本文整理汇总了C#中MCForge.Entity.Player.SendPacket方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendPacket方法的具体用法?C# Player.SendPacket怎么用?C# Player.SendPacket使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MCForge.Entity.Player
的用法示例。
在下文中一共展示了Player.SendPacket方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Use
public void Use(Player p, string[] args)
{
ExtraPlayerData z = ZombiePlugin.ZombiePlugin.FindPlayer(p);
z.Aka = !z.Aka;
foreach (Player e in Server.Players.ToArray())
{
Packet pa = new Packet(new byte[2] { (byte)Packet.Types.SendDie, e.ID });
if (p != e)
{
p.SendPacket(pa);
}
}
p.SpawnOtherPlayersForThisPlayer();
p.SendMessage("Aka mode is now " + z.Aka.ToString().Replace("True", "on!").Replace("False", "off!"));
}
示例2: Use
public void Use(Player p, string[] args)
{
if (args.Count() != 0)
{
Help(p);
return;
}
Vector3S meep = new Vector3S((short)(16 + p.Level.SpawnPos.x * 32), (short)(16 + p.Level.SpawnPos.z * 32), (short)(p.Level.SpawnPos.y * 32));
Packet pa = new Packet();
pa.Add(Packet.Types.SendTeleport);
pa.Add((byte)0xff);
pa.Add(meep.x);
pa.Add(meep.y);
pa.Add(meep.z);
pa.Add(p.Level.SpawnRot);
p.SendPacket(pa);
}
示例3: Use
public void Use(Player p, string[] args)
{
if (args.Count() != 0)
{
Help(p);
return;
}
Vector3S meep = new Vector3S((short)(p.Level.SpawnPos.x * 32), (short)(p.Level.SpawnPos.z * 32 + 51), (short)(p.Level.SpawnPos.y * 32));
Packet pa = new Packet();
pa.Add(Packet.Types.SendTeleport);
pa.Add(unchecked((byte)-1)); //If the ID is not greater than one it doesn't work :c
pa.Add(meep.x);
pa.Add(meep.y);
pa.Add(meep.z);
pa.Add(p.Rot);
p.SendPacket(pa);
}
示例4: OnPlayerMove_Normal
void OnPlayerMove_Normal(Player sender, MCForge.API.Events.MoveEventArgs args)
{
int count = (int)sender.ExtraData["RunCounter"];
count++;
sender.ExtraData["RunCounter"] = count;
if (count % 15 != 0) return;
sender.ExtraData["RunCounter"] = 0;
Vector3S tmpPos = new Vector3S(args.FromPosition);
tmpPos.Horizontal = tmpPos.Horizontal.GetMove(320, args.ToPosition.Horizontal);
if (tmpPos.x < 32 || tmpPos.z < 32 || tmpPos.x > (sender.Level.CWMap.Size.x - 1) * 32 || tmpPos.z > (sender.Level.CWMap.Size.z - 1) * 32) return;
Packet pa = new Packet();
pa.Add(Packet.Types.SendTeleport);
pa.Add((sbyte)-1);
pa.Add(tmpPos.x);
pa.Add((short)(tmpPos.y));
pa.Add(tmpPos.z);
pa.Add(new byte[2] { (byte)sender.Rot.x, (byte)sender.Rot.z });
sender.oldPos = tmpPos;
sender.Pos = tmpPos;
sender.oldRot = sender.Rot;
sender.SendPacket(pa);
args.Cancel();
count++;
}