当前位置: 首页>>代码示例>>C#>>正文


C# Skeleton.GetFirstTrackedSkeleton方法代码示例

本文整理汇总了C#中Microsoft.Kinect.Skeleton.GetFirstTrackedSkeleton方法的典型用法代码示例。如果您正苦于以下问题:C# Skeleton.GetFirstTrackedSkeleton方法的具体用法?C# Skeleton.GetFirstTrackedSkeleton怎么用?C# Skeleton.GetFirstTrackedSkeleton使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Kinect.Skeleton的用法示例。


在下文中一共展示了Skeleton.GetFirstTrackedSkeleton方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ControlCar

        // Parse the skeleton for use to control the car
        private void ControlCar(Skeleton[] skeletons)
        {
            // Get the closest tracked user
            Skeleton trackedSkeleton = skeletons.GetFirstTrackedSkeleton();

            // don't do anything if there is no one to track
            if (trackedSkeleton == null)
            {
                DisableControl();
                return;
            }

            // lost track of the previous user
            // stop controlling the car and start tracking
            // new user
            if (trackedSkeleton.TrackingId != _trackedId)
            {
                DisableControl();

                _trackedId = trackedSkeleton.TrackingId;
            }

            // get a vector representing the hands for easier coding
            Vector3D leftHand = GetJointVector(JointType.HandLeft, trackedSkeleton);

            Vector3D rightHand = GetJointVector(JointType.HandRight, trackedSkeleton);

            // Only continue if the hands are not crossed
            if (leftHand.X >= rightHand.X) return;

            // find the mindpoint between the two hands
            Vector3D handsMidpoint = new Vector3D((rightHand.X + leftHand.X)/2.0,
                                                  (rightHand.Y + leftHand.Y)/2.0,
                                                  (rightHand.Z + leftHand.Z)/2.0);

            // get the vertical position of the spine
            double spineYPosition = trackedSkeleton.Joints[JointType.Spine].Position.Y;

            // check if it is okay to control the car
            EnableDisableControl(handsMidpoint, spineYPosition, leftHand, rightHand);

            // if we are not controlling then return otherwise continue to processing.
            if (!_isControlling)
                return;

            // calculate the direction for the car
            CalculateDirection(leftHand, handsMidpoint);

            // calculate the velocity of the car
            CalculateVelocity(handsMidpoint.Z, trackedSkeleton.Position.Z);
        }
开发者ID:devinh,项目名称:KinectRCCar,代码行数:52,代码来源:ControlLogic.cs


注:本文中的Microsoft.Kinect.Skeleton.GetFirstTrackedSkeleton方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。