当前位置: 首页>>代码示例>>C#>>正文


C# NetState.GetHandler方法代码示例

本文整理汇总了C#中Server.Network.NetState.GetHandler方法的典型用法代码示例。如果您正苦于以下问题:C# NetState.GetHandler方法的具体用法?C# NetState.GetHandler怎么用?C# NetState.GetHandler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Network.NetState的用法示例。


在下文中一共展示了NetState.GetHandler方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleReceive

		public bool HandleReceive( NetState ns )
		{
			ByteQueue buffer = ns.Buffer;

			if ( buffer == null || buffer.Length <= 0 )
				return true;

			lock ( buffer )
			{
				int length = buffer.Length;

				if ( !ns.Seeded )
				{
                    if (buffer.GetPacketID() == 0xEF)
                    {
                        // new packet in client	6.0.5.0	replaces the traditional seed method with a	seed packet
                        // 0xEF	= 239 =	multicast IP, so this should never appear in a normal seed.	 So	this is	backwards compatible with older	clients.
                        ns.Seeded = true;
                    }
                    else if (buffer.Length >= 4)
                    {
						buffer.Dequeue( m_Peek, 0, 4 );

						int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];

						if ( seed == 0 )
						{
							Console.WriteLine( "Login: {0}: Invalid client detected, disconnecting", ns );
							ns.Dispose();
							return false;
						}

						ns.m_Seed = seed;
						ns.Seeded = true;

						length = buffer.Length;
					}
					else
					{
						return true;
					}
				}

				while ( length > 0 && ns.Running )
				{
					int packetID = buffer.GetPacketID();

                    if (!ns.SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF)
                    {
						Console.WriteLine( "Client: {0}: Encrypted client detected, disconnecting", ns );
						ns.Dispose();
						break;
					}

					PacketHandler handler = ns.GetHandler( packetID );

					if ( handler == null )
					{
						byte[] data = new byte[length];
						length = buffer.Dequeue( data, 0, length );

						new PacketReader( data, length, false ).Trace( ns );

						break;
					}

					int packetLength = handler.Length;

					if ( packetLength <= 0 )
					{
						if ( length >= 3 )
						{
							packetLength = buffer.GetPacketLength();

							if ( packetLength < 3 )
							{
								ns.Dispose();
								break;
							}
						}
						else
						{
							break;
						}
					}

					if ( length >= packetLength )
					{
						if ( handler.Ingame && ns.Mobile == null )
						{
							Console.WriteLine( "Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID );
							ns.Dispose();
							break;
						}
						else if ( handler.Ingame && ns.Mobile.Deleted )
						{
							ns.Dispose();
							break;
						}
						else
//.........这里部分代码省略.........
开发者ID:FreeReign,项目名称:imaginenation,代码行数:101,代码来源:MessagePump.cs

示例2: HandleReceive

        private bool HandleReceive( NetState ns )
        {
            lock ( ns )
            {
                ByteQueue buffer = ns.Buffer;

                if ( buffer == null )
                    return true;

                int length = buffer.Length;

                if ( !ns.Seeded )
                {
                    if ( length >= 4 )
                    {
                        buffer.Dequeue( m_Peek, 0, 4 );

                        int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];

                        if (log.IsDebugEnabled)
                            log.DebugFormat("Login: {0}: Seed is 0x{1:X8}", ns, seed);

                        if ( seed == 0 )
                        {
                            log.WarnFormat("Login: {0}: Invalid client detected, disconnecting", ns);
                            ns.Dispose();
                            return false;
                        }

                        ns.m_Seed = seed;
                        ns.Seeded = true;
                    }

                    return true;
                }

                while ( length > 0 && ns.Running )
                {
                    int packetID = buffer.GetPacketID();

                    if ( !ns.SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4 && packetID != 0xBF )
                    {
                        log.WarnFormat("Client: {0}: Encrypted client detected, disconnecting", ns);
                        ns.Dispose();
                        break;
                    }

                    PacketHandler handler = ns.GetHandler( packetID );

                    if ( handler == null )
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue( data, 0, length );

                        new PacketReader( data, length, false ).Trace( ns );

                        break;
                    }

                    int packetLength = handler.Length;

                    if ( packetLength <= 0 )
                    {
                        if ( length >= 3 )
                        {
                            packetLength = buffer.GetPacketLength();

                            if ( packetLength < 3 )
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if ( length >= packetLength )
                    {
                        if ( handler.Ingame && ns.Mobile == null )
                        {
                            log.WarnFormat("Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile",
                                           ns, packetID);
                            ns.Dispose();
                            break;
                        }
                        else if ( handler.Ingame && ns.Mobile.Deleted )
                        {
                            ns.Dispose();
                            break;
                        }
                        else
                        {
                            ThrottlePacketCallback throttler = handler.ThrottleCallback;

                            if ( throttler != null && !throttler( ns ) )
                            {
                                m_Throttled.Enqueue( ns );
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:sunuo-svn,代码行数:101,代码来源:MessagePump.cs

示例3: HandleReceive

		public void HandleReceive(NetState ns)
		{
			ByteQueue buffer = ns.Buffer;

			if (buffer == null || buffer.Length <= 0)
			{
				return;
			}

			lock (buffer)
			{
				if (!ns.Seeded)
				{
					if (!HandleSeed(ns, buffer))
					{
						return;
					}
				}

				int length = buffer.Length;

				while (length > 0 && ns.Running)
				{
					int packetID = buffer.GetPacketID();

					if (CheckEncrypted(ns, packetID))
					{
						break;
					}

					PacketHandler handler = ns.GetHandler(packetID);

					if (handler == null)
					{
						var data = new byte[length];
						length = buffer.Dequeue(data, 0, length);
						new PacketReader(data, length, false).Trace(ns);
						break;
					}

					int packetLength = handler.Length;

					if (packetLength <= 0)
					{
						if (length >= 3)
						{
							packetLength = buffer.GetPacketLength();

							if (packetLength < 3)
							{
								ns.Dispose();
								break;
							}
						}
						else
						{
							break;
						}
					}

					if (length >= packetLength)
					{
						if (handler.Ingame)
						{
							if (ns.Mobile == null)
							{
								Utility.PushColor(ConsoleColor.DarkRed);
								Console.WriteLine(
									"Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID);
								Utility.PopColor();
								ns.Dispose();
								break;
							}
							else if (ns.Mobile.Deleted)
							{
								ns.Dispose();
								break;
							}
						}

						ThrottlePacketCallback throttler = handler.ThrottleCallback;

						if (throttler != null && !throttler(ns))
						{
							m_Throttled.Enqueue(ns);
							return;
						}

						PacketReceiveProfile prof = null;

						if (Core.Profiling)
						{
							prof = PacketReceiveProfile.Acquire(packetID);
						}

						if (prof != null)
						{
							prof.Start();
						}

//.........这里部分代码省略.........
开发者ID:zerodowned,项目名称:JustUO-merged-with-EC-Support,代码行数:101,代码来源:MessagePump.cs

示例4: HandleReceive

		public void HandleReceive( NetState ns )
		{
			ByteQueue buffer = ns.Buffer;

			if ( buffer == null || buffer.Length <= 0 )
				return;

			lock ( buffer )
			{
				if ( !ns.Seeded ) {
					if (!HandleSeed(ns, buffer))
						return;
				}

				int length = buffer.Length;

				while ( length > 0 && ns.Running ) {
					int packetID = buffer.GetPacketID();

					if (CheckEncrypted(ns, packetID))
						break;

					PacketHandler handler = ns.GetHandler( packetID );

					if ( handler == null ) {
						byte[] data = new byte[length];
						length = buffer.Dequeue( data, 0, length );
						new PacketReader( data, length, false ).Trace( ns );
						break;
					}

					int packetLength = handler.Length;

					if ( packetLength <= 0 ) 	{
						if ( length >= 3 ) {
							packetLength = buffer.GetPacketLength();

							if ( packetLength < 3 ) {
								ns.Dispose();
								break;
							}
						} else {
							break;
						}
					}

					if ( length >= packetLength ) {
						if (handler.Ingame) {
							if (ns.Mobile == null ) {
								Console.WriteLine( "Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID );
								ns.Dispose();
								break;
							} else if (ns.Mobile.Deleted) {
								ns.Dispose();
								break;
							}
						}

						ThrottlePacketCallback throttler = handler.ThrottleCallback;

						if ( throttler != null && !throttler( ns ) ) {
							m_Throttled.Enqueue( ns );
							return;
						}

						PacketReceiveProfile prof = null;

						if (Core.Profiling) prof = PacketReceiveProfile.Acquire( packetID );

						if ( prof != null ) {
							prof.Start();
						}

						byte[] packetBuffer;

						if ( BufferSize >= packetLength )
							packetBuffer = m_Buffers.AcquireBuffer();
						else
							packetBuffer = new byte[packetLength];

						packetLength = buffer.Dequeue( packetBuffer, 0, packetLength );

						PacketReader r =  new PacketReader( packetBuffer, packetLength, handler.Length != 0 );

						handler.OnReceive( ns, r );
						length = buffer.Length;

						if ( BufferSize >= packetLength )
							m_Buffers.ReleaseBuffer( packetBuffer );

						if ( prof != null ) {
							prof.Finish( packetLength );
						}
					} else {
						break;
					}
				}
			}
		}
开发者ID:jackuoll,项目名称:Pre-AOS-RunUO,代码行数:99,代码来源:MessagePump.cs

示例5: HandleReceive

        public bool HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
                return true;

            lock (buffer)
            {
                int length = buffer.Length;

                if (!ns.Seeded)
                {
                    //if (ns.Version >  ns.ExpansionInfo.RequiredClient)
                    //{
                    //    ns.IsKRClient = true;
                    //}
                    /*
                     * Genova: Packet Logger
                    Console.WriteLine("packet vindo de buffer: {0}", buffer.GetPacketID());
                    Console.WriteLine("Tamanho do buffer: {0}", length);
                    */

                    // Genova: suporte ao UO:KR.
                    if (buffer.GetPacketID() == 0xFF)
                    {
                        // Packet 255 = 0xFF = Client KR.
                        ns.IsKRClient = true;
                    }

                    if (buffer.GetPacketID() == 0xEF)
                    {
                        // new packet in client	6.0.5.0	replaces the traditional seed method with a	seed packet
                        // 0xEF	= 239 =	multicast IP, so this should never appear in a normal seed.	 So	this is	backwards compatible with older	clients.
                        ns.Seeded = true;
                    }
                    else if (buffer.Length >= 4)
                    {
                        // Genova: suporte ao UO:KR.
                        // Se for KR, isso vai continuar como -1 temporariamente
                        int seed = -1;

                        if (!ns.IsKRClient)
                        {
                            buffer.Dequeue(m_Peek, 0, 4);

                            seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];

                            if (seed == 0)
                            {
                                Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", ns);
                                ns.Dispose();
                                return false;
                            }
                        }

                        ns.m_Seed = seed;
                        ns.Seeded = true;

                        length = buffer.Length;
                    }
                    else
                    {
                        return true;
                    }
                }

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (!ns.SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF)
                    {
                        Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", ns);
                        ns.Dispose();
                        break;
                    }

                    PacketHandler handler = ns.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);

                        new PacketReader(data, length, false).Trace(ns);

                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
//.........这里部分代码省略.........
开发者ID:3HMonkey,项目名称:runuo-ec,代码行数:101,代码来源:MessagePump.cs


注:本文中的Server.Network.NetState.GetHandler方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。