本文整理汇总了C#中Microsoft.Kinect.Skeleton.Count方法的典型用法代码示例。如果您正苦于以下问题:C# Skeleton.Count方法的具体用法?C# Skeleton.Count怎么用?C# Skeleton.Count使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Kinect.Skeleton
的用法示例。
在下文中一共展示了Skeleton.Count方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GestureRecognition
private void GestureRecognition(Skeleton[] skeletons)
{
if (skeletons.Count(t => t.TrackingState == SkeletonTrackingState.Tracked) >= 1)
{
Skeleton skel = skeletons.First(s => s.TrackingState == SkeletonTrackingState.Tracked);
Joint handRight = skel.Joints[JointType.HandRight];
Joint hipRight = skel.Joints[JointType.HipRight];
Joint spine = skel.Joints[JointType.Spine];
startRect = GetGestureRect(skel);
TransformRectangle();
handRightPoint = SkeletonPointToScreen(handRight.Position);
isInRect = startRect.Contains(SkeletonPointToScreen(handRight.Position));
if (isInRect != isInRectLastFrame)
{
if (isInRect)
{
Hand.Visibility = Visibility.Hidden;
lockElement.Show();
entryPoint = handRight.Position;
isInGestureRect = true;
}
else
{
if(handRightPoint.X > startRect.TopRight.X) //leave right
{
HandleRectLeave();
}
else if (handRightPoint.Y > startRect.BottomLeft.Y) //leave bottom
{
HandleRectLeave();
}
else if(handRightPoint.Y < startRect.TopLeft.Y) //leave top
{
HandleRectLeave();
}
}
}
isInRectLastFrame = isInRect;
if (isInGestureRect)
{
if (handRight.Position.X < entryPoint.X)
{
lockElement.Position = Math.Abs(entryPoint.X - handRight.Position.X) / Math.Abs(entryPoint.X - spine.Position.X);
}
else
{
entryPoint = handRight.Position;
}
if (handRight.Position.X <= spine.Position.X)
{
SwipeRight();
HandleRectLeave();
}
}
}
}
示例2: GestureRecognition
private void GestureRecognition(Skeleton[] skeletons)
{
if (skeletons.Count(t => t.TrackingState == SkeletonTrackingState.Tracked) >= 1)
{
Skeleton skel = skeletons.First(s => s.TrackingState == SkeletonTrackingState.Tracked);
Joint handRight = skel.Joints[JointType.HandRight];
Joint hipRight = skel.Joints[JointType.HipRight];
Joint spine = skel.Joints[JointType.Spine];
innerRect = GetInnerRect(skel);
outerRect = GetOuterRect(innerRect);
TransformRectangles();
TransformHand();
handRightPoint = SkeletonPointToScreen(handRight.Position);
isInRect = innerRect.Contains(handRightPoint);
isInInnerRect = innerRect.Contains(handRightPoint);
isInOuterRect = outerRect.Contains(handRightPoint);
// Inneres Rechteck wurde betreten oder verlassen
if(isInInnerRect != wasInLastFrameInInnerRect)
{
// Inneres Rechteck wurde betreten
if (isInInnerRect)
{
// Fade-out: Save timestamp when enter the inner rect
enterInnerRectTimestamp = getTimeStamp();
wasInInnerRect = true;
}
// Inneres Rechteck wurde verlassen
else
{
// Fade-out: Stop animation
//if ()
if (handRightPoint.X > innerRect.TopRight.X) //leave right
{
BackColor.Fill = NextColor();
}
else if (handRightPoint.X < innerRect.TopLeft.X) //leave left
{
BackColor.Fill = PrevColor();
}
else if (handRightPoint.Y > innerRect.BottomLeft.Y) //leave bottom
{
BackColor.Fill = NextColorBlock();
}
else if (handRightPoint.Y < innerRect.TopLeft.Y) //leave top
{
BackColor.Fill = PrevColorBlock();
}
}
wasInLastFrameInInnerRect = isInInnerRect;
}
// Aeusseres Rechteck wurde betreten oder verlassen
if (isInOuterRect != wasInLastFrameInOuterRect)
{
// Aeusseres Rechteck wurde betreten
if (isInOuterRect)
{
}
// Aeusseres Rechteck wurde verlassen
else
{
if (wasInInnerRect)
{
if (handRightPoint.X > outerRect.TopRight.X) //leave right
{
SwipeRight();
}
else if (handRightPoint.X < outerRect.TopLeft.X) //leave left
{
SwipeLeft();
}
else if (handRightPoint.Y > outerRect.BottomLeft.Y) //leave bottom
{
SwipeDown();
}
else if (handRightPoint.Y < outerRect.TopLeft.Y) //leave top
{
SwipeUp();
}
wasInInnerRect = false;
FrontColor.Fill = CurrentColor();
TransformFrontColor(0, 0);
}
}
}
wasInLastFrameInOuterRect = isInOuterRect;
if (isInOuterRect && !isInInnerRect && wasInInnerRect)
{
double swipeLeft = GetPercentageSwipeLeft(handRightPoint);
double swipeRight = GetPercentageSwipeRight(handRightPoint);
double swipeTop = GetPercentageSwipeTop(handRightPoint);
double swipeBottom = GetPercentageSwipeBottom(handRightPoint);
if(swipeLeft >= 0)
{
TransformFrontColor(-swipeLeft, 0);
//.........这里部分代码省略.........
示例3: SkeletonFrameReady_Init_DTW_Process
//Skeleton FrameEdges ready event - start DTW processing
void SkeletonFrameReady_Init_DTW_Process(object sender, SkeletonFrameReadyEventArgs e)
{
//Get the skeletons from the skeleton frame
//Some frames come back empty - check for null
SkeletonFrame skeleton_frame = e.OpenSkeletonFrame();
if (skeleton_frame == null)
{
//Do nothin'
return;
}
//Init a new skeletons array of proper size
Skeleton[] skeletons = new Skeleton[skeleton_frame.SkeletonArrayLength];
//Copy data into array
skeleton_frame.CopySkeletonDataTo(skeletons);
//For each skeleton, process the data
//Keep an 'index' of which of the two tracked skeletons is being passed
int num_tracked = 0;
for (int i = 0; i < skeletons.Count<Skeleton>(); i++)
{
//Only do DTW for skeletons which are fully tracked
if(skeletons[i].TrackingState == SkeletonTrackingState.Tracked)
{
//Get the event args
Skeleton2DdataCoordEventArgs args = Skeleton2DDataExtract.skeletonToSkeleton2DdataCoordEventArgs(skeletons[i],num_tracked);
//Launch the events
Skeleton2DdataCoordReady(null, args);
num_tracked++;
//Stop looping if this was the second (max) tracked skeleton
if(num_tracked >= MAX_TRACKED_SKELETONS)
{
break;
}
}
}
//A warning told me to do this - and I am code monkey.
skeleton_frame.Dispose();
}