本文整理汇总了C#中Sandbox.Game.World.MyPlayer.ChangeIdentity方法的典型用法代码示例。如果您正苦于以下问题:C# MyPlayer.ChangeIdentity方法的具体用法?C# MyPlayer.ChangeIdentity怎么用?C# MyPlayer.ChangeIdentity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.World.MyPlayer
的用法示例。
在下文中一共展示了MyPlayer.ChangeIdentity方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateNewPlayerInternal
private MyPlayer CreateNewPlayerInternal(MyIdentity identity, MyNetworkClient steamClient, string playerName, ref PlayerId playerId)
{
MyPlayer newPlayer = new MyPlayer(steamClient, playerName, playerId);
if (!m_playerIdentityIds.ContainsKey(playerId))
{
m_playerIdentityIds.Add(playerId, identity.IdentityId);
}
newPlayer.ChangeIdentity(identity);
newPlayer.IdentityChanged += player_IdentityChanged;
newPlayer.Controller.ControlledEntityChanged += controller_ControlledEntityChanged;
AddPlayer(playerId, newPlayer);
return newPlayer;
}
示例2: CreateNewPlayerInternal
private MyPlayer CreateNewPlayerInternal(MyIdentity identity, MyNetworkClient steamClient, string playerName, ref PlayerId playerId)
{
MyPlayer newPlayer = new MyPlayer(steamClient, playerName, playerId);
if (!m_playerIdentityIds.ContainsKey(playerId))
{
m_playerIdentityIds.Add(playerId, identity.IdentityId);
}
newPlayer.ChangeIdentity(identity);
newPlayer.IdentityChanged += player_IdentityChanged;
newPlayer.Controller.ControlledEntityChanged += controller_ControlledEntityChanged;
AddPlayer(playerId, newPlayer);
if (MyFakes.ENABLE_MISSION_TRIGGERS && MySessionComponentMissionTriggers.Static!=null)
MySessionComponentMissionTriggers.Static.TryCreateFromDefault(playerId);
return newPlayer;
}