本文整理汇总了C#中SMP.World.ChunkPopulatingCheck方法的典型用法代码示例。如果您正苦于以下问题:C# World.ChunkPopulatingCheck方法的具体用法?C# World.ChunkPopulatingCheck怎么用?C# World.ChunkPopulatingCheck使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SMP.World
的用法示例。
在下文中一共展示了World.ChunkPopulatingCheck方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UnloadChunk
public static void UnloadChunk(int x, int z, World w)
{
Point pt = new Point(x, z);
try { if (w.chunkData.ContainsKey(pt) && (w.chunkData[pt].generating || w.ChunkPopulatingCheck(x, z))) return; }
catch { return; }
SaveChunk(x, z, w);
if (((int)w.SpawnX >> 4) != x || ((int)w.SpawnZ >> 4) != z) // Don't unload the spawn chunks!
{
w.physics.RemoveChunkChecks(x, z);
foreach (KeyValuePair<Vector3, Container> kvp in w.containers.Where(KVP => (((int)KVP.Key.x >> 4) == x && ((int)KVP.Key.z >> 4) == z)).ToList())
w.containers.Remove(kvp.Key);
lock (w.chunkData)
if (w.chunkData.ContainsKey(pt))
{
w.chunkData[pt].Dispose();
w.chunkData.Remove(pt);
}
}
}
示例2: UnloadChunk
public static void UnloadChunk(int x, int z, World w)
{
Point pt = new Point(x, z);
try { if (w.chunkData.ContainsKey(pt) && (w.chunkData[pt].generating || w.ChunkPopulatingCheck(x, z))) return; }
catch { return; }
SaveChunk(x, z, w);
if (((int)w.SpawnX + 1 >> 4) != x || ((int)w.SpawnZ + 1 >> 4) != z) // Don't unload the spawn chunks!
{
w.physics.RemoveChunkChecks(x, z);
lock (w.chunkData)
if (w.chunkData.ContainsKey(pt))
{
w.chunkData[pt].Dispose();
w.chunkData.Remove(pt);
}
}
}