本文整理汇总了C#中Sandbox.Game.Entities.Character.MyCharacter.GetCurrentMovementState方法的典型用法代码示例。如果您正苦于以下问题:C# MyCharacter.GetCurrentMovementState方法的具体用法?C# MyCharacter.GetCurrentMovementState怎么用?C# MyCharacter.GetCurrentMovementState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.Character.MyCharacter
的用法示例。
在下文中一共展示了MyCharacter.GetCurrentMovementState方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnAddedToContainer
public override void OnAddedToContainer()
{
base.OnAddedToContainer();
m_character = Entity as MyCharacter;
foreach(var soundEmitter in m_soundEmitters)
{
soundEmitter.Entity = Entity as MyEntity;
}
if(m_windEmitter != null)
m_windEmitter.Entity = Entity as MyEntity;
if (m_oxygenEmitter != null)
m_oxygenEmitter.Entity = Entity as MyEntity;
m_lastUpdateMovementState = m_character.GetCurrentMovementState();
m_characterPhysicalMaterial = MyStringHash.GetOrCompute(m_character.Definition.PhysicalMaterial);
InitSounds();
}
示例2: OnAddedToContainer
public override void OnAddedToContainer()
{
base.OnAddedToContainer();
m_character = Entity as MyCharacter;
foreach(var soundEmitter in m_soundEmitters)
{
soundEmitter.Entity = Entity as MyEntity;
}
m_lastUpdateMovementState = m_character.GetCurrentMovementState();
InitSounds();
}