本文整理汇总了C#中SMP.World.LoadChunk方法的典型用法代码示例。如果您正苦于以下问题:C# World.LoadChunk方法的具体用法?C# World.LoadChunk怎么用?C# World.LoadChunk使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SMP.World
的用法示例。
在下文中一共展示了World.LoadChunk方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadLVL
//.........这里部分代码省略.........
w.chunkData.Add(new Point(x, z), c);
}
catch (Exception ex)
{
Logger.Log(ex.ToString());
}
});
}
else{
for (int i = 0; i < chunkcount; i++)
{
try
{
int block = (int)i * 32776;
int x = BitConverter.ToInt32(bytes, 0 + block);
int z = BitConverter.ToInt32(bytes, 4 + block);
Chunk c = new Chunk(x, z);
Array.Copy(bytes, 8 + block, c.blocks, 0, 32768);
c.RecalculateLight();
c.SpreadLight();
lock (w.chunkData)
if (!w.chunkData.ContainsKey(new Point(x, z)))
w.chunkData.Add(new Point(x, z), c);
}
catch (Exception ex)
{
Logger.Log(ex.ToString());
}
}
}
}*/
try
{
using (StreamReader sw = new StreamReader(filename + "/" + filename + ".ini"))
{
w.seed = long.Parse(sw.ReadLine());
w.SpawnX = int.Parse(sw.ReadLine());
w.SpawnY = int.Parse(sw.ReadLine());
w.SpawnZ = int.Parse(sw.ReadLine());
w.ChunkLimit = int.Parse(sw.ReadLine());
w.time = long.Parse(sw.ReadLine());
w.dimension = sbyte.Parse(sw.ReadLine());
w.moonPhase = byte.Parse(sw.ReadLine());
}
}
catch { /*Logger.Log("Error loading world configuration!");*/ }
w.physics = new Physics(w);
w.generator = new GenStandard(w, true);
w.chunkManager = new WorldChunkManager(w);
int cursorH = 22 + w.name.Length;
float count = 0, total = (Server.ViewDistance * 2 + 1) * (Server.ViewDistance * 2 + 1);
Console.SetCursorPosition(cursorH, Console.CursorTop - 1);
Console.Write("0%");
object derpLock = new object();
try
{
Parallel.For(((int)w.SpawnX >> 4) - Server.ViewDistance, ((int)w.SpawnX >> 4) + Server.ViewDistance + 1, x =>
{
Parallel.For(((int)w.SpawnZ >> 4) - Server.ViewDistance, ((int)w.SpawnZ >> 4) + Server.ViewDistance + 1, z =>
{
w.LoadChunk(x, z, false, false);
lock (derpLock)
{
Console.SetCursorPosition(cursorH, Console.CursorTop);
count++; Console.Write((int)((count / total) * 100) + "%");
}
});
});
}
catch (NotImplementedException)
{
for (int x = ((int)w.SpawnX >> 4) - Server.ViewDistance; x < ((int)w.SpawnX >> 4) + Server.ViewDistance + 1; x++)
{
for (int z = ((int)w.SpawnZ >> 4) - Server.ViewDistance; z < ((int)w.SpawnZ >> 4) + Server.ViewDistance + 1; z++)
{
w.LoadChunk(x, z, false, false);
Console.SetCursorPosition(cursorH, Console.CursorTop);
count++; Console.Write((int)((count / total) * 100) + "%");
}
}
}
Console.WriteLine();
World.worlds.Add(w);
Logger.Log(filename + " Loaded.");
Logger.Log("Look distance = " + Server.ViewDistance);
w.Init();
w.physics.Start();
if (World.WorldLoad != null)
World.WorldLoad(w);
return w;
}
示例2: GetChunk
//We should never default
//public static Chunk GetChunk(int x, int z)
//{
// return Server.mainlevel.chunkData[new Point(x, z)];
//}
public static Chunk GetChunk(int x, int z, World world, bool overRide = false)
{
Point po = new Point(x, z);
if (overRide && !world.chunkData.ContainsKey(po))
world.LoadChunk(z, z, false, false);
if (world.chunkData.ContainsKey(po))
return world.chunkData[po];
return null;
}
示例3: LoadLVL
public static World LoadLVL(string filename)
{
//TODO make loading/saving better.
//if (WorldLoad != null)
// WorldLoad(this);
World w = new World() { chunkData = new Dictionary<Point, Chunk>(), name = filename };
Server.Log("Loading...");
/*using (MemoryStream ms = new MemoryStream())
{
using (FileStream fs = new FileStream(filename + "/" + filename + ".blocks", FileMode.Open))
{
byte[] comp;
ms.SetLength(fs.Length);
fs.Read(ms.GetBuffer(), 0, (int)fs.Length);
DecompressData(ms.GetBuffer(), out comp);
ms.Write(comp, 0, comp.Length);
}
byte[] bytes = ms.ToArray();
long chunkcount = ms.Length / 32776;
if(!Program.RunningInMono()) //mono doesn't have Parallel.For(long, long, Syatem.Action<long>) implemented
{
Parallel.For(0, chunkcount, i =>
{
try
{
int block = (int)i * 32776;
int x = BitConverter.ToInt32(bytes, 0 + block);
int z = BitConverter.ToInt32(bytes, 4 + block);
Chunk c = new Chunk(x, z);
Array.Copy(bytes, 8 + block, c.blocks, 0, 32768);
c.RecalculateLight();
c.SpreadLight();
lock (w.chunkData)
if (!w.chunkData.ContainsKey(new Point(x, z)))
w.chunkData.Add(new Point(x, z), c);
}
catch (Exception ex)
{
Server.Log(ex.ToString());
}
});
}
else{
for (int i = 0; i < chunkcount; i++)
{
try
{
int block = (int)i * 32776;
int x = BitConverter.ToInt32(bytes, 0 + block);
int z = BitConverter.ToInt32(bytes, 4 + block);
Chunk c = new Chunk(x, z);
Array.Copy(bytes, 8 + block, c.blocks, 0, 32768);
c.RecalculateLight();
c.SpreadLight();
lock (w.chunkData)
if (!w.chunkData.ContainsKey(new Point(x, z)))
w.chunkData.Add(new Point(x, z), c);
}
catch (Exception ex)
{
Server.Log(ex.ToString());
}
}
}
}*/
using (StreamReader sw = new StreamReader(filename + "/" + filename + ".ini"))
{
w.seed = long.Parse(sw.ReadLine());
w.SpawnX = int.Parse(sw.ReadLine());
w.SpawnY = int.Parse(sw.ReadLine());
w.SpawnZ = int.Parse(sw.ReadLine());
w.ChunkLimit = int.Parse(sw.ReadLine());
w.time = long.Parse(sw.ReadLine());
}
w.generator = new GenStandard(w, true);
w.physics = new Physics(w);
try
{
Parallel.For(-3, 4, x =>
{
Parallel.For(-3, 4, z =>
{
w.LoadChunk(x, z, false);
});
});
}
catch (NotImplementedException)
{
for (int x = -3; x < 4; x++)
{
for (int z = -3; z < 4; z++)
{
w.LoadChunk(x, z, false);
}
}
//.........这里部分代码省略.........