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C# MyGuiControlCombobox.GetItemsCount方法代码示例

本文整理汇总了C#中Sandbox.Graphics.GUI.MyGuiControlCombobox.GetItemsCount方法的典型用法代码示例。如果您正苦于以下问题:C# MyGuiControlCombobox.GetItemsCount方法的具体用法?C# MyGuiControlCombobox.GetItemsCount怎么用?C# MyGuiControlCombobox.GetItemsCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Graphics.GUI.MyGuiControlCombobox的用法示例。


在下文中一共展示了MyGuiControlCombobox.GetItemsCount方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);

            m_currentPosition = -m_size.Value / 2.0f + new Vector2(0.02f, 0.10f);

            m_currentPosition.Y += 0.01f;

            
            m_scale = 0.7f;

            AddCaption("Audio FX", Color.Yellow.ToVector4());
            AddShareFocusHint();

            if (MyAudio.Static is MyNullAudio)
                return;

            m_categoriesCombo = AddCombo();
            List<MyStringId> categories = MyAudio.Static.GetCategories(); 
            m_categoriesCombo.AddItem(0, new StringBuilder(ALL_CATEGORIES));
            int catCount = 1;
            foreach (var category in categories)
            {
                m_categoriesCombo.AddItem(catCount++, new StringBuilder(category.ToString()));//jn:TODO get rid of ToString
            }

            m_categoriesCombo.SortItemsByValueText();
            m_categoriesCombo.ItemSelected += new MyGuiControlCombobox.ItemSelectedDelegate(categoriesCombo_OnSelect);

            m_cuesCombo = AddCombo();

            m_cuesCombo.ItemSelected += new MyGuiControlCombobox.ItemSelectedDelegate(cuesCombo_OnSelect);

            m_cueVolumeSlider = AddSlider("Volume", 1f, 0f, 1f, null);
            m_cueVolumeSlider.ValueChanged = CueVolumeChanged;

            m_applyVolumeToCategory = AddButton(new StringBuilder("Apply to category"), OnApplyVolumeToCategorySelected);
            m_applyVolumeToCategory.Enabled = false;

            m_cueVolumeCurveCombo = AddCombo();
            foreach (var curveType in Enum.GetValues(typeof(MyCurveType)))
            {
                m_cueVolumeCurveCombo.AddItem((int)curveType, new StringBuilder(curveType.ToString()));
            }

            m_effects = AddCombo();
            m_effects.AddItem(0,new StringBuilder(""));
            catCount =1;
            foreach(var effect in MyDefinitionManager.Static.GetAudioEffectDefinitions())
            {
                m_effects.AddItem(catCount++, new StringBuilder(effect.Id.SubtypeName));
            }
            m_effects.SelectItemByIndex(0);
            m_effects.ItemSelected += effects_ItemSelected;

            m_cueMaxDistanceSlider = AddSlider("Max distance", 0, 0, 2000, null);
            m_cueMaxDistanceSlider.ValueChanged = MaxDistanceChanged;

            m_applyMaxDistanceToCategory = AddButton(new StringBuilder("Apply to category"), OnApplyMaxDistanceToCategorySelected);
            m_applyMaxDistanceToCategory.Enabled = false;

            m_cueVolumeVariationSlider = AddSlider("Volume variation", 0, 0, 10, null);
            m_cueVolumeVariationSlider.ValueChanged = VolumeVariationChanged;
            m_cuePitchVariationSlider = AddSlider("Pitch variation", 0, 0, 500, null);
            m_cuePitchVariationSlider.ValueChanged = PitchVariationChanged;

            m_soloCheckbox = AddCheckBox("Solo", false, null);
            m_soloCheckbox.IsCheckedChanged = SoloChanged;

            MyGuiControlButton btn = AddButton(new StringBuilder("Play selected"), OnPlaySelected);
            btn.CueEnum = GuiSounds.None;

            AddButton(new StringBuilder("Stop selected"), OnStopSelected);
            AddButton(new StringBuilder("Save"), OnSave);
            AddButton(new StringBuilder("Reload"), OnReload);

            if (m_categoriesCombo.GetItemsCount() > 0)
                m_categoriesCombo.SelectItemByIndex(0);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:79,代码来源:MyGuiScreenDebugAudio.cs

示例2: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);
            AddCaption("Cube blocks", Color.Yellow.ToVector4());
            m_combo = AddCombo();
            m_combo.Position = new Vector2(-0.15f, -0.35f);
            Dictionary<long, int> dict = new Dictionary<long, int>();
            Dictionary<long, StringBuilder> names = new Dictionary<long, StringBuilder>();
            foreach (var entity in MyEntities.GetEntities())
            {
                if (entity is MyCubeGrid)
                {
                    var grid = entity as MyCubeGrid;
                    foreach (var block in grid.GetBlocks())
                    {
                        long defId = block.BlockDefinition.Id.GetHashCode();
                        if (!dict.ContainsKey(defId))
                            dict.Add(defId, 0);

                        dict[defId]++;

                        string cubesize = "";
                        switch(block.BlockDefinition.CubeSize)
                        {
                            case MyCubeSize.Large: cubesize = "Large"; break;
                            case MyCubeSize.Small: cubesize = "Small"; break;
                        }

                        StringBuilder blockName = new StringBuilder().Append("[").Append(cubesize).Append("] ").Append(block.BlockDefinition.DisplayNameText);

                        if (!names.ContainsKey(defId))
                            names.Add(defId, blockName);
                    }
                }
            }

            int qt;
            StringBuilder name;
            foreach (var key in names.Keys) //could be dict.Keys too
            {
                if (names.TryGetValue(key, out name) && dict.TryGetValue(key, out qt))
                    m_combo.AddItem(key, name.Append(": ").Append(qt));
            }

            m_combo.SortItemsByValueText();
            if(m_combo.GetItemsCount() > 0)
                m_combo.SelectItemByIndex(0);
            m_button = AddButton(new StringBuilder("Remove All"), onClick_RemoveAllBlocks);
            m_button.VisualStyle = MyGuiControlButtonStyleEnum.Default;
            m_button.Position = new Vector2(0.0f, -0.25f);

            m_currentPosition = -m_size.Value / 2.0f + new Vector2(0.02f, 0.35f);

            AddCheckBox("Enable use object highlight", null, MemberHelper.GetMember(() => MyFakes.ENABLE_USE_OBJECT_HIGHLIGHT));
            AddCheckBox("Show grids decay", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_GRIDS_DECAY));

            m_currentPosition += new Vector2(0.00f, 0.21f);

            AddCheckBox("Debug draw all mount points", MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_ALL, onClick_DebugDrawMountPointsAll);
            AddCheckBox("Debug draw mount points", MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS, onClick_DebugDrawMountPoints);
            AddCheckBox("Forward", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_AXIS0));
            AddCheckBox("Backward", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_AXIS1));
            AddCheckBox("Left", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_AXIS2));
            AddCheckBox("Right", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_AXIS3));
            AddCheckBox("Up", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_AXIS4));
            AddCheckBox("Down", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_AXIS5));
            AddCheckBox("Draw autogenerated", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_MOUNT_POINTS_AUTOGENERATE));
            AddCheckBox("CubeBlock Integrity", null, MemberHelper.GetMember(() => MyDebugDrawSettings.DEBUG_DRAW_BLOCK_INTEGRITY));

            m_button = AddButton(new StringBuilder("Resave mountpoints"), onClick_Save);
            m_button.VisualStyle = MyGuiControlButtonStyleEnum.Default;

        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:73,代码来源:MyGuiScreenDebugCubeBlocks.cs

示例3: UdpateCuesCombo

        void UdpateCuesCombo(MyGuiControlCombobox box)
        {

            box.ClearItems();
            long key = 0;
            foreach (var cue in MyAudio.Static.CueDefinitions)
            {
                if ((m_currentCategorySelectedItem == ALL_CATEGORIES) || (m_currentCategorySelectedItem == cue.Category.ToString()))
                {
                    box.AddItem(key, new StringBuilder(cue.SubtypeId.ToString()));
                    key++;
                }
            }

            box.SortItemsByValueText();
            if (box.GetItemsCount() > 0)
                box.SelectItemByIndex(0);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:18,代码来源:MyGuiScreenDebugAudio.cs

示例4: RecreateControls

        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);

            m_scale = 0.7f;

            AddCaption("Cutscenes", Color.Yellow.ToVector4());
            AddShareFocusHint();

            m_currentPosition = -m_size.Value / 2.0f + new Vector2(0.02f, 0.10f);


            m_comboCutscenes = AddCombo();
            m_playButton = AddButton(new StringBuilder("Play"), onClick_PlayButton);
            m_addCutsceneButton = AddButton(new StringBuilder("Add cutscene"), onClick_AddCutsceneButton);
            m_deleteCutsceneButton = AddButton(new StringBuilder("Delete cutscene"), onClick_DeleteCutsceneButton);


            m_currentPosition.Y += 0.01f;

            AddLabel("Nodes", Color.Yellow.ToVector4(), 1);
            m_comboNodes = AddCombo();
            m_comboNodes.ItemSelected += m_comboNodes_ItemSelected;


            m_addNodeButton = AddButton(new StringBuilder("Add node"), onClick_AddNodeButton);
            m_deleteNodeButton = AddButton(new StringBuilder("Delete node"), onClick_DeleteNodeButton);

            m_nodeTimeSlider = AddSlider("Node time", 0, 0, 100, OnNodeTimeChanged);

            var cutscenes = MySession.Static.GetComponent<MySessionComponentCutscenes>();

            m_comboCutscenes.ClearItems();
            foreach (var key in cutscenes.GetCutscenes().Keys) 
            {
                m_comboCutscenes.AddItem(key.GetHashCode(), key);
            }

            m_comboCutscenes.SortItemsByValueText();
            m_comboCutscenes.ItemSelected += m_comboCutscenes_ItemSelected;

            AddLabel("Waypoints", Color.Yellow.ToVector4(), 1);
            m_comboWaypoints = AddCombo();
            m_comboWaypoints.ItemSelected += m_comboWaypoints_ItemSelected;

            



            m_currentPosition.Y += 0.01f;

            m_spawnButton = AddButton(new StringBuilder("Spawn entity"), onSpawnButton);
            m_removeAllButton = AddButton(new StringBuilder("Remove all"), onRemoveAllButton);


            if (m_comboCutscenes.GetItemsCount() > 0)
                m_comboCutscenes.SelectItemByIndex(0);

         
         
      
            
      
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:64,代码来源:MyGuiScreenDebugCutscenes.cs


注:本文中的Sandbox.Graphics.GUI.MyGuiControlCombobox.GetItemsCount方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。