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C# MyCharacter.GetCurrentMovementState方法代码示例

本文整理汇总了C#中Sandbox.Game.Entities.Character.MyCharacter.GetCurrentMovementState方法的典型用法代码示例。如果您正苦于以下问题:C# MyCharacter.GetCurrentMovementState方法的具体用法?C# MyCharacter.GetCurrentMovementState怎么用?C# MyCharacter.GetCurrentMovementState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.Entities.Character.MyCharacter的用法示例。


在下文中一共展示了MyCharacter.GetCurrentMovementState方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnAddedToContainer

		public override void OnAddedToContainer()
		{
			base.OnAddedToContainer();
			m_character = Entity as MyCharacter;
			foreach(var soundEmitter in m_soundEmitters)
			{
				soundEmitter.Entity = Entity as MyEntity;
			}
            if(m_windEmitter != null)
                m_windEmitter.Entity = Entity as MyEntity;
            if (m_oxygenEmitter != null)
                m_oxygenEmitter.Entity = Entity as MyEntity;
			m_lastUpdateMovementState = m_character.GetCurrentMovementState();
            m_characterPhysicalMaterial = MyStringHash.GetOrCompute(m_character.Definition.PhysicalMaterial);
			InitSounds();
		}
开发者ID:rem02,项目名称:SpaceEngineers,代码行数:16,代码来源:MyCharacterSoundComponent.cs

示例2: OnAddedToContainer

		public override void OnAddedToContainer()
		{
			base.OnAddedToContainer();
			m_character = Entity as MyCharacter;
			foreach(var soundEmitter in m_soundEmitters)
			{
				soundEmitter.Entity = Entity as MyEntity;
			}
			m_lastUpdateMovementState = m_character.GetCurrentMovementState();
			InitSounds();
		}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:11,代码来源:MyCharacterSoundComponent.cs


注:本文中的Sandbox.Game.Entities.Character.MyCharacter.GetCurrentMovementState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。