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C# Skeleton.GetDistanceY方法代码示例

本文整理汇总了C#中Microsoft.Kinect.Skeleton.GetDistanceY方法的典型用法代码示例。如果您正苦于以下问题:C# Skeleton.GetDistanceY方法的具体用法?C# Skeleton.GetDistanceY怎么用?C# Skeleton.GetDistanceY使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Kinect.Skeleton的用法示例。


在下文中一共展示了Skeleton.GetDistanceY方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

        public override void Update(GameTime gameTime)
        {
            //  hand.Update(gameTime);
            //button.Update(gameTime);
            //button.Clicked += button_Clicked;
            gesture = kinect.Gesture;
            if (FrameNumber % 240 == 0)
            {
                kinect.Gesture = "";
                tvPopup.message = "";
            }
            if (FrameNumber % 120 == 0)
                joiningHands = false;
            if (voiceCommands != null)
            {
                if (voiceCommands.HeardString.Equals("Open"))
                {
                    shouldPlay = true;
                    foreach (var player in players)
                        player.IsMuted = false;
                }
                if (voiceCommands.HeardString.Equals("Close"))
                {
                    shouldPlay = false;
                    foreach (var player in players)
                        player.IsMuted = true;
                }
            }
            //if (gesture.Equals("Zoom out"))
            //    joiningHands = true;
            if (gesture.Equals("Joined Zoom"))
            {
                if (shouldPlay)
                {
                    shouldPlay = false;
                    //player.Volume = 0;
                    foreach (var player in players)
                        player.IsMuted = true;
                }
                else
                {
                    shouldPlay = true;
                    //player.Volume = tv.Volume / 100f;
                    foreach (var player in players)
                        player.IsMuted = false;
                }
                kinect.Gesture = "";
            }
            if(joinZoom!=null)
            if (joinZoom.currentGesturePart >= 1 && joinZoom.currentGesturePart <= 10)
                joiningHands = true;

            if (joiningHands)
                suppressUiTimer = 2;

            if (suppressUiTimer > 0)
                suppressUiTimer -= (float)gameTime.ElapsedGameTime.TotalSeconds;

            skel = kinect.trackedSkeleton;
            if ((skel != null))
            //&& skel.Joints[JointType.WristLeft].Position.Y > skel.Joints[JointType.ElbowLeft].Position.Y) &&
            //skel.Joints[JointType.WristRight].Position.Y > skel.Joints[JointType.ElbowRight].Position.Y)
            {
                leftAngle = skel.GetRotationZ2(JointType.WristLeft, JointType.HipLeft) + 0.32f;
                if (skel.GetDistanceY(JointType.WristLeft, JointType.HipLeft) < 0)
                    leftAngle -= MathHelper.Pi;
                leftAngle = MathHelper.Clamp(leftAngle, -MathHelper.PiOver2, MathHelper.PiOver2);

                leftDist = skel.GetDistance(JointType.WristLeft, JointType.HipLeft, 'z') - 0.2f;

                rightAngle = skel.GetRotationZ2(JointType.WristRight, JointType.HipRight) - 0.32f;
                if (skel.GetDistanceY(JointType.WristRight, JointType.HipRight) < 0)
                    rightAngle += MathHelper.Pi;
                rightAngle = MathHelper.Clamp(rightAngle, -MathHelper.PiOver2, MathHelper.PiOver2);

                rightDist = skel.GetDistance(JointType.WristRight, JointType.HipRight, 'z') - 0.2f;

                if (suppressUiTimer > 0 || !shouldPlay)
                {
                    leftDist = 0;
                    rightDist = 0;
                }

                var lastCh = tv.Channel;
                tv.UpdateValues(leftAngle, rightAngle, leftDist > 0, rightDist > 0);

                foreach (var player in players)
                    player.Volume = (float)tv.Volume / 100;

                if (tv.Channel != lastCh)
                {
                    currentPlayer.Pause();
                    currentPlayer = players[tv.Channel - 1];
                    currentPlayer.Resume();
                }

                tvPopup.message = tv.Status;
            }

            base.Update(gameTime);
//.........这里部分代码省略.........
开发者ID:khaledosman,项目名称:TVControl,代码行数:101,代码来源:MainScreen.cs


注:本文中的Microsoft.Kinect.Skeleton.GetDistanceY方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。