本文整理汇总了C#中Procedurality.Channel.findMinMax方法的典型用法代码示例。如果您正苦于以下问题:C# Channel.findMinMax方法的具体用法?C# Channel.findMinMax怎么用?C# Channel.findMinMax使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Procedurality.Channel
的用法示例。
在下文中一共展示了Channel.findMinMax方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Gen
//.........这里部分代码省略.........
for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
for (y_block = 0; y_block < (1<<i); y_block+= (1<<i) - 1) {
y = y_block*block_size;
v1 = channel.getPixel(x, y);
v2 = channel.getPixel((x + block_size) % sizeX, y);
v3 = channel.getPixel(x, (y + block_size) % sizeY);
v4 = channel.getPixel((x + block_size) % sizeX, (y + block_size) % sizeY);
avr = 0.25f*(v1 + v2 + v3 + v4);
v5 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
channel.putPixel(x + block_size_half, y + block_size_half, v5);
}
x+= block_size;
}
}
// calculate left and bottom edge midpoints
if (i < 2) {
for (x_block = 0, x = 0; x_block < (1<<i); x_block++) {
for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
v1 = channel.getPixel(x, y);
v5 = channel.getPixel(x + block_size_half, y + block_size_half);
v2 = channel.getPixel((x + block_size) % sizeX, y);
v3 = channel.getPixel(x, (y + block_size) % sizeY);
v6 = channel.getPixel(((x - block_size_half) + sizeX) % sizeX, (y + block_size_half) % sizeY);
v7 = channel.getPixel((x + block_size_half) % sizeX, ((y - block_size_half) + sizeY) % sizeY);
avr = 0.25f*(v1 + v3 + v5 + v6);
v8 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
avr = 0.25f*(v1 + v2 + v5 + v7);
v9 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
channel.putPixel(x, y + block_size_half, v8);
channel.putPixel(x + block_size_half, y, v9);
y+= block_size;
}
x+= block_size;
}
} else {
// safe blocks
for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
for (y_block = 1, y = block_size; y_block < (1<<i) - 1; y_block++) {
v1 = channel.getPixel(x, y);
v5 = channel.getPixel(x + block_size_half, y + block_size_half);
v2 = channel.getPixel(x + block_size, y);
v3 = channel.getPixel(x, y + block_size);
v6 = channel.getPixel(x - block_size_half, y + block_size_half);
v7 = channel.getPixel(x + block_size_half, y - block_size_half);
avr = 0.25f*(v1 + v3 + v5 + v6);
v8 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
avr = 0.25f*(v1 + v2 + v5 + v7);
v9 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
channel.putPixel(x, y + block_size_half, v8);
channel.putPixel(x + block_size_half, y, v9);
y+= block_size;
}
x+= block_size;
}
// left and right edge blocks
for (x_block = 0; x_block < (1<<i); x_block+= (1<<i) - 1) {
x = x_block*block_size;
for (y_block = 0, y = 0; y_block < (1<<i); y_block++) {
v1 = channel.getPixel(x, y);
v5 = channel.getPixel(x + block_size_half, y + block_size_half);
v2 = channel.getPixel((x + block_size) % sizeX, y);
v3 = channel.getPixel(x, (y + block_size) % sizeY);
v6 = channel.getPixel(((x - block_size_half) + sizeX) % sizeX, (y + block_size_half) % sizeY);
v7 = channel.getPixel((x + block_size_half) % sizeX, ((y - block_size_half) + sizeY) % sizeY);
avr = 0.25f*(v1 + v3 + v5 + v6);
v8 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
avr = 0.25f*(v1 + v2 + v5 + v7);
v9 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
channel.putPixel(x, y + block_size_half, v8);
channel.putPixel(x + block_size_half, y, v9);
y+= block_size;
}
}
// top and bottom edge blocks
for (x_block = 1, x = block_size; x_block < (1<<i) - 1; x_block++) {
for (y_block = 0; y_block < (1<<i); y_block+= (1<<i) - 1) {
y = y_block*block_size;
v1 = channel.getPixel(x, y);
v5 = channel.getPixel(x + block_size_half, y + block_size_half);
v2 = channel.getPixel((x + block_size) % sizeX, y);
v3 = channel.getPixel(x, (y + block_size) % sizeY);
v6 = channel.getPixel(((x - block_size_half) + sizeX) % sizeX, (y + block_size_half) % sizeY);
v7 = channel.getPixel((x + block_size_half) % sizeX, ((y - block_size_half) + sizeY) % sizeY);
avr = 0.25f*(v1 + v3 + v5 + v6);
v8 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
avr = 0.25f*(v1 + v2 + v5 + v7);
v9 = avr*(1f + (float)random.NextDouble()*amp - amp_half);
channel.putPixel(x, y + block_size_half, v8);
channel.putPixel(x + block_size_half, y, v9);
}
x+= block_size;
}
}
}
float[] mm=channel.findMinMax();
//Console.WriteLine("Range Mountain->[{0},{1}]",mm[0],mm[1]);
channel.normalize();
mm=channel.findMinMax();
//Console.WriteLine("Range Mountain->[{0},{1}]",mm[0],mm[1]);
}