本文整理汇总了C#中Mooege.Net.MooNet.MooNetClient.CallMethod方法的典型用法代码示例。如果您正苦于以下问题:C# MooNetClient.CallMethod方法的具体用法?C# MooNetClient.CallMethod怎么用?C# MooNetClient.CallMethod使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Mooege.Net.MooNet.MooNetClient
的用法示例。
在下文中一共展示了MooNetClient.CallMethod方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleAccept
public void HandleAccept(MooNetClient client, bnet.protocol.channel_invitation.AcceptInvitationRequest request)
{
var invitation = this._onGoingInvitations[request.InvitationId];
var channel =
ChannelManager.GetChannelByEntityId(
invitation.GetExtension(bnet.protocol.channel_invitation.Invitation.ChannelInvitation).
ChannelDescription.ChannelId);
channel.Join(client, request.ObjectId);
channel.AddMember(client);
var notification = bnet.protocol.channel_invitation.InvitationRemovedNotification.CreateBuilder().SetInvitation(invitation).SetReason(0); // 0 - means success?
client.CallMethod(bnet.protocol.channel_invitation.ChannelInvitationNotify.Descriptor.FindMethodByName("NotifyReceivedInvitationRemoved"), notification.Build(), this.DynamicId);
}
示例2: ListenForGame
public void ListenForGame(MooNetClient client)
{
// We should actually find the server's public-interface and use that
var connectionInfo =
bnet.protocol.game_master.ConnectInfo.CreateBuilder().SetToonId(client.CurrentToon.BnetEntityID).SetHost
(Net.Utils.GetGameServerIPForClient(client)).SetPort(Config.Instance.Port).SetToken(ByteString.CopyFrom(new byte[] {0x07, 0x34, 0x02, 0x60, 0x91, 0x93, 0x76, 0x46, 0x28, 0x84}))
.AddAttribute(bnet.protocol.attribute.Attribute.CreateBuilder().SetName("SGameId").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue((long)this.DynamicId).Build())).Build();
var builder = bnet.protocol.game_master.GameFoundNotification.CreateBuilder();
builder.AddConnectInfo(connectionInfo);
builder.SetRequestId(this.RequestID);
builder.SetGameHandle(this.GameHandle);
this.Clients.Add(client);
client.CallMethod(bnet.protocol.game_master.GameFactorySubscriber.Descriptor.FindMethodByName("NotifyGameFound"), builder.Build(), this.DynamicId);
}
示例3: HandleAccept
public void HandleAccept(MooNetClient client, bnet.protocol.channel_invitation.AcceptInvitationRequest request)
{
if (!this._onGoingInvitations.ContainsKey(request.InvitationId)) return;
var invitation = this._onGoingInvitations[request.InvitationId];
var channel = ChannelManager.GetChannelByEntityId(invitation.GetExtension(bnet.protocol.channel_invitation.Invitation.ChannelInvitation).ChannelDescription.ChannelId);
channel.Join(client, request.ObjectId); // add invitee to channel -- so inviter and other members will also be notified too.
var notification =
bnet.protocol.channel_invitation.InvitationRemovedNotification.CreateBuilder().SetInvitation(invitation)
.SetReason((uint) InvitationRemoveReason.Accepted);
this._onGoingInvitations.Remove(invitation.Id);
// notify invitee and let him remove the handled invitation.
client.CallMethod(bnet.protocol.channel_invitation.ChannelInvitationNotify.Descriptor.FindMethodByName("NotifyReceivedInvitationRemoved"), notification.Build(), this.DynamicId);
}
示例4: NotifySubscriptionAdded
protected override void NotifySubscriptionAdded(MooNetClient client)
{
// Check docs/rpc/fields.txt for fields keys
// Banner configuration
var fieldKey1 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 2, 1, 0);
var field1 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey1).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(client.Account.BannerConfiguration.ToByteString()).Build()).Build();
var fieldOperation1 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field1).Build();
// Class
var fieldKey2 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 1, 0);
var field2 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey2).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(this.ClassID).Build()).Build();
var fieldOperation2 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field2).Build();
// Level
var fieldKey3 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 2, 0);
var field3 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey3).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(this.Level).Build()).Build();
var fieldOperation3 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field3).Build();
// Equipment
var fieldKey4 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 3, 0);
var field4 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey4).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.Equipment.ToByteString()).Build()).Build();
var fieldOperation4 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field4).Build();
// Flags
var fieldKey5 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 4, 0);
var field5 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey5).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue((uint)(this.Flags | ToonFlags.BothUnknowns)).Build()).Build();
var fieldOperation5 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field5).Build();
// Name
var fieldKey6 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 2, 0);
var field6 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey6).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue(this.Name).Build()).Build();
var fieldOperation6 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field6).Build();
// Whether the toon is online
var fieldKey7 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 3, 0);
var field7 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey7).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetBoolValue(true).Build()).Build();
var fieldOperation7 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field7).Build();
// Program - FourCC "D3"
var fieldKey8 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 9, 0);
var field8 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey8).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetFourccValue("D3").Build()).Build();
var fieldOperation8 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field8).Build();
// Unknown int - maybe highest completed act? /raist
var fieldKey9 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 9, 10);
var field9 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey9).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(0).Build()).Build();
var fieldOperation9 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field9).Build();
// Create a presence.ChannelState
var state = bnet.protocol.presence.ChannelState.CreateBuilder().SetEntityId(this.BnetEntityID)
.AddFieldOperation(fieldOperation1).AddFieldOperation(fieldOperation2).AddFieldOperation(fieldOperation3).AddFieldOperation(fieldOperation4)
.AddFieldOperation(fieldOperation5).AddFieldOperation(fieldOperation6).AddFieldOperation(fieldOperation7).AddFieldOperation(fieldOperation8)
.AddFieldOperation(fieldOperation9).Build();
// Embed in channel.ChannelState
var channelState = bnet.protocol.channel.ChannelState.CreateBuilder().SetExtension(bnet.protocol.presence.ChannelState.Presence, state);
// Put in AddNotification message
var builder = bnet.protocol.channel.AddNotification.CreateBuilder().SetChannelState(channelState);
// Make the RPC call
client.CallMethod(bnet.protocol.channel.ChannelSubscriber.Descriptor.FindMethodByName("NotifyAdd"), builder.Build(),this.DynamicId);
}
示例5: SendConnectionInfo
private void SendConnectionInfo(MooNetClient client)
{
if (client == this.Channel.Owner) // we should send a GameFoundNotification to part leader
{
var builder = bnet.protocol.game_master.GameFoundNotification.CreateBuilder();
builder.AddConnectInfo(GetConnectionInfoForClient(client));
builder.SetRequestId(this.RequestId);
builder.SetGameHandle(this.GameHandle);
client.CallMethod(bnet.protocol.game_master.GameFactorySubscriber.Descriptor.FindMethodByName("NotifyGameFound"), builder.Build(), this.DynamicId);
}
else // where as other members should get a bnet.protocol.notification.Notification
{
var connectionInfo = GetConnectionInfoForClient(client);
var connectionInfoAttribute =
bnet.protocol.attribute.Attribute.CreateBuilder().SetName("connection_info")
.SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(connectionInfo.ToByteString()).Build())
.Build();
var gameHandleAttribute =
bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_handle")
.SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.GameHandle.ToByteString()).Build())
.Build();
var builder = bnet.protocol.notification.Notification.CreateBuilder()
.SetSenderId(this.Channel.Owner.CurrentToon.BnetEntityID)
.SetTargetId(client.CurrentToon.BnetEntityID)
.SetType("GAME_CONNECTION_INFO")
.AddAttribute(connectionInfoAttribute)
.AddAttribute(gameHandleAttribute);
client.CallMethod(bnet.protocol.notification.NotificationListener.Descriptor.FindMethodByName("OnNotificationReceived"), builder.Build());
}
}
示例6: NotifySubscriptionAdded
protected override void NotifySubscriptionAdded(MooNetClient client)
{
var operations = new List<bnet.protocol.presence.FieldOperation>();
// RealID name field - NOTE: Probably won't ever use this for its actual purpose, but showing the email in final might not be a good idea
var fieldKey1 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet,1, 1, 0);
var field1 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey1).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue(this.Email).Build()).Build();
operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field1).Build());
// Account online?
var fieldKey2 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 1, 2, 0);
var field2 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey2).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetBoolValue(this.IsOnline).Build()).Build();
operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field2).Build());
// Selected toon
if (this.LoggedInClient != null && this.LoggedInClient.CurrentToon!=null)
{
var fieldKey3 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 1, 1, 0);
var field3 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey3).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.LoggedInClient.CurrentToon.D3EntityID.ToByteString()).Build()).Build();
operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field3).Build());
}
// toon list
foreach(var pair in this.Toons)
{
var fieldKey = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 1, 4, 0);
var field = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(pair.Value.BnetEntityID.ToByteString()).Build()).Build();
operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field).Build());
}
// Create a presence.ChannelState
var state = bnet.protocol.presence.ChannelState.CreateBuilder().SetEntityId(this.BnetAccountID).AddRangeFieldOperation(operations).Build();
// Embed in channel.ChannelState
var channelState = bnet.protocol.channel.ChannelState.CreateBuilder().SetExtension(bnet.protocol.presence.ChannelState.Presence, state);
// Put in addnotification message
var notification = bnet.protocol.channel.AddNotification.CreateBuilder().SetChannelState(channelState);
// Make the rpc call
client.CallMethod(bnet.protocol.channel.ChannelSubscriber.Descriptor.FindMethodByName("NotifyAdd"), notification.Build(), this.DynamicId);
}
示例7: AddMember
public void AddMember(MooNetClient client)
{
if (HasUser(client))
{
Logger.Warn("Attempted to add client {0} to channel when it was already a member of the channel", client.Connection.RemoteEndPoint.ToString());
return;
}
var identity = client.GetIdentity(false, false, true);
bool isOwner = client == this.Owner;
var addedMember = new Member(identity, (isOwner) ? Member.Privilege.UnkCreator : Member.Privilege.UnkMember);
if (this.Members.Count > 0)
{
addedMember.AddRoles((isOwner) ? Member.Role.PartyLeader : Member.Role.PartyMember, Member.Role.ChannelMember);
}
else
{
addedMember.AddRole((isOwner) ? Member.Role.ChannelCreator : Member.Role.ChannelMember);
}
// This needs to be here so that the foreach below will also send to the client that was just added
this.Members.Add(client, addedMember);
// Cache the built state and member
var channelState = this.State;
// added member should recieve a NotifyAdd.
var addNotification = bnet.protocol.channel.AddNotification.CreateBuilder()
.SetChannelState(channelState)
.SetSelf(addedMember.BnetMember)
.AddRangeMember(this.Members.Values.ToList().Select(member => member.BnetMember).ToList()).Build();
client.CallMethod(bnet.protocol.channel.ChannelSubscriber.Descriptor.FindMethodByName("NotifyAdd"), addNotification, this.DynamicId);
client.CurrentChannel = this; // set clients current channel to one he just joined.
if (this.Members.Count < 2) return;
// other members should recieve a NotifyJoin.
var joinNotification = bnet.protocol.channel.JoinNotification.CreateBuilder()
.SetMember(addedMember.BnetMember).Build();
foreach (var pair in this.Members.Where(pair => pair.Value != addedMember)) // only send this to previous members of the channel.
{
pair.Key.CallMethod(bnet.protocol.channel.ChannelSubscriber.Descriptor.FindMethodByName("NotifyJoin"), joinNotification, this.DynamicId);
}
}
示例8: NotifySubscriptionAdded
protected override void NotifySubscriptionAdded(MooNetClient client)
{
var operations = new List<bnet.protocol.presence.FieldOperation>();
// Banner configuration
var fieldKey1 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 2, 1, 0);
var field1 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey1).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(client.Account.BannerConfiguration.ToByteString()).Build()).Build();
operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field1).Build());
// Class
var fieldKey2 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 1, 0);
var field2 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey2).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(this.ClassID).Build()).Build();
operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field2).Build());
// Level
var fieldKey3 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 2, 0);
var field3 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey3).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(this.Level).Build()).Build();
operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field3).Build());
// Equipment
var fieldKey4 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 3, 0);
var field4 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey4).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.Equipment.ToByteString()).Build()).Build();
operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field4).Build());
// Flags
var fieldKey5 = FieldKeyHelper.Create(FieldKeyHelper.Program.D3, 3, 4, 0);
var field5 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey5).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue((uint)(this.Flags | ToonFlags.BothUnknowns)).Build()).Build();
operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field5).Build());
// Name
var fieldKey6 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 2, 0);
var field6 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey6).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue(this.Name).Build()).Build();
operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field6).Build());
// Is it selected toon?
var fieldKey7 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 3, 0);
var field7 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey7).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetBoolValue(this.IsSelected).Build()).Build();
operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field7).Build());
//AwayStatus - Available, Away, Busy
var fieldKey10 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 5, 0);
var field10 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey10).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue((uint)(this.AwayStatus)).Build()).Build();
operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field10).Build());
// Program - FourCC "D3"
var fieldKey8 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 9, 0);
var field8 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey8).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetFourccValue("D3").Build()).Build();
operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field8).Build());
// Unknown int - maybe highest completed act? /raist
var fieldKey9 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 3, 9, 10);
var field9 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey9).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(0).Build()).Build();
operations.Add(bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field9).Build());
// Create a presence.ChannelState
var state = bnet.protocol.presence.ChannelState.CreateBuilder().SetEntityId(this.BnetEntityID).AddRangeFieldOperation(operations).Build();
// Embed in channel.ChannelState
var channelState = bnet.protocol.channel.ChannelState.CreateBuilder().SetExtension(bnet.protocol.presence.ChannelState.Presence, state);
// Put in AddNotification message
var builder = bnet.protocol.channel.AddNotification.CreateBuilder().SetChannelState(channelState);
// Make the RPC call
client.CallMethod(bnet.protocol.channel.ChannelSubscriber.Descriptor.FindMethodByName("NotifyAdd"), builder.Build(), this.DynamicId);
}
示例9: NotifySubscriptionAdded
protected override void NotifySubscriptionAdded(MooNetClient client)
{
// Check docs/rpc/fields.txt for fields keys
// RealID name field
// NOTE: Probably won't ever use this for its actual purpose, but showing the email in final might not be a good idea
var fieldKey1 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet,1, 1, 0);
var field1 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey1).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue(this.Email).Build()).Build();
var fieldOperation1 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field1).Build();
// Hardcoded boolean - always true
var fieldKey2 = FieldKeyHelper.Create(FieldKeyHelper.Program.BNet, 1, 2, 0);
var field2 = bnet.protocol.presence.Field.CreateBuilder().SetKey(fieldKey2).SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetBoolValue(true).Build()).Build();
var fieldOperation2 = bnet.protocol.presence.FieldOperation.CreateBuilder().SetField(field2).Build();
// Create a presence.ChannelState
var state = bnet.protocol.presence.ChannelState.CreateBuilder().SetEntityId(this.BnetAccountID).AddFieldOperation(fieldOperation1).AddFieldOperation(fieldOperation2).Build();
// Embed in channel.ChannelState
var channelState = bnet.protocol.channel.ChannelState.CreateBuilder().SetExtension(bnet.protocol.presence.ChannelState.Presence, state);
// Put in addnotification message
var builder = bnet.protocol.channel.AddNotification.CreateBuilder().SetChannelState(channelState);
// Make the rpc call
client.CallMethod(bnet.protocol.channel.ChannelSubscriber.Descriptor.FindMethodByName("NotifyAdd"), builder.Build(), this.DynamicId);
}