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C# ByteStream.ReadUInt32方法代码示例

本文整理汇总了C#中MyUtils.ByteStream.ReadUInt32方法的典型用法代码示例。如果您正苦于以下问题:C# ByteStream.ReadUInt32方法的具体用法?C# ByteStream.ReadUInt32怎么用?C# ByteStream.ReadUInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MyUtils.ByteStream的用法示例。


在下文中一共展示了ByteStream.ReadUInt32方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Decode_OP_MobUpdate

        override public PositionUpdate Decode_OP_MobUpdate(byte[] MobUpdatePacket)
        {
            PositionUpdate PosUpdate = new PositionUpdate();

            ByteStream Buffer = new ByteStream(MobUpdatePacket);

            PosUpdate.SpawnID = Buffer.ReadUInt16();

            Buffer.SkipBytes(2);

            UInt32 Word1 = Buffer.ReadUInt32();

            UInt32 Word2 = Buffer.ReadUInt32();

            UInt16 Word3 = Buffer.ReadUInt16();

            PosUpdate.p.y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF));

            // Z is in the top 13 bits of Word1 and the bottom 6 of Word2

            UInt32 ZPart1 = Word1 >> 19;    // ZPart1 now has low order bits of Z in bottom 13 bits
            UInt32 ZPart2 = Word2 & 0x3F;   // ZPart2 now has high order bits of Z in bottom 6 bits

            ZPart2 = ZPart2 << 13;

            PosUpdate.p.z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2));

            PosUpdate.p.x = Utils.EQ19ToFloat((Int32)(Word2 >> 6) & 0x7FFFF);

            PosUpdate.p.heading = Utils.EQ19ToFloat((Int32)(Word3 & 0xFFF));

            PosUpdate.HighRes = false;

            return PosUpdate;
        }
开发者ID:Xackery,项目名称:eqemuserver,代码行数:35,代码来源:PatchMay12-2011.cs

示例2: ExploreCastSpell

        public void ExploreCastSpell(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 Slot = Buffer.ReadUInt32();
            UInt32 SpellID = Buffer.ReadUInt32();

            OutputStream.WriteLine("Casting spell {0} from slot {1}", SpellID, Slot);

            OutputStream.WriteLine("");
        }
开发者ID:Codex-NG,项目名称:Server,代码行数:9,代码来源:PatchJuly13-2010.cs

示例3: ExploreItemPacket

        public void ExploreItemPacket(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 StackSize = Buffer.ReadUInt32();
            Buffer.SkipBytes(4);
            UInt32 Slot = Buffer.ReadUInt32();
            UInt32 MerchantSlot = Buffer.ReadUInt32();
            UInt32 Price = Buffer.ReadUInt32();
            Int32 Quantity = Buffer.ReadInt32();
            Buffer.SetPosition(68);
            string Name = Buffer.ReadString(true);

            OutputStream.WriteLine("Item: {0} at Slot: {1}", Name, Slot);
        }
开发者ID:Vaion,项目名称:Server,代码行数:13,代码来源:PatchJuly13-2010.cs

示例4: GetDoors

        override public List<Door> GetDoors()
        {
            List<Door> DoorList = new List<Door>();

            List<byte[]> SpawnDoorPacket = GetPacketsOfType("OP_SpawnDoor", PacketDirection.ServerToClient);

            if ((SpawnDoorPacket.Count == 0) || (SpawnDoorPacket[0].Length == 0))
                return DoorList;

            int DoorCount = SpawnDoorPacket[0].Length / 100;

            ByteStream Buffer = new ByteStream(SpawnDoorPacket[0]);

            for (int d = 0; d < DoorCount; ++d)
            {
                string DoorName = Buffer.ReadFixedLengthString(32, false);

                float YPos = Buffer.ReadSingle();

                float XPos = Buffer.ReadSingle();

                float ZPos = Buffer.ReadSingle();

                float Heading = Buffer.ReadSingle();

                UInt32 Incline = Buffer.ReadUInt32();

                Int32 Size = Buffer.ReadInt32();

                Buffer.SkipBytes(4); // Skip Unknown

                Byte DoorID = Buffer.ReadByte();

                Byte OpenType = Buffer.ReadByte();

                Byte StateAtSpawn = Buffer.ReadByte();

                Byte InvertState = Buffer.ReadByte();

                Int32 DoorParam = Buffer.ReadInt32();

                // Skip past the trailing unknowns in the door struct, moving to the next door in the packet.

                Buffer.SkipBytes(32);

                string DestZone = "NONE";

                Door NewDoor = new Door(DoorName, YPos, XPos, ZPos, Heading, Incline, Size, DoorID, OpenType, StateAtSpawn, InvertState,
                                        DoorParam, DestZone, 0, 0, 0, 0);

                DoorList.Add(NewDoor);

            }
            return DoorList;
        }
开发者ID:Codex-NG,项目名称:Server,代码行数:55,代码来源:PatchMarch13-2013.cs

示例5: DecodeItemPacket

        public override Item DecodeItemPacket(byte[] PacketBuffer)
        {
            ByteStream Buffer = new ByteStream(PacketBuffer);

            Item NewItem = new Item();

            NewItem.StackSize = Buffer.ReadUInt32();
            Buffer.SkipBytes(4);
            NewItem.Slot = Buffer.ReadUInt32();
            NewItem.MerchantSlot = Buffer.ReadUInt32();
            NewItem.Price = Buffer.ReadUInt32();
            NewItem.Quantity = Buffer.ReadInt32();
            Buffer.SetPosition(68);
            NewItem.Name = Buffer.ReadString(true);
            NewItem.Lore = Buffer.ReadString(true);
            NewItem.IDFile = Buffer.ReadString(true);
            NewItem.ID = Buffer.ReadUInt32();

            return NewItem;
        }
开发者ID:Vaion,项目名称:Server,代码行数:20,代码来源:PatchMay12-2010.cs

示例6: DecodeItemPacket

        public override Item DecodeItemPacket(byte[] PacketBuffer)
        {
            ByteStream Buffer = new ByteStream(PacketBuffer);

            Item NewItem = new Item();

            Buffer.SetPosition(30);
            NewItem.MerchantSlot = Buffer.ReadByte();            // 13
            NewItem.Price = Buffer.ReadUInt32();                 // 14
            Buffer.SkipBytes(5);
            NewItem.Quantity = Buffer.ReadInt32();               // 23
            Buffer.SetPosition(97);
            NewItem.Name = Buffer.ReadString(true);
            NewItem.Lore = Buffer.ReadString(true);
            NewItem.IDFile = Buffer.ReadString(true);
            Buffer.SkipBytes(1);
            NewItem.ID = Buffer.ReadUInt32();

            return NewItem;
        }
开发者ID:Vaion,项目名称:Server,代码行数:20,代码来源:PatchFeb8-2011.cs

示例7: ExploreCharInventoryPacket

        public void ExploreCharInventoryPacket(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 ItemCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("There are {0} items in the inventory.\r\n", ItemCount );

            for (int i = 0; i < ItemCount; ++i)
            {
                ExploreSubItem(OutputStream, ref Buffer);
            }

            OutputStream.WriteLine("");
        }
开发者ID:regneq,项目名称:projecteqemu,代码行数:13,代码来源:PatchTestSep1-2010.cs

示例8: ExploreClientUpdate

        public void ExploreClientUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt16 SpawnID = Buffer.ReadUInt16();
            Buffer.SkipBytes(6);
            float x = Buffer.ReadSingle();
            float y = Buffer.ReadSingle();
            Buffer.SkipBytes(12);
            float z = Buffer.ReadSingle();

            Buffer.SkipBytes(4);
            UInt32 Temp = Buffer.ReadUInt32();
            Temp = Temp & 0x3FFFFF;
            Temp = Temp >> 10;
            float heading = Utils.EQ19ToFloat((Int32)(Temp));

            OutputStream.WriteLine("Loc: {0}, {1}, {2}  Heading: {3}", x, y, z, heading);

            OutputStream.WriteLine("");
        }
开发者ID:Vaion,项目名称:Server,代码行数:19,代码来源:PatchDec7-2010.cs

示例9: ExploreRequestClientZoneChange

 public void ExploreRequestClientZoneChange(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
 {
     UInt32 ZoneID = Buffer.ReadUInt32();
     UInt32 Unknown = Buffer.ReadUInt32();
     float y = Buffer.ReadSingle();
     float x = Buffer.ReadSingle();
     float z = Buffer.ReadSingle();
     float heading = Buffer.ReadSingle();
     Buffer.SkipBytes(148);
     float uf = Buffer.ReadSingle();
     OutputStream.WriteLine("UF = {0}", uf);
 }
开发者ID:josheb,项目名称:emu_dc,代码行数:12,代码来源:PatchDecember10-2012.cs

示例10: ExploreOpenNewTasksWindow

        public void ExploreOpenNewTasksWindow(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 NumTasks = Buffer.ReadUInt32();
            UInt32 Unknown = Buffer.ReadUInt32();
            UInt32 TaskGiver = Buffer.ReadUInt32();

            OutputStream.WriteLine("Number of Tasks: {0}, Given by: {1}", NumTasks, TaskGiver);

            for (int i = 0; i < NumTasks; ++i)
            {
                UInt32 TaskID = Buffer.ReadUInt32();
                float Unk1 = Buffer.ReadSingle();
                UInt32 TimeLimit = Buffer.ReadUInt32();
                UInt32 Unk2 = Buffer.ReadUInt32();

                string Title = Buffer.ReadString(false);
                string Description = Buffer.ReadString(false);
                string UnkString = Buffer.ReadString(false);

                OutputStream.WriteLine("TaskID: {0}, Title: {1}", TaskID, Title);

                UInt32 ActivityCount = Buffer.ReadUInt32();
                OutputStream.WriteLine("Unknown: {0}", ActivityCount);

                OutputStream.WriteLine("");
                for (int j = 0; j < ActivityCount; ++j)
                {
                    OutputStream.WriteLine("Activity {0}", i);
                    OutputStream.WriteLine("");
                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());
                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());
                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());

                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));

                    UInt32 StringLength = Buffer.ReadUInt32();
                    OutputStream.WriteLine("    StringLength: {0}", StringLength);

                    string MyString = "";

                    for (int k = 0; k < StringLength; ++k)
                        MyString += Convert.ToChar(Buffer.ReadByte());

                    OutputStream.WriteLine("    Weird String: {0}", MyString);

                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());
                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());

                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));
                    OutputStream.WriteLine("    Unknown 2 bytes: {0}", Buffer.ReadUInt16());

                    //if (i == 3)
                    //{
                    //    OutputStream.WriteLine("Offset is now: {0}", Buffer.GetPosition());
                    //    return;
                    //}
                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));
                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));
                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));
                }
                OutputStream.WriteLine("");
                //OutputStream.WriteLine("Offset is now: {0}", Buffer.GetPosition());

            }
        }
开发者ID:josheb,项目名称:emu_dc,代码行数:65,代码来源:PatchDecember10-2012.cs

示例11: GetSpawns

        public override List<ZoneEntryStruct> GetSpawns()
        {
            List<ZoneEntryStruct> ZoneSpawns = new List<ZoneEntryStruct>();

            List<byte[]> SpawnPackets = GetPacketsOfType("OP_ZoneEntry", PacketDirection.ServerToClient);

            foreach (byte[] SpawnPacket in SpawnPackets)
            {
                ZoneEntryStruct NewSpawn = new ZoneEntryStruct();

                ByteStream Buffer = new ByteStream(SpawnPacket);

                NewSpawn.SpawnName = Buffer.ReadString(true);

                NewSpawn.SpawnName = Utils.MakeCleanName(NewSpawn.SpawnName);

                NewSpawn.SpawnID = Buffer.ReadUInt32();

                NewSpawn.Level = Buffer.ReadByte();

                float UnkSize = Buffer.ReadSingle();

                NewSpawn.IsNPC = Buffer.ReadByte();

                UInt32 Bitfield = Buffer.ReadUInt32();

                NewSpawn.Showname = (Bitfield >> 28) & 1;
                NewSpawn.TargetableWithHotkey = (Bitfield >> 27) & 1;
                NewSpawn.Targetable = (Bitfield >> 26) & 1;

                NewSpawn.ShowHelm = (Bitfield >> 24) & 1;
                NewSpawn.Gender = (Bitfield >> 20) & 3;

                Byte OtherData = Buffer.ReadByte();

                Buffer.SkipBytes(8);    // Skip 8 unknown bytes

                NewSpawn.DestructableString1 = "";
                NewSpawn.DestructableString2 = "";
                NewSpawn.DestructableString3 = "";

                if ((OtherData & 1) > 0)
                {
                    //SQLOut(String.Format("-- OBJECT FOUND SpawnID {0}", SpawnID.ToString("x")));
                    //Console.WriteLine("Otherdata is {0} Skipping Stuff.", OtherData.ToString("x"));
                    NewSpawn.DestructableString1 = Buffer.ReadString(false);

                    NewSpawn.DestructableString2 = Buffer.ReadString(false);

                    NewSpawn.DestructableString3 = Buffer.ReadString(false);

                    NewSpawn.DestructableUnk1 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk2 = Buffer.ReadUInt32();

                    NewSpawn.DestructableID1 = Buffer.ReadUInt32();

                    NewSpawn.DestructableID2 = Buffer.ReadUInt32();

                    NewSpawn.DestructableID3 = Buffer.ReadUInt32();

                    NewSpawn.DestructableID4 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk3 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk4 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk5 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk6 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk7 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk8 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk9 = Buffer.ReadUInt32();

                    NewSpawn.DestructableByte = Buffer.ReadByte();

                    //SQLOut(String.Format("-- DES: {0,8:x} {1,8:x} {2,8:d} {3,8:d} {4,8:d} {5,8:d} {6,8:x} {7,8:x} {8,8:x} {9,8:x} {10,8:x} {11,8:x} {12,8:x} {13,2:x} {14} {15} {16}",
                    //          DestructableUnk1, DestructableUnk2, DestructableID1, DestructableID2, DestructableID3, DestructableID4,
                    //          DestructableUnk3, DestructableUnk4, DestructableUnk5, DestructableUnk6, DestructableUnk7, DestructableUnk8,
                    //          DestructableUnk9, DestructableByte, DestructableString1, DestructableString2, DestructableString3));
                }

                NewSpawn.Size = Buffer.ReadSingle();

                NewSpawn.Face = Buffer.ReadByte();

                NewSpawn.WalkSpeed = Buffer.ReadSingle();

                NewSpawn.RunSpeed = Buffer.ReadSingle();

                NewSpawn.Race = Buffer.ReadUInt32();

                NewSpawn.PropCount = Buffer.ReadByte();

                NewSpawn.BodyType = 0;

                if (NewSpawn.PropCount >= 1)
//.........这里部分代码省略.........
开发者ID:Vaion,项目名称:Server,代码行数:101,代码来源:PatchSoD.cs

示例12: GetLowResolutionMovementUpdates

        public override List<PositionUpdate> GetLowResolutionMovementUpdates()
        {
            List<PositionUpdate> Updates = new List<PositionUpdate>();

            List<byte[]> UpdatePackets = GetPacketsOfType("OP_MobUpdate", PacketDirection.ServerToClient);

            foreach (byte[] MobUpdatePacket in UpdatePackets)
            {
                PositionUpdate PosUpdate = new PositionUpdate();

                ByteStream Buffer = new ByteStream(MobUpdatePacket);

                PosUpdate.SpawnID = Buffer.ReadUInt16();

                UInt32 Word1 = Buffer.ReadUInt32();

                UInt32 Word2 = Buffer.ReadUInt32();

                UInt16 Word3 = Buffer.ReadUInt16();

                PosUpdate.p.y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF));

                // Z is in the top 13 bits of Word1 and the bottom 6 of Word2

                UInt32 ZPart1 = Word1 >> 19;    // ZPart1 now has low order bits of Z in bottom 13 bits
                UInt32 ZPart2 = Word2 & 0x3F;   // ZPart2 now has low order bits of Z in bottom 6 bits

                ZPart2 = ZPart2 << 13;

                PosUpdate.p.z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2));

                PosUpdate.p.x = Utils.EQ19ToFloat((Int32)(Word2 >> 6) & 0x7FFFF);

                PosUpdate.p.heading = Utils.EQ19ToFloat((Int32)(Word3 & 0xFFF));

                Updates.Add(PosUpdate);
            }

            return Updates;
        }
开发者ID:Vaion,项目名称:Server,代码行数:40,代码来源:PatchSoD.cs

示例13: ExploreInventory

        public void ExploreInventory(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            if (Buffer.Length() < 4)
                return;

            UInt32 Count = Buffer.ReadUInt32();

            for (int i = 0; i < Count; ++i)
            {
                try
                {
                    DecodeItemPacket(OutputStream, Buffer, Direction);
                }
                catch
                {
                    return;
                }
            }
        }
开发者ID:Codex-NG,项目名称:Server,代码行数:19,代码来源:PatchFebruary11-2013.cs

示例14: ExploreSpawnDoor

        public void ExploreSpawnDoor(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            uint DoorCount = Buffer.Length() / 96;

            OutputStream.WriteLine("Door Count: {0}", DoorCount);

            for (int d = 0; d < DoorCount; ++d)
            {
                string DoorName = Buffer.ReadFixedLengthString(32, false);


                float YPos = Buffer.ReadSingle();

                float XPos = Buffer.ReadSingle();

                float ZPos = Buffer.ReadSingle();

                float Heading = Buffer.ReadSingle();

                UInt32 Incline = Buffer.ReadUInt32();

                Int32 Size = Buffer.ReadInt32();

                Buffer.SkipBytes(4); // Skip Unknown

                Byte DoorID = Buffer.ReadByte();

                Byte OpenType = Buffer.ReadByte();

                Byte StateAtSpawn = Buffer.ReadByte();

                Byte InvertState = Buffer.ReadByte();

                Int32 DoorParam = Buffer.ReadInt32();

                OutputStream.WriteLine(" Name: {0} ID: {1} OT: {2} SAS: {3} IS: {4} DP: {5}",
                                        DoorName, DoorID, OpenType, StateAtSpawn, InvertState, DoorParam);

                // Skip past the trailing unknowns in the door struct, moving to the next door in the packet.

                Buffer.SkipBytes(28);
            }

        }
开发者ID:Xackery,项目名称:eqemuserver,代码行数:44,代码来源:PatchMay12-2011.cs

示例15: ExploreMercenaryPurchaseWindow

        public void ExploreMercenaryPurchaseWindow(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 TypeCount = Buffer.ReadUInt32();

            //OutputStream.WriteLine("Type Count: {0}\r\n", TypeCount);
            OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Number of Types (Journeyman and Apprentice in this case\r\n", TypeCount);
            for (int i = 0; i < TypeCount; ++i)
            {
                UInt32 TypeDBStringID = Buffer.ReadUInt32();
                //OutputStream.WriteLine("  Type {0} DBStringID {1}", i, TypeDBStringID);
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // DBStringID for Type {1}", TypeDBStringID, i);
            }

            UInt32 Count2 = Buffer.ReadUInt32();

            //OutputStream.WriteLine("  Count 2 is {0}", Count2);
            OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Count of Sub-types that follow", Count2);

            for (int i = 0; i < Count2; ++i)
            {
                int Offset = Buffer.GetPosition();

                UInt32 Unknown1 = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown1);
                UInt32 DBStringID1 = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // DBStringID of Type", DBStringID1);
                UInt32 DBStringID2 = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // DBStringID of Sub-Type", DBStringID2);
                UInt32 PurchaseCost = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Purchase Cost", PurchaseCost);
                UInt32 UpkeepCost = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Upkeep Cost", UpkeepCost);
                UInt32 Unknown2 = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown2);
                UInt32 Unknown3 = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown3);
                UInt32 Unknown4 = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown4);

                byte Unknown5 = Buffer.ReadByte();
                //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint8, Buffer, {0}); // Unknown", Unknown5);

                UInt32 Unknown6 = Buffer.ReadUInt32();
                //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown6);
                UInt32 Unknown7 = Buffer.ReadUInt32();
                //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown7);
                UInt32 Unknown8 = Buffer.ReadUInt32();
                //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown8);

                UInt32 StanceCount = Buffer.ReadUInt32();

                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Number of Stances for this Merc", StanceCount);

                UInt32 Unknown10 = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown10);

                byte Unknown11 = Buffer.ReadByte();
                //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint8, Buffer, {0}); // Unknown", Unknown11);

                //OutputStream.WriteLine("   Offset: {5} Unknown1: {0} DBStrings: {1} {2} Purchase: {3} Upkeep: {4}\r\n", Unknown1, DBStringID1, DBStringID2,
                //                PurchaseCost, UpkeepCost, Offset);
                //OutputStream.WriteLine("   Unknowns: {0} {1} {2} {3} {4} {5} {6} {7} {8}\r\n",
                //                Unknown2, Unknown3, Unknown4, Unknown5, Unknown6, Unknown7, Unknown8, Unknown10, Unknown11);

                //OutputStream.WriteLine("    Stance Count: {0}", StanceCount);

                for (int j = 0; j < StanceCount; ++j)
                {
                    UInt32 StanceNum = Buffer.ReadUInt32();
                    OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Stance Number", StanceNum);
                    UInt32 StanceType = Buffer.ReadUInt32();
                    OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Stance DBStringID (1 = Passive, 2 = Balanced etc.", StanceType);

                    //OutputStream.WriteLine("     {0}: {1}", StanceNum, StanceType);
                }
                OutputStream.WriteLine("");
            }

            OutputStream.WriteLine("\r\nBuffer position at end is {0}", Buffer.GetPosition());
            OutputStream.WriteLine("");
        }
开发者ID:regneq,项目名称:projecteqemu,代码行数:81,代码来源:PatchTestSep1-2010.cs


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