本文整理汇总了C#中Mooege.Net.MooNet.MooNetClient.MakeRPC方法的典型用法代码示例。如果您正苦于以下问题:C# MooNetClient.MakeRPC方法的具体用法?C# MooNetClient.MakeRPC怎么用?C# MooNetClient.MakeRPC使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Mooege.Net.MooNet.MooNetClient
的用法示例。
在下文中一共展示了MooNetClient.MakeRPC方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InitAuthentication
private static void InitAuthentication(MooNetClient client, bnet.protocol.authentication.LogonRequest request)
{
client.LoginEmail = request.Email;
var account = AccountManager.GetAccountByEmail(request.Email.ToLower()); // check if account exists.
if (account == null) // we should be returning an error to client /raist.
{
client.AuthenticationErrorCode = AuthenticationErrorCodes.NoGameAccount;
client.AuthenticationComplete();
return;
}
var thumbprintData = "f9513183031b3836103ac3a3bb606c0e06fd3b94ae4a6b6e405844085b794e901b0ebb1db650b85bac4b489a38a1ca9dcef2bbd13445d0cd85accfc62d84bc3a8d960b1a7a65cd8d3f72a172f41dca98459015ffbd25d766b02824a42dacb7c4cd64f4b3b9e316de23ec1dbb0153b73a4fa58ffb39c3f484b4b478a660dc8979e16e52f978a0ca2fc4184fa0f69844d73ef99f47e3ccb02cf6a636b4ae9513404eee7e0ad536dcef50cd1699e38195e6afdd3655a3a3529b4e52b33ac5d04f5fa2b15536a2c782c89c0acf133e14eac15af035abf5e44e9e1124a3397dac8f90a4ccb1717540698869fc1ba9037e099d68698ecf17ffdd36f07013176be24269fda1e5d221708181d95474fc1d74bb901062a9f6a3e24aef79e9d583d9126796d63c153a0f75f02da27ecc0971f39a46ec29087c3ae474e08fdf8f65d1445b293399bc495ff651b7d2d7a36216ba5e4400ea7bbc884dc4cf3ed27f14501b8bb7fc0f86b5089880e6889bcd851153e299a337d6c945f710559595e351995341cbef44abac379cf0f845b362d294eec390d50f1a50089d250eae1b1205cea1aff514de076516f467cd077a1fbb759b415dc6c0ea1617f31f7d764a0d60d5b67aa82b4202b2a9455eb9ca3683955ec45aaf56aba42a2f3ae9be5f3eed093a6601816d00e0569bfcb91fb7843945336c99757812d373d510d25744f9480b6cc87e8a".ToByteArray();
var srp6a = new SRP6a(account); // create srp6 handler to process the authentication.
OngoingAuthentications.Add(client, srp6a);
// request client to load thumbprint.dll for authentication.
var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder()
.SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder()
.SetRegion(0x00005858) // XX
.SetUsage(0x61757468) // auth - thumbprint.dll
.SetHash(ByteString.CopyFrom(VersionInfo.MooNet.ThumbprintHashMap[client.Platform])))
.SetMessage(ByteString.CopyFrom(thumbprintData))
.Build();
client.ThumbprintReq = true;
client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, callback => { }));
}
示例2: InitAuthentication
private static void InitAuthentication(MooNetClient client, bnet.protocol.authentication.LogonRequest request)
{
var account = AccountManager.GetAccountByEmail(request.Email.ToLower()); // check if account exists.
if (account == null) // we should be returning an error to client /raist.
{
client.AuthenticationErrorCode = AuthenticationErrorCodes.NoGameAccount;
client.AuthenticationCompleteSignal.Set();
return;
}
var srp6a = new SRP6a(account); // create srp6 handler to process the authentication.
OngoingAuthentications.Add(client, srp6a);
// request client to load password.dll for authentication.
var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder()
.SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder()
.SetRegion(0x00005553) // us
.SetUsage(0x61757468) // auth - password.dll
.SetHash(ByteString.CopyFrom(VersionInfo.MooNet.AuthModuleHashMap[client.Platform])))
.SetMessage(ByteString.CopyFrom(srp6a.LogonChallenge))
.Build();
//client.MakeRPCWithListenerId(request.ListenerId, () =>
// bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, ModuleLoadResponse));
client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, ModuleLoadResponse));
}
示例3: SendConnectionInfo
private void SendConnectionInfo(MooNetClient client)
{
// Lock party and close privacy level while entering game
var channelStatePrivacyLevel = bnet.protocol.channel.ChannelState.CreateBuilder()
.SetPrivacyLevel(bnet.protocol.channel.ChannelState.Types.PrivacyLevel.PRIVACY_LEVEL_CLOSED).Build();
var notificationPrivacyLevel = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
.SetAgentId(client.Account.CurrentGameAccount.BnetEntityId)
.SetStateChange(channelStatePrivacyLevel)
.Build();
var gameChannel = ChannelManager.GetChannelByEntityId(this.BnetEntityId);
client.MakeTargetedRPC(gameChannel, () =>
bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, notificationPrivacyLevel, callback => { }));
var channelStatePartyLock = bnet.protocol.channel.ChannelState.CreateBuilder()
.AddAttribute(bnet.protocol.attribute.Attribute.CreateBuilder()
.SetName("D3.Party.LockReasons")
.SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1).Build())
.Build()).Build();
var notificationPartyLock = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
.SetAgentId(client.Account.CurrentGameAccount.BnetEntityId)
.SetStateChange(channelStatePartyLock)
.Build();
client.MakeTargetedRPC(gameChannel, () =>
bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, notificationPartyLock, callback => { }));
// send the notification.
var connectionInfo = GetConnectionInfoForClient(client);
var connectionInfoAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("connection_info")
.SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(connectionInfo.ToByteString()).Build())
.Build();
var gameHandleAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_handle")
.SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.GameHandle.ToByteString()).Build())
.Build();
var requestIdAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_request_id")
.SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetUintValue(this.RequestId).Build())
.Build();
var notificationBuilder = bnet.protocol.notification.Notification.CreateBuilder()
.SetSenderId(bnet.protocol.EntityId.CreateBuilder().SetHigh((ulong)EntityIdHelper.HighIdType.GameAccountId).SetLow(0).Build())
.SetTargetId(client.Account.CurrentGameAccount.BnetEntityId)
.SetType("GAME_CONNECTION_INFO")
.AddAttribute(connectionInfoAttribute)
.AddAttribute(gameHandleAttribute)
.AddAttribute(requestIdAttribute)
.Build();
client.MakeRPC(() =>
bnet.protocol.notification.NotificationListener.CreateStub(client).OnNotificationReceived(null, notificationBuilder, callback => { }));
}
示例4: HandleAuthResponse
public static void HandleAuthResponse(MooNetClient client, int moduleId, byte[] authMessage)
{
if(!OngoingAuthentications.ContainsKey(client)) return; // TODO: disconnect him also. /raist.
var srp6 = OngoingAuthentications[client];
byte[] A = authMessage.Skip(1).Take(128).ToArray(); // client's public ephemeral
byte[] M_client = authMessage.Skip(1 + 128).Take(32).ToArray(); // client's proof of session key.
byte[] seed = authMessage.Skip(1 + 32 + 128).Take(128).ToArray(); // client's second challenge.
var success = srp6.Verify(A, M_client, seed);
if (Config.Instance.DisablePasswordChecks || success) // if authentication is sucesseful or password check's are disabled.
{
// send the logon proof.
var message = bnet.protocol.authentication.ModuleMessageRequest.CreateBuilder()
.SetModuleId(moduleId)
.SetMessage(ByteString.CopyFrom(srp6.LogonProof))
.Build();
client.MakeRPC(() =>
bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleMessage(null, message, callback => client.AuthenticationComplete()));
/*
// This file current does not exist - future use maybe? -Egris
var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder()
.SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder()
.SetRegion(0x00005858) // XX
.SetUsage(0x61757468) // auth - ??.dll
.SetHash(ByteString.CopyFrom("72dd40a65ccadc04fe4ece1323effd3177f4afb9f88a96905a7a30db42c0ae0f".ToByteArray())))
.SetMessage(ByteString.Empty)
.Build();
client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, ModuleLoadResponse));
*/
client.Account = AccountManager.GetAccountByEmail(srp6.Account.Email);
//if (client.Account.LoggedInClient != null)
// client.Account.LoggedInClient.Connection.Disconnect();
//client.Account.LoggedInClient = client;
}
else // authentication failed because of invalid credentals.
{
client.AuthenticationErrorCode = AuthenticationErrorCodes.InvalidCredentials;
}
OngoingAuthentications.Remove(client);
}
示例5: SendAccountSettings
public static void SendAccountSettings(MooNetClient client)
{
var accset = new bnet.protocol.authentication.AccountSettingsNotification.Builder();
accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(168));
accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(184));
accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(185));
accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(186));
accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(187));
accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(188));
accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(193));
client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).AccountSettings(null, accset.Build(), delegate(bnet.protocol.NO_RESPONSE a) { }));
}
示例6: HandleAuthResponse
public static void HandleAuthResponse(MooNetClient client, int moduleId, byte[] authMessage)
{
if (!OngoingAuthentications.ContainsKey(client)) return; // TODO: disconnect him also. /raist.
var srp6 = OngoingAuthentications[client];
byte[] A = authMessage.Skip(1).Take(128).ToArray(); // client's public ephemeral
byte[] M_client = authMessage.Skip(1 + 128).Take(32).ToArray(); // client's proof of session key.
byte[] seed = authMessage.Skip(1 + 32 + 128).Take(128).ToArray(); // client's second challenge.
var success = srp6.Verify(A, M_client, seed);
//if (Config.Instance.DisablePasswordChecks || success)
if (success)
{
client.SessionKey = srp6.SessionKey;
// send the logon proof.
var message = bnet.protocol.authentication.ModuleMessageRequest.CreateBuilder()
.SetModuleId(moduleId)
.SetMessage(ByteString.CopyFrom(srp6.LogonProof))
.Build();
client.MakeRPC(() =>
bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleMessage(null, message, callback => client.CheckAuthenticator()));
client.Account = AccountManager.GetAccountByEmail(srp6.Account.Email);
//if (client.Account.LoggedInClient != null)
// client.Account.LoggedInClient.Connection.Disconnect();
//client.Account.LoggedInClient = client;
}
else // authentication failed because of invalid credentals.
{
client.AuthenticationErrorCode = AuthenticationErrorCodes.InvalidCredentials;
//end authentication
client.AuthenticationComplete();
}
OngoingAuthentications.Remove(client);
}
示例7: HandleAuthResponse
public static void HandleAuthResponse(MooNetClient client, int moduleId, byte[] authMessage)
{
if(!OngoingAuthentications.ContainsKey(client)) return; // TODO: disconnect him also. /raist.
var srp6 = OngoingAuthentications[client];
byte[] A = authMessage.Skip(1).Take(128).ToArray(); // client's public ephemeral
byte[] M_client = authMessage.Skip(1 + 128).Take(32).ToArray(); // client's proof of session key.
byte[] seed = authMessage.Skip(1 + 32 + 128).Take(128).ToArray(); // client's second challenge.
if(srp6.Verify(A,M_client,seed)) // authentication sucesseful
{
// send the logon proof.
var message = bnet.protocol.authentication.ModuleMessageRequest.CreateBuilder()
.SetModuleId(moduleId)
.SetMessage(ByteString.CopyFrom(srp6.LogonProof))
.Build();
client.MakeRPC(() =>
bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleMessage(null, message, callback => { }));
client.Account = AccountManager.GetAccountByEmail(srp6.Account.Email);
if (client.Account.LoggedInClient != null)
client.Account.LoggedInClient.Connection.Disconnect();
client.Account.LoggedInClient = client;
}
else // authentication failed because of invalid credentals.
{
client.AuthenticationErrorCode = AuthenticationErrorCodes.InvalidCredentials;
}
OngoingAuthentications.Remove(client);
client.AuthenticationCompleteSignal.Set(); // signal about completion of authentication processes so we can return the response for AuthenticationService:LogonRequest.
}
示例8: SendConnectionInfo
private void SendConnectionInfo(MooNetClient client)
{
if (client == this.Channel.Owner) // we should send a GameFoundNotification to part leader
{
var builder = bnet.protocol.game_master.GameFoundNotification.CreateBuilder();
builder.AddConnectInfo(GetConnectionInfoForClient(client));
builder.SetRequestId(this.RequestId);
builder.SetGameHandle(this.GameHandle);
client.MakeTargetedRPC(this, () =>
bnet.protocol.game_master.GameFactorySubscriber.CreateStub(client).NotifyGameFound(null, builder.Build(), callback => { }));
}
else // where as other members should get a bnet.protocol.notification.Notification
{
var connectionInfo = GetConnectionInfoForClient(client);
var connectionInfoAttribute =
bnet.protocol.attribute.Attribute.CreateBuilder().SetName("connection_info")
.SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(connectionInfo.ToByteString()).Build())
.Build();
var gameHandleAttribute =
bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_handle")
.SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.GameHandle.ToByteString()).Build())
.Build();
var builder = bnet.protocol.notification.Notification.CreateBuilder()
.SetSenderId(this.Channel.Owner.CurrentToon.BnetEntityID)
.SetTargetId(client.CurrentToon.BnetEntityID)
.SetType("GAME_CONNECTION_INFO")
.AddAttribute(connectionInfoAttribute)
.AddAttribute(gameHandleAttribute);
client.MakeRPC(() => bnet.protocol.notification.NotificationListener.CreateStub(client).OnNotificationReceived(null, builder.Build(), callback => { }));
}
}
示例9: SendAccountSettings
public static void SendAccountSettings(MooNetClient client)
{
var accset = new bnet.protocol.authentication.AccountSettingsNotification.Builder();
accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(111));
accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(227));
accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(168)); //Full Game - Removes upgrade banner
client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).AccountSettings(null, accset.Build(), delegate(bnet.protocol.NO_RESPONSE a) { }));
}
示例10: HandleAuthResponse
public static void HandleAuthResponse(MooNetClient client, int moduleId, byte[] authMessage)
{
if(!OngoingAuthentications.ContainsKey(client)) return; // TODO: disconnect him also. /raist.
var srp6 = OngoingAuthentications[client];
byte[] A = authMessage.Skip(1).Take(128).ToArray(); // client's public ephemeral
byte[] M_client = authMessage.Skip(1 + 128).Take(32).ToArray(); // client's proof of session key.
byte[] seed = authMessage.Skip(1 + 32 + 128).Take(128).ToArray(); // client's second challenge.
var success = srp6.Verify(A, M_client, seed);
if (Config.Instance.DisablePasswordChecks || success) // if authentication is sucesseful or password check's are disabled.
{
// send the logon proof.
var message = bnet.protocol.authentication.ModuleMessageRequest.CreateBuilder()
.SetModuleId(moduleId)
.SetMessage(ByteString.CopyFrom(srp6.LogonProof))
.Build();
client.MakeRPC(() =>
bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleMessage(null, message, callback => client.AuthenticationComplete()));
/*
var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder()
.SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder()
.SetRegion(VersionInfo.MooNet.Regions[VersionInfo.MooNet.Region])
.SetUsage(0x61757468) // auth - RiskFingerprint.dll
.SetHash(ByteString.CopyFrom("bcfa324ab555fc66614976011d018d2be2b9dc23d0b54d94a3bd7d12472aa107".ToByteArray())))
.SetMessage(ByteString.Empty)
.Build();
client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, ModuleLoadResponse));
*/
client.Account = AccountManager.GetAccountByEmail(srp6.Account.Email);
//if (client.Account.LoggedInClient != null)
// client.Account.LoggedInClient.Connection.Disconnect();
//client.Account.LoggedInClient = client;
}
else // authentication failed because of invalid credentals.
{
client.AuthenticationErrorCode = AuthenticationErrorCodes.InvalidCredentials;
//end authentication
client.AuthenticationComplete();
}
OngoingAuthentications.Remove(client);
}