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C# NetState.Send方法代码示例

本文整理汇总了C#中Server.Network.NetState.Send方法的典型用法代码示例。如果您正苦于以下问题:C# NetState.Send方法的具体用法?C# NetState.Send怎么用?C# NetState.Send使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Network.NetState的用法示例。


在下文中一共展示了NetState.Send方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendInfoTo

        public override void SendInfoTo( NetState state, bool sendOplPacket )
        {
            Mobile mob = state.Mobile;

            if ( mob != null && mob.AccessLevel > AccessLevel.Player )
                state.Send(new SpecialWorldItemPacket(this,0x241a));//Display as stone to GMs
            else
                state.Send(new SpecialWorldItemPacket(this, 0x21A3));//Display as blocker to Players

            if ( sendOplPacket )
                state.Send( OPLPacket );
        }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:12,代码来源:AllBlocker.cs

示例2: RejectNoEncryption

        public void RejectNoEncryption(NetState ns)
        {
            // Log it on the console
            Console.WriteLine("Client: {0}: Unencrypted client detected, disconnected", ns);

            // Send the client the typical "Bad communication" packet and also a sysmessage stating the error
            ns.Send(new AsciiMessage(Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System", "Unencrypted connections are not allowed on this server."));
            ns.Send(new AccountLoginRej(ALRReason.BadComm));

            // Disconnect the client
            ns.Dispose(true);
        }
开发者ID:zerodowned,项目名称:JustUO-merged-with-EC-Support,代码行数:12,代码来源:Encryption.cs

示例3: SendInfoTo

		public override void SendInfoTo( NetState state )
		{
			Mobile mob = state.Mobile;

			if ( mob != null && mob.AccessLevel >= AccessLevel.GameMaster )
				state.Send( new GMItemPacket( this ) );
			else
				state.Send( WorldPacket );

			if ( ObjectPropertyList.Enabled )
				state.Send( OPLPacket );
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:12,代码来源:Blocker.cs

示例4: OnGuildTrack

        private static void OnGuildTrack( NetState state, PacketReader pvSrc )
        {
            Mobile from = state.Mobile;
            Guild guild = from.Guild as Guild;

            if ( guild != null )
            {
                bool locations = pvSrc.ReadByte() != 0;

                Packets.GuildTrack packet = new Packets.GuildTrack( from, guild, locations );

                if ( packet.UnderlyingStream.Length > ( locations ? 9 : 5 ) )
                    state.Send( packet );
            }
            else
                state.Send( new Packets.GuildTrack() );
        }
开发者ID:svvota,项目名称:runuo,代码行数:17,代码来源:MapUO.cs

示例5: SendInfoTo

		public override void SendInfoTo( NetState state )
		{
			Mobile mob = state.Mobile;

            //Al: It seems that older clients display 0x21A3 as unused tile
            //      Since we modify the flags of 0x21A3 we have to use this itemid
            //      Hence we display this item as 0x21A4 (==normal blocker) to the
            //      UO client. This is extremely ugly :)

            if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster)
                state.Send(new SpecialWorldItemPacket(this,0x241a));//Display as stone to GMs
            else
                state.Send(new SpecialWorldItemPacket(this, 0x21A4));//Display as blocker to Players

			if ( ObjectPropertyList.Enabled )
				state.Send( OPLPacket );
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:17,代码来源:AllBlocker.cs

示例6: AccountSearch

        private static void AccountSearch(NetState state, PacketReader pvSrc)
        {
            AcctSearchType type = (AcctSearchType)pvSrc.ReadByte();
            string term = pvSrc.ReadString();

            if (type == AcctSearchType.IP && !Utility.IsValidIP(term))
            {
                state.Send(new MessageBoxMessage("Invalid search term.\nThe IP sent was not valid.", "Invalid IP"));
                return;
            }
            else
            {
                term = term.ToUpper();
            }

            ArrayList list = new ArrayList();

            foreach (Account a in Accounts.GetAccounts())
            {
                if (!CanAccessAccount(state.Account, a))
                    continue;

                switch ( type )
                {
                    case AcctSearchType.Username:
                        {
                            if (a.Username.ToUpper().IndexOf(term) != -1)
                                list.Add(a);
                            break;
                        }
                    case AcctSearchType.IP:
                        {
                            for (int i = 0; i < a.LoginIPs.Length; i++)
                            {
                                if (Utility.IPMatch(term, a.LoginIPs[i]))
                                {
                                    list.Add(a);
                                    break;
                                }
                            }
                            break;
                        }
                }
            }

            if (list.Count > 0)
            {
                if (list.Count <= 25)
                    state.Send(AdminNetwork.Compress(new AccountSearchResults(list)));
                else
                    state.Send(new MessageBoxMessage("There were more than 25 matches to your search.\nNarrow the search parameters and try again.", "Too Many Results"));
            }
            else
            {
                state.Send(new MessageBoxMessage("There were no results to your search.\nPlease try again.", "No Matches"));
            }
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:57,代码来源:PacketHandlers.cs

示例7: WorldBroadcast

        private static void WorldBroadcast( NetState state, PacketReader pvSrc )
        {
            string message = pvSrc.ReadUTF8String();
            int hue = pvSrc.ReadInt16();
            bool ascii = pvSrc.ReadBoolean();

            World.Broadcast(hue, ascii, message);

            state.Send( new MessageBoxMessage( "Your message has been broadcasted.", "Message Broadcasted" ) );
        }
开发者ID:nydehi,项目名称:runuo-remote-admin-enrichment,代码行数:10,代码来源:CustomRemoteAdminPacketHandlers.cs

示例8: statusServer_packetReceived

		private static void statusServer_packetReceived( NetState state, PacketReader reader )
		{
			string status = BuildStatus();

			int currBufferSize = SendQueue.CoalesceBufferSize;
			SendQueue.CoalesceBufferSize = Math.Max( (status.Length + 2), currBufferSize );

			state.Send( new StatusInfo( status ) );

			SendQueue.CoalesceBufferSize = currBufferSize;
		}
开发者ID:greeduomacro,项目名称:hubroot,代码行数:11,代码来源:StatusServer.cs

示例9: OnPartyTrack

        private static void OnPartyTrack( NetState state, PacketReader pvSrc )
        {
            Mobile from = state.Mobile;
            Party party = Party.Get( from );

            if ( party != null )
            {
                Packets.PartyTrack packet = new Packets.PartyTrack( from, party );

                if ( packet.UnderlyingStream.Length > 8 )
                    state.Send( packet );
            }
        }
开发者ID:svvota,项目名称:runuo,代码行数:13,代码来源:MapUO.cs

示例10: QueryPartyLocations

        public static void QueryPartyLocations(NetState state, PacketReader pvSrc)
        {
            Mobile from = state.Mobile;
            Party party = Party.Get(from);

            if (party != null)
            {
                AckPartyLocations ack = new AckPartyLocations(from, party);

                if (ack.UnderlyingStream.Length > 8)
                    state.Send(ack);
            }
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:13,代码来源:ProtocolExtensions.cs

示例11: CustomRunebook

        private static void CustomRunebook(NetState state, PacketReader pvSrc)
        {
            int RuneBookSerial = pvSrc.ReadInt32();

            var runebook = World.FindItem(RuneBookSerial) as Runebook;

            if (runebook != null)
            {
                Packets.SallosRunebook packet = new Packets.SallosRunebook(runebook);

                if (packet.UnderlyingStream.Length > 7)
                    state.Send(packet);
            }
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:14,代码来源:MapUO.cs

示例12: OnResponse

        public override void OnResponse( NetState sender, RelayInfo info )
        {
            Mobile from = sender.Mobile;

            switch (info.ButtonID)
            {
                case 0:
                    {
                        break;
                    }
                case 1:
                    {
                        sender.Send(new LaunchBrowser(url));
                        break;
                    }
            }
        }
开发者ID:Telm,项目名称:RunUO_EME,代码行数:17,代码来源:GlobalMessageGump.cs

示例13: PrivateOverheadMessage

        public static void PrivateOverheadMessage(this Item item, MessageType type, int hue, int number, NetState state, string args = "")
        {
            if (item.Map != null && state != null)
            {
                Packet p = null;
                Point3D worldLoc = item.GetWorldLocation();

                Mobile m = state.Mobile;

                if (m != null && m.CanSee(item) && m.InRange(worldLoc, item.GetUpdateRange(m)))
                {
                    if (p == null)
                        p = Packet.Acquire(new MessageLocalized(item.Serial, item.ItemID, type, hue, 3, number, item.Name, args));

                    state.Send(p);
                }

                Packet.Release(p);
            }
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:20,代码来源:Extensions.cs

示例14: Authenticate

        public static void Authenticate( NetState state, PacketReader pvSrc )
        {
            string user = pvSrc.ReadString( 30 );
            string pw = pvSrc.ReadString( 30 );

            Account a = Accounts.GetAccount( user );
            if ( a == null )
            {
                state.Send( new Login( LoginResponse.NoUser ) );
                log.Warn(String.Format("ADMIN: Invalid username '{0}' from {1}",
                                       user, state));
                DelayedDisconnect( state );
            }
            else if ( !a.HasAccess( state ) )
            {
                state.Send( new Login( LoginResponse.BadIP ) );
                log.Warn(String.Format("ADMIN: Access to '{0}' from {1} denied.",
                                       user, state));
                DelayedDisconnect( state );
            }
            else if ( !a.CheckPassword( pw ) )
            {
                state.Send( new Login( LoginResponse.BadPass ) );
                log.Warn(String.Format("ADMIN: Invalid password '{0}' for user '{1}' from {2}",
                                       pw, user, state));
                DelayedDisconnect( state );
            }
            else if ( a.AccessLevel != AccessLevel.Administrator || a.Banned )
            {
                log.Warn(String.Format("ADMIN: Account '{0}' does not have admin access. Connection Denied.",
                                       user));
                state.Send( new Login( LoginResponse.NoAccess ) );
                DelayedDisconnect( state );
            }
            else
            {
                log.Warn(String.Format("ADMIN: Access granted to '{0}' from {1}",
                                       user, state));
                state.Account = a;
                a.LogAccess( state );
                a.LastLogin = DateTime.Now;

                state.Send( new Login( LoginResponse.OK ) );
                state.Send( Compress( new ConsoleData( m_ConsoleData.ToString() ) ) );
                m_Auth.Add( state );
            }
        }
开发者ID:BackupTheBerlios,项目名称:sunuo-svn,代码行数:47,代码来源:Network.cs

示例15: LoginServerSeed

        public static void LoginServerSeed(NetState state, PacketReader pvSrc)
        {
            int seed = pvSrc.ReadInt32(); // Seed

            int clientMaj = pvSrc.ReadInt32();
            int clientMin = pvSrc.ReadInt32();
            int clientRev = pvSrc.ReadInt32();
            int clientPat = pvSrc.ReadInt32();

            if ((seed == 0) && (clientMaj == 0) && (clientMin == 0) && (clientPat == 0) && (clientRev == 0))
            {
                state.SentFirstPacket = true;
                // This is UOExt. Cheers!
                state.Send(m_UOExtSupport);
                state.Flush();
                return;
            }

            // Enroute to old EF handler
            pvSrc.Seek(0, System.IO.SeekOrigin.Begin);
            m_OldEFHandler.OnReceive(state, pvSrc);

        }
开发者ID:WildGenie,项目名称:uo-ext,代码行数:23,代码来源:UOExtAdapter.cs


注:本文中的Server.Network.NetState.Send方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。