本文整理汇总了C#中Sandbox.Game.Entities.Character.MyCharacter.IsUseObjectOfType方法的典型用法代码示例。如果您正苦于以下问题:C# MyCharacter.IsUseObjectOfType方法的具体用法?C# MyCharacter.IsUseObjectOfType怎么用?C# MyCharacter.IsUseObjectOfType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.Character.MyCharacter
的用法示例。
在下文中一共展示了MyCharacter.IsUseObjectOfType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddUseObjectControl
private void AddUseObjectControl(MyCharacter character)
{
if (character.IsUseObjectOfType<MyUseObjectDoorTerminal>()
|| character.IsUseObjectOfType<MyUseObjectTerminal>()
|| character.IsUseObjectOfType<MyUseObjectTextPanel>())
{
m_terminalControlHelper.SetLabel(MySpaceTexts.ControlMenuItemLabel_ShowControlPanel);
m_controlMenu.AddItem(m_terminalControlHelper);
}
else if (character.IsUseObjectOfType<MyUseObjectInventory>())
{
m_terminalControlHelper.SetLabel(MySpaceTexts.ControlMenuItemLabel_OpenInventory);
m_controlMenu.AddItem(m_terminalControlHelper);
}
else if (character.IsUseObjectOfType<MyUseObjectPanelButton>())
{
m_terminalControlHelper.SetLabel(MySpaceTexts.ControlMenuItemLabel_SetupButtons);
m_controlMenu.AddItem(m_terminalControlHelper);
}
//else if (character.IsUseObjectOfType<MyUseObjectWardrobe>())
//{
// m_terminalControlHelper.SetLabel(MySpaceTexts.ControlMenuItemLabel_Wardrobe);
// m_controlMenu.AddItem(m_terminalControlHelper);
//}
}