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C# MooNetClient.MakeRPC方法代码示例

本文整理汇总了C#中Mooege.Net.MooNet.MooNetClient.MakeRPC方法的典型用法代码示例。如果您正苦于以下问题:C# MooNetClient.MakeRPC方法的具体用法?C# MooNetClient.MakeRPC怎么用?C# MooNetClient.MakeRPC使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Mooege.Net.MooNet.MooNetClient的用法示例。


在下文中一共展示了MooNetClient.MakeRPC方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: InitAuthentication

        private static void InitAuthentication(MooNetClient client, bnet.protocol.authentication.LogonRequest request)
        {
            client.LoginEmail = request.Email;
            var account = AccountManager.GetAccountByEmail(request.Email.ToLower()); // check if account exists.
            
            if (account == null) // we should be returning an error to client /raist.
            {
                client.AuthenticationErrorCode = AuthenticationErrorCodes.NoGameAccount;
                client.AuthenticationComplete();
                return;
            }

            var thumbprintData = "f9513183031b3836103ac3a3bb606c0e06fd3b94ae4a6b6e405844085b794e901b0ebb1db650b85bac4b489a38a1ca9dcef2bbd13445d0cd85accfc62d84bc3a8d960b1a7a65cd8d3f72a172f41dca98459015ffbd25d766b02824a42dacb7c4cd64f4b3b9e316de23ec1dbb0153b73a4fa58ffb39c3f484b4b478a660dc8979e16e52f978a0ca2fc4184fa0f69844d73ef99f47e3ccb02cf6a636b4ae9513404eee7e0ad536dcef50cd1699e38195e6afdd3655a3a3529b4e52b33ac5d04f5fa2b15536a2c782c89c0acf133e14eac15af035abf5e44e9e1124a3397dac8f90a4ccb1717540698869fc1ba9037e099d68698ecf17ffdd36f07013176be24269fda1e5d221708181d95474fc1d74bb901062a9f6a3e24aef79e9d583d9126796d63c153a0f75f02da27ecc0971f39a46ec29087c3ae474e08fdf8f65d1445b293399bc495ff651b7d2d7a36216ba5e4400ea7bbc884dc4cf3ed27f14501b8bb7fc0f86b5089880e6889bcd851153e299a337d6c945f710559595e351995341cbef44abac379cf0f845b362d294eec390d50f1a50089d250eae1b1205cea1aff514de076516f467cd077a1fbb759b415dc6c0ea1617f31f7d764a0d60d5b67aa82b4202b2a9455eb9ca3683955ec45aaf56aba42a2f3ae9be5f3eed093a6601816d00e0569bfcb91fb7843945336c99757812d373d510d25744f9480b6cc87e8a".ToByteArray();

            var srp6a = new SRP6a(account); // create srp6 handler to process the authentication.
            OngoingAuthentications.Add(client, srp6a);

            // request client to load thumbprint.dll for authentication.
            var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder()
                .SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder()
                    .SetRegion(0x00005858) // XX
                    .SetUsage(0x61757468) // auth - thumbprint.dll
                    .SetHash(ByteString.CopyFrom(VersionInfo.MooNet.ThumbprintHashMap[client.Platform])))
                .SetMessage(ByteString.CopyFrom(thumbprintData))
                .Build();

            client.ThumbprintReq = true;
            client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, callback => { }));
        }
开发者ID:rinoa,项目名称:mooege-1,代码行数:29,代码来源:AuthManager.cs

示例2: InitAuthentication

        private static void InitAuthentication(MooNetClient client, bnet.protocol.authentication.LogonRequest request)
        {
            var account = AccountManager.GetAccountByEmail(request.Email.ToLower()); // check if account exists.
            
            if (account == null) // we should be returning an error to client /raist.
            {
                client.AuthenticationErrorCode = AuthenticationErrorCodes.NoGameAccount;
                client.AuthenticationCompleteSignal.Set();
                return;
            }

            var srp6a = new SRP6a(account); // create srp6 handler to process the authentication.
            OngoingAuthentications.Add(client, srp6a);

            // request client to load password.dll for authentication.
            var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder()
                .SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder()
                    .SetRegion(0x00005553) // us
                    .SetUsage(0x61757468) // auth - password.dll
                    .SetHash(ByteString.CopyFrom(VersionInfo.MooNet.AuthModuleHashMap[client.Platform])))
                .SetMessage(ByteString.CopyFrom(srp6a.LogonChallenge))
                .Build();

            //client.MakeRPCWithListenerId(request.ListenerId, () =>
            //    bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, ModuleLoadResponse));
            client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, ModuleLoadResponse));
        }
开发者ID:seemwake,项目名称:mooege,代码行数:27,代码来源:AuthManager.cs

示例3: SendConnectionInfo

        private void SendConnectionInfo(MooNetClient client)
        {
            // Lock party and close privacy level while entering game
            var channelStatePrivacyLevel = bnet.protocol.channel.ChannelState.CreateBuilder()
                .SetPrivacyLevel(bnet.protocol.channel.ChannelState.Types.PrivacyLevel.PRIVACY_LEVEL_CLOSED).Build();

            var notificationPrivacyLevel = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
                .SetAgentId(client.Account.CurrentGameAccount.BnetEntityId)
                .SetStateChange(channelStatePrivacyLevel)
                .Build();

            var gameChannel = ChannelManager.GetChannelByEntityId(this.BnetEntityId);

            client.MakeTargetedRPC(gameChannel, () =>
                bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, notificationPrivacyLevel, callback => { }));

            var channelStatePartyLock = bnet.protocol.channel.ChannelState.CreateBuilder()
                .AddAttribute(bnet.protocol.attribute.Attribute.CreateBuilder()
                .SetName("D3.Party.LockReasons")
                .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1).Build())
                .Build()).Build();

            var notificationPartyLock = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
                .SetAgentId(client.Account.CurrentGameAccount.BnetEntityId)
                .SetStateChange(channelStatePartyLock)
                .Build();

            client.MakeTargetedRPC(gameChannel, () =>
                bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, notificationPartyLock, callback => { }));

            // send the notification.
            var connectionInfo = GetConnectionInfoForClient(client);

            var connectionInfoAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("connection_info")
                .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(connectionInfo.ToByteString()).Build())
                .Build();

            var gameHandleAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_handle")
                .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.GameHandle.ToByteString()).Build())
                .Build();

            var requestIdAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_request_id")
                .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetUintValue(this.RequestId).Build())
                .Build();

            var notificationBuilder = bnet.protocol.notification.Notification.CreateBuilder()
                .SetSenderId(bnet.protocol.EntityId.CreateBuilder().SetHigh((ulong)EntityIdHelper.HighIdType.GameAccountId).SetLow(0).Build())
                .SetTargetId(client.Account.CurrentGameAccount.BnetEntityId)
                .SetType("GAME_CONNECTION_INFO")
                .AddAttribute(connectionInfoAttribute)
                .AddAttribute(gameHandleAttribute)
                .AddAttribute(requestIdAttribute)
                .Build();

            client.MakeRPC(() =>
                bnet.protocol.notification.NotificationListener.CreateStub(client).OnNotificationReceived(null, notificationBuilder, callback => { }));
        }
开发者ID:RC1140,项目名称:mooege,代码行数:57,代码来源:GameFactory.cs

示例4: HandleAuthResponse

        public static void HandleAuthResponse(MooNetClient client, int moduleId, byte[] authMessage)
        {
            if(!OngoingAuthentications.ContainsKey(client)) return; // TODO: disconnect him also. /raist.

            var srp6 = OngoingAuthentications[client];
            byte[] A = authMessage.Skip(1).Take(128).ToArray(); // client's public ephemeral
            byte[] M_client = authMessage.Skip(1 + 128).Take(32).ToArray(); // client's proof of session key.
            byte[] seed = authMessage.Skip(1 + 32 + 128).Take(128).ToArray(); // client's second challenge.

            var success = srp6.Verify(A, M_client, seed);
            if (Config.Instance.DisablePasswordChecks || success) // if authentication is sucesseful or password check's are disabled.
            {
                // send the logon proof.
                var message = bnet.protocol.authentication.ModuleMessageRequest.CreateBuilder()
                    .SetModuleId(moduleId)
                    .SetMessage(ByteString.CopyFrom(srp6.LogonProof))
                    .Build();

                client.MakeRPC(() =>
                    bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleMessage(null, message, callback => client.AuthenticationComplete()));
                /*
                // This file current does not exist - future use maybe? -Egris
                var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder()
                    .SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder()
                        .SetRegion(0x00005858) // XX
                        .SetUsage(0x61757468) // auth - ??.dll
                        .SetHash(ByteString.CopyFrom("72dd40a65ccadc04fe4ece1323effd3177f4afb9f88a96905a7a30db42c0ae0f".ToByteArray())))
                    .SetMessage(ByteString.Empty)
                    .Build();

                client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, ModuleLoadResponse));
                */

                client.Account = AccountManager.GetAccountByEmail(srp6.Account.Email);
                //if (client.Account.LoggedInClient != null)
                //    client.Account.LoggedInClient.Connection.Disconnect();
                //client.Account.LoggedInClient = client;
            }
            else // authentication failed because of invalid credentals.
            {
                client.AuthenticationErrorCode = AuthenticationErrorCodes.InvalidCredentials;
            }
             
            OngoingAuthentications.Remove(client);
        }
开发者ID:rinoa,项目名称:mooege-1,代码行数:45,代码来源:AuthManager.cs

示例5: SendAccountSettings

 public static void SendAccountSettings(MooNetClient client)
 {
     var accset = new bnet.protocol.authentication.AccountSettingsNotification.Builder();
     accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(168));
     accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(184));
     accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(185));
     accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(186));
     accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(187));
     accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(188));
     accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(193));
     client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).AccountSettings(null, accset.Build(), delegate(bnet.protocol.NO_RESPONSE a) { }));
 }
开发者ID:rinoa,项目名称:mooege-1,代码行数:12,代码来源:AuthManager.cs

示例6: HandleAuthResponse

        public static void HandleAuthResponse(MooNetClient client, int moduleId, byte[] authMessage)
        {
            if (!OngoingAuthentications.ContainsKey(client)) return; // TODO: disconnect him also. /raist.

            var srp6 = OngoingAuthentications[client];
            byte[] A = authMessage.Skip(1).Take(128).ToArray(); // client's public ephemeral
            byte[] M_client = authMessage.Skip(1 + 128).Take(32).ToArray(); // client's proof of session key.
            byte[] seed = authMessage.Skip(1 + 32 + 128).Take(128).ToArray(); // client's second challenge.

            var success = srp6.Verify(A, M_client, seed);
            //if (Config.Instance.DisablePasswordChecks || success)
            if (success)
            {
                client.SessionKey = srp6.SessionKey;
                // send the logon proof.
                var message = bnet.protocol.authentication.ModuleMessageRequest.CreateBuilder()
                    .SetModuleId(moduleId)
                    .SetMessage(ByteString.CopyFrom(srp6.LogonProof))
                    .Build();

                client.MakeRPC(() =>
                    bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleMessage(null, message, callback => client.CheckAuthenticator()));

                client.Account = AccountManager.GetAccountByEmail(srp6.Account.Email);
                //if (client.Account.LoggedInClient != null)
                //    client.Account.LoggedInClient.Connection.Disconnect();
                //client.Account.LoggedInClient = client;
            }
            else // authentication failed because of invalid credentals.
            {
                client.AuthenticationErrorCode = AuthenticationErrorCodes.InvalidCredentials;
                //end authentication
                client.AuthenticationComplete();
            }

            OngoingAuthentications.Remove(client);
        }
开发者ID:professorylchen,项目名称:mooege,代码行数:37,代码来源:AuthManager.cs

示例7: HandleAuthResponse

        public static void HandleAuthResponse(MooNetClient client, int moduleId, byte[] authMessage)
        {
            if(!OngoingAuthentications.ContainsKey(client)) return; // TODO: disconnect him also. /raist.

            var srp6 = OngoingAuthentications[client];
            byte[] A = authMessage.Skip(1).Take(128).ToArray(); // client's public ephemeral
            byte[] M_client = authMessage.Skip(1 + 128).Take(32).ToArray(); // client's proof of session key.
            byte[] seed = authMessage.Skip(1 + 32 + 128).Take(128).ToArray(); // client's second challenge.

            if(srp6.Verify(A,M_client,seed)) // authentication sucesseful
            {
                // send the logon proof.
                var message = bnet.protocol.authentication.ModuleMessageRequest.CreateBuilder()
                    .SetModuleId(moduleId)
                    .SetMessage(ByteString.CopyFrom(srp6.LogonProof))
                    .Build();

                client.MakeRPC(() =>
                    bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleMessage(null, message, callback => { }));

                client.Account = AccountManager.GetAccountByEmail(srp6.Account.Email);
                if (client.Account.LoggedInClient != null)
                    client.Account.LoggedInClient.Connection.Disconnect();
                client.Account.LoggedInClient = client;
            }
            else // authentication failed because of invalid credentals.
            {
                client.AuthenticationErrorCode = AuthenticationErrorCodes.InvalidCredentials;
            }
             
            OngoingAuthentications.Remove(client);
            client.AuthenticationCompleteSignal.Set(); // signal about completion of authentication processes so we can return the response for AuthenticationService:LogonRequest.
        }
开发者ID:fasbat,项目名称:mooege,代码行数:33,代码来源:AuthManager.cs

示例8: SendConnectionInfo

        private void SendConnectionInfo(MooNetClient client)
        {
            if (client == this.Channel.Owner) // we should send a GameFoundNotification to part leader
            {
                var builder = bnet.protocol.game_master.GameFoundNotification.CreateBuilder();
                builder.AddConnectInfo(GetConnectionInfoForClient(client));
                builder.SetRequestId(this.RequestId);
                builder.SetGameHandle(this.GameHandle);

                client.MakeTargetedRPC(this, () =>
                    bnet.protocol.game_master.GameFactorySubscriber.CreateStub(client).NotifyGameFound(null, builder.Build(), callback => { }));
            }
            else // where as other members should get a bnet.protocol.notification.Notification
            {
                var connectionInfo = GetConnectionInfoForClient(client);

                var connectionInfoAttribute =
                    bnet.protocol.attribute.Attribute.CreateBuilder().SetName("connection_info")
                        .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(connectionInfo.ToByteString()).Build())
                        .Build();

                var gameHandleAttribute =
                    bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_handle")
                        .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.GameHandle.ToByteString()).Build())
                        .Build();

                var builder = bnet.protocol.notification.Notification.CreateBuilder()
                    .SetSenderId(this.Channel.Owner.CurrentToon.BnetEntityID)
                    .SetTargetId(client.CurrentToon.BnetEntityID)
                    .SetType("GAME_CONNECTION_INFO")
                    .AddAttribute(connectionInfoAttribute)
                    .AddAttribute(gameHandleAttribute);

                client.MakeRPC(() => bnet.protocol.notification.NotificationListener.CreateStub(client).OnNotificationReceived(null, builder.Build(), callback => { }));
            }
        }
开发者ID:Thundernick,项目名称:mooege,代码行数:36,代码来源:GameCreator.cs

示例9: SendAccountSettings

 public static void SendAccountSettings(MooNetClient client)
 {
     var accset = new bnet.protocol.authentication.AccountSettingsNotification.Builder();
     accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(111));
     accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(227));
     accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(168)); //Full Game - Removes upgrade banner
     client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).AccountSettings(null, accset.Build(), delegate(bnet.protocol.NO_RESPONSE a) { }));
 }
开发者ID:loonbg,项目名称:mooege,代码行数:8,代码来源:AuthManager.cs

示例10: HandleAuthResponse

        public static void HandleAuthResponse(MooNetClient client, int moduleId, byte[] authMessage)
        {
            if(!OngoingAuthentications.ContainsKey(client)) return; // TODO: disconnect him also. /raist.

            var srp6 = OngoingAuthentications[client];
            byte[] A = authMessage.Skip(1).Take(128).ToArray(); // client's public ephemeral
            byte[] M_client = authMessage.Skip(1 + 128).Take(32).ToArray(); // client's proof of session key.
            byte[] seed = authMessage.Skip(1 + 32 + 128).Take(128).ToArray(); // client's second challenge.

            var success = srp6.Verify(A, M_client, seed);
            if (Config.Instance.DisablePasswordChecks || success) // if authentication is sucesseful or password check's are disabled.
            {
                // send the logon proof.
                var message = bnet.protocol.authentication.ModuleMessageRequest.CreateBuilder()
                    .SetModuleId(moduleId)
                    .SetMessage(ByteString.CopyFrom(srp6.LogonProof))
                    .Build();

                client.MakeRPC(() =>
                    bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleMessage(null, message, callback => client.AuthenticationComplete()));
                /*
                var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder()
                    .SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder()
                        .SetRegion(VersionInfo.MooNet.Regions[VersionInfo.MooNet.Region])
                        .SetUsage(0x61757468) // auth - RiskFingerprint.dll
                        .SetHash(ByteString.CopyFrom("bcfa324ab555fc66614976011d018d2be2b9dc23d0b54d94a3bd7d12472aa107".ToByteArray())))
                    .SetMessage(ByteString.Empty)
                    .Build();

                client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, ModuleLoadResponse));
                */

                client.Account = AccountManager.GetAccountByEmail(srp6.Account.Email);
                //if (client.Account.LoggedInClient != null)
                //    client.Account.LoggedInClient.Connection.Disconnect();
                //client.Account.LoggedInClient = client;
            }
            else // authentication failed because of invalid credentals.
            {
                client.AuthenticationErrorCode = AuthenticationErrorCodes.InvalidCredentials;
                //end authentication
                client.AuthenticationComplete();
            }
             
            OngoingAuthentications.Remove(client);
        }
开发者ID:Gravecorp,项目名称:mooege,代码行数:46,代码来源:AuthManager.cs


注:本文中的Mooege.Net.MooNet.MooNetClient.MakeRPC方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。