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C# MooNetClient.MakeTargetedRPC方法代码示例

本文整理汇总了C#中Mooege.Net.MooNet.MooNetClient.MakeTargetedRPC方法的典型用法代码示例。如果您正苦于以下问题:C# MooNetClient.MakeTargetedRPC方法的具体用法?C# MooNetClient.MakeTargetedRPC怎么用?C# MooNetClient.MakeTargetedRPC使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Mooege.Net.MooNet.MooNetClient的用法示例。


在下文中一共展示了MooNetClient.MakeTargetedRPC方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleAccept

        public Channel HandleAccept(MooNetClient client, bnet.protocol.channel_invitation.AcceptInvitationRequest request)
        {
            if (!this._onGoingInvitations.ContainsKey(request.InvitationId)) return null;

            var invitation = this._onGoingInvitations[request.InvitationId];
            var channel = ChannelManager.GetChannelByEntityId(invitation.GetExtension(bnet.protocol.channel_invitation.ChannelInvitation.ChannelInvitationProp).ChannelDescription.ChannelId);

            var notification = bnet.protocol.channel_invitation.InvitationRemovedNotification.CreateBuilder().SetInvitation(invitation.ToBuilder()).SetReason((uint)InvitationRemoveReason.Accepted);
            this._onGoingInvitations.Remove(invitation.Id);

            // notify invitee and let him remove the handled invitation.
            client.MakeTargetedRPC(this, () =>
                bnet.protocol.channel_invitation.ChannelInvitationNotify.CreateStub(client).NotifyReceivedInvitationRemoved(null, notification.Build(), callback => { }));

            channel.Join(client, request.ObjectId); // add invitee to channel -- so inviter and other members will also be notified too.

            var inviter = GameAccountManager.GetAccountByPersistentID(invitation.InviterIdentity.AccountId.Low);

            var stateNotification = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
                .SetAgentId(bnet.protocol.EntityId.CreateBuilder().SetHigh(0).SetLow(0).Build())
                .SetStateChange(bnet.protocol.channel.ChannelState.CreateBuilder().AddRangeInvitation(channel.Invitations.Values).SetReason(0).Build())
                .Build();

            foreach (var member in channel.Members.Keys)
            {
                member.MakeTargetedRPC(channel, () =>
                    bnet.protocol.channel.ChannelSubscriber.CreateStub(member).NotifyUpdateChannelState(null, stateNotification, callback => { }));
            }

            return channel;
        }
开发者ID:ReptileZ,项目名称:mooege,代码行数:31,代码来源:ChannelInvitationManager.cs

示例2: HandleAccept

        public Channel HandleAccept(MooNetClient client, bnet.protocol.channel_invitation.AcceptInvitationRequest request)
        {
            if (!this._onGoingInvitations.ContainsKey(request.InvitationId)) return null;

            var invitation = this._onGoingInvitations[request.InvitationId];
            var channel = ChannelManager.GetChannelByEntityId(invitation.GetExtension(bnet.protocol.channel_invitation.Invitation.ChannelInvitation).ChannelDescription.ChannelId);

            channel.Join(client, request.ObjectId); // add invitee to channel -- so inviter and other members will also be notified too.

            var notification = bnet.protocol.channel_invitation.InvitationRemovedNotification.CreateBuilder().SetInvitation(invitation).SetReason((uint) InvitationRemoveReason.Accepted);
            this._onGoingInvitations.Remove(invitation.Id);

            // notify invitee and let him remove the handled invitation.
            client.MakeTargetedRPC(this,() =>
                bnet.protocol.channel_invitation.ChannelInvitationNotify.CreateStub(client).NotifyReceivedInvitationRemoved(null, notification.Build(), callback => { }));

            return channel;
        }
开发者ID:wow4all,项目名称:mooege,代码行数:18,代码来源:ChannelInvitationManager.cs

示例3: HandleRemove

        public static void HandleRemove(MooNetClient client, bnet.protocol.friends.GenericFriendRequest request)
        {
            var removee = AccountManager.GetAccountByPersistentID(request.TargetId.Low);
            var remover = client.Account;

            var removeeAsFriend = bnet.protocol.friends.Friend.CreateBuilder().SetId(removee.BnetEntityId).Build();
            var removerAsFriend = bnet.protocol.friends.Friend.CreateBuilder().SetId(remover.BnetEntityId).Build();

            var removed = Friends.Remove(remover.BnetEntityId.Low, removeeAsFriend);
            if (!removed) Logger.Warn("No friendship mapping between {0} and {1}", remover.BnetEntityId.Low, removeeAsFriend);
            removed = Friends.Remove(removee.BnetEntityId.Low, removerAsFriend);
            if (!removed) Logger.Warn("No friendship mapping between {0} and {1}", removee.BnetEntityId.Low, removerAsFriend);
            RemoveFriendshipFromDB(remover, removee);

            var notifyRemover = bnet.protocol.friends.FriendNotification.CreateBuilder().SetTarget(removeeAsFriend).Build();

            client.MakeTargetedRPC(FriendManager.Instance, () =>
                bnet.protocol.friends.FriendsNotify.CreateStub(client).NotifyFriendRemoved(null, notifyRemover, callback => { }));


            var removeeGameAccounts = GameAccountManager.GetGameAccountsForAccount(removee).Values;
            foreach (var removeeGameAccount in removeeGameAccounts)
            {
                if (removeeGameAccount.IsOnline)
                {
                    var notifyRemovee = bnet.protocol.friends.FriendNotification.CreateBuilder().SetTarget(removerAsFriend).Build();
                    removeeGameAccount.LoggedInClient.MakeTargetedRPC(FriendManager.Instance, () =>
                        bnet.protocol.friends.FriendsNotify.CreateStub(removeeGameAccount.LoggedInClient).NotifyFriendRemoved(null, notifyRemovee, callback => { }));
                }
            }
        }
开发者ID:avatar21,项目名称:mooege,代码行数:31,代码来源:FriendManager.cs

示例4: SendConnectionInfo

        private void SendConnectionInfo(MooNetClient client)
        {
            // Lock party and close privacy level while entering game
            var channelStatePrivacyLevel = bnet.protocol.channel.ChannelState.CreateBuilder()
                .SetPrivacyLevel(bnet.protocol.channel.ChannelState.Types.PrivacyLevel.PRIVACY_LEVEL_CLOSED).Build();

            var notificationPrivacyLevel = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
                .SetAgentId(client.Account.CurrentGameAccount.BnetEntityId)
                .SetStateChange(channelStatePrivacyLevel)
                .Build();

            var gameChannel = ChannelManager.GetChannelByEntityId(this.BnetEntityId);

            client.MakeTargetedRPC(gameChannel, () =>
                bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, notificationPrivacyLevel, callback => { }));

            var channelStatePartyLock = bnet.protocol.channel.ChannelState.CreateBuilder()
                .AddAttribute(bnet.protocol.attribute.Attribute.CreateBuilder()
                .SetName("D3.Party.LockReasons")
                .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1).Build())
                .Build()).Build();

            var notificationPartyLock = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
                .SetAgentId(client.Account.CurrentGameAccount.BnetEntityId)
                .SetStateChange(channelStatePartyLock)
                .Build();

            client.MakeTargetedRPC(gameChannel, () =>
                bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, notificationPartyLock, callback => { }));

            // send the notification.
            var connectionInfo = GetConnectionInfoForClient(client);

            var connectionInfoAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("connection_info")
                .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(connectionInfo.ToByteString()).Build())
                .Build();

            var gameHandleAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_handle")
                .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.GameHandle.ToByteString()).Build())
                .Build();

            var requestIdAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_request_id")
                .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetUintValue(this.RequestId).Build())
                .Build();

            var notificationBuilder = bnet.protocol.notification.Notification.CreateBuilder()
                .SetSenderId(bnet.protocol.EntityId.CreateBuilder().SetHigh((ulong)EntityIdHelper.HighIdType.GameAccountId).SetLow(0).Build())
                .SetTargetId(client.Account.CurrentGameAccount.BnetEntityId)
                .SetType("GAME_CONNECTION_INFO")
                .AddAttribute(connectionInfoAttribute)
                .AddAttribute(gameHandleAttribute)
                .AddAttribute(requestIdAttribute)
                .Build();

            client.MakeRPC(() =>
                bnet.protocol.notification.NotificationListener.CreateStub(client).OnNotificationReceived(null, notificationBuilder, callback => { }));
        }
开发者ID:RC1140,项目名称:mooege,代码行数:57,代码来源:GameFactory.cs

示例5: NotifySubscriptionAdded

        protected override void NotifySubscriptionAdded(MooNetClient client)
        {
            var operations = new List<bnet.protocol.presence.FieldOperation>();

            // Banner configuration
            var fieldKey1 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 2, 1, 0);
            var field1 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey1).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(client.Account.BannerConfiguration.ToByteString()).Build()).Build();
            operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field1).Build());

            // Class
            var fieldKey2 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 1, 0);
            var field2 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey2).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(this.ClassID).Build()).Build();
            operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field2).Build());

            // Level
            var fieldKey3 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 2, 0);
            var field3 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey3).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(this.Level).Build()).Build();
            operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field3).Build());

            // Equipment
            var fieldKey4 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 3, 0);
            var field4 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey4).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.Equipment.ToByteString()).Build()).Build();
            operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field4).Build());

            // Flags
            var fieldKey5 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 4, 0);
            var field5 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey5).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue((uint)(this.Flags | ToonFlags.BothUnknowns)).Build()).Build();
            operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field5).Build());

            // Name
            var fieldKey6 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 2, 0);
            var field6 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey6).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue(this.Name).Build()).Build();
            operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field6).Build());

            // Is it selected toon?
            var fieldKey7 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 3, 0);
            var field7 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey7).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetBoolValue(this.IsSelected).Build()).Build();
            operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field7).Build());

            //AwayStatus - Available, Away, Busy
            var fieldKey10 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 5, 0);
            var field10 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey10).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue((uint)(this.AwayStatus)).Build()).Build();
            operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field10).Build());

            // Program - FourCC "D3"
            var fieldKey8 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 9, 0);
            var field8 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey8).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetFourccValue("D3").Build()).Build();
            operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field8).Build());

            // Unknown int - maybe highest completed act? /raist
            var fieldKey9 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 9, 10);
            var field9 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey9).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(0).Build()).Build();
            operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field9).Build());

            // Create a presence.ChannelState
            var state = bnet.protocol.presence.ChannelState.CreateBuilder().SetEntityId(this.BnetEntityID).AddRangeFieldOperation(operations).Build();

            // Embed in channel.ChannelState
            var channelState = bnet.protocol.channel.ChannelState.CreateBuilder().SetExtension(bnet.protocol.presence.ChannelState.Presence, state);

            // Put in AddNotification message
            var builder = bnet.protocol.channel.AddNotification.CreateBuilder().SetChannelState(channelState);

            // Make the RPC call
            client.MakeTargetedRPC(this, () => 
                bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyAdd(null, builder.Build(), callback => { }));
        }
开发者ID:keltins,项目名称:mooege,代码行数:67,代码来源:Toon.cs

示例6: NotifySubscriptionAdded

        protected override void NotifySubscriptionAdded(MooNetClient client)
        {
            var operations = new List<bnet.protocol.presence.FieldOperation>();

            // RealID name field - NOTE: Probably won't ever use this for its actual purpose, but showing the email in final might not be a good idea
            var fieldKey1 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet,1, 1, 0);
            var field1 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey1).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue(this.Email).Build()).Build();
            operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field1).Build());

            // Account online?
            var fieldKey2 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 1, 2, 0);
            var field2 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey2).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetBoolValue(this.IsOnline).Build()).Build();
            operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field2).Build());

            // Selected toon
            if (this.LoggedInClient != null && this.LoggedInClient.CurrentToon!=null)
            {
                var fieldKey3 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 1, 1, 0);
                var field3 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey3).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.LoggedInClient.CurrentToon.D3EntityID.ToByteString()).Build()).Build();
                operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field3).Build());
            }

            // toon list
            foreach(var pair in this.Toons)
            {
                var fieldKey = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 1, 4, 0);
                var field = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(pair.Value.BnetEntityID.ToByteString()).Build()).Build();
                operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field).Build());
            }

            // Create a presence.ChannelState
            var state = bnet.protocol.presence.ChannelState.CreateBuilder().SetEntityId(this.BnetAccountID).AddRangeFieldOperation(operations).Build();

            // Embed in channel.ChannelState
            var channelState = bnet.protocol.channel.ChannelState.CreateBuilder().SetExtension(bnet.protocol.presence.ChannelState.Presence, state);

            // Put in addnotification message
            var notification = bnet.protocol.channel.AddNotification.CreateBuilder().SetChannelState(channelState);

            // Make the rpc call
            client.MakeTargetedRPC(this, () =>
                bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyAdd(null, notification.Build(), callback => { }));
        }
开发者ID:ncoop23,项目名称:mooege,代码行数:43,代码来源:Account.cs

示例7: MakeRPC

        protected void MakeRPC(MooNetClient client, List<bnet.protocol.presence.FieldOperation> operations)
        {
            // Create a presence.ChannelState
            var state = bnet.protocol.presence.ChannelState.CreateBuilder().SetEntityId(this.BnetEntityId).AddRangeFieldOperation(operations).Build();

            // Embed in channel.ChannelState
            var channelState = bnet.protocol.channel.ChannelState.CreateBuilder().SetExtension(bnet.protocol.presence.ChannelState.Presence, state);

            // Put in AddNotification message
            var builder = bnet.protocol.channel.AddNotification.CreateBuilder().SetChannelState(channelState);

            // Make the RPC call to all online game accounts
            //TODO: Split notifications per game type
            client.MakeTargetedRPC(this, () =>
                bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyAdd(null, builder.Build(), callback => { }));

            //foreach (var gameClient in client.Account.GameAccounts)
            //{
            //    if (gameClient.Value.IsOnline)
            //    {
            //        gameClient.Value.LoggedInClient.MakeTargetedRPC(this, () =>
            //            bnet.protocol.channel.ChannelSubscriber.CreateStub(gameClient.Value.LoggedInClient).NotifyAdd(null, builder.Build(), callback => { }));
            //    }
            //}
        }
开发者ID:professorylchen,项目名称:mooege,代码行数:25,代码来源:RPCObject.cs

示例8: AddMember

        public void AddMember(MooNetClient client)
        {
            if (HasUser(client))
            {
                Logger.Warn("Attempted to add client {0} to channel when it was already a member of the channel", client.Connection.RemoteEndPoint.ToString());
                return;
            }

            var identity = client.GetIdentity(false, true, false);

            bool isOwner = client == this.Owner;
            var addedMember = new Member(identity, (isOwner) ? Member.Privilege.UnkCreator : Member.Privilege.UnkJoinedMember);

            //if (this.Members.Count > 0)
            //{
            //    addedMember.AddRoles((isOwner) ? Member.Role.PartyLeader : Member.Role.PartyMember, Member.Role.ChannelMember);
            //}
            //else
            //{
                addedMember.AddRole((isOwner) ? Member.Role.ChannelCreator : Member.Role.ChannelMember);
            //}

            // This needs to be here so that the foreach below will also send to the client that was just added
            this.Members.Add(client, addedMember);

            // Cache the built state and member
            var channelState = this.State.ToBuilder();
            if (this.Attributes.Count > 0)
                channelState.AddRangeAttribute(this.Attributes.Values);
            if (this.Invitations.Count > 0)
                channelState.AddRangeInvitation(this.Invitations.Values);
            // added member should recieve a NotifyAdd.
            var addNotification = bnet.protocol.channel.AddNotification.CreateBuilder()
                .SetChannelState(channelState.Build())
                .SetSelf(addedMember.BnetMember)
                .AddRangeMember(this.Members.Values.ToList().Select(member => member.BnetMember).ToList()).Build();

            client.MakeTargetedRPC(this, () =>
                bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyAdd(null, addNotification, callback => { }));

            //send bnet,2,7 target = addedmember.gameaccount
            //this always follows channel.AddNotification
            var fieldKey = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, FieldKeyHelper.OriginatingClass.GameAccount, 7, 0);
            var field = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey);
            field.SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue(client.Account.BnetEntityId.Low.ToString() + "#1").Build());
            var operation = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field.Build()).Build();
            var state = bnet.protocol.presence.ChannelState.CreateBuilder().SetEntityId(client.Account.CurrentGameAccount.BnetEntityId).AddFieldOperation(operation).Build();
            var channelStatePresense = bnet.protocol.channel.ChannelState.CreateBuilder().SetExtension(bnet.protocol.presence.ChannelState.Presence, state);
            var notification = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder().SetStateChange(channelStatePresense).Build();
            client.MakeTargetedRPC(client.Account.CurrentGameAccount, () =>
                bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, notification, callback => { }));


            if (this.IsGameChannel)
            {
                if (client.GameChannel != null)
                    Logger.Warn("Client {0} in game channel {1}, but joining game channel {2}.", client, client.GameChannel, this);
                client.GameChannel = this;
            }
            else
            {
                if (client.PartyChannel != null)
                    Logger.Warn("Client {0} in party channel {1}, but joining party channel {2}.", client, client.PartyChannel, this);
                client.PartyChannel = this;
            }

            client.CurrentChannel = this; // set clients current channel to one he just joined.

            if (this.Members.Count < 2) return;

            // other members should recieve a NotifyJoin.
            var joinNotification = bnet.protocol.channel.JoinNotification.CreateBuilder()
                .SetMember(addedMember.BnetMember).Build();

            foreach (var pair in this.Members.Where(pair => pair.Value != addedMember)) // only send this to previous members of the channel.
            {
                pair.Key.MakeTargetedRPC(this, () =>
                    bnet.protocol.channel.ChannelSubscriber.CreateStub(pair.Key).NotifyJoin(null, joinNotification, callback => { }));
            }
        }
开发者ID:God601,项目名称:mooege,代码行数:80,代码来源:Channel.cs

示例9: SendConnectionInfo

        private void SendConnectionInfo(MooNetClient client)
        {
            if (client == this.Channel.Owner) // we should send a GameFoundNotification to part leader
            {
                var builder = bnet.protocol.game_master.GameFoundNotification.CreateBuilder();
                builder.AddConnectInfo(GetConnectionInfoForClient(client));
                builder.SetRequestId(this.RequestId);
                builder.SetGameHandle(this.GameHandle);

                client.MakeTargetedRPC(this, () =>
                    bnet.protocol.game_master.GameFactorySubscriber.CreateStub(client).NotifyGameFound(null, builder.Build(), callback => { }));
            }
            else // where as other members should get a bnet.protocol.notification.Notification
            {
                var connectionInfo = GetConnectionInfoForClient(client);

                var connectionInfoAttribute =
                    bnet.protocol.attribute.Attribute.CreateBuilder().SetName("connection_info")
                        .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(connectionInfo.ToByteString()).Build())
                        .Build();

                var gameHandleAttribute =
                    bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_handle")
                        .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.GameHandle.ToByteString()).Build())
                        .Build();

                var builder = bnet.protocol.notification.Notification.CreateBuilder()
                    .SetSenderId(this.Channel.Owner.CurrentToon.BnetEntityID)
                    .SetTargetId(client.CurrentToon.BnetEntityID)
                    .SetType("GAME_CONNECTION_INFO")
                    .AddAttribute(connectionInfoAttribute)
                    .AddAttribute(gameHandleAttribute);

                client.MakeRPC(() => bnet.protocol.notification.NotificationListener.CreateStub(client).OnNotificationReceived(null, builder.Build(), callback => { }));
            }
        }
开发者ID:Thundernick,项目名称:mooege,代码行数:36,代码来源:GameCreator.cs

示例10: Revoke

        public void Revoke(MooNetClient client, bnet.protocol.channel_invitation.RevokeInvitationRequest request)
        {
            if (!this._onGoingInvitations.ContainsKey(request.InvitationId)) return;
            var invitation = this._onGoingInvitations[request.InvitationId];

            //notify inviter about revoke
            var updateChannelNotification =
                bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
                .SetAgentId(bnet.protocol.EntityId.CreateBuilder().SetHigh(0).SetLow(0)) // caps have this set to high: 0 low: 0 /dustin
                .SetStateChange(bnet.protocol.channel.ChannelState.CreateBuilder()
                    .AddInvitation(invitation)
                    .SetReason((uint)InvitationRemoveReason.Revoked));

            this._onGoingInvitations.Remove(request.InvitationId);

            client.MakeTargetedRPC(client.CurrentChannel, () =>
                bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, updateChannelNotification.Build(), callback => { }));

            //notify invitee about revoke
            var invitationRemoved =
                bnet.protocol.channel_invitation.InvitationRemovedNotification.CreateBuilder()
                .SetInvitation(invitation)
                .SetReason((uint)InvitationRemoveReason.Revoked);

            var invitee = ToonManager.GetToonByLowID(invitation.InviteeIdentity.ToonId.Low);
            invitee.Owner.LoggedInClient.MakeTargetedRPC(this, () =>
                bnet.protocol.channel_invitation.ChannelInvitationNotify.CreateStub(invitee.Owner.LoggedInClient).NotifyReceivedInvitationRemoved(null, invitationRemoved.Build(), callback => { }));
        }
开发者ID:wow4all,项目名称:mooege,代码行数:28,代码来源:ChannelInvitationManager.cs

示例11: AddMember

        public void AddMember(MooNetClient client)
        {
            if (HasUser(client))
            {
                Logger.Warn("Attempted to add client {0} to channel when it was already a member of the channel", client.Connection.RemoteEndPoint.ToString());
                return;
            }

            var identity = client.GetIdentity(false, false, true);

            bool isOwner = client == this.Owner;
            var addedMember = new Member(identity, (isOwner) ? Member.Privilege.UnkCreator : Member.Privilege.UnkMember);

            if (this.Members.Count > 0)
            {
                addedMember.AddRoles((isOwner) ? Member.Role.PartyLeader : Member.Role.PartyMember, Member.Role.ChannelMember);
            }
            else
            {
                addedMember.AddRole((isOwner) ? Member.Role.ChannelCreator : Member.Role.ChannelMember);
            }

            // This needs to be here so that the foreach below will also send to the client that was just added
            this.Members.Add(client, addedMember);

            // Cache the built state and member
            var channelState = this.State;

            // added member should recieve a NotifyAdd.
            var addNotification = bnet.protocol.channel.AddNotification.CreateBuilder()
                .SetChannelState(channelState)
                .SetSelf(addedMember.BnetMember)
                .AddRangeMember(this.Members.Values.ToList().Select(member => member.BnetMember).ToList()).Build();

            client.MakeTargetedRPC(this, () =>
                bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyAdd(null, addNotification, callback => { }));

            client.CurrentChannel = this; // set clients current channel to one he just joined.

            if (this.Members.Count < 2) return;

            // other members should recieve a NotifyJoin.
            var joinNotification = bnet.protocol.channel.JoinNotification.CreateBuilder()
                .SetMember(addedMember.BnetMember).Build();

            foreach (var pair in this.Members.Where(pair => pair.Value != addedMember)) // only send this to previous members of the channel.
            {
                pair.Key.MakeTargetedRPC(this, () =>
                    bnet.protocol.channel.ChannelSubscriber.CreateStub(pair.Key).NotifyJoin(null, joinNotification, callback => { }));
            }
        }
开发者ID:Velhenn,项目名称:mooege,代码行数:51,代码来源:Channel.cs


注:本文中的Mooege.Net.MooNet.MooNetClient.MakeTargetedRPC方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。