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C# Procedurality.Channel类代码示例

本文整理汇总了C#中Procedurality.Channel的典型用法代码示例。如果您正苦于以下问题:C# Channel类的具体用法?C# Channel怎么用?C# Channel使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


Channel类属于Procedurality命名空间,在下文中一共展示了Channel类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CratersAlgo

        public static Channel CratersAlgo(int sizeX, int sizeY, int numCraters, int seed)
        {
            Channel chan = new Channel(sizeX, sizeY);
            Console.WriteLine();
            Random rand = new Random(seed);
            for (int i = 0; i < numCraters; )
            {
                int x = rand.Next(0, sizeX);
                int y = rand.Next(0, sizeY);
                double radius = (rand.NextDouble() * 84.0) - 20;

                // Clamp
                //x=(x<0) ? 0 : ((x>size-1) ? size-1 : x);
                //x=(y<0) ? 0 : ((y>size-1) ? size-1 : y);
                //radius=(radius<20.0) ? 20.0 : ((radius>84.0) ? 84.0 : radius);

                Channel crater = (new Crater(sizeX, sizeY, x, y, radius)).toChannel();
                if (crater.findMax() != 1.0)
                {
                    continue;
                }
                //if(crater.findMin()!=0.0)
                //{
                //	Console.Write("!");
                //	continue;
                //}
                i++;
                drawTextProgressBar(i, numCraters);
                //crater.toLayer().saveAsPNG("../sims/crater_debug.png");
                chan.channelAdd(crater.normalize(-0.01f, 0.01f));
            }
            chan.normalize();
            Console.WriteLine("\nRange [{0},{1}]", chan.findMin(), chan.findMax());
            return chan;
        }
开发者ID:N3X15,项目名称:Procedurality4NET,代码行数:35,代码来源:Main.cs

示例2: HillsAlgo

        public static Channel HillsAlgo(int sizeX, int sizeY, int numHills, int seed)
        {
            Console.WriteLine();
            Channel chan = new Channel(sizeX, sizeY);
            Random rand = new Random(seed);
            for (int i = 0; i < numHills; )
            {
                int x = rand.Next(0, sizeX);
                int y = rand.Next(0, sizeY);

                double radius = ((rand.NextDouble() * 84.0) - 20);
                Channel crater = (new Hill(sizeX, sizeY, x, y, (float)radius)).toChannel();
                if (crater.findMax() != 1.0)
                {
                    continue;
                }
                i++;
                drawTextProgressBar(i, numHills);
                //crater.toLayer().saveAsPNG("../sims/crater_debug.png");
                chan.channelAdd(crater.normalize(0f, 0.01f));
            }
            chan.normalize();
            Console.WriteLine("\nRange [{0},{1}]", chan.findMin(), chan.findMax());
            return chan;
        }
开发者ID:N3X15,项目名称:Procedurality4NET,代码行数:25,代码来源:Main.cs

示例3: Layer

		public Layer(Channel r, Channel g, Channel b) {
			this.width = r.getWidth();
			this.height = r.getHeight();
			this.r = r;
			this.g = g;
			this.b = b;
			this.a = null;
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:8,代码来源:Layer.cs

示例4: Crater

		public Crater(int size,int xp,int yp,double radius)
		{
			channel = new Channel(size,size);
			double ratio=64f/64f;
			double craterdepth = 10.0f*ratio;
			double rimheight = 3.0f*ratio;
			double falloff = 60.0f*ratio;
			
			BuildCrater(xp,yp,radius,rimheight,craterdepth,falloff);
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:10,代码来源:Craters.cs

示例5: RiverBuilder

		public RiverBuilder(Channel channel)
		{
			Directions = new int[,]{
				{-1, 1},{ 0, 1},{ 1, 1},
				{-1, 0},        { 1, 0},
				{-1,-1},{ 0,-1},{ 1,-1}
			};
			
			chan=channel;
			traversalCost=GetTraversalCost();
			Console.WriteLine(" * River generator initialized with a {0}x{1} grid.",chan.Height,chan.Width);
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:12,代码来源:RiverBuilder.cs

示例6: getDistance

 public Channel getDistance(float c1, float c2, float c3)
 {
     Channel channel = new Channel(sizeX, sizeY);
     for (int y = 0; y < sizeY; y++)
     {
         for (int x = 0; x < sizeX; x++)
         {
             channel.putPixel(x, y, c1*dist1.getPixel(x, y) + c2*dist2.getPixel(x, y) + c3*dist3.getPixel(x, y));
         }
     }
     return channel.normalize();
 }
开发者ID:N3X15,项目名称:Procedurality4NET,代码行数:12,代码来源:Voronoi.cs

示例7: Hill

		public Hill(int size,int xp,int yp,float radius)
		{
			double r=(double)radius;
			channel = new Channel(size,size);
			double hill_height=5.0d*(radius/40.0d);
			for(int x=0;x<size;x++)
			{
				for(int y=0;y<size;y++)
				{
					double dx = (double)(yp-x);
					double dy = (double)(xp-y);
					double dist = Math.Sqrt(dx*dx + dy*dy);
					if(dist<radius)
					{
						double height = 1.0d-((dx*dx + dy*dy) / (r*r));
						height = (height*hill_height);
						channel.putPixel(x,y,Convert.ToSingle(height));//$radius^2 + (($x-$hx)^2 - ($y-(256-$hy))^2);
					}
					//channel.putPixel(x,y,(radius*radius) + (((x-dx)*(x-dx)) - ((y-dy)*(y-dy))));
				}
			}
			channel.normalize();
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:23,代码来源:Hills.cs

示例8: layerBlend

 public Layer layerBlend(Layer rgb, Channel a)
 {
     return layerBlend(new Layer(rgb.r, rgb.g, rgb.b, a));
 }
开发者ID:N3X15,项目名称:Procedurality4NET,代码行数:4,代码来源:Layer.cs

示例9: bumpSpecular

 public Layer bumpSpecular(Channel bumpmap, float lx, float ly, float lz, float shadow, float light_r, float light_g, float light_b, int specular)
 {
     if(!(bumpmap.getWidth() == width && bumpmap.getHeight() == height))
         throw new Exception("bumpmap size does not match layer size");
     float lnorm = (float)Math.Sqrt(lx*lx + ly*ly + lz*lz);
     float nz = 4*(1f/Math.Min(width, height));
     float nzlz = nz*lz;
     float nz2 = nz*nz;
     int power = 2<<specular;
     for (int y = 0; y < height; y++) {
         for (int x = 0; x < width; x++) {
             float nx = bumpmap.getPixelWrap(x + 1, y) - bumpmap.getPixelWrap(x - 1, y);
             float ny = bumpmap.getPixelWrap(x, y + 1) - bumpmap.getPixelWrap(x, y - 1);
             float brightness = nx*lx + ny*ly;
             float costheta = (brightness + nzlz)/((float)Math.Sqrt(nx*nx + ny*ny + nz2)*lnorm);
             float highlight;
             if (costheta > 0) {
                 highlight = (float)Math.Pow(costheta, power);
             } else {
                 highlight = 0;
             }
             putPixelClip(x, y,
                 (r.getPixel(x, y) + highlight*light_r)*(bumpmap.getPixel(x, y)*shadow + 1 - shadow),
                 (g.getPixel(x, y) + highlight*light_g)*(bumpmap.getPixel(x, y)*shadow + 1 - shadow),
                 (b.getPixel(x, y) + highlight*light_b)*(bumpmap.getPixel(x, y)*shadow + 1 - shadow));
         }
     }
     return this;
 }
开发者ID:N3X15,项目名称:Procedurality4NET,代码行数:29,代码来源:Layer.cs

示例10: bumpFast

 public Layer bumpFast(Channel bumpmap, float lx, float light, float ambient)
 {
     if(!(bumpmap.getWidth() == width && bumpmap.getHeight() == height))
         throw new Exception("bumpmap size does not match layer size");
     ambient = 1f - ambient;
     for (int y = 0; y < height; y++) {
         for (int x = 0; x < width; x++) {
             float brightness = lx*(bumpmap.getPixelWrap(x + 1, y) - bumpmap.getPixelWrap(x - 1, y));
             if (brightness >= 0) {
                 brightness = brightness*light;
                 putPixel(x, y, r.getPixel(x, y) + brightness,
                     g.getPixel(x, y) + brightness,
                     b.getPixel(x, y) + brightness);
             } else {
                 brightness = brightness*ambient;
                 putPixel(x, y, r.getPixel(x, y) + brightness,
                     g.getPixel(x, y) + brightness,
                     b.getPixel(x, y) + brightness);
             }
         }
     }
     return this;
 }
开发者ID:N3X15,项目名称:Procedurality4NET,代码行数:23,代码来源:Layer.cs

示例11: Gen

        private void Gen(int sizeX, int sizeY, int base_freq, float pers, long seed, int x_o, int y_o)
        {
            if (!Utils.isPowerOf2(sizeX))
                throw new Exception("sizeX must be power of 2");
            if (!Utils.isPowerOf2(sizeY))
                throw new Exception("sizeY must be power of 2");

            int iterationsX = Utils.powerOf2Log2(sizeX);
            int iterationsY = Utils.powerOf2Log2(sizeY);
            base_freq = Math.Max(base_freq, 0);
            base_freq = Math.Min(base_freq, iterationsX);
            random = new Random((int)seed);
            channel = new Channel(sizeX, sizeY);

            int x_block, y_block, x, y;

            if (base_freq > 0) {
                int block_size = sizeX>>base_freq;
                for (int x_b = 0; x_b < (1<<base_freq); x_b++) {
                    for (int y_b = 0; y_b < (1<<base_freq); y_b++) {
                        x = x_b*block_size;
                        y = y_b*block_size;
                        channel.putPixel(x, y, (float)random.NextDouble());
                    }
                }
            }

            float v1, v2, v3, v4, v5, v6, v7, v8, v9;

            for (int i = base_freq; i < iterationsX; i++) {
                int block_size = sizeX>>i;
                int block_size_half = sizeX>>(i + 1);
                float amp = (float)Math.Pow(pers, i - base_freq);
                float amp_half = 0.5f*amp;
                float avr;
                // calculate center midpoints
                if (i < 2) {
                    for (x_block = 0, x = 0; x_block < (1<<i); x_block++) {
                        for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
                            v1 = channel.getPixel(x, y);
                            v2 = channel.getPixel((x + block_size) % sizeX, y);
                            v3 = channel.getPixel(x, (y + block_size) % sizeY);
                            v4 = channel.getPixel((x + block_size) % sizeX, (y + block_size) % sizeY);
                            avr = 0.25f*(v1 + v2 + v3 + v4);
                            v5 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x + block_size_half, y + block_size_half, v5);
                            y+= block_size;
                        }
                        x+= block_size;
                    }
                } else {
                    // safe blocks
                    for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
                        for (y_block = 1, y = block_size; y_block < (1<<i) - 1; y_block++) {
                            v1 = channel.getPixel(x, y);
                            v2 = channel.getPixel(x + block_size, y);
                            v3 = channel.getPixel(x, y + block_size);
                            v4 = channel.getPixel(x + block_size, y + block_size);
                            avr = 0.25f*(v1 + v2 + v3 + v4);
                            v5 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x + block_size_half, y + block_size_half, v5);
                            y+= block_size;
                        }
                        x+= block_size;
                    }
                    // left and right edge blocks
                    for (x_block = 0; x_block < (1<<i); x_block+= (1<<i) - 1) {
                        x = x_block*block_size;
                        for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
                            v1 = channel.getPixel(x, y);
                            v2 = channel.getPixel((x + block_size) % sizeX, y);
                            v3 = channel.getPixel(x, (y + block_size) % sizeY);
                            v4 = channel.getPixel((x + block_size) % sizeX, (y + block_size) % sizeY);
                            avr = 0.25f*(v1 + v2 + v3 + v4);
                            v5 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x + block_size_half, y + block_size_half, v5);
                            y+= block_size;
                        }
                    }
                    // top and bottom edge blocks
                    for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
                        for (y_block = 0; y_block < (1<<i); y_block+= (1<<i) - 1) {
                            y = y_block*block_size;
                            v1 = channel.getPixel(x, y);
                            v2 = channel.getPixel((x + block_size) % sizeX, y);
                            v3 = channel.getPixel(x, (y + block_size) % sizeY);
                            v4 = channel.getPixel((x + block_size) % sizeX, (y + block_size) % sizeY);
                            avr = 0.25f*(v1 + v2 + v3 + v4);
                            v5 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
                            channel.putPixel(x + block_size_half, y + block_size_half, v5);
                        }
                        x+= block_size;
                    }
                }
                // calculate left and bottom edge midpoints
                if (i < 2) {
                    for (x_block = 0, x = 0; x_block < (1<<i); x_block++) {
                        for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
                            v1 = channel.getPixel(x, y);
                            v5 = channel.getPixel(x + block_size_half, y + block_size_half);
//.........这里部分代码省略.........
开发者ID:N3X15,项目名称:Procedurality4NET,代码行数:101,代码来源:Mountain.cs

示例12: addAlpha

 public void addAlpha()
 {
     a = new Channel(width, height);
 }
开发者ID:N3X15,项目名称:Procedurality4NET,代码行数:4,代码来源:Layer.cs

示例13: scaleDouble

		public Channel scaleDouble() {
			if(!(width == height)) throw new Exception("square images only");
	
			// calculate filter
			Channel filter = new Channel(width<<1, height<<1);
			for (int y = 0; y < height; y++) {
				int y_shift = y<<1;
				for (int x = 0; x < width; x++) {
					int x_shift = x<<1;
					float value = 0.25f*getPixel(x, y);
					filter.putPixel(x_shift, y_shift, value);
					filter.putPixel(x_shift + 1, y_shift, value);
					filter.putPixel(x_shift, y_shift + 1, value);
					filter.putPixel(x_shift + 1, y_shift + 1, value);
				}
			}
	
			// draw image
			Channel channel = new Channel(width<<1, height<<1);
			for (int y = 1; y < (height<<1) - 1; y++) {
				for (int x = 1; x < (width<<1) - 1; x++) {
					channel.putPixel(x, y, filter.getPixel(x - 1, y) + filter.getPixel(x + 1, y) + filter.getPixel(x, y - 1) + filter.getPixel(x, y + 1));
				}
			}
	
			// fix edges
			int max = (width<<1) - 1;
			for (int i = 0; i < max; i++) {
				channel.putPixel(0, i, filter.getPixelWrap(-1, i) + filter.getPixelWrap(1, i) + filter.getPixelWrap(0, i - 1) + filter.getPixelWrap(0, i + 1));
				channel.putPixel(i, 0, filter.getPixelWrap(i, -1) + filter.getPixelWrap(i, 1) + filter.getPixelWrap(i - 1, 0) + filter.getPixelWrap(i + 1, 0));
				channel.putPixel(max, i, filter.getPixelWrap(max - 1, i) + filter.getPixelWrap(max + 1, i) + filter.getPixelWrap(max, i - 1) + filter.getPixelWrap(max, i + 1));
				channel.putPixel(i, max, filter.getPixelWrap(i, max - 1) + filter.getPixelWrap(i, max + 1) + filter.getPixelWrap(i - 1, max) + filter.getPixelWrap(i + 1, max));
			}
			pixels = channel.getPixels();
			width = width<<1;
			height = height<<1;
			return this;
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:38,代码来源:Channel.cs

示例14: rotate

		public Channel rotate(int degrees) {
			Channel channel = null;
			int tmp = width;
			switch (degrees) {
				case 90:
					channel = new Channel(height, width);
					for (int y = 0; y < height; y++) {
						for (int x = 0; x < width; x++) {
							channel.putPixel(y, width - x - 1, getPixel(x, y));
						}
					}
					width = height;
					height = tmp;
					break;
				case 180:
					channel = new Channel(width, height);
					for (int y = 0; y < height; y++) {
						for (int x = 0; x < width; x++) {
							channel.putPixel(width - x - 1, height - y - 1, getPixel(x, y));
					}
					}
					break;
				case 270:
					channel = new Channel(height, width);
					for (int y = 0; y < height; y++) {
						for (int x = 0; x < width; x++) {
							channel.putPixel(height - y - 1, x, getPixel(x, y));
						}
					}
					width = height;
					height = tmp;
					break;
				default:
					throw new Exception("Rotation degrees not a multiple of 90");
			}
			pixels = channel.getPixels();
			return this;
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:38,代码来源:Channel.cs

示例15: shear

		public Channel shear(float offset) {
			Channel channel = new Channel(width, height);
			for (int y = 0; y < height; y++) {
				for (int x = 0; x < width; x++) {
					channel.putPixel(x, y, getPixelWrap((int)(x + offset*width*((float)y/height)), y));
				}
			}
			pixels = channel.getPixels();
			return this;
		}
开发者ID:N3X15,项目名称:VoxelSim,代码行数:10,代码来源:Channel.cs


注:本文中的Procedurality.Channel类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。