当前位置: 首页>>代码示例>>C#>>正文


C# MyGuiControlCombobox.SelectItemByIndex方法代码示例

本文整理汇总了C#中Sandbox.Graphics.GUI.MyGuiControlCombobox.SelectItemByIndex方法的典型用法代码示例。如果您正苦于以下问题:C# MyGuiControlCombobox.SelectItemByIndex方法的具体用法?C# MyGuiControlCombobox.SelectItemByIndex怎么用?C# MyGuiControlCombobox.SelectItemByIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Graphics.GUI.MyGuiControlCombobox的用法示例。


在下文中一共展示了MyGuiControlCombobox.SelectItemByIndex方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BuildControls

        protected override void BuildControls()
        {
            base.BuildControls();

            // Training level
            {
                var trainingLabel = MakeLabel(MySpaceTexts.TrainingLevel);
                trainingLabel.Position = new Vector2(-0.25f, -0.47f + MARGIN_TOP);
                trainingLabel.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_CENTER;

                m_trainingLevel = new MyGuiControlCombobox(
                    position: new Vector2(-0.04f, -0.47f + MARGIN_TOP),
                    size: new Vector2(0.2f, trainingLabel.Size.Y),
                    originAlign: MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_CENTER
                    );
                m_trainingLevel.AddItem((int)TrainingLevel.BASIC, MySpaceTexts.TrainingLevel_Basic);
                m_trainingLevel.AddItem((int)TrainingLevel.INTERMEDIATE, MySpaceTexts.TrainingLevel_Intermediate);
                m_trainingLevel.AddItem((int)TrainingLevel.ADVANCED, MySpaceTexts.TrainingLevel_Advanced);
                m_trainingLevel.SelectItemByIndex(0);
                m_trainingLevel.ItemSelected += OnTrainingLevelSelected;

                Controls.Add(trainingLabel);
                Controls.Add(m_trainingLevel);
            }
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:25,代码来源:MyGuiScreenTutorial.cs

示例2: RecreateControls

        public override void RecreateControls(bool contructor)
        {
            base.RecreateControls(contructor);

            this.Controls.Add(new MyGuiControlLabel(new Vector2(0.0f, -0.10f), text: "Select the amount and type of items to spawn in your inventory", originAlign: MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER));
            m_amountTextbox = new MyGuiControlTextbox(new Vector2(-0.2f, 0.0f), null, 9, null, MyGuiConstants.DEFAULT_TEXT_SCALE, MyGuiControlTextboxType.DigitsOnly);
            m_items = new MyGuiControlCombobox(new Vector2(0.2f, 0.0f), new Vector2(0.3f, 0.05f), null, null, 10, null);
            m_confirmButton = new MyGuiControlButton(new Vector2(0.21f, 0.10f), MyGuiControlButtonStyleEnum.Default, new Vector2(0.2f, 0.05f), null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, new System.Text.StringBuilder("Confirm"));
            m_cancelButton = new MyGuiControlButton(new Vector2(-0.21f, 0.10f), MyGuiControlButtonStyleEnum.Default, new Vector2(0.2f, 0.05f), null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, new System.Text.StringBuilder("Cancel"));

            foreach (var definition in MyDefinitionManager.Static.GetAllDefinitions())
            {
                var physicalItemDef = definition as MyPhysicalItemDefinition;
                if (physicalItemDef == null || physicalItemDef.CanSpawnFromScreen == false)
                    continue;

                int key = m_physicalItemDefinitions.Count;
                m_physicalItemDefinitions.Add(physicalItemDef);
                m_items.AddItem(key, definition.DisplayNameText);
            }

            this.Controls.Add(m_amountTextbox);
            this.Controls.Add(m_items);
            this.Controls.Add(m_confirmButton);
            this.Controls.Add(m_cancelButton);

            m_amountTextbox.Text = string.Format("{0}", m_lastAmount);
            m_items.SelectItemByIndex(m_lastSelectedItem);

            m_confirmButton.ButtonClicked += confirmButton_OnButtonClick;
            m_cancelButton.ButtonClicked += cancelButton_OnButtonClick;
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:32,代码来源:MyTestersDebugInputComponent.cs

示例3: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);
            BackgroundColor = new Vector4(1f, 1f, 1f, 0.5f);

            m_currentPosition = -m_size.Value / 2.0f + new Vector2(0.02f, 0.13f);

            AddCaption("Voxels", Color.Yellow.ToVector4());
            AddShareFocusHint();

            AddSlider("Max precalc time", 0f, 20f, null, MemberHelper.GetMember(() => MyFakes.MAX_PRECALC_TIME_IN_MILLIS));
            AddCheckBox("Enable yielding", null, MemberHelper.GetMember(() => MyFakes.ENABLE_YIELDING_IN_PRECALC_TASK));

            m_filesCombo = MakeComboFromFiles(Path.Combine(MyFileSystem.ContentPath, "VoxelMaps"));
            m_filesCombo.ItemSelected += filesCombo_OnSelect;

            m_materialsCombo = AddCombo();
            foreach (var material in MyDefinitionManager.Static.GetVoxelMaterialDefinitions())
            {
                m_materialsCombo.AddItem(material.Index, new StringBuilder(material.Id.SubtypeName));
            }
            m_materialsCombo.ItemSelected += materialsCombo_OnSelect;
            m_materialsCombo.SelectItemByIndex(0);
            AddCombo<MyVoxelDebugDrawMode>(null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_VOXELS_MODE));

            AddButton(new StringBuilder("Remove all"), onClick: RemoveAllAsteroids);
            AddButton(new StringBuilder("Generate render"), onClick: GenerateRender);
            AddButton(new StringBuilder("Generate physics"), onClick: GeneratePhysics);
            AddButton(new StringBuilder("Voxelize all"), onClick: ForceVoxelizeAllVoxelMaps);
            AddButton(new StringBuilder("Resave prefabs"), onClick: ResavePrefabs);
            AddButton(new StringBuilder("Reset all"), onClick: ResetAll);
            AddButton(new StringBuilder("Reset part"), onClick: ResetPart);
            m_currentPosition.Y += 0.01f;

            AddCheckBox("Geometry cell debug draw", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_VOXEL_GEOMETRY_CELL));
            AddCheckBox("Freeze terrain queries", MyRenderProxy.Settings, MemberHelper.GetMember(() => MyRenderProxy.Settings.FreezeTerrainQueries));
            AddCheckBox("Debug render clipmap cells", MyRenderProxy.Settings, MemberHelper.GetMember(() => MyRenderProxy.Settings.DebugRenderClipmapCells));
            AddCheckBox("Debug clipmap lod colors", () => MyRenderSettings.DebugClipmapLodColor, (value) => MyRenderSettings.DebugClipmapLodColor = value);
            AddCheckBox("Enable physics shape discard", null, MemberHelper.GetMember(() => MyFakes.ENABLE_VOXEL_PHYSICS_SHAPE_DISCARDING));
            AddCheckBox("Wireframe", MyRenderProxy.Settings, MemberHelper.GetMember(() => MyRenderProxy.Settings.Wireframe));
            AddCheckBox("Green background", MyRenderProxy.Settings, MemberHelper.GetMember(() => MyRenderProxy.Settings.ShowGreenBackground));
            m_currentPosition.Y += 0.01f;

            AddSlider("Clipmap highest lod", MyClipmap.DebugClipmapMostDetailedLod, 0f, 15.9f, (slider) => MyClipmap.DebugClipmapMostDetailedLod = slider.Value);
            m_currentPosition.Y += 0.01f;
        }
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:46,代码来源:MyGuiScreenDebugVoxels.cs

示例4: CreateAsteroidsSpawnMenu

        private void CreateAsteroidsSpawnMenu(float separatorSize, float usableWidth)
        {

            AddLabel(MyTexts.GetString(MySpaceTexts.ScreenDebugSpawnMenu_Asteroid), Vector4.One, m_scale);
            m_asteroidCombobox = AddCombo();
            {
                foreach (var definition in MyDefinitionManager.Static.GetVoxelMapStorageDefinitions())
                {
                    m_asteroidCombobox.AddItem((int)definition.Id.SubtypeId, definition.Id.SubtypeId.ToString());
                }
                m_asteroidCombobox.ItemSelected += OnAsteroidCombobox_ItemSelected;
                m_asteroidCombobox.SortItemsByValueText();
                m_asteroidCombobox.SelectItemByIndex(m_lastSelectedAsteroidIndex);
            }

            m_currentPosition.Y += separatorSize;

            AddLabel(MyTexts.GetString(MySpaceTexts.ScreenDebugSpawnMenu_AsteroidGenerationCanTakeLong), Color.Red.ToVector4(), m_scale);
            CreateDebugButton(usableWidth, MySpaceTexts.ScreenDebugSpawnMenu_SpawnAsteroid, OnLoadAsteroid);

            m_currentPosition.Y += separatorSize;
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:22,代码来源:MyGuiScreenDebugSpawnMenu.cs

示例5: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);

            if (m_asteroid_showPlanet)
            {
                CreatePlanetMenu();
                return;
            }

            Vector2 cbOffset = new Vector2(-0.05f, 0.0f);
            Vector2 controlPadding = new Vector2(0.02f, 0.02f); // X: Left & Right, Y: Bottom & Top

            float textScale = 0.8f;
            float separatorSize = 0.01f;
            float usableWidth = SCREEN_SIZE.X - HIDDEN_PART_RIGHT - controlPadding.X * 2;
            float hiddenPartTop = (SCREEN_SIZE.Y - 1.0f) / 2.0f;

            m_currentPosition = -m_size.Value / 2.0f;
            m_currentPosition += controlPadding;
            m_currentPosition.Y += hiddenPartTop;
            m_scale = textScale;

            var caption = AddCaption(MySpaceTexts.ScreenDebugSpawnMenu_Caption, Color.White.ToVector4(), controlPadding + new Vector2(-HIDDEN_PART_RIGHT, hiddenPartTop));
            m_currentPosition.Y += MyGuiConstants.SCREEN_CAPTION_DELTA_Y + separatorSize;

            if (MyFakes.ENABLE_SPAWN_MENU_ASTEROIDS || MyFakes.ENABLE_SPAWN_MENU_PROCEDURAL_ASTEROIDS)
            {
                AddSubcaption(MyTexts.GetString(MySpaceTexts.ScreenDebugSpawnMenu_Asteroids), Color.White.ToVector4(), new Vector2(-HIDDEN_PART_RIGHT, 0.0f));
            }

            if (MyFakes.ENABLE_SPAWN_MENU_ASTEROIDS && MyFakes.ENABLE_SPAWN_MENU_PROCEDURAL_ASTEROIDS)
            {
                AddLabel(MyTexts.GetString(MySpaceTexts.ScreenDebugSpawnMenu_SelectAsteroidType), Vector4.One, m_scale);
                var combo = AddCombo();
                combo.AddItem(1, MySpaceTexts.ScreenDebugSpawnMenu_PredefinedAsteroids);
                combo.AddItem(2, MySpaceTexts.ScreenDebugSpawnMenu_ProceduralAsteroids);
                // DA: Remove from MySpaceTexts and just hardcode until release. Leave a todo so you don't forget about it before release of planets.
                combo.AddItem(3, MySpaceTexts.ScreenDebugSpawnMenu_Planets);

                combo.SelectItemByKey(m_asteroid_showPlanet ? 3 : m_asteroid_showPredefinedOrProcedural ? 1 : 2);
                combo.ItemSelected += () => { m_asteroid_showPredefinedOrProcedural = combo.GetSelectedKey() == 1; m_asteroid_showPlanet = combo.GetSelectedKey() == 3; RecreateControls(false); };
            }

            if (MyFakes.ENABLE_SPAWN_MENU_ASTEROIDS && m_asteroid_showPredefinedOrProcedural)
            {
                AddLabel(MyTexts.GetString(MySpaceTexts.ScreenDebugSpawnMenu_Asteroid), Vector4.One, m_scale);
                m_asteroidCombobox = AddCombo();
                {
                    foreach (var definition in MyDefinitionManager.Static.GetVoxelMapStorageDefinitions())
                    {
                        m_asteroidCombobox.AddItem((int)definition.Id.SubtypeId, definition.Id.SubtypeId.ToString());
                    }
                    m_asteroidCombobox.ItemSelected += OnAsteroidCombobox_ItemSelected;
                    m_asteroidCombobox.SortItemsByValueText();
                    m_asteroidCombobox.SelectItemByIndex(m_lastSelectedAsteroidIndex);
                }

                m_currentPosition.Y += separatorSize;

                AddLabel(MyTexts.GetString(MySpaceTexts.ScreenDebugSpawnMenu_AsteroidGenerationCanTakeLong), Color.Red.ToVector4(), m_scale);
                CreateDebugButton(usableWidth, MySpaceTexts.ScreenDebugSpawnMenu_SpawnAsteroid, OnLoadAsteroid);

                m_currentPosition.Y += separatorSize;
            }

            if (MyFakes.ENABLE_SPAWN_MENU_PROCEDURAL_ASTEROIDS && !m_asteroid_showPredefinedOrProcedural)
            {
                AddLabel(MyTexts.GetString(MySpaceTexts.ScreenDebugSpawnMenu_ProceduralSize), Vector4.One, m_scale);


                m_procAsteroidSize = new MyGuiControlSlider(
                    position: m_currentPosition,
                    width: 400f / MyGuiConstants.GUI_OPTIMAL_SIZE.X,
                    minValue: 5.0f,
                    maxValue: 500f,
                    labelText: String.Empty,
                    labelDecimalPlaces: 2,
                    labelScale: 0.75f * m_scale,
                    originAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                    labelFont: MyFontEnum.Debug);
                m_procAsteroidSize.DebugScale = m_sliderDebugScale;
                m_procAsteroidSize.ColorMask = Color.White.ToVector4();
                Controls.Add(m_procAsteroidSize);

                MyGuiControlLabel label = new MyGuiControlLabel(
                    position: m_currentPosition + new Vector2(m_procAsteroidSize.Size.X + 0.005f, m_procAsteroidSize.Size.Y / 2),
                    text: String.Empty,
                    colorMask: Color.White.ToVector4(),
                    textScale: MyGuiConstants.DEFAULT_TEXT_SCALE * 0.8f * m_scale,
                    font: MyFontEnum.Debug);
                label.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER;
                Controls.Add(label);
                m_procAsteroidSize.ValueChanged += (MyGuiControlSlider s) => { label.Text = MyValueFormatter.GetFormatedFloat(s.Value, 2) + "m"; m_procAsteroidSizeValue = s.Value; };

                m_procAsteroidSize.Value = m_procAsteroidSizeValue;

                m_currentPosition.Y += m_procAsteroidSize.Size.Y;
                m_currentPosition.Y += separatorSize;

//.........这里部分代码省略.........
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:101,代码来源:MyGuiScreenDebugSpawnMenu.cs

示例6: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);

            m_currentPosition = -m_size.Value / 2.0f + new Vector2(0.02f, 0.10f);

            m_currentPosition.Y += 0.01f;

            
            m_scale = 0.7f;

            AddCaption("Audio FX", Color.Yellow.ToVector4());
            AddShareFocusHint();

            if (MyAudio.Static is MyNullAudio)
                return;

            m_categoriesCombo = AddCombo();
            List<MyStringId> categories = MyAudio.Static.GetCategories(); 
            m_categoriesCombo.AddItem(0, new StringBuilder(ALL_CATEGORIES));
            int catCount = 1;
            foreach (var category in categories)
            {
                m_categoriesCombo.AddItem(catCount++, new StringBuilder(category.ToString()));//jn:TODO get rid of ToString
            }

            m_categoriesCombo.SortItemsByValueText();
            m_categoriesCombo.ItemSelected += new MyGuiControlCombobox.ItemSelectedDelegate(categoriesCombo_OnSelect);

            m_cuesCombo = AddCombo();

            m_cuesCombo.ItemSelected += new MyGuiControlCombobox.ItemSelectedDelegate(cuesCombo_OnSelect);

            m_cueVolumeSlider = AddSlider("Volume", 1f, 0f, 1f, null);
            m_cueVolumeSlider.ValueChanged = CueVolumeChanged;

            m_applyVolumeToCategory = AddButton(new StringBuilder("Apply to category"), OnApplyVolumeToCategorySelected);
            m_applyVolumeToCategory.Enabled = false;

            m_cueVolumeCurveCombo = AddCombo();
            foreach (var curveType in Enum.GetValues(typeof(MyCurveType)))
            {
                m_cueVolumeCurveCombo.AddItem((int)curveType, new StringBuilder(curveType.ToString()));
            }

            m_effects = AddCombo();
            m_effects.AddItem(0,new StringBuilder(""));
            catCount =1;
            foreach(var effect in MyDefinitionManager.Static.GetAudioEffectDefinitions())
            {
                m_effects.AddItem(catCount++, new StringBuilder(effect.Id.SubtypeName));
            }
            m_effects.SelectItemByIndex(0);
            m_effects.ItemSelected += effects_ItemSelected;

            m_cueMaxDistanceSlider = AddSlider("Max distance", 0, 0, 2000, null);
            m_cueMaxDistanceSlider.ValueChanged = MaxDistanceChanged;

            m_applyMaxDistanceToCategory = AddButton(new StringBuilder("Apply to category"), OnApplyMaxDistanceToCategorySelected);
            m_applyMaxDistanceToCategory.Enabled = false;

            m_cueVolumeVariationSlider = AddSlider("Volume variation", 0, 0, 10, null);
            m_cueVolumeVariationSlider.ValueChanged = VolumeVariationChanged;
            m_cuePitchVariationSlider = AddSlider("Pitch variation", 0, 0, 500, null);
            m_cuePitchVariationSlider.ValueChanged = PitchVariationChanged;

            m_soloCheckbox = AddCheckBox("Solo", false, null);
            m_soloCheckbox.IsCheckedChanged = SoloChanged;

            MyGuiControlButton btn = AddButton(new StringBuilder("Play selected"), OnPlaySelected);
            btn.CueEnum = GuiSounds.None;

            AddButton(new StringBuilder("Stop selected"), OnStopSelected);
            AddButton(new StringBuilder("Save"), OnSave);
            AddButton(new StringBuilder("Reload"), OnReload);

            if (m_categoriesCombo.GetItemsCount() > 0)
                m_categoriesCombo.SelectItemByIndex(0);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:79,代码来源:MyGuiScreenDebugAudio.cs

示例7: UdpateCuesCombo

        void UdpateCuesCombo(MyGuiControlCombobox box)
        {

            box.ClearItems();
            long key = 0;
            foreach (var cue in MyAudio.Static.CueDefinitions)
            {
                if ((m_currentCategorySelectedItem == ALL_CATEGORIES) || (m_currentCategorySelectedItem == cue.Category.ToString()))
                {
                    box.AddItem(key, new StringBuilder(cue.SubtypeId.ToString()));
                    key++;
                }
            }

            box.SortItemsByValueText();
            if (box.GetItemsCount() > 0)
                box.SelectItemByIndex(0);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:18,代码来源:MyGuiScreenDebugAudio.cs

示例8: Init

        public void Init(IMyGuiControlsParent controlsParent, MyCubeGrid grid)
        {
            if (grid == null)
            {
                ShowError(MySpaceTexts.ScreenTerminalError_ShipNotConnected, controlsParent);
                return;
            }

            grid.RaiseGridChanged();
            m_assemblerKeyCounter = 0;
            m_assemblersByKey.Clear();
            foreach (var block in grid.GridSystems.TerminalSystem.Blocks)
            {
                var assembler = block as MyAssembler;
                if (assembler == null) continue;
                if (!assembler.HasLocalPlayerAccess()) continue;

                m_assemblersByKey.Add(m_assemblerKeyCounter++, assembler);
            }

            m_controlsParent = controlsParent;
            m_terminalSystem = grid.GridSystems.TerminalSystem;

            m_blueprintsArea = (MyGuiControlScrollablePanel)controlsParent.Controls.GetControlByName("BlueprintsScrollableArea");
            m_queueArea = (MyGuiControlScrollablePanel)controlsParent.Controls.GetControlByName("QueueScrollableArea");
            m_inventoryArea = (MyGuiControlScrollablePanel)controlsParent.Controls.GetControlByName("InventoryScrollableArea");
            m_blueprintsBgPanel = controlsParent.Controls.GetControlByName("BlueprintsBackgroundPanel");
            m_blueprintsLabel = controlsParent.Controls.GetControlByName("BlueprintsLabel");
            m_comboboxAssemblers = (MyGuiControlCombobox)controlsParent.Controls.GetControlByName("AssemblersCombobox");
            m_blueprintsGrid = (MyGuiControlGrid)m_blueprintsArea.ScrolledControl;
            m_queueGrid = (MyGuiControlGrid)m_queueArea.ScrolledControl;
            m_inventoryGrid = (MyGuiControlGrid)m_inventoryArea.ScrolledControl;
            m_materialsList = (MyGuiControlComponentList)controlsParent.Controls.GetControlByName("MaterialsList");
            m_repeatCheckbox = (MyGuiControlCheckbox)controlsParent.Controls.GetControlByName("RepeatCheckbox");
            m_slaveCheckbox = (MyGuiControlCheckbox)controlsParent.Controls.GetControlByName("SlaveCheckbox");
            m_disassembleAllButton = (MyGuiControlButton)controlsParent.Controls.GetControlByName("DisassembleAllButton");
            m_controlPanelButton = (MyGuiControlButton)controlsParent.Controls.GetControlByName("ControlPanelButton");
            m_inventoryButton = (MyGuiControlButton)controlsParent.Controls.GetControlByName("InventoryButton");

            {
                var assemblingButton = (MyGuiControlRadioButton)controlsParent.Controls.GetControlByName("AssemblingButton");
                var disassemblingButton = (MyGuiControlRadioButton)controlsParent.Controls.GetControlByName("DisassemblingButton");
                assemblingButton.Key = (int)AssemblerMode.Assembling;
                disassemblingButton.Key = (int)AssemblerMode.Disassembling;
                m_modeButtonGroup.Add(assemblingButton);
                m_modeButtonGroup.Add(disassemblingButton);
            }

            foreach (var entry in m_assemblersByKey)
            {
                if (entry.Value.IsFunctional == false)
                {
                    m_incompleteAssemblerName.Clear();
                    m_incompleteAssemblerName.AppendStringBuilder(entry.Value.CustomName);
                    m_incompleteAssemblerName.AppendStringBuilder(MyTexts.Get(MySpaceTexts.Terminal_BlockIncomplete));
                    m_comboboxAssemblers.AddItem(entry.Key, m_incompleteAssemblerName);
                }
                else
                {
                    m_comboboxAssemblers.AddItem(entry.Key, entry.Value.CustomName);
                }
            }
            m_comboboxAssemblers.ItemSelected += Assemblers_ItemSelected;

            m_comboboxAssemblers.SelectItemByIndex(0);

            m_dragAndDrop = new MyGuiControlGridDragAndDrop(MyGuiConstants.DRAG_AND_DROP_BACKGROUND_COLOR,
                                                            MyGuiConstants.DRAG_AND_DROP_TEXT_COLOR,
                                                            0.7f,
                                                            MyGuiConstants.DRAG_AND_DROP_TEXT_OFFSET, true);
            controlsParent.Controls.Add(m_dragAndDrop);
            m_dragAndDrop.DrawBackgroundTexture = false;
            m_dragAndDrop.ItemDropped += dragDrop_OnItemDropped;

            RefreshBlueprints();
            Assemblers_ItemSelected();

            RegisterEvents();

            if (m_assemblersByKey.Count == 0)
                ShowError(MySpaceTexts.ScreenTerminalError_NoAssemblers, controlsParent);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:82,代码来源:MyTerminalProductionController.cs

示例9: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);
            BackgroundColor = new Vector4(1f, 1f, 1f, 0.5f);

            m_currentPosition = -m_size.Value / 2.0f + new Vector2(0.02f, 0.13f);

            AddCaption("Voxel materials", Color.Yellow.ToVector4());
            AddShareFocusHint();

            m_materialsCombo = AddCombo();

            var defList = MyDefinitionManager.Static.GetVoxelMaterialDefinitions().OrderBy(x => x.Id.SubtypeName).ToList();

            foreach (var material in defList)
            {
                m_materialsCombo.AddItem(material.Index, new StringBuilder(material.Id.SubtypeName));
            }
            m_materialsCombo.ItemSelected += materialsCombo_OnSelect;
            m_currentPosition.Y += 0.01f;

            m_sliderInitialScale = AddSlider("Initial scale", 0, 1f, 100f, null);
            m_sliderScaleMultiplier = AddSlider("Scale multiplier", 0, 1f, 100f, null);
            m_sliderInitialDistance = AddSlider("Initial distance", 0, 1f, 100f, null);
            m_sliderDistanceMultiplier = AddSlider("Distance multiplier", 0, 1f, 100f, null);

            m_sliderFar1Distance = AddSlider("Far1 distance", 0, 0f, 20000f, null);
            m_sliderFar1Scale = AddSlider("Far1 scale", 0, 1f, 50000f, null);
            m_sliderFar2Distance = AddSlider("Far2 distance", 0, 0f, 20000f, null);
            m_sliderFar2Scale = AddSlider("Far2 scale", 0, 1f, 50000f, null);
            m_sliderFar3Distance = AddSlider("Far3 distance", 0, 0f, 40000f, null);
            m_sliderFar3Scale = AddSlider("Far3 scale", 0, 1f, 50000f, null);

            m_sliderExtScale = AddSlider("Detail scale (/1000)", 0, 0.01f, 1f, null);

            m_materialsCombo.SelectItemByIndex(0);

            m_colorFar3 = AddColor(new StringBuilder("Far3 color"), m_selectedVoxelMaterial, MemberHelper.GetMember(() => m_selectedVoxelMaterial.Far3Color));
            m_colorFar3.SetColor(m_selectedVoxelMaterial.Far3Color);

            m_currentPosition.Y += 0.01f;

            AddButton(new StringBuilder("Reload definition"), OnReloadDefinition);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:44,代码来源:MyGuiScreenDebugVoxelsMaterials.cs

示例10: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);
            AddCaption("Cube blocks", Color.Yellow.ToVector4());
            m_combo = AddCombo();
            m_combo.Position = new Vector2(-0.15f, -0.35f);
            Dictionary<long, int> dict = new Dictionary<long, int>();
            Dictionary<long, StringBuilder> names = new Dictionary<long, StringBuilder>();
            foreach (var entity in MyEntities.GetEntities())
            {
                if (entity is MyCubeGrid)
                {
                    var grid = entity as MyCubeGrid;
                    foreach (var block in grid.GetBlocks())
                    {
                        long defId = block.BlockDefinition.Id.GetHashCode();
                        if (!dict.ContainsKey(defId))
                            dict.Add(defId, 0);

                        dict[defId]++;

                        string cubesize = "";
                        switch(block.BlockDefinition.CubeSize)
                        {
                            case MyCubeSize.Large: cubesize = "Large"; break;
                            case MyCubeSize.Small: cubesize = "Small"; break;
                        }

                        StringBuilder blockName = new StringBuilder().Append("[").Append(cubesize).Append("] ").Append(block.BlockDefinition.DisplayNameText);

                        if (!names.ContainsKey(defId))
                            names.Add(defId, blockName);
                    }
                }
            }

            int qt;
            StringBuilder name;
            foreach (var key in names.Keys) //could be dict.Keys too
            {
                if (names.TryGetValue(key, out name) && dict.TryGetValue(key, out qt))
                    m_combo.AddItem(key, name.Append(": ").Append(qt));
            }

            m_combo.SortItemsByValueText();
            if(m_combo.GetItemsCount() > 0)
                m_combo.SelectItemByIndex(0);
            m_button = AddButton(new StringBuilder("Remove All"), onClick_RemoveAllBlocks);
            m_button.VisualStyle = MyGuiControlButtonStyleEnum.Default;
            m_button.Position = new Vector2(0.0f, -0.25f);

            m_currentPosition = -m_size.Value / 2.0f + new Vector2(0.02f, 0.35f);

            AddCheckBox("Enable use object highlight", null, MemberHelper.GetMember(() => MyFakes.ENABLE_USE_OBJECT_HIGHLIGHT));
            AddCheckBox("Show grids decay", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_GRIDS_DECAY));

            m_currentPosition += new Vector2(0.00f, 0.21f);

            AddCheckBox("Debug draw all mount points", MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_ALL, onClick_DebugDrawMountPointsAll);
            AddCheckBox("Debug draw mount points", MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS, onClick_DebugDrawMountPoints);
            AddCheckBox("Forward", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_AXIS0));
            AddCheckBox("Backward", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_AXIS1));
            AddCheckBox("Left", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_AXIS2));
            AddCheckBox("Right", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_AXIS3));
            AddCheckBox("Up", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_AXIS4));
            AddCheckBox("Down", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_AXIS5));
            AddCheckBox("Draw autogenerated", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_AUTOGENERATE));
            AddCheckBox("CubeBlock Integrity", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_BLOCK_INTEGRITY));

            m_button = AddButton(new StringBuilder("Resave mountpoints"), onClick_Save);
            m_button.VisualStyle = MyGuiControlButtonStyleEnum.Default;

        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:73,代码来源:MyGuiScreenDebugCubeBlocks.cs

示例11: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);

            m_currentPosition = -m_size.Value / 2.0f + new Vector2(0.02f, 0.10f);

            m_currentPosition.Y += 0.01f;

            
            m_scale = 0.7f;

            AddCaption("Render Model FX", Color.Yellow.ToVector4());
            AddShareFocusHint();

            //if (MySession.ControlledObject == null)
                //return;

            AddButton(new StringBuilder("Reload textures"), delegate { VRageRender.MyRenderProxy.ReloadTextures(); });


            //Line line = new Line(MySector.MainCamera.Position, MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 10);
            //var res = MyEntities.GetIntersectionWithLine(ref line, null, null);
            //if (!res.HasValue)
            //    return;

            ////MyModel model = MySession.ControlledObject.ModelLod0;
            //m_model = res.Value.Entity.ModelLod0;

            m_modelsCombo = AddCombo();
            var modelList = MyModels.LoadedModels.Values.ToList();

            if (modelList.Count == 0)
                return;

            for (int i = 0; i < modelList.Count; i++)
            {
                var model = modelList[i];
                m_modelsCombo.AddItem((int)i, new StringBuilder(System.IO.Path.GetFileNameWithoutExtension(model.AssetName)));
            }

            m_modelsCombo.SelectItemByIndex(m_currentModelSelectedItem);
            m_modelsCombo.ItemSelected += new MyGuiControlCombobox.ItemSelectedDelegate(modelsCombo_OnSelect);

            m_model = modelList[m_currentModelSelectedItem];

            if (m_model == null)
                return;

            m_meshesCombo = AddCombo();
            for (int i = 0; i < m_model.GetMeshList().Count; i++)
            {
                var mesh = m_model.GetMeshList()[i];
                m_meshesCombo.AddItem((int)i, new StringBuilder(mesh.Material.Name));
            }
            m_meshesCombo.SelectItemByIndex(m_currentSelectedMeshItem);
            m_meshesCombo.ItemSelected += new MyGuiControlCombobox.ItemSelectedDelegate(meshesCombo_OnSelect);

            if (MySector.MainCamera != null)
            {
                m_voxelsCombo = AddCombo();
                m_voxelsCombo.AddItem(-1, new StringBuilder("None"));
                int i = 0;
                foreach (var voxelMaterial in MyDefinitionManager.Static.GetVoxelMaterialDefinitions())
                {
                    m_voxelsCombo.AddItem(i++, new StringBuilder(voxelMaterial.Id.SubtypeName));
                }
                m_voxelsCombo.SelectItemByIndex(m_currentSelectedVoxelItem + 1);
                m_voxelsCombo.ItemSelected += new MyGuiControlCombobox.ItemSelectedDelegate(voxelsCombo_OnSelect);
            }

            var selectedMesh = m_model.GetMeshList()[m_currentSelectedMeshItem];
            var selectedMaterial = selectedMesh.Material;
            m_diffuseColor = AddColor(new StringBuilder("Diffuse"), selectedMaterial, MemberHelper.GetMember(() => selectedMaterial.DiffuseColor));

            m_specularIntensity = AddSlider("Specular intensity", selectedMaterial.SpecularIntensity, 0, 32, null);

            m_specularPower = AddSlider("Specular power", selectedMaterial.SpecularPower, 0, 128, null);
        }
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:78,代码来源:MyGuiScreenDebugRenderModelFX.cs

示例12: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);
            BackgroundColor = new Vector4(1f, 1f, 1f, 0.5f);

            m_currentPosition = -m_size.Value / 2.0f + new Vector2(0.02f, 0.13f);

            AddCaption("Voxels", Color.Yellow.ToVector4());
            AddShareFocusHint();

            AddSlider("Max precalc time", 0f, 20f, null, MemberHelper.GetMember(() => MyFakes.MAX_PRECALC_TIME_IN_MILLIS));
            //AddSlider("Terrain Tau Parameter", 0f, 1f, () => MyPlanetShapeProvider.GetTau(), x => MyPlanetShapeProvider.SetTau(x));
            AddCheckBox("Enable yielding", null, MemberHelper.GetMember(() => MyFakes.ENABLE_YIELDING_IN_PRECALC_TASK));

            m_filesCombo = MakeComboFromFiles(Path.Combine(MyFileSystem.ContentPath, "VoxelMaps"));
            m_filesCombo.ItemSelected += filesCombo_OnSelect;

            m_materialsCombo = AddCombo();
            foreach (var material in MyDefinitionManager.Static.GetVoxelMaterialDefinitions())
            {
                m_materialsCombo.AddItem(material.Index, new StringBuilder(material.Id.SubtypeName));
            }
            m_materialsCombo.ItemSelected += materialsCombo_OnSelect;
            m_materialsCombo.SelectItemByIndex(0);

            AddCombo<MyVoxelDebugDrawMode>(null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_VOXELS_MODE));

            AddLabel("Voxel ranges", Color.Yellow.ToVector4(), 0.7f);
            AddCombo<MyRenderQualityEnum>(null, MemberHelper.GetMember(() => VoxelRangesQuality));



            AddButton(new StringBuilder("Remove all"), onClick: RemoveAllAsteroids);
            AddButton(new StringBuilder("Generate render"), onClick: GenerateRender);
            AddButton(new StringBuilder("Generate physics"), onClick: GeneratePhysics);
            //AddButton(new StringBuilder("Voxelize all"), onClick: ForceVoxelizeAllVoxelMaps);
            //AddButton(new StringBuilder("Resave prefabs"), onClick: ResavePrefabs);
            AddButton(new StringBuilder("Reset all"), onClick: ResetAll);
            //AddButton(new StringBuilder("Reset part"), onClick: ResetPart);
            m_currentPosition.Y += 0.01f;

            //AddCheckBox("Geometry cell debug draw", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_VOXEL_GEOMETRY_CELL));
            AddCheckBox("Freeze terrain queries", MyRenderProxy.Settings, MemberHelper.GetMember(() => MyRenderProxy.Settings.FreezeTerrainQueries));
            AddCheckBox("Debug render clipmap cells", MyRenderProxy.Settings, MemberHelper.GetMember(() => MyRenderProxy.Settings.DebugRenderClipmapCells));
            AddCheckBox("Debug render merged cells", MyRenderProxy.Settings, MemberHelper.GetMember(() => MyRenderProxy.Settings.DebugRenderMergedCells));
            AddCheckBox("Debug clipmap lod colors", () => MyRenderSettings.DebugClipmapLodColor, (value) => MyRenderSettings.DebugClipmapLodColor = value);
            AddCheckBox("Enable physics shape discard", null, MemberHelper.GetMember(() => MyFakes.ENABLE_VOXEL_PHYSICS_SHAPE_DISCARDING));
            AddCheckBox("Wireframe", MyRenderProxy.Settings, MemberHelper.GetMember(() => MyRenderProxy.Settings.Wireframe));
            //AddCheckBox("Green background", MyRenderProxy.Settings, MemberHelper.GetMember(() => MyRenderProxy.Settings.ShowGreenBackground));
            AddCheckBox("Use triangle cache", this, MemberHelper.GetMember(() => UseTriangleCache));
            AddCheckBox("Use lod cutting", null, MemberHelper.GetMember(() => MyClipmap.UseLodCut));
            AddCheckBox("Use storage cache", null, MemberHelper.GetMember(() => MyStorageBase.UseStorageCache));
            AddCheckBox("Use dithering", null, MemberHelper.GetMember(() => MyClipmap.UseDithering));
            AddCheckBox("Use voxel merging", () => MyRenderProxy.Settings.EnableVoxelMerging, (x) => { VoxelMergeChanged(x); });
            AddCheckBox("Use queries", null, MemberHelper.GetMember(() => MyClipmap.UseQueries));
            AddCheckBox("Voxel AO", null, MemberHelper.GetMember(() => MyFakes.ENABLE_VOXEL_COMPUTED_OCCLUSION));
            
            m_currentPosition.Y += 0.01f;
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:59,代码来源:MyGuiScreenDebugVoxels.cs

示例13: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);
            var layout = new MyLayoutTable(this);
            layout.SetColumnWidthsNormalized(50, 300, 300, 300, 300, 300, 50);
            layout.SetRowHeightsNormalized(50, 450, 70, 70, 70, 400, 70, 70, 50);

            //BRIEFING:
            MyGuiControlParent briefing = new MyGuiControlParent();
            var briefingScrollableArea = new MyGuiControlScrollablePanel(
                scrolledControl: briefing)
            {
                Name = "BriefingScrollableArea",
                ScrollbarVEnabled = true,
                OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                BackgroundTexture = MyGuiConstants.TEXTURE_SCROLLABLE_LIST,
                ScrolledAreaPadding = new MyGuiBorderThickness(0.005f),
            };
            layout.AddWithSize(briefingScrollableArea, MyAlignH.Left, MyAlignV.Top, 1, 1, rowSpan: 4, colSpan: 3);
            //inside scrollable area:
            m_descriptionBox = new MyGuiControlMultilineText(
                position: new Vector2(-0.227f, 5f), 
                size: new Vector2(briefingScrollableArea.Size.X - 0.02f, 11f), 
                textBoxAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
                selectable: false);
            briefing.Controls.Add(m_descriptionBox);

            m_connectedPlayers = new MyGuiControlTable();
            m_connectedPlayers.Size = new Vector2(490f, 150f) / MyGuiConstants.GUI_OPTIMAL_SIZE;
            m_connectedPlayers.VisibleRowsCount = 8;
            m_connectedPlayers.ColumnsCount = 2;
            m_connectedPlayers.SetCustomColumnWidths(new float[] { 0.7f, 0.3f });
            m_connectedPlayers.SetColumnName(0, MyTexts.Get(MySpaceTexts.GuiScenarioPlayerName));
            m_connectedPlayers.SetColumnName(1, MyTexts.Get(MySpaceTexts.GuiScenarioPlayerStatus));

            m_kickPlayerButton = new MyGuiControlButton(text: MyTexts.Get(MyCommonTexts.Kick), visualStyle: MyGuiControlButtonStyleEnum.Rectangular, highlightType: MyGuiControlHighlightType.WHEN_ACTIVE,
                size: new Vector2(190f, 48f) / MyGuiConstants.GUI_OPTIMAL_SIZE, onButtonClick: OnKick2Clicked);
            m_kickPlayerButton.Enabled = CanKick();

            m_timeoutLabel = new MyGuiControlLabel(text: MyTexts.GetString(MySpaceTexts.GuiScenarioTimeout), originAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER);

            TimeoutCombo = new MyGuiControlCombobox();
            TimeoutCombo.ItemSelected += OnTimeoutSelected;
            TimeoutCombo.AddItem(3, MyTexts.Get(MySpaceTexts.GuiScenarioTimeout3min));
            TimeoutCombo.AddItem(5, MyTexts.Get(MySpaceTexts.GuiScenarioTimeout5min));
            TimeoutCombo.AddItem(10, MyTexts.Get(MySpaceTexts.GuiScenarioTimeout10min));
            TimeoutCombo.AddItem(-1, MyTexts.Get(MySpaceTexts.GuiScenarioTimeoutUnlimited));
            TimeoutCombo.SelectItemByIndex(0);
            TimeoutCombo.Enabled = Sync.IsServer;

            m_canJoinRunningLabel = new MyGuiControlLabel(text: MyTexts.GetString(MySpaceTexts.ScenarioSettings_CanJoinRunningShort), originAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER);
            m_canJoinRunning = new MyGuiControlCheckbox();

            m_canJoinRunningLabel.Enabled = false;
            m_canJoinRunning.Enabled = false;

            m_startButton = new MyGuiControlButton(text: MyTexts.Get(MySpaceTexts.GuiScenarioStart), visualStyle: MyGuiControlButtonStyleEnum.Rectangular, highlightType: MyGuiControlHighlightType.WHEN_ACTIVE,
                size: new Vector2(200, 48f) / MyGuiConstants.GUI_OPTIMAL_SIZE, onButtonClick: OnStartClicked);
            m_startButton.Enabled = Sync.IsServer;

            m_chatControl = new MyHudControlChat(
                MyHud.Chat,
                size: new Vector2(1400f, 300f) / MyGuiConstants.GUI_OPTIMAL_SIZE,
                font: MyFontEnum.DarkBlue,
                textScale: 0.7f,
                textAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM,
                backgroundColor: MyGuiConstants.THEMED_GUI_BACKGROUND_COLOR,
                contents: null,
                drawScrollbar: true,
                textBoxAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM);
            m_chatControl.BorderEnabled = true;
            m_chatControl.BorderColor = Color.CornflowerBlue;

            m_chatTextbox = new MyGuiControlTextbox(maxLength: ChatMessageBuffer.MAX_MESSAGE_SIZE);
            m_chatTextbox.Size = new Vector2(1400f, 48f) / MyGuiConstants.GUI_OPTIMAL_SIZE;
            m_chatTextbox.TextScale = 0.8f;
            m_chatTextbox.VisualStyle = MyGuiControlTextboxStyleEnum.Default;
            m_chatTextbox.EnterPressed += ChatTextbox_EnterPressed;

            m_sendChatButton = new MyGuiControlButton(text: MyTexts.Get(MySpaceTexts.GuiScenarioSend), visualStyle: MyGuiControlButtonStyleEnum.Rectangular, highlightType: MyGuiControlHighlightType.WHEN_ACTIVE,
                size: new Vector2(190f, 48f) / MyGuiConstants.GUI_OPTIMAL_SIZE, onButtonClick: OnSendChatClicked);


            layout.AddWithSize(m_connectedPlayers, MyAlignH.Left, MyAlignV.Top, 1, 4, rowSpan: 2, colSpan: 2);

            layout.AddWithSize(m_kickPlayerButton, MyAlignH.Left, MyAlignV.Center, 2, 5);
            layout.AddWithSize(m_timeoutLabel, MyAlignH.Left, MyAlignV.Center, 3, 4);
            layout.AddWithSize(TimeoutCombo, MyAlignH.Left, MyAlignV.Center, 3, 5);

            layout.AddWithSize(m_canJoinRunningLabel, MyAlignH.Left, MyAlignV.Center, 4, 4);
            layout.AddWithSize(m_canJoinRunning, MyAlignH.Right, MyAlignV.Center, 4, 5);
            
            layout.AddWithSize(m_chatControl, MyAlignH.Left, MyAlignV.Top, 5, 1, rowSpan: 1, colSpan: 5);

            layout.AddWithSize(m_chatTextbox, MyAlignH.Left, MyAlignV.Top, 6, 1, rowSpan: 1, colSpan: 4);
            layout.AddWithSize(m_sendChatButton, MyAlignH.Right, MyAlignV.Top, 6, 5);

            layout.AddWithSize(m_startButton, MyAlignH.Left, MyAlignV.Top, 7, 2);
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:99,代码来源:MyGuiScreenScenarioMpBase.cs

示例14: CreateObjectsSpawnMenu

        private void CreateObjectsSpawnMenu(float separatorSize, float usableWidth)
        {
            AddSubcaption(MyTexts.GetString(MySpaceTexts.ScreenDebugSpawnMenu_Items), Color.White.ToVector4(), new Vector2(-HIDDEN_PART_RIGHT, 0.0f));

            AddLabel(MyTexts.GetString(MySpaceTexts.ScreenDebugSpawnMenu_ItemType), Vector4.One, m_scale);
            m_physicalObjectCombobox = AddCombo();
            {
                foreach (var definition in MyDefinitionManager.Static.GetAllDefinitions())
                {
                    if (!definition.Public)
                        continue;
                    var physicalItemDef = definition as MyPhysicalItemDefinition;
                    if (physicalItemDef == null || physicalItemDef.CanSpawnFromScreen == false)
                        continue;

                    int key = m_physicalItemDefinitions.Count;
                    m_physicalItemDefinitions.Add(physicalItemDef);
                    m_physicalObjectCombobox.AddItem(key, definition.DisplayNameText);
                }
                m_physicalObjectCombobox.SortItemsByValueText();
                m_physicalObjectCombobox.SelectItemByIndex(m_lastSelectedFloatingObjectIndex);
                m_physicalObjectCombobox.ItemSelected += OnPhysicalObjectCombobox_ItemSelected;
            }

            m_currentPosition.Y += separatorSize;

            AddLabel(MyTexts.GetString(MySpaceTexts.ScreenDebugSpawnMenu_ItemAmount), Vector4.One, m_scale);
            m_amountTextbox = new MyGuiControlTextbox(m_currentPosition, m_amount.ToString(), 6, null, m_scale, MyGuiControlTextboxType.DigitsOnly);
            m_amountTextbox.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP;
            m_amountTextbox.TextChanged += OnAmountTextChanged;
            Controls.Add(m_amountTextbox);

            m_currentPosition.Y += separatorSize + m_amountTextbox.Size.Y;
            m_errorLabel = AddLabel(MyTexts.GetString(MySpaceTexts.ScreenDebugSpawnMenu_InvalidAmount), Color.Red.ToVector4(), m_scale);
            m_errorLabel.Visible = false;
            CreateDebugButton(usableWidth, MySpaceTexts.ScreenDebugSpawnMenu_SpawnObject, OnSpawnPhysicalObject);

            m_currentPosition.Y += separatorSize;
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:39,代码来源:MyGuiScreenDebugSpawnMenu.cs

示例15: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);

            m_scale = 0.7f;

            AddCaption("Render Character", Color.Yellow.ToVector4());
            AddShareFocusHint();

            m_currentPosition = -m_size.Value / 2.0f + new Vector2(0.02f, 0.10f);


            m_currentPosition.Y += 0.01f;


            if (MySession.ControlledEntity == null || !(MySession.ControlledEntity is MyCharacter))
            {
                AddLabel("None active character", Color.Yellow.ToVector4(), 1.2f);
                return;
            }

            MyCharacter playerCharacter = MySession.LocalCharacter;
            
            if (!constructor)
                playerCharacter.DebugMode = true;

            AddSlider("Max slope", playerCharacter.Definition.MaxSlope, 0f, 89f, (slider) => { playerCharacter.Definition.MaxSlope = slider.Value; });

            AddLabel(playerCharacter.Model.AssetName, Color.Yellow.ToVector4(), 1.2f);
              
            AddLabel("Animation A:", Color.Yellow.ToVector4(), 1.2f);

            m_animationComboA = AddCombo();
            int i = 0;
            foreach (var animation in playerCharacter.Definition.AnimationNameToSubtypeName)
            {
                m_animationComboA.AddItem(i++, new StringBuilder(animation.Key));
            }
            m_animationComboA.SelectItemByIndex(0);

            AddLabel("Animation B:", Color.Yellow.ToVector4(), 1.2f);

            m_animationComboB = AddCombo();
            i = 0;
            foreach (var animation in playerCharacter.Definition.AnimationNameToSubtypeName)
            {
                m_animationComboB.AddItem(i++, new StringBuilder(animation.Key));
            }
            m_animationComboB.SelectItemByIndex(0);

            m_blendSlider = AddSlider("Blend time", 0.5f, 0, 3, null);

            AddButton(new StringBuilder("Play A->B"), OnPlayBlendButtonClick);

            m_currentPosition.Y += 0.01f;


            m_animationCombo = AddCombo();
            i = 0;
            foreach (var animation in playerCharacter.Definition.AnimationNameToSubtypeName)
            {
                m_animationCombo.AddItem(i++, new StringBuilder(animation.Key));
            }
            m_animationCombo.SortItemsByValueText();
            m_animationCombo.SelectItemByIndex(0);

            m_loopCheckbox = AddCheckBox("Loop", false, null);

            m_currentPosition.Y += 0.02f;

            foreach (var val in System.Enum.GetValues(typeof(MyBonesArea)))
            {
                string name = System.Enum.GetName(typeof(MyBonesArea), val);
                var checkBox = AddCheckBox(name, false, null);
                checkBox.UserData = val;
                if (name == "Body")
                    checkBox.IsChecked = true;
            }

            AddButton(new StringBuilder("Play animation"), OnPlayButtonClick);

            m_currentPosition.Y += 0.01f;
        }
开发者ID:austusross,项目名称:SpaceEngineers,代码行数:83,代码来源:MyGuiScreenDebugCharacter.cs


注:本文中的Sandbox.Graphics.GUI.MyGuiControlCombobox.SelectItemByIndex方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。