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C# MyCharacter.EnableLights方法代码示例

本文整理汇总了C#中Sandbox.Game.Entities.Character.MyCharacter.EnableLights方法的典型用法代码示例。如果您正苦于以下问题:C# MyCharacter.EnableLights方法的具体用法?C# MyCharacter.EnableLights怎么用?C# MyCharacter.EnableLights使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.Entities.Character.MyCharacter的用法示例。


在下文中一共展示了MyCharacter.EnableLights方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PlacePilotInSeat

        protected override void PlacePilotInSeat(MyCharacter pilot)
        {
            m_pilotLights = pilot.LightEnabled;
            pilot.EnableLights(false);
            m_pilotCameraInFP = pilot.IsInFirstPersonView;

            var jetpack = pilot.JetpackComp;
            m_pilotJetpack = jetpack.TurnedOn;
            if (jetpack != null)
                jetpack.TurnOnJetpack(false);

            pilot.Sit(true, MySession.Static.LocalCharacter == pilot, false, BlockDefinition.CharacterAnimation);
            pilot.TriggerCharacterAnimationEvent("entercryochamber", false);

            pilot.SuitBattery.ResourceSource.Enabled = true;

            pilot.PositionComp.SetWorldMatrix(m_characterDummy * WorldMatrix, this);
            UpdateEmissivity(true);
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:19,代码来源:MyCryoChamber.cs

示例2: RemovePilotFromSeat

        protected override void RemovePilotFromSeat(MyCharacter pilot)
        {
            if (pilot == MySession.Static.LocalCharacter)
            {
                MyHudCameraOverlay.Enabled = false;
                this.Render.Visible = true;
            }

            m_currentPlayerId = null;
            m_attachedPlayerId.Value = null;
            
            UpdateEmissivity(false);

            if (m_pilotLights)
                pilot.EnableLights(true);
            if (m_pilotJetpack && pilot.JetpackComp != null)
            {
                pilot.JetpackComp.TurnOnJetpack(true);
            }
            pilot.IsInFirstPersonView = m_pilotCameraInFP;
            m_pilotLights = false;
            m_pilotJetpack = false;
            m_pilotCameraInFP = true;
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:24,代码来源:MyCryoChamber.cs

示例3: PlacePilotInSeat

        protected override void PlacePilotInSeat(MyCharacter pilot)
        {
            pilot.EnableLights(false, false);

	        var jetpack = pilot.JetpackComp;
			if(jetpack != null)
				jetpack.TurnOnJetpack(false, false, false, false);

            pilot.Sit(true, MySession.LocalCharacter == pilot, false, BlockDefinition.CharacterAnimation);


            pilot.SuitBattery.ResourceSource.Enabled = true;

            pilot.PositionComp.SetWorldMatrix(m_characterDummy * WorldMatrix);
            UpdateEmissivity(true);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:16,代码来源:MyCryoChamber.cs


注:本文中的Sandbox.Game.Entities.Character.MyCharacter.EnableLights方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。