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C# PlayerState.addPlayedCards方法代码示例

本文整理汇总了C#中SevenWondersGUI.PlayerState.addPlayedCards方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.addPlayedCards方法的具体用法?C# PlayerState.addPlayedCards怎么用?C# PlayerState.addPlayedCards使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SevenWondersGUI.PlayerState的用法示例。


在下文中一共展示了PlayerState.addPlayedCards方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: playPrimary

        //please the primary card for the type baes AIs
        public Card playPrimary(PlayerState p, List<Card> hand)
        {
            int trade;
            for (int i = 0; i < hand.Count; i++)
            {
                if (hand[i].getType() == strategy)
                {
                    if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                    {
                        //System.Console.WriteLine("ScienceStrategy():: getNextCard({0})", hand[i]);
                        p.addPlayedCards(hand[i]);
                        return hand[i];
                    }

                    trade = ResourceManager.GetInstance().validateTrade(p, hand[i], 0);

                    if ((trade > 0) && (p.getCoins() >= trade))
                    {
                        //.WriteLine(p.getName() + " trading for " + trade);
                        p.updateCoins(-trade);
                        ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade);
                        p.addPlayedCards(hand[i]);
                        return hand[i];
                    }
                    trade = ResourceManager.GetInstance().validateTrade(p, hand[i], 1);

                    if ((trade > 0) && (p.getCoins() >= trade))
                    {
                        //Console.WriteLine(p.getName() + " trading for " + trade);
                        p.updateCoins(-trade);
                        ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade);
                        p.addPlayedCards(hand[i]);
                        return hand[i];
                    }
                }
            }
            return null;
        }
开发者ID:sunneh,项目名称:7Wonders,代码行数:39,代码来源:CommonAiFunc.cs

示例2: playSecondary

        //plays a resource or commodity
        public Card playSecondary(PlayerState p, List<Card> hand)
        {
            for (int i = 0; i < hand.Count; i++)
            {
                if ((hand[i].getType() == 1) && (ResourceManager.GetInstance().ValidateCard(p, hand[i])))
                {
                    //System.Console.WriteLine("ScienceStrategy():: getNextCard({0})", hand[i]);
                    p.addPlayedCards(hand[i]);
                    return hand[i];
                }
            }

            for (int i = 0; i < hand.Count; i++)
            {
                if ((hand[i].getType() == 2) && (ResourceManager.GetInstance().ValidateCard(p, hand[i])))
                {
                    //System.Console.WriteLine("ScienceStrategy():: getNextCard({0})", hand[i]);
                    p.addPlayedCards(hand[i]);
                    return hand[i];
                }
            }
            return null;
        }
开发者ID:sunneh,项目名称:7Wonders,代码行数:24,代码来源:CommonAiFunc.cs

示例3: getNextCard

        public Card getNextCard(PlayerState p, List<Card> hand)
        {

            Random random = new Random();
            int randomNumber;
         
            Card c = null;
            if (ResourceManager.GetInstance().ValidateWonder(p))
            {
                randomNumber = random.Next(0, 2);
                Console.WriteLine("attempting to play wonder " + randomNumber);
                if (randomNumber == 1)
                {
                    Console.WriteLine("playing wonder " + randomNumber);
                    randomNumber = random.Next(0, hand.Count - 1);
                    c = hand[randomNumber];
                    p.setWonderCards(c);
                    p.getBoard().incrementWonderLevel(p);
                    
                }
            }

            List<int> availCards = new List<int>();
            for (int i = 0; i < hand.Count; i++)
            {
                availCards.Add(i);
            }

            int trade;
            //selects a card to play
            for (int i = 0; i < hand.Count; i++)
            {
                randomNumber = random.Next(0, availCards.Count - 1);
                c = hand[availCards[randomNumber]];
                if (ResourceManager.GetInstance().ValidateCard(p, c))
                {
                    p.addPlayedCards(c);
                    return c;
                    //Console.WriteLine("===================== CHECKED CARD ===========================");
                }
                trade = ResourceManager.GetInstance().validateTrade(p, c, 0);

                if ((trade > 0) && (p.getCoins() >= trade))
                {
                    //.WriteLine(p.getName() + " trading for " + trade);
                    p.updateCoins(-trade);
                    ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade);
                    p.addPlayedCards(c);
                    return c;
                }
                trade = ResourceManager.GetInstance().validateTrade(p, c, 1);

                if ((trade > 0) && (p.getCoins() >= trade))
                {
                    //Console.WriteLine(p.getName() + " trading for " + trade);
                    p.updateCoins(-trade);
                    p.addPlayedCards(c);
                    ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade);
                    return c;
                }
                availCards.Remove(randomNumber);
                //Console.Write("RANDOM STRATEGY:: AGE :: ");
                //Console.WriteLine(ResourceManager.GetInstance().getGameState().getAge());

            }
            return null;
        }
开发者ID:sunneh,项目名称:7Wonders,代码行数:67,代码来源:RandomStrategy.cs

示例4: getNextCard

        public Card getNextCard(PlayerState p, List<Card> hand)
        {
            List<CivilianCard> civCards = new List<CivilianCard>();
            for (int i = 0; i < hand.Count; i++)
            {
                if (hand[i].getType() == 3)
                {
                    System.Console.WriteLine("CivilianStrategy():: getNextCard({0})", hand[i]);
                    civCards.Add((CivilianCard)hand[i]);
                }
            }

            // && (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
            int trade;
            while (civCards.Count != 0)
            {
                CivilianCard bestCard = civCards[0];

                for (int i = 1; i < civCards.Count; i++)
                {
                    if (bestCard.getVictoryPoints() < civCards[i].getVictoryPoints())
                    {
                        bestCard = civCards[i];
                    }
                }
                if (ResourceManager.GetInstance().ValidateCard(p, bestCard))
                {
                    p.addPlayedCards(bestCard);
                    return bestCard;
                }

                trade = ResourceManager.GetInstance().validateTrade(p, bestCard, 0);

                if ((trade > 0) && (p.getCoins() >= trade))
                {
                    //.WriteLine(p.getName() + " trading for " + trade);
                    p.updateCoins(-trade);
                    ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade);
                    p.addPlayedCards(bestCard);
                    return bestCard;
                }

                trade = ResourceManager.GetInstance().validateTrade(p, bestCard, 1);

                if ((trade > 0) && (p.getCoins() >= trade))
                {
                    //Console.WriteLine(p.getName() + " trading for " + trade);
                    p.updateCoins(-trade);
                    p.addPlayedCards(bestCard);
                    ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade);
                    return bestCard;
                }
                civCards.Remove(bestCard);
            }

            Card cur = ult.playSecondary(p, hand);
            if (cur != null)
            {
                return cur;
            }

            cur = ult.buildWonder(p, hand);
            if (cur != null)
            {
                return cur;
            }

            return ult.playAnyCard(p, hand);
        }
开发者ID:sunneh,项目名称:7Wonders,代码行数:69,代码来源:CivilianStrategy.cs

示例5: SetCivilianStrategy

        private Card SetCivilianStrategy(PlayerState p, List<Card> hand)
        {

            for (int i = 0; i < hand.Count(); i++)
            {
                if (noOfPlayers == 3 || noOfPlayers == 7)
                    if (hand[i].getName() == "C22"
                    ||  hand[i].getName() == "C23"
                    ||  hand[i].getName() == "C63"
                    ||  hand[i].getName() == "C64")
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CivilianStrategy();
                            p.addPlayedCards(hand[i]);
                            return hand[i];
                        }

                if (noOfPlayers == 3 || noOfPlayers == 6)
                    if (hand[i].getName() == "C24"
                    ||  hand[i].getName() == "C25"
                    ||  hand[i].getName() == "C108"
                    ||  hand[i].getName() == "C109")
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CivilianStrategy();
                            p.addPlayedCards(hand[i]);
                            return hand[i];
                        }
            }

            int vc = 0, index = 0;
            for (int i = 0; i < hand.Count(); i++)
            {
                if (hand[i] is CivilianCard)
                {
                    CivilianCard c = (CivilianCard)hand[i];
                    if (c.getVictoryPoints() > vc)
                    {
                        vc = c.getVictoryPoints();
                        index = i;
                    }
                }
            }

            if (index != 0)
                if (ResourceManager.GetInstance().ValidateCard(p, hand[index]))
                {
                    strategy = new CivilianStrategy();
                    p.addPlayedCards(hand[index]);
                    return hand[index];
                }

            return null;
        }
开发者ID:sunneh,项目名称:7Wonders,代码行数:54,代码来源:AdaptiveStrategy.cs

示例6: TradeCard

        private bool TradeCard(PlayerState p, Card c)
        {
            int trade = ResourceManager.GetInstance().validateTrade(p, c, 0);

            if ((trade > 0) && (p.getCoins() >= trade))
            {
                p.updateCoins(-trade);
                ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade);
                p.addPlayedCards(c);
                return true;
            }
            trade = ResourceManager.GetInstance().validateTrade(p, c, 1);

            if ((trade > 0) && (p.getCoins() >= trade))
            {
                p.updateCoins(-trade);
                ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade);
                p.addPlayedCards(c);
                return true;
            }
            return false;
        }
开发者ID:sunneh,项目名称:7Wonders,代码行数:22,代码来源:AdaptiveStrategy.cs

示例7: SetCommerceStrategy

        private Card SetCommerceStrategy(PlayerState p, List<Card> hand)
        {
            for (int i = 0; i < hand.Count(); i++)
            {
                if (hand[i].getName() == "C0123"
                ||  hand[i].getName() == "C0124")
                    if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                    {
                        strategy = new CommerceStrategy();
                        p.addPlayedCards(hand[i]);
                        return hand[i];
                    }

                if (noOfPlayers == 3)
                {
                    if (hand[i].getName() == "C031"
                    || hand[i].getName() == "CO33"
                    || hand[i].getName() == "CO71"
                    || hand[i].getName() == "CO74"
                    || hand[i].getName() == "CO77"
                    || hand[i].getName() == "CO121"
                    || hand[i].getName() == "CO125")
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return hand[i];
                        }
                }

                if (noOfPlayers == 4)
                {
                    if (hand[i].getName() == "C028"
                    || hand[i].getName() == "CO79"
                    || hand[i].getName() == "C0120")
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return hand[i];
                        }
                }

                if (noOfPlayers == 5)
                {
                    if (hand[i].getName() == "C029"
                     || hand[i].getName() == "CO75"
                     || hand[i].getName() == "C0126")
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return hand[i];
                        }
                }

                if (noOfPlayers == 6)
                {
                    if (hand[i].getName() == "C036"
                     || hand[i].getName() == "CO72"
                     || hand[i].getName() == "C076"
                     || hand[i].getName() == "CO78"
                     || hand[i].getName() == "C0122"
                     || hand[i].getName() == "C0124")
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return hand[i];
                        }
                }

                if (noOfPlayers == 7)
                {
                    if (hand[i].getName() == "C030"
                    || hand[i].getName() == "C032"
                    || hand[i].getName() == "C034"
                    || hand[i].getName() == "C032"
                    || hand[i].getName() == "C073"
                    || hand[i].getName() == "C080"
                    || hand[i].getName() == "C0127")
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return hand[i];
                        }
                }

                if (TradeCard(p, hand[i]))
                    return hand[i];

            }
            return null;
        }
开发者ID:sunneh,项目名称:7Wonders,代码行数:95,代码来源:AdaptiveStrategy.cs


注:本文中的SevenWondersGUI.PlayerState.addPlayedCards方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。