本文整理汇总了C#中OpenSim.Framework.AvatarWearable.Add方法的典型用法代码示例。如果您正苦于以下问题:C# AvatarWearable.Add方法的具体用法?C# AvatarWearable.Add怎么用?C# AvatarWearable.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Framework.AvatarWearable
的用法示例。
在下文中一共展示了AvatarWearable.Add方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CacheWearableData
/// <summary>
/// Tell the Avatar Service about these baked textures and items
/// </summary>
/// <param name="sp"></param>
/// <param name="textureEntry"></param>
/// <param name="wearables"></param>
private void CacheWearableData(IScenePresence sp, Primitive.TextureEntry textureEntry, WearableCache[] wearables)
{
if (textureEntry == null || wearables.Length == 0)
return;
AvatarWearable cachedWearable = new AvatarWearable();
cachedWearable.MaxItems = 0; //Unlimited items
for (int i = 0; i < wearables.Length; i++)
{
WearableCache item = wearables[i];
if (textureEntry.FaceTextures[item.TextureIndex] != null)
{
cachedWearable.Add(item.CacheID, textureEntry.FaceTextures[item.TextureIndex].TextureID);
}
}
m_scene.AvatarService.CacheWearableData(sp.UUID, cachedWearable);
}