本文整理汇总了C#中SharpDX.Direct3D9.Device.CreateCubeTexture方法的典型用法代码示例。如果您正苦于以下问题:C# Device.CreateCubeTexture方法的具体用法?C# Device.CreateCubeTexture怎么用?C# Device.CreateCubeTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SharpDX.Direct3D9.Device
的用法示例。
在下文中一共展示了Device.CreateCubeTexture方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CubeTexture
/// <summary>
/// Initializes a new instance of the <see cref="CubeTexture"/> class.
/// </summary>
/// <param name="device">The device.</param>
/// <param name="edgeLength">Length of the edge.</param>
/// <param name="levelCount">The level count.</param>
/// <param name="usage">The usage.</param>
/// <param name="format">The format.</param>
/// <param name="pool">The pool.</param>
/// <param name="sharedHandle">The shared handle.</param>
public CubeTexture(Device device, int edgeLength, int levelCount, Usage usage, Format format, Pool pool, ref IntPtr sharedHandle) : base(IntPtr.Zero)
{
unsafe
{
fixed (void* pSharedHandle = &sharedHandle)
device.CreateCubeTexture(edgeLength, levelCount, (int)usage, format, pool, this, (IntPtr)pSharedHandle);
}
}