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C# MyPlayer.IsLocalPlayer方法代码示例

本文整理汇总了C#中Sandbox.Game.World.MyPlayer.IsLocalPlayer方法的典型用法代码示例。如果您正苦于以下问题:C# MyPlayer.IsLocalPlayer方法的具体用法?C# MyPlayer.IsLocalPlayer怎么用?C# MyPlayer.IsLocalPlayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.World.MyPlayer的用法示例。


在下文中一共展示了MyPlayer.IsLocalPlayer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RemovePlayer

        public void RemovePlayer(MyPlayer player)
        {
            if (Sync.IsServer)
            {
                if (player.Controller.ControlledEntity != null)
                {
                    foreach (var controlEntry in m_controlledEntities)
                    {
                        if (controlEntry.Value != player.Id) continue;
                        if (controlEntry.Key == player.Controller.ControlledEntity.Entity.EntityId) continue;

                        m_controlledEntities.Remove(controlEntry.Key);
                    }
                    m_controlledEntities.ApplyRemovals();
                    player.Controller.TakeControl(null);
                }

                if (player.Character != null)
                {
                    //Dont remove character if he's sleeping in a cryo chamber
                    if (!(player.Character.Parent is Sandbox.Game.Entities.Blocks.MyCryoChamber))
                    {
                        player.Character.SyncObject.SendCloseRequest();
                    }
                }

                KillPlayer(player);

                if (player.IsLocalPlayer())
                   RaiseLocalPlayerRemoved(player.Id.SerialId);
                if (PlayerRemoved != null)
                    PlayerRemoved(player.Id);

                player.CloseRespawnShip();

                var msg = new PlayerRemoveMsg();
                msg.ClientSteamId = player.Id.SteamId;
                msg.PlayerSerialId = player.Id.SerialId;
                Sync.Layer.SendMessageToAll(ref msg, MyTransportMessageEnum.Success);

                RemovePlayerFromDictionary(player.Id);
            }
            else
            {
                Debug.Assert(player.IsLocalPlayer(), "Client can only remove local players!");
                if (player.IsRemotePlayer()) return;

                var msg = new PlayerRemoveMsg();
                msg.ClientSteamId = player.Id.SteamId;
                msg.PlayerSerialId = player.Id.SerialId;
                Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Request);
            }
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:53,代码来源:MyPlayerCollection.cs


注:本文中的Sandbox.Game.World.MyPlayer.IsLocalPlayer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。