当前位置: 首页>>代码示例>>C#>>正文


C# AudioEngine.INTERNAL_getVariableName方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Audio.AudioEngine.INTERNAL_getVariableName方法的典型用法代码示例。如果您正苦于以下问题:C# AudioEngine.INTERNAL_getVariableName方法的具体用法?C# AudioEngine.INTERNAL_getVariableName怎么用?C# AudioEngine.INTERNAL_getVariableName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Audio.AudioEngine的用法示例。


在下文中一共展示了AudioEngine.INTERNAL_getVariableName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SoundBank


//.........这里部分代码省略.........
                            else if (varTableType == 1)
                            {
                                // Complex with byte min/max
                                uint varOffset = reader.ReadUInt32();
                                byte wMin = reader.ReadByte();
                                byte wMax = reader.ReadByte();

                                // Store for sound read
                                long varPos = reader.BaseStream.Position;

                                // Seek to the sound in the Bank
                                reader.BaseStream.Seek(varOffset, SeekOrigin.Begin);

                                // Read the sound
                                cueSounds[j] = new XACTSound(reader);

                                // Back to where we were...
                                reader.BaseStream.Seek(varPos, SeekOrigin.Begin);

                                // Calculate probability based on weight
                                cueProbs[j, 0] = wMax / 255.0f;
                                cueProbs[j, 1] = wMin / 255.0f;
                            }
                            else if (varTableType == 3)
                            {
                                // Complex with float min/max
                                uint varOffset = reader.ReadUInt32();
                                float wMin = reader.ReadSingle();
                                float wMax = reader.ReadSingle();

                                // Unknown value
                                reader.ReadUInt32();

                                // Store for sound read
                                long varPos = reader.BaseStream.Position;

                                // Seek to the sound in the Bank
                                reader.BaseStream.Seek(varOffset, SeekOrigin.Begin);

                                // Read the sound
                                cueSounds[j] = new XACTSound(reader);

                                // Back to where we were...
                                reader.BaseStream.Seek(varPos, SeekOrigin.Begin);

                                // Calculate probability based on weight
                                cueProbs[j, 0] = wMax;
                                cueProbs[j, 1] = wMin;
                            }
                            else if (varTableType == 4)
                            {
                                // Compact Wave
                                ushort track = reader.ReadUInt16();
                                byte waveBank = reader.ReadByte();

                                // Create the Sound
                                cueSounds[j] = new XACTSound(track, waveBank);

                                // FIXME: Assume Sound weight is 100%
                                cueProbs[j, 0] = 1.0f;
                                cueProbs[j, 1] = 0.0f;
                            }
                            else
                            {
                                throw new NotSupportedException();
                            }
                        }

                        // Back to where we were...
                        reader.BaseStream.Seek(curPos, SeekOrigin.Begin);

                        // Add Built CueData to Dictionary
                        INTERNAL_cueData.Add(
                            cueNames[numCueSimple + i],
                            new CueData(
                                cueSounds,
                                cueProbs,
                                (varTableType == 3) ? INTERNAL_baseEngine.INTERNAL_getVariableName(variable) : String.Empty
                            )
                        );
                    }

                    // Cue instance limit
                    byte instanceLimit = reader.ReadByte();

                    // Fade In/Out, unused
                    reader.ReadUInt16();
                    reader.ReadUInt16();

                    // Cue max instance behavior
                    byte behavior = reader.ReadByte();

                    INTERNAL_cueData[cueNames[numCueSimple + i]].SetLimit(
                        instanceLimit,
                        behavior
                    );
                }
            }
            IsDisposed = false;
        }
开发者ID:AesteroidBlues,项目名称:FNA,代码行数:101,代码来源:SoundBank.cs


注:本文中的Microsoft.Xna.Framework.Audio.AudioEngine.INTERNAL_getVariableName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。