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C# ByteStream.ReadUInt16方法代码示例

本文整理汇总了C#中MyUtils.ByteStream.ReadUInt16方法的典型用法代码示例。如果您正苦于以下问题:C# ByteStream.ReadUInt16方法的具体用法?C# ByteStream.ReadUInt16怎么用?C# ByteStream.ReadUInt16使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MyUtils.ByteStream的用法示例。


在下文中一共展示了ByteStream.ReadUInt16方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Decode_OP_MobUpdate

        override public PositionUpdate Decode_OP_MobUpdate(byte[] MobUpdatePacket)
        {
            PositionUpdate PosUpdate = new PositionUpdate();

            ByteStream Buffer = new ByteStream(MobUpdatePacket);

            PosUpdate.SpawnID = Buffer.ReadUInt16();

            Buffer.SkipBytes(2);

            UInt32 Word1 = Buffer.ReadUInt32();

            UInt32 Word2 = Buffer.ReadUInt32();

            UInt16 Word3 = Buffer.ReadUInt16();

            PosUpdate.p.y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF));

            // Z is in the top 13 bits of Word1 and the bottom 6 of Word2

            UInt32 ZPart1 = Word1 >> 19;    // ZPart1 now has low order bits of Z in bottom 13 bits
            UInt32 ZPart2 = Word2 & 0x3F;   // ZPart2 now has high order bits of Z in bottom 6 bits

            ZPart2 = ZPart2 << 13;

            PosUpdate.p.z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2));

            PosUpdate.p.x = Utils.EQ19ToFloat((Int32)(Word2 >> 6) & 0x7FFFF);

            PosUpdate.p.heading = Utils.EQ19ToFloat((Int32)(Word3 & 0xFFF));

            PosUpdate.HighRes = false;

            return PosUpdate;
        }
开发者ID:Xackery,项目名称:eqemuserver,代码行数:35,代码来源:PatchMay12-2011.cs

示例2: ExploreClientUpdate

        public void ExploreClientUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt16 SpawnID = Buffer.ReadUInt16();
            Buffer.SkipBytes(6);
            float x = Buffer.ReadSingle();
            float y = Buffer.ReadSingle();
            Buffer.SkipBytes(12);
            float z = Buffer.ReadSingle();

            Buffer.SkipBytes(4);
            UInt32 Temp = Buffer.ReadUInt32();
            Temp = Temp & 0x3FFFFF;
            Temp = Temp >> 10;
            float heading = Utils.EQ19ToFloat((Int32)(Temp));

            OutputStream.WriteLine("Loc: {0}, {1}, {2}  Heading: {3}", x, y, z, heading);

            OutputStream.WriteLine("");
        }
开发者ID:Vaion,项目名称:Server,代码行数:19,代码来源:PatchDec7-2010.cs

示例3: ExploreHPUpdate

        public void ExploreHPUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 CurrentHP = Buffer.ReadUInt32();
            Int32 MaxHP = Buffer.ReadInt32();
            UInt16 SpawnID = Buffer.ReadUInt16();

            string SpawnName = FindExplorerSpawn(SpawnID);

            OutputStream.WriteLine("Spawn {0} {1} Current HP: {2} Max HP: {3}", SpawnID, SpawnName, CurrentHP, MaxHP);

            OutputStream.WriteLine("");
        }
开发者ID:Vaion,项目名称:Server,代码行数:12,代码来源:PatchSoD.cs

示例4: ExplorePlayerProfile


//.........这里部分代码省略.........
                OutputStream.WriteLine("Sl: {0}, UF: {1}, PID: {2}, UByte: {3}, Cnt1: {4}, Dur: {5}, Lvl: {6} SpellID: {7}, SlotID: {8}, Cnt2: {9}",
                    i, UnkFloat, PlayerID, UnkByte, Counters1, Duration, Level, SpellID, SlotID, Counters2);
                Buffer.SkipBytes(44);
            }

            OutputStream.WriteLine("{0, -5}: Plat = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Gold = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Silver = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Copper = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Plat Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Gold Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Silver Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Copper Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Toxicity? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Thirst? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Hunger? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            //Buffer.SkipBytes(20);

            OutputStream.WriteLine("{0, -5}: AA Spent = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: AA Point Count? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: AA Assigned = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Spent General = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Spent Archetype = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Spent Class = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Spent Special = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Unspent = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown", Buffer.GetPosition(), Buffer.ReadUInt16());


            //Buffer.SkipBytes(30);

            UInt32 BandolierCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Bandolier Count = {1}", Buffer.GetPosition() - 4, BandolierCount);

            for (int i = 0; i < BandolierCount; ++i)
            {
                Buffer.ReadString(false);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);
            }

            UInt32 PotionCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Potion Count = {1}", Buffer.GetPosition() - 4, PotionCount);

            for (int i = 0; i < PotionCount; ++i)
            {
                Buffer.ReadString(false);
开发者ID:Codex-NG,项目名称:Server,代码行数:67,代码来源:PatchFebruary11-2013.cs

示例5: ExploreTaskDescription

        public void ExploreTaskDescription(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 Seq = Buffer.ReadUInt32();
            UInt32 TaskID = Buffer.ReadUInt32();
            UInt32 Unk1 = Buffer.ReadUInt32();
            UInt32 Unk2 = Buffer.ReadUInt32();
            byte Unk3 = Buffer.ReadByte();

            OutputStream.WriteLine("Seq: {0}, TaskID: {1}, Unk1: {2:X}, Unk2: {3:X}, Unk3: {4:X}", Seq, TaskID, Unk1, Unk2, Unk3);

            String Title = Buffer.ReadString(false);
            OutputStream.WriteLine("Title: {0}", Title);

            UInt32 Duration = Buffer.ReadUInt32();
            UInt32 Unk4 = Buffer.ReadUInt32();
            UInt32 StartTime = Buffer.ReadUInt32();

            String Desc = Buffer.ReadString(false);

            OutputStream.WriteLine("Duration: {0}, Unk4: {1:X}, StartTime: {2:X}", Duration, Unk4, StartTime);

            OutputStream.WriteLine("Desc: {0}", Desc);

            UInt32 RewardCount = Buffer.ReadUInt32();
            UInt32 Unk5 = Buffer.ReadUInt32();
            UInt32 Unk6 = Buffer.ReadUInt32();
            UInt16 Unk7 = Buffer.ReadUInt16();

            OutputStream.WriteLine("RewardCount: {0}, Unk5: {1:X}, Unk6: {2:X}, Unk7: {3:X}", Duration, Unk5, Unk6, Unk7);

            string MyString = "";

            byte b;

            while ((b = Buffer.ReadByte()) != 0)
            {
                if (b == 0x12)
                    continue;

                MyString += Convert.ToChar(b);
            }

            OutputStream.WriteLine("RewardString: {0}", MyString);

            UInt32 Unk8 = Buffer.ReadUInt32();
            byte Unk9 = Buffer.ReadByte();

            OutputStream.WriteLine("Unk8: {0:X}, Unk9: {1:X}", Unk8, Unk9);
        }
开发者ID:josheb,项目名称:emu_dc,代码行数:49,代码来源:PatchDecember10-2012.cs

示例6: ExploreOpenNewTasksWindow

        public void ExploreOpenNewTasksWindow(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 NumTasks = Buffer.ReadUInt32();
            UInt32 Unknown = Buffer.ReadUInt32();
            UInt32 TaskGiver = Buffer.ReadUInt32();

            OutputStream.WriteLine("Number of Tasks: {0}, Given by: {1}", NumTasks, TaskGiver);

            for (int i = 0; i < NumTasks; ++i)
            {
                UInt32 TaskID = Buffer.ReadUInt32();
                float Unk1 = Buffer.ReadSingle();
                UInt32 TimeLimit = Buffer.ReadUInt32();
                UInt32 Unk2 = Buffer.ReadUInt32();

                string Title = Buffer.ReadString(false);
                string Description = Buffer.ReadString(false);
                string UnkString = Buffer.ReadString(false);

                OutputStream.WriteLine("TaskID: {0}, Title: {1}", TaskID, Title);

                UInt32 ActivityCount = Buffer.ReadUInt32();
                OutputStream.WriteLine("Unknown: {0}", ActivityCount);

                OutputStream.WriteLine("");
                for (int j = 0; j < ActivityCount; ++j)
                {
                    OutputStream.WriteLine("Activity {0}", i);
                    OutputStream.WriteLine("");
                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());
                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());
                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());

                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));

                    UInt32 StringLength = Buffer.ReadUInt32();
                    OutputStream.WriteLine("    StringLength: {0}", StringLength);

                    string MyString = "";

                    for (int k = 0; k < StringLength; ++k)
                        MyString += Convert.ToChar(Buffer.ReadByte());

                    OutputStream.WriteLine("    Weird String: {0}", MyString);

                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());
                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());

                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));
                    OutputStream.WriteLine("    Unknown 2 bytes: {0}", Buffer.ReadUInt16());

                    //if (i == 3)
                    //{
                    //    OutputStream.WriteLine("Offset is now: {0}", Buffer.GetPosition());
                    //    return;
                    //}
                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));
                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));
                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));
                }
                OutputStream.WriteLine("");
                //OutputStream.WriteLine("Offset is now: {0}", Buffer.GetPosition());

            }
        }
开发者ID:josheb,项目名称:emu_dc,代码行数:65,代码来源:PatchDecember10-2012.cs

示例7: ExploreClientUpdate

        public void ExploreClientUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            if (Direction == PacketDirection.ServerToClient)
            {
                UInt32 SpawnID = Buffer.ReadUInt16();
                UInt32 SpawnID2 = Buffer.ReadUInt16();
                OutputStream.WriteLine("ClientUpdate S->C SpawnID: {0}, SpawnID2: {1}", SpawnID, SpawnID2);

                UInt32 Word = Buffer.ReadUInt32();
                float Y = Utils.EQ19ToFloat((int)(Word >> 12));
                OutputStream.WriteLine("Y = {0}", Y);

                //Buffer.SkipBytes(6);
                //float DeltaY = Buffer.ReadSingle();
                //float YPos = Buffer.ReadSingle();
                //float XPos = Buffer.ReadSingle();
                //float DeltaHeading = Utils.EQ19ToFloat((int)(Word & 0x3FF));
            }
        }
开发者ID:josheb,项目名称:emu_dc,代码行数:19,代码来源:PatchDecember10-2012.cs

示例8: DumpAAs

        public override bool DumpAAs(string FileName)
        {
            List<byte[]> AAPackets = GetPacketsOfType("OP_SendAATable", PacketDirection.ServerToClient);

            if (AAPackets.Count < 1)
                return false;

            StreamWriter OutputFile;

            try
            {
                OutputFile = new StreamWriter(FileName);
            }
            catch
            {
                return false;

            }

            OutputFile.WriteLine("-- There are " + AAPackets.Count + " OP_SendAATable packets.");
            OutputFile.WriteLine("");

            foreach (byte[] Packet in AAPackets)
            {
                ByteStream Buffer = new ByteStream(Packet);

                UInt32 AAID = Buffer.ReadUInt32();
                byte Unknown004 = Buffer.ReadByte();
                UInt32 HotKeySID = Buffer.ReadUInt32();
                UInt32 HotKeySID2 = Buffer.ReadUInt32();
                UInt32 TitleSID = Buffer.ReadUInt32();
                UInt32 DescSID = Buffer.ReadUInt32();
                UInt32 ClassType = Buffer.ReadUInt32();
                UInt32 Cost = Buffer.ReadUInt32();
                UInt32 Seq = Buffer.ReadUInt32();
                UInt32 CurrentLevel = Buffer.ReadUInt32();

                UInt32 PreReqSkillCount = Buffer.ReadUInt32();
                UInt32 [] PreReqSkills = new UInt32[PreReqSkillCount];

                for(int i = 0; i < PreReqSkillCount; ++i)
                    PreReqSkills[i] = Buffer.ReadUInt32();  // The SEQ value of the AA packet containing the pre-req AA

                UInt32 PreReqMinPointCount = Buffer.ReadUInt32();
                UInt32[] PreReqMinPoints = new UInt32[PreReqMinPointCount];

                for (int i = 0; i < PreReqMinPointCount; ++i)
                    PreReqMinPoints[i] = Buffer.ReadUInt32();

                UInt32 Type = Buffer.ReadUInt32();
                UInt32 SpellID = Buffer.ReadUInt32();
                UInt32 Unknown057 = Buffer.ReadUInt32();
                UInt32 SpellType = Buffer.ReadUInt32();
                UInt32 SpellRefresh = Buffer.ReadUInt32();
                UInt16 Classes = Buffer.ReadUInt16();
                UInt16 Berserker = Buffer.ReadUInt16();
                UInt32 MaxLevel = Buffer.ReadUInt32();
                UInt32 LastID = Buffer.ReadUInt32();
                UInt32 NextID = Buffer.ReadUInt32();
                UInt32 Cost2 = Buffer.ReadUInt32();
                Buffer.SkipBytes(7);
                UInt32 AAExpansion = Buffer.ReadUInt32();
                UInt32 SpecialCategory = Buffer.ReadUInt32();
                Buffer.SkipBytes(4);
                UInt32 TotalAbilities = Buffer.ReadUInt32();

                OutputFile.WriteLine(String.Format("AAID: {0}", AAID));
                OutputFile.WriteLine(" Unknown004:\t" + Unknown004);
                OutputFile.WriteLine(" HotkeySID:\t" + HotKeySID);
                OutputFile.WriteLine(" HotkeySID2:\t" + HotKeySID2);
                OutputFile.WriteLine(" TitleSID:\t" + TitleSID);
                OutputFile.WriteLine(" DescSID:\t" + DescSID);
                OutputFile.WriteLine(" ClassType:\t" + ClassType);
                OutputFile.WriteLine(" Cost:\t\t" + Cost);
                OutputFile.WriteLine(" Seq:\t\t" + Seq);
                OutputFile.WriteLine(" CurrentLevel:\t" + CurrentLevel);
                OutputFile.Write(" PreReqSkills (SEQs):\t");
                for (int i = 0; i < PreReqSkillCount; ++i)
                    OutputFile.Write("{0} ", PreReqSkills[i]);

                OutputFile.WriteLine("");

                OutputFile.Write(" PreReqSkills MinPoints:\t");
                for (int i = 0; i < PreReqMinPointCount; ++i)
                    OutputFile.Write("{0} ", PreReqMinPoints[i]);

                OutputFile.WriteLine("");

                OutputFile.WriteLine(" Type:\t\t" + Type);
                OutputFile.WriteLine(" SpellID:\t" + SpellID);
                OutputFile.WriteLine(" Unknown057:\t" + Unknown057);
                OutputFile.WriteLine(" SpellType:\t" + SpellType);
                OutputFile.WriteLine(" SpellRefresh:\t" + SpellRefresh);
                OutputFile.WriteLine(" Classes:\t" + Classes);
                OutputFile.WriteLine(" Berserker:\t" + Berserker);
                OutputFile.WriteLine(" MaxLevel:\t" + MaxLevel);
                OutputFile.WriteLine(" LastID:\t" + LastID);
                OutputFile.WriteLine(" NextID:\t" + NextID);
                OutputFile.WriteLine(" Cost2:\t\t" + Cost2);
                OutputFile.WriteLine(" AAExpansion:\t" + AAExpansion);
//.........这里部分代码省略.........
开发者ID:regneq,项目名称:projecteqemu,代码行数:101,代码来源:PatchNov17-2011.cs

示例9: GetZoneData

        public override NewZoneStruct GetZoneData()
        {
            NewZoneStruct NewZone = new NewZoneStruct();

            List<byte[]> ZonePackets = GetPacketsOfType("OP_NewZone", PacketDirection.ServerToClient);

            if (ZonePackets.Count < 1)
                return NewZone;

            // Assume there is only 1 packet and process the first one.

            ByteStream Buffer = new ByteStream(ZonePackets[0]);

            string CharName = Buffer.ReadFixedLengthString(64, false);

            NewZone.ShortName = Buffer.ReadFixedLengthString(32, false);

            Buffer.SkipBytes(96);   // Skip Unknown

            NewZone.LongName = Buffer.ReadFixedLengthString(278, true);

            NewZone.Type = Buffer.ReadByte();

            NewZone.FogRed = Buffer.ReadBytes(4);

            NewZone.FogGreen = Buffer.ReadBytes(4);

            NewZone.FogBlue = Buffer.ReadBytes(4);

            Buffer.SkipBytes(1);   // Unknown

            for (int i = 0; i < 4; ++i)
                NewZone.FogMinClip[i] = Buffer.ReadSingle();

            for (int i = 0; i < 4; ++i)
                NewZone.FogMaxClip[i] = Buffer.ReadSingle();

            NewZone.Gravity = Buffer.ReadSingle();

            NewZone.TimeType = Buffer.ReadByte();

            Buffer.SkipBytes(49);   // Unknown

            NewZone.Sky = Buffer.ReadByte();

            Buffer.SkipBytes(13);   // Unknown

            NewZone.ZEM = Buffer.ReadSingle();

            NewZone.SafeY = Buffer.ReadSingle();

            NewZone.SafeX = Buffer.ReadSingle();

            NewZone.SafeZ = Buffer.ReadSingle();

            NewZone.MinZ = Buffer.ReadSingle();

            NewZone.MaxZ = Buffer.ReadSingle();

            NewZone.UnderWorld = Buffer.ReadSingle();

            NewZone.MinClip = Buffer.ReadSingle();

            NewZone.MaxClip = Buffer.ReadSingle();

            Buffer.SkipBytes(84);   // Unknown

            NewZone.ShortName2 = Buffer.ReadFixedLengthString(96, false);

            Buffer.SkipBytes(52);   // Unknown

            NewZone.ZoneID = Buffer.ReadUInt16();

            NewZone.InstanceID = Buffer.ReadUInt16();

            Buffer.SkipBytes(38);   // Unknown

            NewZone.FallDamage = Buffer.ReadByte();

            Buffer.SkipBytes(21);   // Unknown

            NewZone.FogDensity = Buffer.ReadSingle();

            // Everything else after this point in the packet is unknown.

            return NewZone;
        }
开发者ID:Vaion,项目名称:Server,代码行数:87,代码来源:PatchSoD.cs

示例10: ExploreSubItem

        void ExploreSubItem(StreamWriter OutputStream, ref ByteStream Buffer)
        {
            Buffer.SkipBytes(8);

            byte Area = Buffer.ReadByte();
            UInt16 MainSlot = Buffer.ReadUInt16();
            Int16 SubSlot = Buffer.ReadInt16();
            Buffer.SkipBytes(54);
            string Name = Buffer.ReadString(true);

            if (SubSlot >= 0)
                OutputStream.Write("  ");

            string AreaName = "Unknown";

            switch (Area)
            {
                case 0:
                    AreaName = "Personal Inventory";
                    break;
                case 1:
                    AreaName = "Bank";
                    break;
                case 2:
                    AreaName = "Shared Bank";
                    break;
                case 6:
                    AreaName = "Personal Tribute";
                    break;
                case 7:
                    AreaName = "Guild Tribute";
                    break;
                case 8:
                    AreaName = "Merchant";
                    break;
            }

            OutputStream.WriteLine("Area: {0} {1} Main Slot {2,2} Sub Slot {3,3} Name {4}", Area, AreaName.PadRight(20), MainSlot, SubSlot, Name);

            Buffer.ReadString(true);    // Lore
            Buffer.ReadString(true);    // IDFile

            //Buffer.SkipBytes(236);  // Item Body Struct

            UInt32 ID = Buffer.ReadUInt32();
            byte Weight = Buffer.ReadByte();
            byte NoRent = Buffer.ReadByte();
            byte NoDrop = Buffer.ReadByte();
            byte Attune = Buffer.ReadByte();
            byte Size = Buffer.ReadByte();

            OutputStream.WriteLine("   ID: {0} Weight: {1} NoRent: {2} NoDrop: {3} Attune {4} Size {5}", ID, Weight, NoRent, NoDrop, Attune, Size);

            UInt32 Slots = Buffer.ReadUInt32();
            UInt32 Price = Buffer.ReadUInt32();
            UInt32 Icon = Buffer.ReadUInt32();
            Buffer.SkipBytes(2);
            UInt32 BenefitFlags = Buffer.ReadUInt32();
            byte Tradeskills = Buffer.ReadByte();

            OutputStream.WriteLine("   Slots: {0} Price: {1} Icon: {2} BenefitFlags {3} Tradeskills: {4}", Slots, Price, Icon, BenefitFlags, Tradeskills);

            byte CR = Buffer.ReadByte();
            byte DR = Buffer.ReadByte();
            byte PR = Buffer.ReadByte();
            byte MR = Buffer.ReadByte();
            byte FR = Buffer.ReadByte();
            byte SVC = Buffer.ReadByte();

            OutputStream.WriteLine("   CR: {0} DR: {1} PR: {2} MR: {3} FR: {4} SVC: {5}", CR, DR, PR, MR, FR, SVC);

            byte AStr = Buffer.ReadByte();
            byte ASta = Buffer.ReadByte();
            byte AAgi = Buffer.ReadByte();
            byte ADex = Buffer.ReadByte();
            byte ACha = Buffer.ReadByte();
            byte AInt = Buffer.ReadByte();
            byte AWis = Buffer.ReadByte();

            OutputStream.WriteLine("   AStr: {0} ASta: {1} AAgi: {2} ADex: {3} ACha: {4} AInt: {5} AWis: {6}", AStr, ASta, AAgi, ADex, ACha, AInt, AWis);

            Int32 HP = Buffer.ReadInt32();
            Int32 Mana = Buffer.ReadInt32();
            UInt32 Endurance = Buffer.ReadUInt32();
            Int32 AC = Buffer.ReadInt32();
            Int32 Regen = Buffer.ReadInt32();
            Int32 ManaRegen = Buffer.ReadInt32();
            Int32 EndRegen = Buffer.ReadInt32();
            UInt32 Classes = Buffer.ReadUInt32();
            UInt32 Races = Buffer.ReadUInt32();
            UInt32 Deity = Buffer.ReadUInt32();
            Int32 SkillModValue = Buffer.ReadInt32();
            Buffer.SkipBytes(4);
            UInt32 SkillModType = Buffer.ReadUInt32();
            UInt32 BaneDamageRace = Buffer.ReadUInt32();
            UInt32 BaneDamageBody = Buffer.ReadUInt32();
            UInt32 BaneDamageRaceAmount = Buffer.ReadUInt32();
            Int32 BaneDamageAmount = Buffer.ReadInt32();
            byte Magic = Buffer.ReadByte();
            Int32 CastTime = Buffer.ReadInt32();
//.........这里部分代码省略.........
开发者ID:regneq,项目名称:projecteqemu,代码行数:101,代码来源:PatchTestSep1-2010.cs

示例11: GetGroundSpawns

        public override List<GroundSpawnStruct> GetGroundSpawns()
        {
            List<GroundSpawnStruct> GroundSpawns = new List<GroundSpawnStruct>();

            List<byte[]> GroundSpawnPackets = GetPacketsOfType("OP_GroundSpawn", PacketDirection.ServerToClient);

            foreach (byte[] GroundSpawnPacket in GroundSpawnPackets)
            {
                GroundSpawnStruct GroundSpawn = new GroundSpawnStruct();

                ByteStream Buffer = new ByteStream(GroundSpawnPacket);

                GroundSpawn.DropID = Buffer.ReadUInt32();

                GroundSpawn.Name = Buffer.ReadString(false);

                GroundSpawn.ZoneID = Buffer.ReadUInt16();

                GroundSpawn.InstanceID = Buffer.ReadUInt16();

                Buffer.SkipBytes(8); // Two unknown uint32s

                GroundSpawn.Heading = Buffer.ReadSingle();

                Buffer.SkipBytes(12); // First float is 255 to make some groundspawns appear, second 4 bytes unknown, last is a float

                GroundSpawn.y = Buffer.ReadSingle();

                GroundSpawn.x = Buffer.ReadSingle();

                GroundSpawn.z = Buffer.ReadSingle();

                GroundSpawn.ObjectType = Buffer.ReadUInt32();

                GroundSpawns.Add(GroundSpawn);
            }
            return GroundSpawns;
        }
开发者ID:Vaion,项目名称:Server,代码行数:38,代码来源:PatchMay12-2010.cs

示例12: GetClientMovementUpdates

        public override List<PositionUpdate> GetClientMovementUpdates()
        {
            List<PositionUpdate> Updates = new List<PositionUpdate>();

            List<EQApplicationPacket> PacketList = Packets.PacketList;

            UInt32 OP_ClientUpdate = OpManager.OpCodeNameToNumber("OP_ClientUpdate");

            foreach (EQApplicationPacket UpdatePacket in PacketList)
            {
                if ((UpdatePacket.OpCode != OP_ClientUpdate) || (UpdatePacket.Direction != PacketDirection.ClientToServer))
                    continue;

                ByteStream Buffer = new ByteStream(UpdatePacket.Buffer);

                PositionUpdate PosUpdate = new PositionUpdate();

                PosUpdate.SpawnID = Buffer.ReadUInt16();
                Buffer.SkipBytes(6);
                PosUpdate.p.x = Buffer.ReadSingle();
                PosUpdate.p.y = Buffer.ReadSingle();
                Buffer.SkipBytes(12);
                PosUpdate.p.z = Buffer.ReadSingle();
                PosUpdate.p.TimeStamp = UpdatePacket.PacketTime;
                Buffer.SkipBytes(4);
                UInt32 Temp = Buffer.ReadUInt32();
                Temp = Temp & 0x3FFFFF;
                Temp = Temp >> 10;
                PosUpdate.p.heading = Utils.EQ19ToFloat((Int32)(Temp));

                Updates.Add(PosUpdate);
            }

            return Updates;
        }
开发者ID:Vaion,项目名称:Server,代码行数:35,代码来源:PatchMay12-2010.cs

示例13: ExploreSpawnAppearance

        public void ExploreSpawnAppearance(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt16 SpawnID = Buffer.ReadUInt16();
            UInt16 Type = Buffer.ReadUInt16();
            UInt32 Param = Buffer.ReadUInt32();
            string SpawnName = FindExplorerSpawn(SpawnID);

            OutputStream.WriteLine("Spawn {0} {1} Appearance Change Type {2} Parameter {3}", SpawnID, SpawnName, Type, Param);

            OutputStream.WriteLine("");
        }
开发者ID:Vaion,项目名称:Server,代码行数:11,代码来源:PatchMay12-2010.cs

示例14: ExploreRequestClientZoneChange

        public void ExploreRequestClientZoneChange(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt16 ZoneID = Buffer.ReadUInt16();
            UInt16 Instance = Buffer.ReadUInt16();
            float X = Buffer.ReadSingle();
            float Y = Buffer.ReadSingle();
            float Z = Buffer.ReadSingle();
            float Heading = Buffer.ReadSingle();
            UInt32 Type = Buffer.ReadUInt16();

            OutputStream.WriteLine("ZoneID: {0} Type: {1}", ZoneID, Type);
            OutputStream.WriteLine("");
        }
开发者ID:Vaion,项目名称:Server,代码行数:13,代码来源:PatchMay12-2010.cs

示例15: ExploreAnimation

        public void ExploreAnimation(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt16 SpawnID = Buffer.ReadUInt16();
            byte Action = Buffer.ReadByte();
            byte Value = Buffer.ReadByte();

            string SpawnName = FindExplorerSpawn(SpawnID);

            OutputStream.WriteLine("Spawn {0} {1} Action: {2} Value: {3}", SpawnID, SpawnName, Action, Value);

            OutputStream.WriteLine("");
        }
开发者ID:Vaion,项目名称:Server,代码行数:12,代码来源:PatchMay12-2010.cs


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