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C# GUI.MyGuiControlTable类代码示例

本文整理汇总了C#中Sandbox.Graphics.GUI.MyGuiControlTable的典型用法代码示例。如果您正苦于以下问题:C# MyGuiControlTable类的具体用法?C# MyGuiControlTable怎么用?C# MyGuiControlTable使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


MyGuiControlTable类属于Sandbox.Graphics.GUI命名空间,在下文中一共展示了MyGuiControlTable类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);

            AddCaption(MyCommonTexts.ScreenCaptionLoadWorld);

            var origin = new Vector2(-0.4375f, -0.3f);
            Vector2 buttonSize = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;

            m_sessionsTable = new MyGuiControlTable();
            m_sessionsTable.Position = origin + new Vector2(buttonSize.X * 1.1f, 0f);
            m_sessionsTable.Size = new Vector2(1075f / MyGuiConstants.GUI_OPTIMAL_SIZE.X, 0.15f);
            m_sessionsTable.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP;
            m_sessionsTable.ColumnsCount = 2;
            m_sessionsTable.VisibleRowsCount = 17;
            m_sessionsTable.ItemSelected += OnTableItemSelected;
            m_sessionsTable.ItemDoubleClicked += OnTableItemConfirmedOrDoubleClick;
            m_sessionsTable.ItemConfirmed += OnTableItemConfirmedOrDoubleClick;
            m_sessionsTable.SetCustomColumnWidths(new float[] { 0.65f, 0.35f });
            m_sessionsTable.SetColumnComparison(0, (a, b) => ((StringBuilder)a.UserData).CompareToIgnoreCase((StringBuilder)b.UserData));
            m_sessionsTable.SetColumnComparison(1, (a, b) => ((DateTime)a.UserData).CompareTo((DateTime)b.UserData));
            Controls.Add(m_sessionsTable);

            Vector2 buttonOrigin = origin + buttonSize * 0.5f;
            Vector2 buttonDelta = MyGuiConstants.MENU_BUTTONS_POSITION_DELTA;

            // Continue last game
            // Load
            // Edit
            // Save
            // Delete
            Controls.Add(m_continueLastSave = MakeButton(buttonOrigin + buttonDelta * 0, MyCommonTexts.LoadScreenButtonContinueLastGame, OnContinueLastGameClick));
            Controls.Add(m_loadButton = MakeButton(buttonOrigin + buttonDelta * 1, MyCommonTexts.LoadScreenButtonLoad, OnLoadClick));
            Controls.Add(m_editButton = MakeButton(buttonOrigin + buttonDelta * 2, MyCommonTexts.LoadScreenButtonEditSettings, OnEditClick));
            Controls.Add(m_saveButton = MakeButton(buttonOrigin + buttonDelta * 3, MyCommonTexts.LoadScreenButtonSaveAs, OnSaveAsClick));
            Controls.Add(m_deleteButton = MakeButton(buttonOrigin + buttonDelta * 4, MyCommonTexts.LoadScreenButtonDelete, OnDeleteClick));
            m_publishButton = MakeButton(buttonOrigin + buttonDelta * 6, MyCommonTexts.LoadScreenButtonPublish, OnPublishClick);
            if (!MyFakes.XB1_PREVIEW)
            {
                Controls.Add(m_publishButton);
            }

            m_publishButton.SetToolTip(MyTexts.GetString(MyCommonTexts.LoadScreenButtonTooltipPublish));

            m_continueLastSave.Enabled = false;
            m_continueLastSave.DrawCrossTextureWhenDisabled = false;
            m_loadButton.DrawCrossTextureWhenDisabled = false;
            m_editButton.DrawCrossTextureWhenDisabled = false;
            m_deleteButton.DrawCrossTextureWhenDisabled = false;
            m_saveButton.DrawCrossTextureWhenDisabled = false;
            m_publishButton.DrawCrossTextureWhenDisabled = false;

            CloseButtonEnabled = true;

            if (m_state == StateEnum.ListLoaded)
                m_state = StateEnum.ListNeedsReload;
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:57,代码来源:MyGuiScreenLoadSandbox.cs

示例2: CreateScenarioTable

        protected override Graphics.GUI.MyGuiControlTable CreateScenarioTable()
        {
            var scenarioTable = new MyGuiControlTable();
            scenarioTable.Position = new Vector2(-0.42f, -0.435f + MARGIN_TOP);
            scenarioTable.Size = new Vector2(0.38f, 1.8f);
            scenarioTable.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP;
            scenarioTable.VisibleRowsCount = 18;
            scenarioTable.ColumnsCount = 2;
            scenarioTable.SetCustomColumnWidths(new float[] { 0.085f, 0.905f });
            scenarioTable.SetColumnName(1, MyTexts.Get(MyCommonTexts.Name));
            scenarioTable.ItemSelected += OnTableItemSelected;

            return scenarioTable;
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:14,代码来源:MyGuiScreenTutorial.cs

示例3: MyGuiScreenTriggerBlockDestroyed

        public MyGuiScreenTriggerBlockDestroyed(MyTrigger trig) : base(trig,new Vector2(0.5f,0.8f))
        {
            trigger=(MyTriggerBlockDestroyed)trig;
            AddCaption(MySpaceTexts.GuiTriggerCaptionBlockDestroyed);

            var layout = new MyLayoutTable(this);
            layout.SetColumnWidthsNormalized(10, 30, 3, 30, 10);
            layout.SetRowHeightsNormalized(20, 35, 6, 4, 4, 5, 33);

            m_selectedBlocks = new MyGuiControlTable();
            m_selectedBlocks.VisibleRowsCount = 8;
            m_selectedBlocks.ColumnsCount = 1;
            m_selectedBlocks.SetCustomColumnWidths(new float[]{1});
            m_selectedBlocks.SetColumnName(0, MyTexts.Get(MySpaceTexts.GuiTriggerBlockDestroyed_ColumnName));

            layout.AddWithSize(m_selectedBlocks, MyAlignH.Left, MyAlignV.Top, 1, 1, rowSpan: 1, colSpan: 3);

            m_buttonPaste = new MyGuiControlButton(
                text: MyTexts.Get(MySpaceTexts.GuiTriggerPasteBlocks),
                visualStyle: MyGuiControlButtonStyleEnum.Rectangular,
                onButtonClick: OnPasteButtonClick
                );
            m_buttonPaste.SetToolTip(MySpaceTexts.GuiTriggerPasteBlocksTooltip);
            layout.AddWithSize(m_buttonPaste, MyAlignH.Left, MyAlignV.Top, 2, 1, rowSpan: 1, colSpan: 1);

            m_buttonDelete = new MyGuiControlButton(
                text: MyTexts.Get(MySpaceTexts.GuiTriggerDeleteBlocks),
                visualStyle: MyGuiControlButtonStyleEnum.Rectangular,
                onButtonClick: OnDeleteButtonClick);
            layout.AddWithSize(m_buttonDelete, MyAlignH.Left, MyAlignV.Top, 2, 3, rowSpan: 1, colSpan: 1);

            m_labelSingleMessage = new MyGuiControlLabel(
                text: MyTexts.Get(MySpaceTexts.GuiTriggerBlockDestroyedSingleMessage).ToString()
                );
            layout.AddWithSize(m_labelSingleMessage, MyAlignH.Left, MyAlignV.Top, 3, 1, rowSpan: 1, colSpan: 1);
            m_textboxSingleMessage = new MyGuiControlTextbox(
                defaultText: trigger.SingleMessage,
                maxLength: 85);
            layout.AddWithSize(m_textboxSingleMessage, MyAlignH.Left, MyAlignV.Top, 4, 1, rowSpan: 1, colSpan: 3);

            foreach(var block in trigger.Blocks)
                AddRow(block.Key);
            m_tempSb.Clear().Append(trigger.SingleMessage);
            m_textboxSingleMessage.SetText(m_tempSb);

        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:46,代码来源:MyGuiScreenTriggerBlockDestroyed.cs

示例4: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);

            AddCaption(MyCommonTexts.ScreenCaptionWorkshop);

            var origin = new Vector2(-0.4375f, -0.3f);
            Vector2 buttonSize = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;

            m_worldsTable = new MyGuiControlTable();
            m_worldsTable.Position = origin + new Vector2(buttonSize.X * 1.1f, 0f);
            m_worldsTable.Size = new Vector2(1075f / MyGuiConstants.GUI_OPTIMAL_SIZE.X, 1f);
            m_worldsTable.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP;
            m_worldsTable.ColumnsCount = 1;
            m_worldsTable.VisibleRowsCount = 17;
            m_worldsTable.ItemSelected += OnTableItemSelected;
            m_worldsTable.ItemDoubleClicked += OnTableItemConfirmedOrDoubleClick;
            m_worldsTable.ItemConfirmed += OnTableItemConfirmedOrDoubleClick;
            m_worldsTable.SetCustomColumnWidths(new float[] { 1.0f });
            m_worldsTable.SetColumnComparison(0, (a, b) => ((StringBuilder)a.UserData).CompareToIgnoreCase((StringBuilder)b.UserData));
            Controls.Add(m_worldsTable);

            Vector2 buttonOrigin = origin + buttonSize * 0.5f;
            Vector2 buttonDelta = MyGuiConstants.MENU_BUTTONS_POSITION_DELTA;

            // Load
            Controls.Add(m_loadButton = MakeButton(buttonOrigin + buttonDelta * 0, MyCommonTexts.ScreenLoadSubscribedWorldCopyAndLoad, MyCommonTexts.ToolTipWorkshopCopyAndLoad, OnLoadClick));
            Controls.Add(m_copyButton = MakeButton(buttonOrigin + buttonDelta * 1, MyCommonTexts.ScreenLoadSubscribedWorldCopyWorld, MyCommonTexts.ToolTipWorkshopCopyWorld, OnCopyClick));
            Controls.Add(m_openInWorkshopButton = MakeButton(buttonOrigin + buttonDelta * 2, MyCommonTexts.ScreenLoadSubscribedWorldOpenInWorkshop, MyCommonTexts.ToolTipWorkshopOpenInWorkshop, OnOpenInWorkshopClick));
            Controls.Add(m_refreshButton = MakeButton(buttonOrigin + buttonDelta * 3, MyCommonTexts.ScreenLoadSubscribedWorldRefresh, MyCommonTexts.ToolTipWorkshopRefresh, OnRefreshClick));
            Controls.Add(m_browseWorkshopButton = MakeButton(buttonOrigin + buttonDelta * 4, MyCommonTexts.ScreenLoadSubscribedWorldBrowseWorkshop, MyCommonTexts.ToolTipWorkshopBrowseWorkshop, OnBrowseWorkshopClick));

            m_loadButton.DrawCrossTextureWhenDisabled = false;
            m_openInWorkshopButton.DrawCrossTextureWhenDisabled = false;

            CloseButtonEnabled = true;
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:37,代码来源:MyGuiScreenLoadSubscribedWorld.cs

示例5: OnTableDoubleclick

 private void OnTableDoubleclick(MyGuiControlTable sender, Sandbox.Graphics.GUI.MyGuiControlTable.EventArgs args)
 {
     if (sender.SelectedRow != null)
     {
         ((MyGps)sender.SelectedRow.UserData).ShowOnHud ^= true;
         MySession.Static.Gpss.ChangeShowOnHud(MySession.LocalPlayerId, ((MyGps)sender.SelectedRow.UserData).Hash, ((MyGps)sender.SelectedRow.UserData).ShowOnHud);
     }
 }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:8,代码来源:MyTerminalGpsController.cs

示例6: Init

        public void Init(MyGuiControlParent menuParent, MyGuiControlParent panelParent, MyEntity interactedEntity, MyEntity openInventoryInteractedEntity)
        {
            m_interactedEntityRepresentative = GetInteractedEntityRepresentative(interactedEntity);
            m_openInventoryInteractedEntityRepresentative = GetInteractedEntityRepresentative(openInventoryInteractedEntity);

            if(menuParent == null) MySandboxGame.Log.WriteLine("menuParent is null");
            if(panelParent == null) MySandboxGame.Log.WriteLine("panelParent is null");
            if (menuParent == null || panelParent == null)
                return;
            m_shipsInRange = (MyGuiControlCombobox)menuParent.Controls.GetControlByName("ShipsInRange");
            m_button = (MyGuiControlButton)menuParent.Controls.GetControlByName("SelectShip");
            m_shipsData = (MyGuiControlTable)panelParent.Controls.GetControlByName("ShipsData");

            //sort by status by default
            m_columnToSort = 2;

            m_button.ButtonClicked += Menu_ButtonClicked;
            m_shipsData.ItemDoubleClicked += shipsData_ItemDoubleClicked;
            m_shipsData.ColumnClicked += shipsData_ColumnClicked;
            m_shipsInRange.ItemSelected += shipsInRange_ItemSelected;

            Refresh();
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:23,代码来源:MyTerminalPropertiesController.cs

示例7: OnTableItemSelected

 private void OnTableItemSelected(MyGuiControlTable sender, Sandbox.Graphics.GUI.MyGuiControlTable.EventArgs args)
 {
     trySync();
     if (sender.SelectedRow != null)
     {
         enableEditBoxes(true);
         m_buttonDelete.Enabled = true;
         FillRight((MyGps)sender.SelectedRow.UserData);
     }
     else
     {
         enableEditBoxes(false);
         m_buttonDelete.Enabled = false;
         ClearRight();
     }
 }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:16,代码来源:MyTerminalGpsController.cs

示例8: OnTableItemSelected

        private void OnTableItemSelected(MyGuiControlTable sender, MyGuiControlTable.EventArgs eventArgs)
        {
            m_selectedRow = sender.SelectedRow;
            m_selectedTable = sender;

            if (sender == m_modsTableEnabled)
                m_modsTableDisabled.SelectedRowIndex = null;

            if (sender == m_modsTableDisabled)
                m_modsTableEnabled.SelectedRowIndex = null;

            if (MyInput.Static.IsAnyCtrlKeyPressed())
                OnTableItemConfirmedOrDoubleClick(sender, eventArgs);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:14,代码来源:MyGuiScreenMods.cs

示例9: RefreshGameList


//.........这里部分代码省略.........
                        title.Append(subscribedItem.Title);

                        var shortLen = Math.Min(subscribedItem.Description.Length, 128);
                        var newlineIndex = subscribedItem.Description.IndexOf("\n");
                        if (newlineIndex > 0)
                            shortLen = Math.Min(shortLen, newlineIndex - 1);
                        toolTip.Append(subscribedItem.Description.Substring(0, shortLen));
                    }
                    else
                    {
                        title.Append(mod.PublishedFileId.ToString());
                        toolTip = MyTexts.Get(MySpaceTexts.ScreenMods_MissingDetails);
                        textColor = MyHudConstants.MARKER_COLOR_RED;
                    }

                    MyGuiHighlightTexture icon = MyGuiConstants.TEXTURE_ICON_MODS_WORKSHOP;

                    AddMod(true, title, toolTip, modState, icon, mod, textColor);
                }
            }

            if (!Directory.Exists(MyFileSystem.ModsPath))
                Directory.CreateDirectory(MyFileSystem.ModsPath);

            foreach (var modFullPath in Directory.GetDirectories(MyFileSystem.ModsPath, "*", SearchOption.TopDirectoryOnly))
            {
                var modName = Path.GetFileName(modFullPath);
                if (m_worldLocalMods.Contains(modName))
                    continue;

                if (Directory.GetFileSystemEntries(modFullPath).Length == 0)
                    continue;

                if (MyFakes.ENABLE_MOD_CATEGORIES)
                {
                    if (!CheckSearch(modName))
                        continue;
                }

                var titleSB = new StringBuilder(modName);
                var descriptionSB = modFullPath;
                var modStateSB = MyTexts.GetString(MySpaceTexts.ScreenMods_LocalMod);

                var publishedFileId = MySteamWorkshop.GetWorkshopIdFromLocalMod(modFullPath);

                MyGuiHighlightTexture icon = MyGuiConstants.TEXTURE_ICON_MODS_LOCAL;

                var row = new MyGuiControlTable.Row(new MyObjectBuilder_Checkpoint.ModItem(modName, 0));
                row.AddCell(new MyGuiControlTable.Cell(text: new StringBuilder(), toolTip: modStateSB, icon: icon));
                row.AddCell(new MyGuiControlTable.Cell(text: titleSB, toolTip: descriptionSB));
                m_modsTableDisabled.Add(row);
            }

            if (m_subscribedMods != null)
            {
                foreach (var mod in m_subscribedMods)
                {
                    if (m_worldWorkshopMods.Contains(mod.PublishedFileId))
                        continue;
                    if (MyFakes.ENABLE_MOD_CATEGORIES)
                    {
                        bool add = false;
                        foreach (var tag in mod.Tags)
                        {
                            if (m_selectedCategories.Contains(tag.ToLower()) || m_selectedCategories.Count == 0)
                            {
                                add = true;
                                break;
                            }
                        }
                        if (!CheckSearch(mod.Title))
                            continue;
                        if (!add)
                            continue;
                    }
                    var titleSB = new StringBuilder(mod.Title);
                    var shortLen = Math.Min(mod.Description.Length, 128);
                    var newlineIndex = mod.Description.IndexOf("\n");
                    if (newlineIndex > 0)
                        shortLen = Math.Min(shortLen, newlineIndex - 1);
                    var descriptionSB = new StringBuilder();
                    var modStateSB = MyTexts.GetString(MySpaceTexts.ScreenMods_WorkshopMod);

                    var path = Path.Combine(MyFileSystem.ModsPath, string.Format("{0}.sbm", mod.PublishedFileId));

                    if (mod.Description.Length != 0)
                        descriptionSB.AppendLine(path);
                    else
                        descriptionSB.Append(path);
                    descriptionSB.Append(mod.Description.Substring(0, shortLen));

                    MyGuiHighlightTexture icon = MyGuiConstants.TEXTURE_ICON_MODS_WORKSHOP;

                    var row = new MyGuiControlTable.Row(new MyObjectBuilder_Checkpoint.ModItem(null, mod.PublishedFileId));
                    row.AddCell(new MyGuiControlTable.Cell(text: new StringBuilder(), toolTip: modStateSB, icon: icon));
                    row.AddCell(new MyGuiControlTable.Cell(text: titleSB, toolTip: descriptionSB.ToString()));
                    m_modsTableDisabled.Add(row);
                }
            }
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:101,代码来源:MyGuiScreenMods.cs

示例10: OnServerTableItemDoubleClick

 private void OnServerTableItemDoubleClick(MyGuiControlTable sender, MyGuiControlTable.EventArgs eventArgs)
 {
     JoinSelectedServer();
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:4,代码来源:MyGuiScreenJoinGame.Servers.cs

示例11: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);

            AddCaption(MySpaceTexts.ScreenCaptionWorkshop);

            var origin = new Vector2(-0.4375f, -0.375f);
            Vector2 tinyButtonsOrigin = new Vector2(-0.0015f, -4.5f * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA.Y);


            m_modsTableDisabled = new MyGuiControlTable();
            if (MyFakes.ENABLE_MOD_CATEGORIES)
            {
                m_modsTableDisabled.Position = origin + new Vector2(0f, 0.1f);
                m_modsTableDisabled.VisibleRowsCount = 17;
            }
            else
            {
                m_modsTableDisabled.Position = origin;
                m_modsTableDisabled.VisibleRowsCount = 20;
            }
            m_modsTableDisabled.Size = new Vector2(m_size.Value.X * 0.4375f, 1.25f);
            m_modsTableDisabled.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP;
            m_modsTableDisabled.ColumnsCount = 2;

            m_modsTableDisabled.ItemSelected += OnTableItemSelected;
            m_modsTableDisabled.ItemDoubleClicked += OnTableItemConfirmedOrDoubleClick;
            m_modsTableDisabled.ItemConfirmed += OnTableItemConfirmedOrDoubleClick;
            m_modsTableDisabled.SetCustomColumnWidths(new float[] { 0.085f, 0.905f });
            m_modsTableDisabled.SetColumnComparison(1, (a, b) => (a.Text).CompareToIgnoreCase(b.Text));
            Controls.Add(m_modsTableDisabled);

            m_modsTableEnabled = new MyGuiControlTable();
            m_modsTableEnabled.Position = origin + new Vector2(m_modsTableDisabled.Size.X + 0.04f, 0f);
            m_modsTableEnabled.Size = new Vector2(m_size.Value.X * 0.4375f, 1.25f);
            m_modsTableEnabled.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP;
            m_modsTableEnabled.ColumnsCount = 2;

            if (MyFakes.ENABLE_MOD_CATEGORIES)
            {
                m_modsTableEnabled.Position = new Vector2(m_modsTableEnabled.Position.X, m_modsTableDisabled.Position.Y - 0.065f);
                m_modsTableEnabled.VisibleRowsCount = 19;
            }
            else
            {
                m_modsTableEnabled.VisibleRowsCount = 20;
            }

            m_modsTableEnabled.ItemSelected += OnTableItemSelected;
            m_modsTableEnabled.ItemDoubleClicked += OnTableItemConfirmedOrDoubleClick;
            m_modsTableEnabled.ItemConfirmed += OnTableItemConfirmedOrDoubleClick;
            m_modsTableEnabled.SetCustomColumnWidths(new float[] { 0.085f, 0.905f });
            Controls.Add(m_modsTableEnabled);

            Controls.Add(m_labelEnabled = MakeLabel(m_modsTableEnabled.Position + new Vector2(m_modsTableEnabled.Size.X / 2f, 0f), MySpaceTexts.ScreenMods_ActiveMods));
            Controls.Add(m_labelDisabled = MakeLabel(m_modsTableDisabled.Position + new Vector2(m_modsTableDisabled.Size.X / 2f, 0f), MySpaceTexts.ScreenMods_AvailableMods));

            Controls.Add(m_moveUpButton = MakeButtonTiny(tinyButtonsOrigin + 0 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, -MathHelper.PiOver2, MySpaceTexts.ToolTipScreenMods_MoveUp, MyGuiConstants.TEXTURE_BUTTON_ARROW_SINGLE, OnMoveUpClick));
            Controls.Add(m_moveTopButton = MakeButtonTiny(tinyButtonsOrigin + 1 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, -MathHelper.PiOver2, MySpaceTexts.ToolTipScreenMods_MoveTop, MyGuiConstants.TEXTURE_BUTTON_ARROW_DOUBLE, OnMoveTopClick));
            Controls.Add(m_moveBottomButton = MakeButtonTiny(tinyButtonsOrigin + 2 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MathHelper.PiOver2, MySpaceTexts.ToolTipScreenMods_MoveBottom, MyGuiConstants.TEXTURE_BUTTON_ARROW_DOUBLE, OnMoveBottomClick));
            Controls.Add(m_moveDownButton = MakeButtonTiny(tinyButtonsOrigin + 3 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MathHelper.PiOver2, MySpaceTexts.ToolTipScreenMods_MoveDown, MyGuiConstants.TEXTURE_BUTTON_ARROW_SINGLE, OnMoveDownClick));

            Controls.Add(m_moveLeftButton = MakeButtonTiny(tinyButtonsOrigin + 5 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MathHelper.Pi, MySpaceTexts.ToolTipScreenMods_MoveLeft, MyGuiConstants.TEXTURE_BUTTON_ARROW_SINGLE, OnMoveLeftClick));
            Controls.Add(m_moveLeftAllButton = MakeButtonTiny(tinyButtonsOrigin + 6 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MathHelper.Pi, MySpaceTexts.ToolTipScreenMods_MoveLeftAll, MyGuiConstants.TEXTURE_BUTTON_ARROW_DOUBLE, OnMoveLeftAllClick));
            Controls.Add(m_moveRightAllButton = MakeButtonTiny(tinyButtonsOrigin + 7 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, 0f, MySpaceTexts.ToolTipScreenMods_MoveRightAll, MyGuiConstants.TEXTURE_BUTTON_ARROW_DOUBLE, OnMoveRightAllClick));
            Controls.Add(m_moveRightButton = MakeButtonTiny(tinyButtonsOrigin + 8 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, 0f, MySpaceTexts.ToolTipScreenMods_MoveRight, MyGuiConstants.TEXTURE_BUTTON_ARROW_SINGLE, OnMoveRightClick));

            Controls.Add(m_publishModButton = MakeButton(m_modsTableDisabled.Position + new Vector2(0f, m_modsTableDisabled.Size.Y + 0.01f), MySpaceTexts.LoadScreenButtonPublish, MySpaceTexts.LoadScreenButtonPublish, OnPublishModClick, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP));
            Controls.Add(m_openInWorkshopButton = MakeButton(m_publishModButton.Position + new Vector2(m_publishModButton.Size.X + 0.04f, 0f), MySpaceTexts.ScreenLoadSubscribedWorldOpenInWorkshop, MySpaceTexts.ToolTipWorkshopOpenModInWorkshop, OnOpenInWorkshopClick, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP));
            Controls.Add(m_refreshButton = MakeButton(m_publishModButton.Position + new Vector2(0f, m_publishModButton.Size.Y + 0.01f), MySpaceTexts.ScreenLoadSubscribedWorldRefresh, MySpaceTexts.ToolTipWorkshopRefreshMod, OnRefreshClick, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP));
            Controls.Add(m_browseWorkshopButton = MakeButton(m_openInWorkshopButton.Position + new Vector2(0f, m_publishModButton.Size.Y + 0.01f), MySpaceTexts.ScreenLoadSubscribedWorldBrowseWorkshop, MySpaceTexts.ToolTipWorkshopBrowseWorkshop, OnBrowseWorkshopClick, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP));

            Controls.Add(m_cancelButton = MakeButton(m_modsTableEnabled.Position + m_modsTableEnabled.Size + new Vector2(0f, 0.01f), MySpaceTexts.Cancel, MySpaceTexts.Cancel, OnCancelClick, MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP));
            Controls.Add(m_okButton = MakeButton(m_cancelButton.Position - new Vector2(m_cancelButton.Size.X + 0.04f, 0f), MySpaceTexts.Ok, MySpaceTexts.Ok, OnOkClick, MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP));

            //category buttons
            if (MyFakes.ENABLE_MOD_CATEGORIES)
            {
                Vector2 buttonPosition = m_modsTableDisabled.Position + new Vector2(0.02f, -0.03f);
                Vector2 buttonOffset = new Vector2(0.0414f, 0f);

                var categories = MySteamWorkshop.ModCategories;
                int i = 0;
                for (; i < categories.Length; ++i)
                {
                    Controls.Add(MakeButtonCategory(buttonPosition + buttonOffset * i, categories[i]));
                }

                var m_categoryCategorySelectButton = new MyGuiControlButton()
                {
                    Position = (buttonPosition + buttonOffset * i) + new Vector2(-0.02f, -0.014f),
                    Size = new Vector2(0.05f, 0.05f),
                    Name = "SelectCategory",
                    Text = "...",
                    OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                    VisualStyle = MyGuiControlButtonStyleEnum.Tiny,
                };
                m_categoryCategorySelectButton.SetToolTip(MySpaceTexts.TooltipScreenMods_SelectCategories);
                m_categoryCategorySelectButton.ButtonClicked += OnSelectCategoryClicked;
                Controls.Add(m_categoryCategorySelectButton);
//.........这里部分代码省略.........
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:101,代码来源:MyGuiScreenMods.cs

示例12: OnTableItemSelected

 private void OnTableItemSelected(MyGuiControlTable sender, MyGuiControlTable.EventArgs eventArgs)
 {
     if (m_gamesTable.SelectedRow != null)
     {
         m_joinButton.Enabled = true;
     }
     else
     {
         m_joinButton.Enabled = false;
     }
 }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:11,代码来源:MyGuiScreenJoinGame.Lobbies.cs

示例13: OnTableItemSelected

 void OnTableItemSelected(MyGuiControlTable sender, MyGuiControlTable.EventArgs eventArgs)
 {
     m_selectedRow = eventArgs.RowIndex;
     FillRight();
 }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:5,代码来源:MyGuiScreenScenario.cs

示例14: FindSave

 private Tuple<string, MyWorldInfo> FindSave(MyGuiControlTable.Row row)
 {
     string savePath = (string)row.UserData;
     var entry = m_availableSaves.Find((x) => x.Item1 == savePath);
     return entry;
 }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:6,代码来源:MyGuiScreenScenario.cs

示例15: BuildControls


//.........这里部分代码省略.........
            m_onlineMode.AddItem((int)MyOnlineModeEnum.OFFLINE, MySpaceTexts.WorldSettings_OnlineModeOffline);
            m_onlineMode.AddItem((int)MyOnlineModeEnum.PRIVATE, MySpaceTexts.WorldSettings_OnlineModePrivate);
            m_onlineMode.AddItem((int)MyOnlineModeEnum.FRIENDS, MySpaceTexts.WorldSettings_OnlineModeFriends);
            m_onlineMode.AddItem((int)MyOnlineModeEnum.PUBLIC, MySpaceTexts.WorldSettings_OnlineModePublic);


            m_nameTextbox.TextChanged += m_nameTextbox_TextChanged;

            // Add controls in pairs; label first, control second. They will be laid out automatically this way.
            Controls.Add(nameLabel);
            Controls.Add(m_nameTextbox);
            //m_nameTextbox.Enabled = false;
            Controls.Add(descriptionLabel);
            Controls.Add(m_descriptionTextbox);
            //m_descriptionTextbox.Enabled = false;
            Controls.Add(difficultyLabel);
            Controls.Add(m_difficultyCombo);
            m_difficultyCombo.Enabled = false;

            Controls.Add(onlineModeLabel);
            Controls.Add(m_onlineMode);
            m_onlineMode.Enabled = false;
            Controls.Add(m_maxPlayersLabel);
            Controls.Add(m_maxPlayersSlider);


            float labelSize = 0.12f;

            float MARGIN_TOP = 0.1f;
            float MARGIN_LEFT = 0.42f;// m_isNewGame ? 0.315f : 0.08f;

            // Automatic layout.
            Vector2 originL, originC;
            Vector2 controlsDelta = new Vector2(0f, 0.052f);
            float rightColumnOffset;
            originL = -m_size.Value / 2 + new Vector2(MARGIN_LEFT, MARGIN_TOP);
            originC = originL + new Vector2(labelSize, 0f);
            rightColumnOffset = originC.X + m_onlineMode.Size.X - labelSize - 0.017f;

            foreach (var control in Controls)
            {
                control.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER;
                if (control is MyGuiControlLabel)
                    control.Position = originL + controlsDelta * numControls;
                else
                    control.Position = originC + controlsDelta * numControls++;
            }
            //BRIEFING:
            //var textBackgroundPanel = AddCompositePanel(MyGuiConstants.TEXTURE_RECTANGLE_DARK, new Vector2(0f,0f), new Vector2(0.43f, 0.422f), MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP);
            //textBackgroundPanel.InnerHeight = 6;
            MyGuiControlParent briefing = new MyGuiControlParent();//new Vector2(0f, 0f), new Vector2(0.43f, 0.422f));

            var briefingScrollableArea = new MyGuiControlScrollablePanel(
                scrolledControl: briefing)
            {
                Name = "BriefingScrollableArea",
                ScrollbarVEnabled = true,
                Position = new Vector2(-0.02f, -0.12f),
                Size = new Vector2(0.43f, 0.422f),
                OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                BackgroundTexture = MyGuiConstants.TEXTURE_SCROLLABLE_LIST,
                ScrolledAreaPadding = new MyGuiBorderThickness(0.005f),
            };
            Controls.Add(briefingScrollableArea);
            //inside scrollable area:
            m_descriptionBox = AddMultilineText(offset: new Vector2(0.0f, 0.0f), size: new Vector2(1f, 1f), selectable: false);
            briefing.Controls.Add(m_descriptionBox);

            //LEFT:
            m_scenarioTable = new MyGuiControlTable();
            m_scenarioTable.Position = new Vector2(-0.42f, -0.5f+MARGIN_TOP);
            m_scenarioTable.Size = new Vector2(0.38f, 1.8f);
            m_scenarioTable.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP;
            m_scenarioTable.VisibleRowsCount = 20;
            m_scenarioTable.ColumnsCount = 2;
            m_scenarioTable.SetCustomColumnWidths(new float[] { 0.085f, 0.905f });
            m_scenarioTable.SetColumnName(1, MyTexts.Get(MySpaceTexts.Name));
            m_scenarioTable.ItemSelected += OnTableItemSelected;
            //m_scenarioTable.ItemDoubleClicked += OnTableItemConfirmedOrDoubleClick;
            //m_scenarioTable.ItemConfirmed += OnTableItemConfirmedOrDoubleClick;
            Controls.Add(m_scenarioTable);
            //BUTTONS:
            Controls.Add(m_removeButton);
            m_removeButton.Enabled = false;
            Controls.Add(m_publishButton);
            m_publishButton.Enabled = false;
            Controls.Add(m_createButton);
            m_createButton.Enabled = false;
            Controls.Add(m_browseWorkshopButton);
            m_browseWorkshopButton.Enabled = false;
            Controls.Add(m_refreshButton);
            Controls.Add(m_openInWorkshopButton);
            m_openInWorkshopButton.Enabled = false;
            Controls.Add(m_okButton);
            Controls.Add(m_cancelButton);

            CloseButtonEnabled = true;

            SetDefaultValues();
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:101,代码来源:MyGuiScreenScenario.cs


注:本文中的Sandbox.Graphics.GUI.MyGuiControlTable类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。