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C# RenderTarget.FillRectangle方法代码示例

本文整理汇总了C#中SharpDX.Direct2D1.RenderTarget.FillRectangle方法的典型用法代码示例。如果您正苦于以下问题:C# RenderTarget.FillRectangle方法的具体用法?C# RenderTarget.FillRectangle怎么用?C# RenderTarget.FillRectangle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SharpDX.Direct2D1.RenderTarget的用法示例。


在下文中一共展示了RenderTarget.FillRectangle方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnRender

        public void OnRender(RenderTarget target)
        {
            var brush = gBackground;
            if (mIsClicked)
                brush = gBackgroundClick;
            else if (mIsHovered)
                brush = gBackgroundHover;

            target.FillRectangle(mClientRectangle, gBorder);
            target.FillRectangle(new RectangleF(Position.X + 1, Position.Y + 1, Size.X - 2, Size.Y - 2), brush);
            target.DrawTextLayout(new Vector2(Position.X + 2, Position.Y + 2), mTextDraw, gCaptionColor, DrawTextOptions.Clip);
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:12,代码来源:Button.cs

示例2: OnRender

        public void OnRender(RenderTarget target)
        {
            if(gBorderBrush == null)
            {
                gBackgroundBrush = Brushes.Solid[0xCC555555];
                gBackgroundHoverBrush = Brushes.Solid[0xCC888888];
                gClickBrush = Brushes.Solid[0xFFFF7F00];
                gBackgroundClickedBrush = Brushes.Solid[0xCCBBBBBB];
                gBorderBrush = Brushes.White;
            }

            target.DrawTextLayout(new Vector2(Position.X + Size + 7, Position.Y - 2), mTextDraw, Brushes.White);

            var brush = gBackgroundBrush;
            if (mIsPressed)
                brush = gBackgroundClickedBrush;
            else if (mIsHovered)
                brush = gBackgroundHoverBrush;

            target.FillRectangle(mTargetRect, brush);
            target.DrawRectangle(mTargetRect, gBorderBrush);
            if (!Checked) return;

            target.DrawLine(Position + new Vector2(3, 3), Position + new Vector2(mSize - 3, mSize - 3), gClickBrush,
                mSize / 4.0f);
            target.DrawLine(new Vector2(Position.X + 3, Position.Y + mSize - 3),
                new Vector2(Position.X + mSize - 3, Position.Y + 3), gClickBrush, mSize / 4.0f);
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:28,代码来源:Checkbox.cs

示例3: OnRender

        public void OnRender(RenderTarget target)
        {
            if (gBorder == null)
                InitBrushes();

            if(mIsHovered || mIsClicked)
            {
                if (mIsClicked)
                    target.FillRectangle(mTargetRect, gClick);
                else if (mIsHovered)
                    target.FillRectangle(mTargetRect, gHover);

                target.DrawRectangle(mTargetRect, gBorder);
            }

            target.DrawBitmap(mImage.GetBitmap(), mImageRect, 1.0f, BitmapInterpolationMode.Linear);
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:17,代码来源:ImageButton.cs

示例4: Render

        public override void Render(RenderTarget pRender, float pPercent)
        {
            pRender.Transform = Matrix3x2.Identity;

            RectangleF rect = new RectangleF(x, y, width, height);
            pRender.FillRectangle(rect, highlight ? highlightBrush : backBrush);
            pRender.DrawRectangle(rect, borderBrush);
            pRender.DrawTextLayout(new Vector2(x + dx * (pPercent - 1), y + dy * (pPercent - 1)), textLayout, textBrush);
        }
开发者ID:jonathandlo,项目名称:deep-space-dive,代码行数:9,代码来源:Button.cs

示例5: OnRender

 public void OnRender(RenderTarget target)
 {
     target.FillRectangle(new RectangleF(0, 0, mSize.X, mSize.Y), Brushes.Solid[0xFF333333]);
     mAppTitle.OnRender(target);
     mDescription.OnRender(target);
     mInputPath.OnRender(target);
     mBrowseButton.OnRender(target);
     mRegistryButton.OnRender(target);
     mConfirmButton.OnRender(target);
 }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:10,代码来源:SplashView.cs

示例6: OnRender

        public void OnRender(RenderTarget target)
        {
            target.FillRectangle(new RectangleF(0, 0, mSize.X, mSize.Y), Brushes.Solid[0xFF333333]);

            target.PushAxisAlignedClip(new RectangleF(0, 100, mSize.X, mSize.Y - 100), AntialiasMode.Aliased);
            foreach (var label in mMapLabels)
                label.OnRender(target);
            target.PopAxisAlignedClip();

            target.DrawLine(new Vector2(0, 100.0f), new Vector2(mSize.X, 100.0f), Brushes.White);

            mTitleLabel.OnRender(target);
            mLabelScroll.OnRender(target);
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:14,代码来源:MapSelectView.cs

示例7: OnRender

        public void OnRender(RenderTarget target)
        {
            var offset = mIsClicked ? new Vector2(1, 1) : new Vector2(0, 0);
            target.FillRectangle(
                !mIsClicked
                    ? mRectangle
                    : new RectangleF(Position.X + offset.X, Position.Y + offset.Y, mSize.X - 2 * offset.X, mSize.Y - 2 * offset.Y),
                mIsHovered ? mColorHover : mColor);

            target.PushAxisAlignedClip(new RectangleF(Position.X + 2, Position.Y + 2, mSize.X - 4, mSize.Y - 4),
                AntialiasMode.Aliased);
            target.DrawTextLayout(new Vector2(Position.X + 2 + offset.X, Position.Y + 2 + offset.Y), mTextDraw, mIsHovered ? Brushes.Black :  Brushes.White);
            target.PopAxisAlignedClip();
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:14,代码来源:MapSelectQuad.cs

示例8: OnRender

        public void OnRender(RenderTarget target)
        {
            target.AntialiasMode = AntialiasMode.Aliased;
            target.FillRectangle(mClientRectangle, gBackground);
            target.DrawRectangle(mClientRectangle, gBorder);

            if (HasCaption)
            {
                target.FillRectangle(mCaptionRect, gBorder);
                target.DrawTextLayout(new Vector2(Position.X + 5, Position.Y - 18.0f), mCaptionText, gCaptionText);
            }

            var oldTransform = target.Transform;
            target.Transform *= mTransform;

            target.PushAxisAlignedClip(mClipRect, AntialiasMode.Aliased);

            lock(Children)
                foreach (var child in Children) child.OnRender(target);

            target.PopAxisAlignedClip();

            target.Transform = oldTransform;
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:24,代码来源:Frame.cs

示例9: OnRender

        public void OnRender(RenderTarget target)
        {
            var color = Brushes.Solid[0xFFAAAAAA];
            if (mIsKnobDown)
                color = Brushes.White;
            else if (mIsKnobHovered)
                color = Brushes.Solid[0xFFDDDDDD];

            var fact = VisibleSize / TotalSize;
            var scrollStart = (mScrollOffset / TotalSize) * Size;

            target.FillRectangle(
                new RectangleF(Position.X + (Vertical ? 0 : scrollStart), Position.Y  + (Vertical ? scrollStart : 0), Vertical ? Thickness : (Size * fact),
                    Vertical ? (Size * fact) : Thickness), color);
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:15,代码来源:Scrollbar.cs

示例10: OnRender

        public void OnRender(RenderTarget target)
        {
            var borderStart = new Vector2(mPosition.X + BorderOffsets.X, mPosition.Y);
            var borderEnd = new Vector2(mPosition.X + mSize.X - BorderOffsets.Y, mPosition.Y);

            target.FillRectangle(mTargetRectangle, Brushes.Solid[0xCC333333]);
            target.DrawLine(borderStart, borderEnd, Brushes.White);

            var ot = target.Transform;

            target.Transform *= Matrix3x2.Translation(Position.X, Position.Y);
            foreach (var item in Items)
                item.OnRender(target);

            target.Transform = ot;
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:16,代码来源:StatusBar.cs

示例11: OnRender

        public void OnRender(RenderTarget target)
        {
            var msDiff = (DateTime.Now - mAnimTime).Milliseconds;
            var numDots = msDiff > 750 ? 3 : (msDiff > 500 ? 2 : (msDiff > 250 ? 1 : 0));
            var text = "Loading files";
            for (var i = 0; i < numDots; ++i)
            {
                text = '-' + text;
                text += '-';
            }

            if (mLoadIndicator.Text.Equals(text) == false)
                mLoadIndicator.Text = text;

            target.FillRectangle(new RectangleF(0, 0, mSize.X, mSize.Y), Brushes.Solid[0xFF333333]);
            mLoadIndicator.OnRender(target);
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:17,代码来源:FileSystemInitView.cs

示例12: OnRender

        public void OnRender(RenderTarget target)
        {
            UpdateCaret();

            var transform = target.Transform;
            target.Transform *= Matrix3x2.Translation(Position);

            target.AntialiasMode = AntialiasMode.Aliased;
            target.FillRectangle(new RectangleF(0, 0, mSize.X, mSize.Y), Brushes.Solid[0xCC111111]);
            target.DrawRectangle(new RectangleF(0, 0, mSize.X, mSize.Y), Brushes.Solid[System.Drawing.Color.White]);
            target.PushAxisAlignedClip(new RectangleF(4, 0, mSize.X - 8, mSize.Y), AntialiasMode.Aliased);
            target.DrawTextLayout(new Vector2(mStartPosition, 0), mTextDraw, Brushes.Solid[0xFFFFFFFF]);
            target.PopAxisAlignedClip();
            if (mCaretVisible && mIsFocused)
            {
                target.DrawLine(new Vector2(mCaretOffset, 4), new Vector2(mCaretOffset, 23),
                    Brushes.Solid[0xFFFFFFFF], 2.0f);
            }

            target.Transform = transform;
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:21,代码来源:EditBox.cs

示例13: OnRender

        public void OnRender(RenderTarget target)
        {
            target.FillRectangle(new RectangleF(0, 0, mSize.X, mSize.Y), Brushes.Solid[0xFF333333]);
            if (mLoadingImage == null || mLoadingImage.IsLoaded == false)
                return;

            target.DrawBitmap(mLoadingImage, mTargetRectangle, 1.0f, BitmapInterpolationMode.Linear);

            if (mLoadingBarBackground == null || !mLoadingBarBackground.IsLoaded) return;

            var startPosY = mTargetRectangle.Y + mTargetRectangle.Height * 0.8f + 13;
            var startPosX = mTargetRectangle.X + (mTargetRectangle.Width - mLoadingBarBackground.Width * 1.2f + 80) / 2.0f;
            target.DrawBitmap(mLoadingBarFill,
                new RectangleF(startPosX, startPosY, (mLoadingBarBackground.Width * 1.2f - 80.0f) * mProgress, 40),
                1.0f, BitmapInterpolationMode.Linear);

            startPosY = mTargetRectangle.Y + mTargetRectangle.Height * 0.8f;
            startPosX = mTargetRectangle.X + (mTargetRectangle.Width  - mLoadingBarBackground.Width * 1.2f) / 2.0f;
            target.DrawBitmap(mLoadingBarBackground,
                new RectangleF(startPosX, startPosY, mLoadingBarBackground.Width * 1.2f, mLoadingBarBackground.Height),
                1.0f, BitmapInterpolationMode.Linear);
        }
开发者ID:Linrasis,项目名称:WoWEditor,代码行数:22,代码来源:LoadingScreenView.cs

示例14: Draw

            public void Draw(RenderTarget renderTarget)
            {
                renderTarget.FillRectangle(OutputRectangle, _backgroundColor.Resource);

                var bufferedLine = _buffer.First;
                // Move to current line
                for (int i = 0; i < _currentLine; i++)
                    bufferedLine = bufferedLine.Next;

                DrawingPointF origin = new DrawingPointF(0f, OutputRectangle.Bottom);
                while (origin.Y > 0f && bufferedLine != null) {
                    origin.Y -= bufferedLine.Value.Text.Metrics.Height;
                    renderTarget.DrawTextLayout(origin, bufferedLine.Value.Text, bufferedLine.Value.TextColor);
                    bufferedLine = bufferedLine.Next;
                }
            }
开发者ID:sleepless1,项目名称:GameSharp,代码行数:16,代码来源:CommandConsole.OutputView.cs

示例15: OnEditViewportDrawPrimitives

        private void OnEditViewportDrawPrimitives(Device device, RenderTarget target2D, Rectangle cliprectangle)
        {
            UiEncodingWindowSource source = _currentSource;

            WflContent info = source?.Info;
            if (info?.Header.TableType != WflHeader.LargeTable)
                return;

            int viewportX = _editViewport.X;
            int viewportY = _editViewport.Y;

            RectangleF rectangle = new RectangleF {Height = info.Header.LineHeight};

            target2D.BeginDraw();

            for (int i = 0; i < 256 * 2; i++)
            {
                if (i % 256 < 0x20)
                    continue;

                int x, y;
                info.GetOffsets(i, out x, out y);
                x -= viewportX;
                y -= viewportY;

                byte before, width, after;
                info.GetSizes(i, out before, out width, out after);

                rectangle.X = x;
                rectangle.Y = y;
                rectangle.Width = width & 0x7F;

                if (_charactersControl.CurrentMainIndices.Contains(i))
                {
                    target2D.FillRectangle(rectangle, _selectedColorBrush);

                    if (before > 0x7F)
                    {
                        rectangle.Width = (0xFF - before) + 1;
                        rectangle.X = x;
                    }
                    else
                    {
                        rectangle.Width = before;
                        rectangle.X = x - before;
                    }
                    target2D.FillRectangle(rectangle, _spacingColorBrush);

                    if (after > 0x7F)
                    {
                        rectangle.Width = (0xFF - after) + 1;
                        rectangle.X = x + (width & 0x7F) - rectangle.Width;
                    }
                    else
                    {
                        rectangle.Width = after;
                        rectangle.X = x + width & 0x7F;
                    }

                    target2D.FillRectangle(rectangle, _spacingColorBrush);
                }
                else if (source.Chars[i % 256] == 0x00)
                {
                    target2D.FillRectangle(rectangle, _notMappedColorBrush);
                }
                else
                {
                    target2D.DrawRectangle(rectangle, _gridColorBrush, 1.0f);
                }
            }

            int squareSize = info.Header.LineSpacing + info.Header.SquareDiff;
            rectangle.Height = squareSize;
            rectangle.Width = squareSize;
            for (int i = 0; i < info.AdditionalTable.Length; i++)
            {
                int value = info.AdditionalTable[i];
                if (value == 0)
                    continue;

                rectangle.Y = (value >> 8) * squareSize - viewportY;
                rectangle.X = (value & 0xFF) * squareSize - viewportX;

                if (_charactersControl.CurrentAdditionalIndices.Contains(i))
                    target2D.FillRectangle(rectangle, _selectedColorBrush);
                else if (source.Chars[i + 256] == 0x00)
                    target2D.FillRectangle(rectangle, _notMappedColorBrush);
                else
                    target2D.DrawRectangle(rectangle, _gridColorBrush, 1.0f);
            }

            target2D.EndDraw();
        }
开发者ID:akimoto-akira,项目名称:Pulse,代码行数:93,代码来源:UiEncodingWindow.cs


注:本文中的SharpDX.Direct2D1.RenderTarget.FillRectangle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。