本文整理汇总了C#中MyUtils.ByteStream.SkipBytes方法的典型用法代码示例。如果您正苦于以下问题:C# ByteStream.SkipBytes方法的具体用法?C# ByteStream.SkipBytes怎么用?C# ByteStream.SkipBytes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MyUtils.ByteStream
的用法示例。
在下文中一共展示了ByteStream.SkipBytes方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetDoors
override public List<Door> GetDoors()
{
List<Door> DoorList = new List<Door>();
List<byte[]> SpawnDoorPacket = GetPacketsOfType("OP_SpawnDoor", PacketDirection.ServerToClient);
if ((SpawnDoorPacket.Count == 0) || (SpawnDoorPacket[0].Length == 0))
return DoorList;
int DoorCount = SpawnDoorPacket[0].Length / 100;
ByteStream Buffer = new ByteStream(SpawnDoorPacket[0]);
for (int d = 0; d < DoorCount; ++d)
{
string DoorName = Buffer.ReadFixedLengthString(32, false);
float YPos = Buffer.ReadSingle();
float XPos = Buffer.ReadSingle();
float ZPos = Buffer.ReadSingle();
float Heading = Buffer.ReadSingle();
UInt32 Incline = Buffer.ReadUInt32();
Int32 Size = Buffer.ReadInt32();
Buffer.SkipBytes(4); // Skip Unknown
Byte DoorID = Buffer.ReadByte();
Byte OpenType = Buffer.ReadByte();
Byte StateAtSpawn = Buffer.ReadByte();
Byte InvertState = Buffer.ReadByte();
Int32 DoorParam = Buffer.ReadInt32();
// Skip past the trailing unknowns in the door struct, moving to the next door in the packet.
Buffer.SkipBytes(32);
string DestZone = "NONE";
Door NewDoor = new Door(DoorName, YPos, XPos, ZPos, Heading, Incline, Size, DoorID, OpenType, StateAtSpawn, InvertState,
DoorParam, DestZone, 0, 0, 0, 0);
DoorList.Add(NewDoor);
}
return DoorList;
}
示例2: Decode_OP_MobUpdate
override public PositionUpdate Decode_OP_MobUpdate(byte[] MobUpdatePacket)
{
PositionUpdate PosUpdate = new PositionUpdate();
ByteStream Buffer = new ByteStream(MobUpdatePacket);
PosUpdate.SpawnID = Buffer.ReadUInt16();
Buffer.SkipBytes(2);
UInt32 Word1 = Buffer.ReadUInt32();
UInt32 Word2 = Buffer.ReadUInt32();
UInt16 Word3 = Buffer.ReadUInt16();
PosUpdate.p.y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF));
// Z is in the top 13 bits of Word1 and the bottom 6 of Word2
UInt32 ZPart1 = Word1 >> 19; // ZPart1 now has low order bits of Z in bottom 13 bits
UInt32 ZPart2 = Word2 & 0x3F; // ZPart2 now has high order bits of Z in bottom 6 bits
ZPart2 = ZPart2 << 13;
PosUpdate.p.z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2));
PosUpdate.p.x = Utils.EQ19ToFloat((Int32)(Word2 >> 6) & 0x7FFFF);
PosUpdate.p.heading = Utils.EQ19ToFloat((Int32)(Word3 & 0xFFF));
PosUpdate.HighRes = false;
return PosUpdate;
}
示例3: ExploreItemPacket
public void ExploreItemPacket(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
Buffer.SkipBytes(4); // Skip type field.
ExploreSubItem(OutputStream, ref Buffer);
OutputStream.WriteLine("");
}
示例4: ExploreClientUpdate
public void ExploreClientUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
UInt16 SpawnID = Buffer.ReadUInt16();
Buffer.SkipBytes(6);
float x = Buffer.ReadSingle();
float y = Buffer.ReadSingle();
Buffer.SkipBytes(12);
float z = Buffer.ReadSingle();
Buffer.SkipBytes(4);
UInt32 Temp = Buffer.ReadUInt32();
Temp = Temp & 0x3FFFFF;
Temp = Temp >> 10;
float heading = Utils.EQ19ToFloat((Int32)(Temp));
OutputStream.WriteLine("Loc: {0}, {1}, {2} Heading: {3}", x, y, z, heading);
OutputStream.WriteLine("");
}
示例5: DecodeItemPacket
public override Item DecodeItemPacket(byte[] PacketBuffer)
{
ByteStream Buffer = new ByteStream(PacketBuffer);
Item NewItem = new Item();
Buffer.SetPosition(30);
NewItem.MerchantSlot = Buffer.ReadByte(); // 13
NewItem.Price = Buffer.ReadUInt32(); // 14
Buffer.SkipBytes(5);
NewItem.Quantity = Buffer.ReadInt32(); // 23
Buffer.SetPosition(97);
NewItem.Name = Buffer.ReadString(true);
NewItem.Lore = Buffer.ReadString(true);
NewItem.IDFile = Buffer.ReadString(true);
Buffer.SkipBytes(1);
NewItem.ID = Buffer.ReadUInt32();
return NewItem;
}
示例6: ExploreItemPacket
public void ExploreItemPacket(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
UInt32 StackSize = Buffer.ReadUInt32();
Buffer.SkipBytes(4);
UInt32 Slot = Buffer.ReadUInt32();
UInt32 MerchantSlot = Buffer.ReadUInt32();
UInt32 Price = Buffer.ReadUInt32();
Int32 Quantity = Buffer.ReadInt32();
Buffer.SetPosition(68);
string Name = Buffer.ReadString(true);
OutputStream.WriteLine("Item: {0} at Slot: {1}", Name, Slot);
}
示例7: DecodeItemPacket
public override Item DecodeItemPacket(byte[] PacketBuffer)
{
ByteStream Buffer = new ByteStream(PacketBuffer);
Item NewItem = new Item();
NewItem.StackSize = Buffer.ReadUInt32();
Buffer.SkipBytes(4);
NewItem.Slot = Buffer.ReadUInt32();
NewItem.MerchantSlot = Buffer.ReadUInt32();
NewItem.Price = Buffer.ReadUInt32();
NewItem.Quantity = Buffer.ReadInt32();
Buffer.SetPosition(68);
NewItem.Name = Buffer.ReadString(true);
NewItem.Lore = Buffer.ReadString(true);
NewItem.IDFile = Buffer.ReadString(true);
NewItem.ID = Buffer.ReadUInt32();
return NewItem;
}
示例8: ExplorePlayerProfile
//.........这里部分代码省略.........
OutputStream.WriteLine("{0, -5}: DEX = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: INT = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: AGI = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: WIS = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
//Buffer.SkipBytes(28);
//Buffer.SkipBytes(28);
UInt32 AACount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: AA Count = {1}", Buffer.GetPosition() - 4, AACount);
for (int i = 0; i < AACount; ++i)
{
OutputStream.WriteLine(" AA: {0}, Value: {1}, Unknown08: {2}", Buffer.ReadUInt32(), Buffer.ReadUInt32(), Buffer.ReadUInt32());
//Buffer.SkipBytes(12);
}
UInt32 SkillCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Skill Count = {1}", Buffer.GetPosition() - 4, SkillCount);
for (int i = 0; i < SkillCount; ++i)
{
Buffer.SkipBytes(4);
}
UInt32 SomethingCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Something Count = {1}", Buffer.GetPosition() - 4, SomethingCount);
for (int i = 0; i < SomethingCount; ++i)
{
//Buffer.SkipBytes(4);
OutputStream.WriteLine("Something {0} : {1}", i, Buffer.ReadUInt32());
}
UInt32 DisciplineCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Discipline Count = {1}", Buffer.GetPosition() - 4, DisciplineCount);
for (int i = 0; i < DisciplineCount; ++i)
{
Buffer.SkipBytes(4);
}
UInt32 TimeStampCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: TimeStamp Count = {1}", Buffer.GetPosition() - 4, TimeStampCount);
for (int i = 0; i < TimeStampCount; ++i)
{
//Buffer.SkipBytes(4);
OutputStream.WriteLine("Timestamp {0} : {1}", i, Buffer.ReadUInt32());
}
System.DateTime dateTime;
UInt32 RecastCount = Buffer.ReadUInt32();
示例9: ExploreZoneEntry
public void ExploreZoneEntry(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
if (Direction != PacketDirection.ServerToClient)
return;
string FirstName = Buffer.ReadString(false);
OutputStream.WriteLine("Name = {0}", FirstName);
UInt32 SpawnID = Buffer.ReadUInt32();
OutputStream.WriteLine("SpawnID = {0}", SpawnID);
byte Level = Buffer.ReadByte();
OutputStream.WriteLine("Level = {0}", Level);
Buffer.SkipBytes(4);
byte IsNPC = Buffer.ReadByte();
OutputStream.WriteLine("IsNPC = {0}", IsNPC);
UInt32 Bitfield = Buffer.ReadUInt32();
OutputStream.WriteLine("Name: {0}, Bitfield: {1}", FirstName, Convert.ToString(Bitfield, 2));
byte OtherData = Buffer.ReadByte();
OutputStream.WriteLine("OtherData = {0}", OtherData);
Buffer.SkipBytes(8);
if ((OtherData & 1) > 0)
{
OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false));
OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false));
OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false));
Buffer.SkipBytes(53);
}
if ((OtherData & 4) > 0)
{
OutputStream.WriteLine("Aura: {0}", Buffer.ReadString(false));
OutputStream.WriteLine("Aura: {0}", Buffer.ReadString(false));
Buffer.SkipBytes(54);
}
byte Properties = Buffer.ReadByte();
OutputStream.WriteLine("Properties = {0}, Offset now {1}", Properties, Buffer.GetPosition());
UInt32 BodyType = 0;
if(Properties > 0)
BodyType = Buffer.ReadUInt32();
OutputStream.WriteLine("Bodytype = {0}", BodyType);
if (Properties != 1)
OutputStream.WriteLine("XXXX Properties is {0}", Properties);
for (int i = 1; i < Properties; ++i)
OutputStream.WriteLine(" Prop: {0}", Buffer.ReadUInt32());
OutputStream.WriteLine("Position is now {0}", Buffer.GetPosition());
byte HP = Buffer.ReadByte();
byte HairColor = Buffer.ReadByte();
byte BeardColor = Buffer.ReadByte();
byte Eye1 = Buffer.ReadByte();
byte Eye2 = Buffer.ReadByte();
byte HairStyle = Buffer.ReadByte();
byte BeardStyle = Buffer.ReadByte();
OutputStream.WriteLine("Beardstyle is {0}", BeardStyle);
Buffer.SkipBytes(12); // Drakkin stuff
byte EquipChest2 = Buffer.ReadByte();
Buffer.SkipBytes(2);
byte Helm = Buffer.ReadByte();
float Size = Buffer.ReadSingle();
byte Face = Buffer.ReadByte();
float WalkSpeed = Buffer.ReadSingle();
float RunSpeed = Buffer.ReadSingle();
UInt32 Race = Buffer.ReadUInt32();
OutputStream.WriteLine("Size: {0}, Face: {1}, Walkspeed: {2}, RunSpeed: {3}, Race: {4}", Size, Face, WalkSpeed, RunSpeed, Race);
//Buffer.SkipBytes(18);
Buffer.SkipBytes(5);
UInt32 GuildID = Buffer.ReadUInt32();
UInt32 GuildRank = Buffer.ReadUInt32();
Buffer.SkipBytes(5);
OutputStream.WriteLine("GuildID: {0}, Guild Rank: {1}", GuildID, GuildRank);
Buffer.ReadString(false);
//.........这里部分代码省略.........
示例10: ExploreRequestClientZoneChange
public void ExploreRequestClientZoneChange(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
UInt32 ZoneID = Buffer.ReadUInt32();
UInt32 Unknown = Buffer.ReadUInt32();
float y = Buffer.ReadSingle();
float x = Buffer.ReadSingle();
float z = Buffer.ReadSingle();
float heading = Buffer.ReadSingle();
Buffer.SkipBytes(148);
float uf = Buffer.ReadSingle();
OutputStream.WriteLine("UF = {0}", uf);
}
示例11: GetZoneNumber
public override UInt16 GetZoneNumber()
{
// A return value of zero from this method should be intepreted as 'Unable to identify patch version'.
// Thanks to ShowEQ team for details on how to parse the variable length PP
List<byte[]> PlayerProfilePacket = GetPacketsOfType("OP_PlayerProfile", PacketDirection.ServerToClient);
if (PlayerProfilePacket.Count == 0)
{
return 0;
}
ByteStream Buffer = new ByteStream(PlayerProfilePacket[0]);
Buffer.SkipBytes(24);
UInt32 BindCount = Buffer.ReadUInt32();
for (int i = 0; i < BindCount; ++i)
{
Buffer.SkipBytes(20); // sizeof(Bind Struct)
}
Buffer.SkipBytes(8); // Deity, intoxication
UInt32 SpellRefreshCount = Buffer.ReadUInt32();
for (int i = 0; i < SpellRefreshCount; ++i)
{
Buffer.SkipBytes(4);
}
UInt32 EquipmentCount = Buffer.ReadUInt32();
for (int i = 0; i < EquipmentCount; ++i)
{
Buffer.SkipBytes(20);
}
UInt32 SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(20);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
Buffer.SkipBytes(52); // Per SEQ, this looks like face, haircolor, beardcolor etc.
UInt32 Points = Buffer.ReadUInt32();
UInt32 Mana = Buffer.ReadUInt32();
UInt32 CurHP = Buffer.ReadUInt32();
Buffer.SkipBytes(28);
Buffer.SkipBytes(28);
UInt32 AACount = Buffer.ReadUInt32();
for (int i = 0; i < AACount; ++i)
{
Buffer.SkipBytes(12);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
//.........这里部分代码省略.........
示例12: GetSpawns
public override List<ZoneEntryStruct> GetSpawns()
{
List<ZoneEntryStruct> ZoneSpawns = new List<ZoneEntryStruct>();
List<byte[]> SpawnPackets = GetPacketsOfType("OP_ZoneEntry", PacketDirection.ServerToClient);
foreach (byte[] SpawnPacket in SpawnPackets)
{
ZoneEntryStruct NewSpawn = new ZoneEntryStruct();
ByteStream Buffer = new ByteStream(SpawnPacket);
NewSpawn.SpawnName = Buffer.ReadString(true);
NewSpawn.SpawnName = Utils.MakeCleanName(NewSpawn.SpawnName);
NewSpawn.SpawnID = Buffer.ReadUInt32();
NewSpawn.Level = Buffer.ReadByte();
float UnkSize = Buffer.ReadSingle();
NewSpawn.IsNPC = Buffer.ReadByte();
UInt32 Bitfield = Buffer.ReadUInt32();
NewSpawn.Showname = (Bitfield >> 28) & 1;
NewSpawn.TargetableWithHotkey = (Bitfield >> 27) & 1;
NewSpawn.Targetable = (Bitfield >> 26) & 1;
NewSpawn.ShowHelm = (Bitfield >> 24) & 1;
NewSpawn.Gender = (Bitfield >> 20) & 3;
Byte OtherData = Buffer.ReadByte();
Buffer.SkipBytes(8); // Skip 8 unknown bytes
NewSpawn.DestructableString1 = "";
NewSpawn.DestructableString2 = "";
NewSpawn.DestructableString3 = "";
if ((OtherData & 1) > 0)
{
//SQLOut(String.Format("-- OBJECT FOUND SpawnID {0}", SpawnID.ToString("x")));
//Console.WriteLine("Otherdata is {0} Skipping Stuff.", OtherData.ToString("x"));
NewSpawn.DestructableString1 = Buffer.ReadString(false);
NewSpawn.DestructableString2 = Buffer.ReadString(false);
NewSpawn.DestructableString3 = Buffer.ReadString(false);
NewSpawn.DestructableUnk1 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk2 = Buffer.ReadUInt32();
NewSpawn.DestructableID1 = Buffer.ReadUInt32();
NewSpawn.DestructableID2 = Buffer.ReadUInt32();
NewSpawn.DestructableID3 = Buffer.ReadUInt32();
NewSpawn.DestructableID4 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk3 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk4 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk5 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk6 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk7 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk8 = Buffer.ReadUInt32();
NewSpawn.DestructableUnk9 = Buffer.ReadUInt32();
NewSpawn.DestructableByte = Buffer.ReadByte();
//SQLOut(String.Format("-- DES: {0,8:x} {1,8:x} {2,8:d} {3,8:d} {4,8:d} {5,8:d} {6,8:x} {7,8:x} {8,8:x} {9,8:x} {10,8:x} {11,8:x} {12,8:x} {13,2:x} {14} {15} {16}",
// DestructableUnk1, DestructableUnk2, DestructableID1, DestructableID2, DestructableID3, DestructableID4,
// DestructableUnk3, DestructableUnk4, DestructableUnk5, DestructableUnk6, DestructableUnk7, DestructableUnk8,
// DestructableUnk9, DestructableByte, DestructableString1, DestructableString2, DestructableString3));
}
NewSpawn.Size = Buffer.ReadSingle();
NewSpawn.Face = Buffer.ReadByte();
NewSpawn.WalkSpeed = Buffer.ReadSingle();
NewSpawn.RunSpeed = Buffer.ReadSingle();
NewSpawn.Race = Buffer.ReadUInt32();
NewSpawn.PropCount = Buffer.ReadByte();
NewSpawn.BodyType = 0;
if (NewSpawn.PropCount >= 1)
//.........这里部分代码省略.........
示例13: ExploreMobUpdate
public void ExploreMobUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
UInt32 SpawnID = Buffer.ReadUInt16();
Buffer.SkipBytes(2);
UInt32 Word1 = Buffer.ReadUInt32();
UInt32 Word2 = Buffer.ReadUInt32();
UInt16 Word3 = Buffer.ReadUInt16();
float y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF));
// Z is in the top 13 bits of Word1 and the bottom 6 of Word2
UInt32 ZPart1 = Word1 >> 19; // ZPart1 now has low order bits of Z in bottom 13 bits
UInt32 ZPart2 = Word2 & 0x3F; // ZPart2 now has high order bits of Z in bottom 6 bits
ZPart2 = ZPart2 << 13;
float z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2));
float x = Utils.EQ19ToFloat((Int32)(Word2 >> 6) & 0x7FFFF);
float heading = Utils.EQ19ToFloat((Int32)(Word3 & 0xFFF));
OutputStream.WriteLine("Spawn: {0} XYZ: {1}, {2}, {3}, Heading: {4}", SpawnID, x, y, z, heading);
}
示例14: GetGroundSpawns
public override List<GroundSpawnStruct> GetGroundSpawns()
{
List<GroundSpawnStruct> GroundSpawns = new List<GroundSpawnStruct>();
List<byte[]> GroundSpawnPackets = GetPacketsOfType("OP_GroundSpawn", PacketDirection.ServerToClient);
foreach (byte[] GroundSpawnPacket in GroundSpawnPackets)
{
GroundSpawnStruct GroundSpawn = new GroundSpawnStruct();
ByteStream Buffer = new ByteStream(GroundSpawnPacket);
Buffer.SkipBytes(12);
GroundSpawn.DropID = Buffer.ReadUInt32();
GroundSpawn.ZoneID = Buffer.ReadUInt16();
GroundSpawn.InstanceID = Buffer.ReadUInt16();
Buffer.SkipBytes(8);
GroundSpawn.Heading = Buffer.ReadSingle();
Buffer.SkipBytes(12);
GroundSpawn.z = Buffer.ReadSingle();
GroundSpawn.x = Buffer.ReadSingle();
GroundSpawn.y = Buffer.ReadSingle();
GroundSpawn.Name = Buffer.ReadFixedLengthString(16, false);
Buffer.SkipBytes(20);
GroundSpawn.ObjectType = Buffer.ReadUInt32();
GroundSpawns.Add(GroundSpawn);
}
return GroundSpawns;
}
示例15: DumpAAs
public override bool DumpAAs(string FileName)
{
List<byte[]> AAPackets = GetPacketsOfType("OP_SendAATable", PacketDirection.ServerToClient);
if (AAPackets.Count < 1)
return false;
StreamWriter OutputFile;
try
{
OutputFile = new StreamWriter(FileName);
}
catch
{
return false;
}
OutputFile.WriteLine("-- There are " + AAPackets.Count + " OP_SendAATable packets.");
OutputFile.WriteLine("");
foreach (byte[] Packet in AAPackets)
{
ByteStream Buffer = new ByteStream(Packet);
UInt32 AAID = Buffer.ReadUInt32();
byte Unknown004 = Buffer.ReadByte();
UInt32 HotKeySID = Buffer.ReadUInt32();
UInt32 HotKeySID2 = Buffer.ReadUInt32();
UInt32 TitleSID = Buffer.ReadUInt32();
UInt32 DescSID = Buffer.ReadUInt32();
UInt32 ClassType = Buffer.ReadUInt32();
UInt32 Cost = Buffer.ReadUInt32();
UInt32 Seq = Buffer.ReadUInt32();
UInt32 CurrentLevel = Buffer.ReadUInt32();
UInt32 PreReqSkillCount = Buffer.ReadUInt32();
UInt32 [] PreReqSkills = new UInt32[PreReqSkillCount];
for(int i = 0; i < PreReqSkillCount; ++i)
PreReqSkills[i] = Buffer.ReadUInt32(); // The SEQ value of the AA packet containing the pre-req AA
UInt32 PreReqMinPointCount = Buffer.ReadUInt32();
UInt32[] PreReqMinPoints = new UInt32[PreReqMinPointCount];
for (int i = 0; i < PreReqMinPointCount; ++i)
PreReqMinPoints[i] = Buffer.ReadUInt32();
UInt32 Type = Buffer.ReadUInt32();
UInt32 SpellID = Buffer.ReadUInt32();
UInt32 Unknown057 = Buffer.ReadUInt32();
UInt32 SpellType = Buffer.ReadUInt32();
UInt32 SpellRefresh = Buffer.ReadUInt32();
UInt16 Classes = Buffer.ReadUInt16();
UInt16 Berserker = Buffer.ReadUInt16();
UInt32 MaxLevel = Buffer.ReadUInt32();
UInt32 LastID = Buffer.ReadUInt32();
UInt32 NextID = Buffer.ReadUInt32();
UInt32 Cost2 = Buffer.ReadUInt32();
Buffer.SkipBytes(7);
UInt32 AAExpansion = Buffer.ReadUInt32();
UInt32 SpecialCategory = Buffer.ReadUInt32();
Buffer.SkipBytes(4);
UInt32 TotalAbilities = Buffer.ReadUInt32();
OutputFile.WriteLine(String.Format("AAID: {0}", AAID));
OutputFile.WriteLine(" Unknown004:\t" + Unknown004);
OutputFile.WriteLine(" HotkeySID:\t" + HotKeySID);
OutputFile.WriteLine(" HotkeySID2:\t" + HotKeySID2);
OutputFile.WriteLine(" TitleSID:\t" + TitleSID);
OutputFile.WriteLine(" DescSID:\t" + DescSID);
OutputFile.WriteLine(" ClassType:\t" + ClassType);
OutputFile.WriteLine(" Cost:\t\t" + Cost);
OutputFile.WriteLine(" Seq:\t\t" + Seq);
OutputFile.WriteLine(" CurrentLevel:\t" + CurrentLevel);
OutputFile.Write(" PreReqSkills (SEQs):\t");
for (int i = 0; i < PreReqSkillCount; ++i)
OutputFile.Write("{0} ", PreReqSkills[i]);
OutputFile.WriteLine("");
OutputFile.Write(" PreReqSkills MinPoints:\t");
for (int i = 0; i < PreReqMinPointCount; ++i)
OutputFile.Write("{0} ", PreReqMinPoints[i]);
OutputFile.WriteLine("");
OutputFile.WriteLine(" Type:\t\t" + Type);
OutputFile.WriteLine(" SpellID:\t" + SpellID);
OutputFile.WriteLine(" Unknown057:\t" + Unknown057);
OutputFile.WriteLine(" SpellType:\t" + SpellType);
OutputFile.WriteLine(" SpellRefresh:\t" + SpellRefresh);
OutputFile.WriteLine(" Classes:\t" + Classes);
OutputFile.WriteLine(" Berserker:\t" + Berserker);
OutputFile.WriteLine(" MaxLevel:\t" + MaxLevel);
OutputFile.WriteLine(" LastID:\t" + LastID);
OutputFile.WriteLine(" NextID:\t" + NextID);
OutputFile.WriteLine(" Cost2:\t\t" + Cost2);
OutputFile.WriteLine(" AAExpansion:\t" + AAExpansion);
//.........这里部分代码省略.........