当前位置: 首页>>代码示例>>C#>>正文


C# Channel.getPixel方法代码示例

本文整理汇总了C#中Procedurality.Channel.getPixel方法的典型用法代码示例。如果您正苦于以下问题:C# Channel.getPixel方法的具体用法?C# Channel.getPixel怎么用?C# Channel.getPixel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Procedurality.Channel的用法示例。


在下文中一共展示了Channel.getPixel方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: channelDifference

		public Channel channelDifference(Channel channel) {
			for (int y = 0; y < height; y++) {
				for (int x = 0; x < width; x++) {
					putPixel(x, y, Math.Abs(getPixel(x, y) - channel.getPixel(x, y)));
				}
			}
			return this;
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:8,代码来源:Channel.cs

示例2: channelBrightest

		public Channel channelBrightest(Channel channel) {
			for (int y = 0; y < height; y++) {
				for (int x = 0; x < width; x++) {
					putPixel(x, y, Math.Max(getPixel(x, y), channel.getPixel(x, y)));
				}
			}
			return this;
		}	
开发者ID:N3X15,项目名称:VoxelSim,代码行数:8,代码来源:Channel.cs

示例3: channelMultiply

		public Channel channelMultiply(Channel channel) {
			for (int y = 0; y < height; y++) {
				for (int x = 0; x < width; x++) {
					putPixel(x, y, getPixel(x, y) * channel.getPixel(x, y));
				}
			}
			return this;
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:8,代码来源:Channel.cs

示例4: channelDivide

		public Channel channelDivide(Channel channel) {
			for (int y = 0; y < height; y++) {
				for (int x = 0; x < width; x++) {
					putPixel(x, y, getPixel(x, y) / channel.getPixel(x, y));
				}
			}
			return this;
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:8,代码来源:Channel.cs

示例5: bump

 public Layer bump(Channel bumpmap, float lx, float ly, float shadow, float light_r, float light_g, float light_b, float ambient_r, float ambient_g, float ambient_b)
 {
     if(!(bumpmap.getWidth() == width && bumpmap.getHeight() == height))
         throw new Exception("bumpmap size does not match layer size");
     for (int y = 0; y < height; y++) {
         for (int x = 0; x < width; x++) {
             float nx = bumpmap.getPixelWrap(x + 1, y) - bumpmap.getPixelWrap(x - 1, y);
             float ny = bumpmap.getPixelWrap(x, y + 1) - bumpmap.getPixelWrap(x, y - 1);
             float brightness = nx*lx + ny*ly;
             if (brightness >= 0) {
                 putPixelClip(x, y, (r.getPixel(x, y) + brightness*light_r)*(bumpmap.getPixel(x, y)*shadow + 1 - shadow),
                     (g.getPixel(x, y) + brightness*light_g)*(bumpmap.getPixel(x, y)*shadow + 1 - shadow),
                     (b.getPixel(x, y) + brightness*light_b)*(bumpmap.getPixel(x, y)*shadow + 1 - shadow));
             } else {
                 putPixelClip(x, y, (r.getPixel(x, y) + brightness*(1 - ambient_r))*(bumpmap.getPixel(x, y)*shadow + 1 - shadow),
                     (g.getPixel(x, y) + brightness*(1 - ambient_g))*(bumpmap.getPixel(x, y)*shadow + 1 - shadow),
                     (b.getPixel(x, y) + brightness*(1 - ambient_b))*(bumpmap.getPixel(x, y)*shadow + 1 - shadow));
             }
         }
     }
     return this;
 }
开发者ID:N3X15,项目名称:Procedurality4NET,代码行数:22,代码来源:Layer.cs

示例6: erode4

        public static Channel erode4(Channel channel, float rain_amount, float vaporization, int rain_freq, int iterations)
        {
            Channel water_map = new Channel(channel.width, channel.height).fill(0f);
            Channel water_map_diff = new Channel(channel.width, channel.height).fill(0f);
            Channel height_map_diff = new Channel(channel.width, channel.height).fill(0f);

            Console.Write("Hydraulic erosion 4: ");

            for (int i = 0; i < iterations; i++) {

                Console.Write(".");

                // save frames
                /*
                if (channel.width > 128 && i%10 == 0) {
                    if (i < 10) {
                        channel.toLayer().saveAsPNG("erosion00" + i);
                    } else if (i < 100) {
                        channel.toLayer().saveAsPNG("erosion0" + i);
                    } else {
                        channel.toLayer().saveAsPNG("erosion" + i);
                    }
                }
                */

                // rain erodes the underlying terrain
                if (i%rain_freq == 0) {
                    water_map.channelAdd(channel.copy().multiply(rain_amount));
                }

                // water and sediment transport
                for (int y = 1; y < channel.height - 1; y++) {
                    for (int x = 1; x < channel.width - 1; x++) {

                        // calculate total heights and height differences
                        float h = channel.getPixel(x, y) + water_map.getPixel(x, y);

                        float h1 = channel.getPixel(x, y + 1) + water_map.getPixel(x, y + 1);
                        float h2 = channel.getPixel(x - 1, y) + water_map.getPixel(x - 1, y);
                        float h3 = channel.getPixel(x + 1, y) + water_map.getPixel(x + 1, y);
                        float h4 = channel.getPixel(x, y - 1) + water_map.getPixel(x, y - 1);

                        float d1 = h - h1;
                        float d2 = h - h2;
                        float d3 = h - h3;
                        float d4 = h - h4;

                        // calculate amount of water to transport
                        float total_height = 0;
                        float total_height_diff = 0;
                        int cells = 1;

                        if (d1 > 0) {
                            total_height_diff+= d1;
                            total_height+= h1;
                            cells++;
                        }
                        if (d2 > 0) {
                            total_height_diff+= d2;
                            total_height+= h2;
                            cells++;
                        }
                        if (d3 > 0) {
                            total_height_diff+= d3;
                            total_height+= h3;
                            cells++;
                        }
                        if (d4 > 0) {
                            total_height_diff+= d4;
                            total_height+= h4;
                            cells++;
                        }

                        if (cells == 1) {
                            continue;
                        }

                        float avr_height = total_height/cells;
                        float water_amount = Math.Min(water_map.getPixel(x, y), h - avr_height);
                        water_map_diff.putPixel(x, y, water_map_diff.getPixel(x, y) - water_amount);
                        float total_height_diff_inv = water_amount/total_height_diff;

                        // transport water
                        if (d1 > 0) {
                            water_amount = d1*total_height_diff_inv;
                            water_map_diff.putPixel(x, y + 1, water_map_diff.getPixel(x, y + 1) + water_amount);
                            height_map_diff.putPixel(x, y + 1, height_map_diff.getPixel(x, y + 1) - 0.1f*water_amount);
                        }
                        if (d2 > 0) {
                            water_amount = d2*total_height_diff_inv;
                            water_map_diff.putPixel(x - 1, y, water_map_diff.getPixel(x - 1, y) + water_amount);
                            height_map_diff.putPixel(x - 1, y, height_map_diff.getPixel(x - 1, y) - 0.1f*water_amount);
                        }
                        if (d3 > 0) {
                            water_amount = d3*total_height_diff_inv;
                            water_map_diff.putPixel(x + 1, y, water_map_diff.getPixel(x + 1, y) + water_amount);
                            height_map_diff.putPixel(x + 1, y, height_map_diff.getPixel(x + 1, y) - 0.1f*water_amount);
                        }
                        if (d4 > 0) {
                            water_amount = d4*total_height_diff_inv;
//.........这里部分代码省略.........
开发者ID:N3X15,项目名称:Procedurality4NET,代码行数:101,代码来源:ErodeHydraulic.cs

示例7: channelBlend

		public Channel channelBlend(Channel channel, Channel alpha) {
			for (int y = 0; y < height; y++) {
				for (int x = 0; x < width; x++) {
					float alpha_val = alpha.getPixel(x, y);
					putPixel(x, y, alpha_val*channel.getPixel(x, y) + (1 - alpha_val)*getPixel(x, y));
				}
			}
			return this;
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:9,代码来源:Channel.cs

示例8: Gen

        private void Gen(int sizeX, int sizeY, int base_freq, float pers, long seed, int x_o, int y_o)
        {
            if (!Utils.isPowerOf2(sizeX))
                throw new Exception("sizeX must be power of 2");
            if (!Utils.isPowerOf2(sizeY))
                throw new Exception("sizeY must be power of 2");

            int iterationsX = Utils.powerOf2Log2(sizeX);
            int iterationsY = Utils.powerOf2Log2(sizeY);
            base_freq = Math.Max(base_freq, 0);
            base_freq = Math.Min(base_freq, iterationsX);
            random = new Random((int)seed);
            channel = new Channel(sizeX, sizeY);

            int x_block, y_block, x, y;

            if (base_freq > 0) {
                int block_size = sizeX>>base_freq;
                for (int x_b = 0; x_b < (1<<base_freq); x_b++) {
                    for (int y_b = 0; y_b < (1<<base_freq); y_b++) {
                        x = x_b*block_size;
                        y = y_b*block_size;
                        channel.putPixel(x, y, (float)random.NextDouble());
                    }
                }
            }

            float v1, v2, v3, v4, v5, v6, v7, v8, v9;

            for (int i = base_freq; i < iterationsX; i++) {
                int block_size = sizeX>>i;
                int block_size_half = sizeX>>(i + 1);
                float amp = (float)Math.Pow(pers, i - base_freq);
                float amp_half = 0.5f*amp;
                float avr;
                // calculate center midpoints
                if (i < 2) {
                    for (x_block = 0, x = 0; x_block < (1<<i); x_block++) {
                        for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
                            v1 = channel.getPixel(x, y);
                            v2 = channel.getPixel((x + block_size) % sizeX, y);
                            v3 = channel.getPixel(x, (y + block_size) % sizeY);
                            v4 = channel.getPixel((x + block_size) % sizeX, (y + block_size) % sizeY);
                            avr = 0.25f*(v1 + v2 + v3 + v4);
                            v5 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x + block_size_half, y + block_size_half, v5);
                            y+= block_size;
                        }
                        x+= block_size;
                    }
                } else {
                    // safe blocks
                    for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
                        for (y_block = 1, y = block_size; y_block < (1<<i) - 1; y_block++) {
                            v1 = channel.getPixel(x, y);
                            v2 = channel.getPixel(x + block_size, y);
                            v3 = channel.getPixel(x, y + block_size);
                            v4 = channel.getPixel(x + block_size, y + block_size);
                            avr = 0.25f*(v1 + v2 + v3 + v4);
                            v5 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x + block_size_half, y + block_size_half, v5);
                            y+= block_size;
                        }
                        x+= block_size;
                    }
                    // left and right edge blocks
                    for (x_block = 0; x_block < (1<<i); x_block+= (1<<i) - 1) {
                        x = x_block*block_size;
                        for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
                            v1 = channel.getPixel(x, y);
                            v2 = channel.getPixel((x + block_size) % sizeX, y);
                            v3 = channel.getPixel(x, (y + block_size) % sizeY);
                            v4 = channel.getPixel((x + block_size) % sizeX, (y + block_size) % sizeY);
                            avr = 0.25f*(v1 + v2 + v3 + v4);
                            v5 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x + block_size_half, y + block_size_half, v5);
                            y+= block_size;
                        }
                    }
                    // top and bottom edge blocks
                    for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
                        for (y_block = 0; y_block < (1<<i); y_block+= (1<<i) - 1) {
                            y = y_block*block_size;
                            v1 = channel.getPixel(x, y);
                            v2 = channel.getPixel((x + block_size) % sizeX, y);
                            v3 = channel.getPixel(x, (y + block_size) % sizeY);
                            v4 = channel.getPixel((x + block_size) % sizeX, (y + block_size) % sizeY);
                            avr = 0.25f*(v1 + v2 + v3 + v4);
                            v5 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x + block_size_half, y + block_size_half, v5);
                        }
                        x+= block_size;
                    }
                }
                // calculate left and bottom edge midpoints
                if (i < 2) {
                    for (x_block = 0, x = 0; x_block < (1<<i); x_block++) {
                        for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
                            v1 = channel.getPixel(x, y);
                            v5 = channel.getPixel(x + block_size_half, y + block_size_half);
//.........这里部分代码省略.........
开发者ID:N3X15,项目名称:Procedurality4NET,代码行数:101,代码来源:Mountain.cs

示例9: fftInv

		public Channel fftInv(Channel magni, Channel phase) {
			if(!(magni.width == magni.height && phase.width == phase.height && magni.width == phase.width))
				throw new Exception("both images must be square and same size");
			int size = magni.width;
			if(!(Utils.isPowerOf2(size)))
				throw new Exception("size must be power of 2");
	
			// convert channels to complex number array
			Channel magnitude = magni.copy().offset(size>>1, size>>1);
			float mag, pha;
			float[] a = new float[size*size*2 + 1];
			int n = 1;
			for (int x = 0; x < size; x++) {
				for (int y = 0; y < size; y++) {
					mag = magnitude.getPixel(x, y);
					pha = phase.getPixel(x, y);
					a[n++] = mag*(float)Math.Cos(pha);
					a[n++] = mag*(float)Math.Sin(pha);
				}
			}
	
			// perform fast fourier transform
			fastFourierTransform(a, size, -1);
	
			// convert complex number array to channel
			n = 1;
			for (int x = 0; x < size; x++) {
				for (int y = 0; y < size; y++) {
					putPixel(x, y, a[n]);
					n += 2;
				}
			}
	
			// return real component channel
			return this;
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:36,代码来源:Channel.cs

示例10: place

		public Channel place(Channel sprite, Channel alpha, int x_offset, int y_offset) {
			float alpha_val;
			for (int y = y_offset; y < y_offset + sprite.getHeight(); y++) {
				for (int x = x_offset; x < x_offset + sprite.getWidth(); x++) {
					alpha_val = alpha.getPixel(x - x_offset, y - y_offset);
					putPixelWrap(x, y, alpha_val*sprite.getPixelWrap(x - x_offset, y - y_offset) + (1 - alpha_val)*getPixelWrap(x, y));
				}
			}
			return this;
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:10,代码来源:Channel.cs

示例11: bump

		public Channel bump(Channel bumpmap, float lx, float ly, float shadow, float light, float ambient) {
			if(!(bumpmap.getWidth() == width && bumpmap.getHeight() == height))
				throw new Exception("bumpmap does not match channel size");
			Channel channel = new Channel(width, height);
			for (int y = 0; y < height; y++) {
				for (int x = 0; x < width; x++) {
					float nx = bumpmap.getPixelWrap(x + 1, y) - bumpmap.getPixelWrap(x - 1, y);
					float ny = bumpmap.getPixelWrap(x, y + 1) - bumpmap.getPixelWrap(x, y - 1);
					float brightness = nx*lx + ny*ly;
					if (brightness >= 0) {
						channel.putPixelClip(x, y, (getPixel(x, y) + brightness*light)*(bumpmap.getPixel(x, y)*shadow + 1 - shadow));
					} else {
						channel.putPixelClip(x, y, (getPixel(x, y) + brightness*(1 - ambient))*(bumpmap.getPixel(x, y)*shadow + 1 - shadow));
					}
				}
			}
			pixels = channel.getPixels();
			return this;
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:19,代码来源:Channel.cs

示例12: smooth

		public Channel smooth(int radius, Channel mask) {
			radius = Math.Max(1, radius);
			Channel filter = new Channel(width, height);
			float factor = 1f/((2*radius + 1)*(2*radius + 1));
			for (int y = 0; y < height; y++) {
				for (int x = 0; x < width; x++) {
					filter.putPixel(x, y, factor*getPixel(x, y));
				}
			}
			for (int x = radius; x < width - radius; x++) {
				int y = radius;
				float sum = 0f;
				for (int i = -radius; i < radius + 1; i++) {
					for (int j = -radius; j < radius + 1; j++) {
						sum += filter.getPixel(x + j, y + i);
					}
				}
				for (y++; y < height - radius; y++) {
					float alpha = mask.getPixel(x, y);
					if (alpha > 0) {
						for (int j = -radius; j < radius + 1; j++) {
							sum -= filter.getPixel(x + j, y - radius - 1);
							sum += filter.getPixel(x + j, y + radius);
						}
						putPixel(x, y, alpha*sum + (1f - alpha)*getPixel(x, y));
					}
				}
			}
			return this;
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:30,代码来源:Channel.cs

示例13: erode5

        public static Channel erode5(Channel channel, Channel rain, float erosion_water, float erosion_flow, float evaporation, float water_threshold, float solulibility, int ipr, int iterations)
        {
            Channel w  = new Channel(channel.width, channel.height); // water map
            Channel dw = new Channel(channel.width, channel.height); // delta water map
            Channel s  = new Channel(channel.width, channel.height); // sediment map
            Channel ds = new Channel(channel.width, channel.height); // delta sediment map

            Console.Write("Hydraulic erosion 5: ");

            for (int i = 0; i < iterations; i++) {

                Console.Write(".");

                // save frames
                /*
                if (channel.width > 128 && i%10 == 0) {
                    if (i < 10) {
                        channel.toLayer().saveAsPNG("erosion00" + i);
                    } else if (i < 100) {
                        channel.toLayer().saveAsPNG("erosion0" + i);
                    } else {
                        channel.toLayer().saveAsPNG("erosion" + i);
                    }
                }
                */

                // water is added according to rain map
                if (i%ipr == 0) {
                    w.channelAdd(rain);
                }

                // the presence of water dissolves material
                channel.channelSubtract(w.copy().multiply(erosion_water));
                s.channelAdd(w.copy().multiply(erosion_water));

                // water and sediment are transported
                float h, h1, h2, h3, h4, d1, d2, d3, d4, total_height, total_height_diff, total_height_diff_inv, avr_height, water_amount;
                int cells;
                for (int y = 0; y < channel.height; y++) {
                    for (int x = 0; x < channel.width; x++) {

                        // water transport
                        // calculate total heights and height differences
                        h = channel.getPixel(x, y) + w.getPixel(x, y) + s.getPixel(x, y);

                        h1 = channel.getPixelWrap(x    , y + 1) + w.getPixelWrap(x    , y + 1) + s.getPixelWrap(x    , y + 1);
                        h2 = channel.getPixelWrap(x - 1, y    ) + w.getPixelWrap(x - 1, y    ) + s.getPixelWrap(x - 1, y    );
                        h3 = channel.getPixelWrap(x + 1, y    ) + w.getPixelWrap(x + 1, y    ) + s.getPixelWrap(x + 1, y    );
                        h4 = channel.getPixelWrap(x    , y - 1) + w.getPixelWrap(x    , y - 1) + s.getPixelWrap(x    , y - 1);

                        d1 = h - h1;
                        d2 = h - h2;
                        d3 = h - h3;
                        d4 = h - h4;

                        // calculate amount of water to transport
                        total_height = 0f;
                        total_height_diff = 0f;
                        cells = 1;

                        if (d1 > 0) {
                            total_height_diff+= d1;
                            total_height+= h1;
                            cells++;
                        }
                        if (d2 > 0) {
                            total_height_diff+= d2;
                            total_height+= h2;
                            cells++;
                        }
                        if (d3 > 0) {
                            total_height_diff+= d3;
                            total_height+= h3;
                            cells++;
                        }
                        if (d4 > 0) {
                            total_height_diff+= d4;
                            total_height+= h4;
                            cells++;
                        }

                        if (cells == 1) {
                            continue;
                        }

                        avr_height = total_height/cells;
                        water_amount = Math.Min(w.getPixel(x, y), h - avr_height);
                        dw.putPixel(x, y, dw.getPixel(x, y) - water_amount);
                        total_height_diff_inv = water_amount/total_height_diff;

                        // transport water
                        if (d1 > 0) {
                            dw.putPixelWrap(x, y + 1, dw.getPixelWrap(x, y + 1) + d1*total_height_diff_inv);
                        }
                        if (d2 > 0) {
                            dw.putPixelWrap(x - 1, y, dw.getPixelWrap(x - 1, y) + d2*total_height_diff_inv);
                        }
                        if (d3 > 0) {
                            dw.putPixelWrap(x + 1, y, dw.getPixelWrap(x + 1, y) + d3*total_height_diff_inv);
                        }
//.........这里部分代码省略.........
开发者ID:N3X15,项目名称:Procedurality4NET,代码行数:101,代码来源:ErodeHydraulic.cs

示例14: scaleDouble

		public Channel scaleDouble() {
			if(!(width == height)) throw new Exception("square images only");
	
			// calculate filter
			Channel filter = new Channel(width<<1, height<<1);
			for (int y = 0; y < height; y++) {
				int y_shift = y<<1;
				for (int x = 0; x < width; x++) {
					int x_shift = x<<1;
					float value = 0.25f*getPixel(x, y);
					filter.putPixel(x_shift, y_shift, value);
					filter.putPixel(x_shift + 1, y_shift, value);
					filter.putPixel(x_shift, y_shift + 1, value);
					filter.putPixel(x_shift + 1, y_shift + 1, value);
				}
			}
	
			// draw image
			Channel channel = new Channel(width<<1, height<<1);
			for (int y = 1; y < (height<<1) - 1; y++) {
				for (int x = 1; x < (width<<1) - 1; x++) {
					channel.putPixel(x, y, filter.getPixel(x - 1, y) + filter.getPixel(x + 1, y) + filter.getPixel(x, y - 1) + filter.getPixel(x, y + 1));
				}
			}
	
			// fix edges
			int max = (width<<1) - 1;
			for (int i = 0; i < max; i++) {
				channel.putPixel(0, i, filter.getPixelWrap(-1, i) + filter.getPixelWrap(1, i) + filter.getPixelWrap(0, i - 1) + filter.getPixelWrap(0, i + 1));
				channel.putPixel(i, 0, filter.getPixelWrap(i, -1) + filter.getPixelWrap(i, 1) + filter.getPixelWrap(i - 1, 0) + filter.getPixelWrap(i + 1, 0));
				channel.putPixel(max, i, filter.getPixelWrap(max - 1, i) + filter.getPixelWrap(max + 1, i) + filter.getPixelWrap(max, i - 1) + filter.getPixelWrap(max, i + 1));
				channel.putPixel(i, max, filter.getPixelWrap(i, max - 1) + filter.getPixelWrap(i, max + 1) + filter.getPixelWrap(i - 1, max) + filter.getPixelWrap(i + 1, max));
			}
			pixels = channel.getPixels();
			width = width<<1;
			height = height<<1;
			return this;
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:38,代码来源:Channel.cs

示例15: channelAdd

		public Channel channelAdd(Channel channel) {
			for (int y = 0; y < height; y++) {
				for (int x = 0; x < width; x++) {
					try
					{
						putPixelClip(x, y, getPixel(x, y) + channel.getPixel(x, y));
					} catch(Exception) {
						putPixelClip(x,y,0f);
						Console.WriteLine("Failed to get pixel ("+x.ToString()+","+y.ToString()+").");
					}
				}
			}
			return this;
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:14,代码来源:Channel.cs


注:本文中的Procedurality.Channel.getPixel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。