当前位置: 首页>>代码示例>>C#>>正文


C# RenderTarget.CreateLayer方法代码示例

本文整理汇总了C#中SharpDX.Direct2D1.RenderTarget.CreateLayer方法的典型用法代码示例。如果您正苦于以下问题:C# RenderTarget.CreateLayer方法的具体用法?C# RenderTarget.CreateLayer怎么用?C# RenderTarget.CreateLayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SharpDX.Direct2D1.RenderTarget的用法示例。


在下文中一共展示了RenderTarget.CreateLayer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Layer

 /// <summary>	
 /// Creates a layer resource that can be used with this render target and its compatible render targets. The new layer has the specified initial size.  	
 /// </summary>	
 /// <remarks>	
 /// Regardless of whether a size is initially specified, the layer automatically resizes as needed.	
 /// </remarks>	
 /// <param name="renderTarget">an instance of <see cref = "SharpDX.Direct2D1.RenderTarget" /></param>
 /// <param name="size">If (0, 0) is specified, no backing store is created behind the layer resource. The layer resource is allocated to the minimum size when {{PushLayer}} is called.</param>
 /// <unmanaged>HRESULT CreateLayer([In, Optional] const D2D1_SIZE_F* size,[Out] ID2D1Layer** layer)</unmanaged>
 public Layer(RenderTarget renderTarget, DrawingSizeF? size) : base(IntPtr.Zero)
 {
     renderTarget.CreateLayer(size, this);
 }
开发者ID:rbwhitaker,项目名称:SharpDX,代码行数:13,代码来源:Layer.cs


注:本文中的SharpDX.Direct2D1.RenderTarget.CreateLayer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。