本文整理汇总了C#中Sandbox.Game.Entities.Character.MyCharacter.EnableLights方法的典型用法代码示例。如果您正苦于以下问题:C# MyCharacter.EnableLights方法的具体用法?C# MyCharacter.EnableLights怎么用?C# MyCharacter.EnableLights使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.Character.MyCharacter
的用法示例。
在下文中一共展示了MyCharacter.EnableLights方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PlacePilotInSeat
protected override void PlacePilotInSeat(MyCharacter pilot)
{
m_pilotLights = pilot.LightEnabled;
pilot.EnableLights(false);
m_pilotCameraInFP = pilot.IsInFirstPersonView;
var jetpack = pilot.JetpackComp;
m_pilotJetpack = jetpack.TurnedOn;
if (jetpack != null)
jetpack.TurnOnJetpack(false);
pilot.Sit(true, MySession.Static.LocalCharacter == pilot, false, BlockDefinition.CharacterAnimation);
pilot.TriggerCharacterAnimationEvent("entercryochamber", false);
pilot.SuitBattery.ResourceSource.Enabled = true;
pilot.PositionComp.SetWorldMatrix(m_characterDummy * WorldMatrix, this);
UpdateEmissivity(true);
}
示例2: RemovePilotFromSeat
protected override void RemovePilotFromSeat(MyCharacter pilot)
{
if (pilot == MySession.Static.LocalCharacter)
{
MyHudCameraOverlay.Enabled = false;
this.Render.Visible = true;
}
m_currentPlayerId = null;
m_attachedPlayerId.Value = null;
UpdateEmissivity(false);
if (m_pilotLights)
pilot.EnableLights(true);
if (m_pilotJetpack && pilot.JetpackComp != null)
{
pilot.JetpackComp.TurnOnJetpack(true);
}
pilot.IsInFirstPersonView = m_pilotCameraInFP;
m_pilotLights = false;
m_pilotJetpack = false;
m_pilotCameraInFP = true;
}
示例3: PlacePilotInSeat
protected override void PlacePilotInSeat(MyCharacter pilot)
{
pilot.EnableLights(false, false);
var jetpack = pilot.JetpackComp;
if(jetpack != null)
jetpack.TurnOnJetpack(false, false, false, false);
pilot.Sit(true, MySession.LocalCharacter == pilot, false, BlockDefinition.CharacterAnimation);
pilot.SuitBattery.ResourceSource.Enabled = true;
pilot.PositionComp.SetWorldMatrix(m_characterDummy * WorldMatrix);
UpdateEmissivity(true);
}