本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.GraphicsDevice.AddSprite方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.AddSprite方法的具体用法?C# GraphicsDevice.AddSprite怎么用?C# GraphicsDevice.AddSprite使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Graphics.GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice.AddSprite方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateSprite
private TextSprite CreateSprite(object key, string renderedStringBuilder,
int frameNumber, bool cached, GraphicsDevice device)
{
// First try to find an existing sprite to reuse
for(int i = 0; i < sprites.Count; i++)
{
// If it was last used before the immediately previous frame, assume it is free to use:
if(sprites[i].cached == cached && sprites[i].foundOnFrame < frameNumber-1)
{
TextSpriteInstance instance = sprites[i];
instance.key = key;
instance.renderedStringBuilder = renderedStringBuilder;
instance.foundOnFrame = frameNumber;
sprites[i] = instance;
return instance.value;
}
}
// If no sprite to reuse was found...
TextSprite sprite = new TextSprite(this, cached);
sprites.Add(new TextSpriteInstance()
{
key = key,
value = sprite,
renderedStringBuilder = renderedStringBuilder,
foundOnFrame = frameNumber,
cached = cached
});
device.AddSprite(sprite);
return sprite;
}