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C# NetState.SupportsExpansion方法代码示例

本文整理汇总了C#中Server.Network.NetState.SupportsExpansion方法的典型用法代码示例。如果您正苦于以下问题:C# NetState.SupportsExpansion方法的具体用法?C# NetState.SupportsExpansion怎么用?C# NetState.SupportsExpansion使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Network.NetState的用法示例。


在下文中一共展示了NetState.SupportsExpansion方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MobileStatusExtended

        public MobileStatusExtended( Mobile m, NetState ns )
            : base(0x11)
        {
            string name = m.Name;
            if ( name == null ) name = "";

            int type;

            if ( Core.HS && ns != null && ns.ExtendedStatus )
            {
                type = 6;
                EnsureCapacity( 121 );
            }
            else if ( Core.ML && ns != null && ns.SupportsExpansion( Expansion.ML ) )
            {
                type = 5;
                EnsureCapacity( 91 );
            }
            else
            {
                type = Core.AOS ? 4 : 3;
                EnsureCapacity( 88 );
            }

            m_Stream.Write( (int) m.Serial );
            m_Stream.WriteAsciiFixed( name, 30 );

            m_Stream.Write( (short) m.Hits );
            m_Stream.Write( (short) m.HitsMax );

            m_Stream.Write( m.CanBeRenamedBy( m ) );

            m_Stream.Write( (byte) type );

            m_Stream.Write( m.Female );

            m_Stream.Write( (short) m.Str );
            m_Stream.Write( (short) m.Dex );
            m_Stream.Write( (short) m.Int );

            m_Stream.Write( (short) m.Stam );
            m_Stream.Write( (short) m.StamMax );

            m_Stream.Write( (short) m.Mana );
            m_Stream.Write( (short) m.ManaMax );

            m_Stream.Write( (int) m.TotalGold );
            m_Stream.Write( (short) (Core.AOS ? m.PhysicalResistance : (int)(m.ArmorRating + 0.5)) );
            m_Stream.Write( (short) (Mobile.BodyWeight + m.TotalWeight) );

            if ( type >= 5 )
            {
                m_Stream.Write( (short)m.MaxWeight );
                m_Stream.Write( (byte)(m.Race.RaceID + 1));	// Would be 0x00 if it's a non-ML enabled account but...
            }

            m_Stream.Write( (short) m.StatCap );

            m_Stream.Write( (byte) m.Followers );
            m_Stream.Write( (byte) m.FollowersMax );

            if ( type >= 4 )
            {
                m_Stream.Write( (short) m.FireResistance ); // Fire
                m_Stream.Write( (short) m.ColdResistance ); // Cold
                m_Stream.Write( (short) m.PoisonResistance ); // Poison
                m_Stream.Write( (short) m.EnergyResistance ); // Energy
                m_Stream.Write( (short) m.Luck ); // Luck

                IWeapon weapon = m.Weapon;

                int min = 0, max = 0;

                if ( weapon != null )
                    weapon.GetStatusDamage( m, out min, out max );

                m_Stream.Write( (short) min ); // Damage min
                m_Stream.Write( (short) max ); // Damage max

                m_Stream.Write( (int) m.TithingPoints );
            }

            if ( type >= 6 )
            {
                for ( int i = 0; i < 15; ++i )
                    m_Stream.Write( (short) m.GetAOSStatus( i ) );
            }
        }
开发者ID:Leorgrium,项目名称:runuo,代码行数:88,代码来源:Packets.cs

示例2: MobileStatusExtended

        public MobileStatusExtended( Mobile m, NetState ns )
            : base(0x11)
        {
            string name = m.Name;
            if ( name == null ) name = "";

            bool sendMLExtended = (Core.ML && ns != null && ns.SupportsExpansion( Expansion.ML ));

            #region UOSA: KR Support
            this.EnsureCapacity((m.NetState != null && m.NetState.IsKRClient) ? 161 : (sendMLExtended ? 91 : 88));
            #endregion

            m_Stream.Write( (int) m.Serial );
            m_Stream.WriteAsciiFixed( name, 30 );

            m_Stream.Write( (short) m.Hits );
            m_Stream.Write( (short) m.HitsMax );

            m_Stream.Write( m.CanBeRenamedBy( m ) );

            #region UOSA: KR Support
            m_Stream.Write((byte)((m.NetState != null && m.NetState.IsKRClient) ? 0x06 : (sendMLExtended ? 0x05 : Core.AOS ? 0x04 : 0x03))); // type
            #endregion

            m_Stream.Write( m.Female );

            m_Stream.Write( (short) m.Str );
            m_Stream.Write( (short) m.Dex );
            m_Stream.Write( (short) m.Int );

            m_Stream.Write( (short) m.Stam );
            m_Stream.Write( (short) m.StamMax );

            m_Stream.Write( (short) m.Mana );
            m_Stream.Write( (short) m.ManaMax );

            m_Stream.Write( (int) m.TotalGold );
            m_Stream.Write( (short) (Core.AOS ? m.PhysicalResistance : (int)(m.ArmorRating + 0.5)) );
            m_Stream.Write( (short) (Mobile.BodyWeight + m.TotalWeight) );

            if( sendMLExtended )
            {
                m_Stream.Write( (short)m.MaxWeight );
                m_Stream.Write( (byte)(m.Race.RaceID + 1));	// Would be 0x00 if it's a non-ML enabled account but...
            }

            m_Stream.Write( (short) m.StatCap );

            m_Stream.Write( (byte) m.Followers );
            m_Stream.Write( (byte) m.FollowersMax );

            if ( Core.AOS )
            {
                m_Stream.Write( (short) m.FireResistance ); // Fire
                m_Stream.Write( (short) m.ColdResistance ); // Cold
                m_Stream.Write( (short) m.PoisonResistance ); // Poison
                m_Stream.Write( (short) m.EnergyResistance ); // Energy
                m_Stream.Write( (short) m.Luck ); // Luck

                IWeapon weapon = m.Weapon;

                int min = 0, max = 0;

                if ( weapon != null )
                    weapon.GetStatusDamage( m, out min, out max );

                m_Stream.Write( (short) min ); // Damage min
                m_Stream.Write( (short) max ); // Damage max

                m_Stream.Write( (int) m.TithingPoints );
            }

            #region UOSA: KR Support
            if (m.NetState != null && m.NetState.IsKRClient)
            {
                m_Stream.Write((short)m.AttackChance); // Hit Chance Increase
                m_Stream.Write((short)m.WeaponSpeed); // Swing Speed Increase
                m_Stream.Write((short)m.WeaponDamage); // Damage Increase
                m_Stream.Write((short)m.LowerRegCost); // Lower Reagent Cost
                m_Stream.Write((short)m.RegenHits); // Hit Points Regeneration
                m_Stream.Write((short)m.RegenStam); // Stamina Regeneration
                m_Stream.Write((short)m.RegenMana); // Mana Regeneration
                m_Stream.Write((short)m.ReflectPhysical); // Reflect Physical Damage
                m_Stream.Write((short)m.EnhancePotions); // Enhance Potions
                m_Stream.Write((short)m.DefendChance); // Defense Chance Increase
                m_Stream.Write((short)m.SpellDamage); // Spell Damage Increase
                m_Stream.Write((short)m.CastRecovery); // Faster Cast Recovery
                m_Stream.Write((short)m.CastSpeed); // Faster Casting
                m_Stream.Write((short)m.LowerManaCost); // Lower Mana Cost
                m_Stream.Write((short)m.BonusStr); // Strength Increase
                m_Stream.Write((short)m.BonusDex); // Dexterity Increase
                m_Stream.Write((short)m.BonusInt); // Intelligence Increase
                m_Stream.Write((short)m.BonusHits); // Hit Points Increase
                m_Stream.Write((short)m.BonusStam); // Stamina Increase
                m_Stream.Write((short)m.BonusMana); // Mana Increase
                m_Stream.Write((short)m.MaxHitIncrease); // Maximum Hit Points Increase
                m_Stream.Write((short)m.MaxStamIncrease); // Maximum Stamina Increase
                m_Stream.Write((short)m.MaxManaIncrease); // Maximum Mana Increase
            }
            #endregion
//.........这里部分代码省略.........
开发者ID:greeduomacro,项目名称:liberdade-uo-server,代码行数:101,代码来源:Packets.cs

示例3: MobileStatus

        public MobileStatus( Mobile beholder, Mobile beheld, NetState ns )
            : base(0x11)
        {
            string name = beheld.Name;
            if ( name == null ) name = "";

            bool sendMLExtended = (Core.ML && ns != null && ns.SupportsExpansion( Expansion.ML ));

            this.EnsureCapacity( 43 + (beholder == beheld ? (sendMLExtended ? 48 : 45) : 0) );

            m_Stream.Write( beheld.Serial );

            m_Stream.WriteAsciiFixed( name, 30 );

            if ( beholder == beheld )
                WriteAttr( beheld.Hits, beheld.HitsMax );
            else
                WriteAttrNorm( beheld.Hits, beheld.HitsMax );

            m_Stream.Write( beheld.CanBeRenamedBy( beholder ) );

            if ( beholder == beheld )
            {
                m_Stream.Write( (byte)(sendMLExtended ? 0x05 : Core.AOS ? 0x04 : 0x03) ); // type

                m_Stream.Write( beheld.Female );

                m_Stream.Write( (short) beheld.Str );
                m_Stream.Write( (short) beheld.Dex );
                m_Stream.Write( (short) beheld.Int );

                WriteAttr( beheld.Stam, beheld.StamMax );
                WriteAttr( beheld.Mana, beheld.ManaMax );

                m_Stream.Write( (int) beheld.TotalGold );
                m_Stream.Write( (short) (Core.AOS ? beheld.PhysicalResistance : (int)(beheld.ArmorRating + 0.5)) );
                m_Stream.Write( (short) (Mobile.BodyWeight + beheld.TotalWeight) );

                if( sendMLExtended )
                {
                    m_Stream.Write( (short)beheld.MaxWeight );
                    m_Stream.Write( (byte)(beheld.Race.RaceID + 1) );	// Would be 0x00 if it's a non-ML enabled account but...
                }

                m_Stream.Write( (short) beheld.StatCap );

                m_Stream.Write( (byte) beheld.Followers );
                m_Stream.Write( (byte) beheld.FollowersMax );

                if ( Core.AOS )
                {
                    m_Stream.Write( (short) beheld.FireResistance ); // Fire
                    m_Stream.Write( (short) beheld.ColdResistance ); // Cold
                    m_Stream.Write( (short) beheld.PoisonResistance ); // Poison
                    m_Stream.Write( (short) beheld.EnergyResistance ); // Energy
                    m_Stream.Write( (short) beheld.Luck ); // Luck

                    IWeapon weapon = beheld.Weapon;

                    int min = 0, max = 0;

                    if ( weapon != null )
                        weapon.GetStatusDamage( beheld, out min, out max );

                    m_Stream.Write( (short) min ); // Damage min
                    m_Stream.Write( (short) max ); // Damage max

                    m_Stream.Write( (int) beheld.TithingPoints );
                }
            }
            else
            {
                m_Stream.Write( (byte) 0x00 );
            }
        }
开发者ID:greeduomacro,项目名称:liberdade-uo-server,代码行数:75,代码来源:Packets.cs

示例4: MobileStatusExtended

        public MobileStatusExtended( Mobile m, NetState ns )
            : base(0x11)
        {
            string name = m.Name;
            if ( name == null ) name = "";

            bool sendMLExtended = (Core.ML && ns != null && ns.SupportsExpansion( Expansion.ML ));

            this.EnsureCapacity( sendMLExtended ? 91 : 88 );

            m_Stream.Write( (int) m.Serial );
            m_Stream.WriteAsciiFixed( name, 30 );

            m_Stream.Write( (short) m.Hits );
            m_Stream.Write( (short) m.HitsMax );

            m_Stream.Write( m.CanBeRenamedBy( m ) );

            m_Stream.Write( (byte)(sendMLExtended ? 0x05 : Core.AOS ? 0x04 : 0x03) ); // type

            m_Stream.Write( m.Female );

            m_Stream.Write( (short) m.Str );
            m_Stream.Write( (short) m.Dex );
            m_Stream.Write( (short) m.Int );

            m_Stream.Write( (short) m.Stam );
            m_Stream.Write( (short) m.StamMax );

            m_Stream.Write( (short) m.Mana );
            m_Stream.Write( (short) m.ManaMax );

            m_Stream.Write( (int) m.TotalGold );
            m_Stream.Write( (short) (Core.AOS ? m.PhysicalResistance : (int)(m.ArmorRating + 0.5)) );
            m_Stream.Write( (short) (Mobile.BodyWeight + m.TotalWeight) );

            if( sendMLExtended )
            {
                m_Stream.Write( (short)m.MaxWeight );
                m_Stream.Write( (byte)(m.Race.RaceID + 1));	// Would be 0x00 if it's a non-ML enabled account but...
            }

            m_Stream.Write( (short) m.StatCap );

            m_Stream.Write( (byte) m.Followers );
            m_Stream.Write( (byte) m.FollowersMax );

            if ( Core.AOS )
            {
                m_Stream.Write( (short) m.FireResistance ); // Fire
                m_Stream.Write( (short) m.ColdResistance ); // Cold
                m_Stream.Write( (short) m.PoisonResistance ); // Poison
                m_Stream.Write( (short) m.EnergyResistance ); // Energy
                m_Stream.Write( (short) m.Luck ); // Luck

                IWeapon weapon = m.Weapon;

                int min = 0, max = 0;

                if ( weapon != null )
                    weapon.GetStatusDamage( m, out min, out max );

                m_Stream.Write( (short) min ); // Damage min
                m_Stream.Write( (short) max ); // Damage max

                m_Stream.Write( (int) m.TithingPoints );
            }
        }
开发者ID:brodock,项目名称:runuo,代码行数:68,代码来源:Packets.cs

示例5: MobileStatus

        public MobileStatus(Mobile beholder, Mobile beheld, NetState ns)
            : base(0x11)
        {
            string name = beheld.Name;
            if (name == null)
            {
                name = "";
            }

            int type;

            if (beholder != beheld)
            {
                type = 0;
                EnsureCapacity(43);
            }
            else if (Core.HS && ns != null && ns.ExtendedStatus)
            {
                type = 6;
                EnsureCapacity(121);
            }
            else if (Core.ML && ns != null && ns.SupportsExpansion(Expansion.ML))
            {
                type = 5;
                EnsureCapacity(91);
            }
            else
            {
                type = Core.AOS ? 4 : 3;
                EnsureCapacity(88);
            }

            m_Stream.Write(beheld.Serial);

            m_Stream.WriteAsciiFixed(name, 30);

            if (beholder == beheld)
            {
                WriteAttr(beheld.Hits, beheld.HitsMax);
            }
            else
            {
                WriteAttrNorm(beheld.Hits, beheld.HitsMax);
            }

            m_Stream.Write(beheld.CanBeRenamedBy(beholder));

            m_Stream.Write((byte)type);

            if (type > 0)
            {
                m_Stream.Write(beheld.Female);

                m_Stream.Write((short)beheld.Str);
                m_Stream.Write((short)beheld.Dex);
                m_Stream.Write((short)beheld.Int);

                WriteAttr(beheld.Stam, beheld.StamMax);
                WriteAttr(beheld.Mana, beheld.ManaMax);

                m_Stream.Write(beheld.TotalGold);
                m_Stream.Write((short)(Core.AOS ? beheld.PhysicalResistance : (int)(beheld.ArmorRating + 0.5)));
                m_Stream.Write((short)(Mobile.BodyWeight + beheld.TotalWeight));

                if (type >= 5)
                {
                    m_Stream.Write((short)beheld.MaxWeight);
                    m_Stream.Write((byte)(beheld.Race.RaceID + 1)); // Would be 0x00 if it's a non-ML enabled account but...
                }

                m_Stream.Write((short)beheld.StatCap);

                m_Stream.Write((byte)beheld.Followers);
                m_Stream.Write((byte)beheld.FollowersMax);

                if (type >= 4)
                {
                    m_Stream.Write((short)beheld.FireResistance); // Fire
                    m_Stream.Write((short)beheld.ColdResistance); // Cold
                    m_Stream.Write((short)beheld.PoisonResistance); // Poison
                    m_Stream.Write((short)beheld.EnergyResistance); // Energy
                    m_Stream.Write((short)beheld.Luck); // Luck

                    IWeapon weapon = beheld.Weapon;

                    int min = 0, max = 0;

                    if (weapon != null)
                    {
                        weapon.GetStatusDamage(beheld, out min, out max);
                    }

                    m_Stream.Write((short)min); // Damage min
                    m_Stream.Write((short)max); // Damage max

                    m_Stream.Write(beheld.TithingPoints);
                }

                if (type >= 6)
                {
//.........这里部分代码省略.........
开发者ID:Ravenwolfe,项目名称:ServUO,代码行数:101,代码来源:Packets.cs

示例6: MobileStatus

		public MobileStatus(Mobile beholder, Mobile beheld, NetState ns)
			: base(0x11)
		{
			string name = beheld.Name;
			if (name == null)
			{
				name = "";
			}

			int type;

            bool isEnhancedClient = beholder.NetState != null && beholder.NetState.Version.IsEnhanced;

			if (beholder != beheld)
			{
				type = 0;
				EnsureCapacity(43);
			}
            else if (isEnhancedClient)
            {
                type = 7;
                EnsureCapacity(149);
            }
            else if (Core.HS && ns != null && ns.ExtendedStatus)
            {
                type = 6;
                EnsureCapacity(121);
            }
            else if (Core.ML && ns != null && ns.SupportsExpansion(Expansion.ML))
            {
                type = 5;
                EnsureCapacity(91);
            }
            else
            {
                type = Core.AOS ? 4 : 3;
                EnsureCapacity(88);
            }

			m_Stream.Write(beheld.Serial);

			m_Stream.WriteAsciiFixed(name, 30);

			if (beholder == beheld)
			{
				WriteAttr(beheld.Hits, beheld.HitsMax);
			}
			else
			{
				WriteAttrNorm(beheld.Hits, beheld.HitsMax);
			}

			m_Stream.Write(beheld.CanBeRenamedBy(beholder));

			m_Stream.Write((byte)type);

			if (type > 0)
			{
				m_Stream.Write(beheld.Female);

				m_Stream.Write((short)beheld.Str);
				m_Stream.Write((short)beheld.Dex);
				m_Stream.Write((short)beheld.Int);

				WriteAttr(beheld.Stam, beheld.StamMax);
				WriteAttr(beheld.Mana, beheld.ManaMax);

				m_Stream.Write(beheld.TotalGold);
				m_Stream.Write((short)(Core.AOS ? beheld.PhysicalResistance : (int)(beheld.ArmorRating + 0.5)));
				m_Stream.Write((short)(Mobile.BodyWeight + beheld.TotalWeight));

				if (type >= 5)
				{
					m_Stream.Write((short)beheld.MaxWeight);
					m_Stream.Write((byte)(beheld.Race.RaceID + 1)); // Would be 0x00 if it's a non-ML enabled account but...
				}

				m_Stream.Write((short)beheld.StatCap);

				m_Stream.Write((byte)beheld.Followers);
				m_Stream.Write((byte)beheld.FollowersMax);

				if (type >= 4)
				{
					m_Stream.Write((short)beheld.FireResistance); // Fire
					m_Stream.Write((short)beheld.ColdResistance); // Cold
					m_Stream.Write((short)beheld.PoisonResistance); // Poison
					m_Stream.Write((short)beheld.EnergyResistance); // Energy
					m_Stream.Write((short)beheld.Luck); // Luck

					IWeapon weapon = beheld.Weapon;

					int min = 0, max = 0;

					if (weapon != null)
					{
						weapon.GetStatusDamage(beheld, out min, out max);
					}

					m_Stream.Write((short)min); // Damage min
//.........这里部分代码省略.........
开发者ID:zerodowned,项目名称:justuo-with-ec-support,代码行数:101,代码来源:Packets.cs


注:本文中的Server.Network.NetState.SupportsExpansion方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。