当前位置: 首页>>代码示例>>C#>>正文


C# Player.SendBlockChange方法代码示例

本文整理汇总了C#中MCForge.Entity.Player.SendBlockChange方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendBlockChange方法的具体用法?C# Player.SendBlockChange怎么用?C# Player.SendBlockChange使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MCForge.Entity.Player的用法示例。


在下文中一共展示了Player.SendBlockChange方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CatchBlock

 //public void CatchBlock(Player p, ushort x, ushort z, ushort y, byte NewType, bool placed, object DataPass)
 public void CatchBlock(Player sender, BlockChangeEventArgs args) {
     args.Cancel();
     args.Unregister();
     sender.SendBlockChange(args.X, args.Z, args.Y, sender.Level.GetBlock(args.X, args.Z, args.Y));
     CatchPos cpos = (CatchPos)sender.GetDatapass("CmdMeasure_cpos");
     cpos.FirstBlock = new Vector3S(args.X, args.Z, args.Y);
     sender.SetDatapass("CmdMeasure_cpos", cpos);
     sender.OnPlayerBlockChange.Normal += new BlockChangeEvent.EventHandler(CatchBlock2);
     //p.CatchNextBlockchange(new Player.BlockChangeDelegate(CatchBlock2), (object)cpos);
 }
开发者ID:ninedrafted,项目名称:MCForge-Vanilla,代码行数:11,代码来源:CmdMeasure.cs

示例2: CatchBlock2

 //public void CatchBlock2(Player p, ushort x, ushort z, ushort y, byte NewType, bool placed, object DataPass)
 public void CatchBlock2(Player sender, BlockChangeEventArgs args) {
     args.Cancel();
     args.Unregister();
     sender.SendBlockChange(args.X, args.Z, args.Y, sender.Level.GetBlock(args.X, args.Z, args.Y));
     CatchPos cpos = (CatchPos)sender.GetDatapass("CmdMeasure_cpos");
     Vector3S FirstBlock = cpos.FirstBlock;
     ushort xx, zz, yy;
     int count = 0;
     for (xx = Math.Min((ushort)(FirstBlock.x), args.X); xx <= Math.Max((ushort)(FirstBlock.x), args.X); ++xx)
         for (zz = Math.Min((ushort)(FirstBlock.z), args.Z); zz <= Math.Max((ushort)(FirstBlock.z), args.Z); ++zz)
             for (yy = Math.Min((ushort)(FirstBlock.y), args.Y); yy <= Math.Max((ushort)(FirstBlock.y), args.Y); ++yy) {
                 if (cpos.ignore == null || !cpos.ignore.Contains(sender.Level.GetBlock(xx, zz, yy))) {
                     count++;
                 }
             }
     sender.SendMessage(count + " blocks are between (" + FirstBlock.x + ", " + FirstBlock.z + ", " + FirstBlock.y + ") and (" + args.X + ", " + args.Z + ", " + args.Y + ")");
 }
开发者ID:ninedrafted,项目名称:MCForge-Vanilla,代码行数:18,代码来源:CmdMeasure.cs

示例3: BlockChange

        void BlockChange(Player sender, BlockChangeEventArgs e) {
            e.Cancel();
            
            var raw = (BrushData)sender.ExtraData.GetIfExist<object, object> ("BrushData");

            if(raw == null){
                sender.SendMessage("An error occurred while trying to brush");
                sender.OnPlayerBlockChange.Normal -= BlockChange;
                return;
            }

            byte block = raw.Block != 255 ? raw.Block : e.Holding;
            Vector3S loc = new Vector3S(e.X, e.Z, e.Y);
            IBrush b = (IBrush)Activator.CreateInstance(raw.BrushType);
            var qq = b.Draw(loc, raw.Block, raw.Size);

            if (sender.Group.MaxBlockChange < qq.Count()) {
                sender.SendMessage("You cannot set that many blocks");
                return;
            }

            foreach (var fml in qq) 
                sender.SendBlockChange((ushort)fml.x, (ushort)fml.z, (ushort)fml.y, block);

#if DEBUG
            sender.SendMessage(string.Format("Brushed {0} blocks", qq.Count())); 
#endif
        }
开发者ID:ninedrafted,项目名称:MCForge-Vanilla,代码行数:28,代码来源:CmdBrush.cs

示例4: BlockChange

        /// <summary>
        /// Causes a block change for the level
        /// </summary>
        /// <param name="x">Location of x</param>
        /// <param name="z">Location of z</param>
        /// <param name="y">Location of y</param>
        /// <param name="block">Block to set</param>
        /// <param name="p">A player who doesn't need the update.</param>
        /// <param name="blockqueue">Should this blockchange be queued by BlockQueue?</param>
        public void BlockChange(ushort x, ushort z, ushort y, byte block, Player p = null, bool blockqueue = false)
        {
            if (blockqueue)
            {
                BlockQueue.Addblock(p, x, y, z, block);
            }
            if (!IsInBounds(x, z, y) || y == CWMap.Size.z)
            {
                Logger.Log("Blockchange((ushort) " + x + ", (ushort)" + z + ", (ushort) " + y + ", (byte) " + block + ", (Player) " + p + ") is outside of level");
                return;
            }
            byte currentType = GetBlock(x, z, y);
            if (block == 0)
            {
                pblocks.ForEach(pb =>
                {
                    if (pb.X == x && pb.Y == y && pb.Z == z)
                    {
                        pblocks.Remove(pb);
                        return;
                    }
                });
            }
            if (block == currentType) return;
            if (p != null)
            {
                byte blockFrom = GetBlock(x, z, y);
                BlockChangeHistory.Add(p.Level.Name, (uint)p.UID, x, z, y, block);
            }

            SetBlock(x, z, y, block);
            if (p == null)
                Player.GlobalBlockchange(this, x, z, y, block);
            else
            {
                p.SendBlockchangeToOthers(this, x, z, y, block);
                p.SendBlockChange(x, z, y, block);
            }

            if ((Block)block is PhysicsBlock)
            {
                PhysicsBlock pb = (PhysicsBlock)((PhysicsBlock)block).Clone();
                pb.X = x;
                pb.Y = y;
                pb.Z = z;
                pblocks.Add(pb);
            }

            //TODO Special stuff for block changing
        }
开发者ID:headdetect,项目名称:MCForge6-Vanilla,代码行数:59,代码来源:Level.cs

示例5: Curse

 void Curse(Player sender) {
     if (sender.ExtraData["cursorlocked"] != null && (bool)sender.ExtraData["cursorlocked"]) return;
     lock (this) {
         sender.ExtraData["cursorlocked"] = true;
         if (sender.ExtraData["Cursor"] != null) {
             Vector3S old;
             if (sender.ExtraData["Cursor"].GetType() == typeof(Vector3S))
                 old = (Vector3S)sender.ExtraData["Cursor"];
             else {
                 old = new Vector3S();
                 old.FromString((string)sender.ExtraData["Cursor"]);
             }
             sender.SendBlockChange((ushort)old.x, (ushort)old.z, (ushort)old.y, sender.Level.GetBlock(old));
         }
         Vector3S cursor = sender.GetBlockFromView();
         if ((object)cursor != null) {
             sender.SendBlockChange((ushort)cursor.x, (ushort)cursor.z, (ushort)cursor.y, 21);
         }
         sender.ExtraData["Cursor"] = cursor;
         sender.ExtraData["cursorlocked"] = false;
     }
 }
开发者ID:ninedrafted,项目名称:MCForge-Vanilla,代码行数:22,代码来源:CmdCursor.cs

示例6: MoveGlass

 void MoveGlass(Player sender) {
     if (sender.ExtraData["cursormoveglasslocked"] != null && (bool)sender.ExtraData["cursormoveglasslocked"]) return;
     lock (this) {
         sender.ExtraData["cursormovelocked"] = true;
         if (sender.ExtraData["CursorGlassCenter"] != null) {
             Vector3S old;
             if (sender.ExtraData["CursorGlassCenter"].GetType() == typeof(Vector3S))
                 old = (Vector3S)sender.ExtraData["CursorGlassCenter"];
             else {
                 old = new Vector3S();
                 old.FromString((string)sender.ExtraData["CursorGlassCenter"]);
             }
             sender.ResendBlockChange(surrounder, old);
         }
         Vector3S pos = new Vector3S((ushort)(sender.Pos.x / 32), (ushort)(sender.Pos.z / 32), (ushort)(sender.Pos.y / 32));
         sender.SendBlockChange(surrounder, pos, 20);
         sender.ExtraData["CursorGlassCenter"] = pos;
         sender.ExtraData["cursormoveglasslocked"] = false;
     }
 }
开发者ID:ninedrafted,项目名称:MCForge-Vanilla,代码行数:20,代码来源:CmdCursor.cs

示例7: Use

        public void Use(Player p, string[] args)
        {
            p.ExtraData.CreateIfNotExist("IsFlying", false);
            p.ExtraData["IsFlying"]  = !(bool)p.ExtraData["IsFlying"];
            if (!(bool)p.ExtraData["IsFlying"])
            {
                return;
            }
            p.SendMessage("You are now flying. &cJump!");

            Thread fly = new Thread(new ThreadStart(delegate
                {
                Vector3 pos;
                Vector3 oldpos = new Vector3();
                List<Vector3> buffer = new List<Vector3>();
                while ((bool)p.ExtraData["IsFlying"])
                {
                    Thread.Sleep(20);
                    if (p.Pos.x == oldpos.x && p.Pos.z == oldpos.z && p.Pos.y == oldpos.y) continue;
                    try
                    {
                        List<Vector3> tempBuffer = new List<Vector3>();
                        List<Vector3> toRemove = new List<Vector3>();
                        ushort x = (ushort)((p.Pos.x) / 32);
                        ushort z = (ushort)((p.Pos.z) / 32);
                        ushort y = (ushort)((p.Pos.y - 60) / 32);
                        try
                        {
                            for (ushort xx = (ushort)(x - 1); xx <= x + 1; xx++)
                            {
                                for (ushort yy = (ushort)(y - 1); yy <= y; yy++)
                                {
                                    for (ushort zz = (ushort)(z - 1); zz <= z + 1; zz++)
                                    {
                                        if (p.Level.GetBlock(xx, zz, yy) == Block.BlockList.AIR)
                                        {
                                            pos.x = (short)xx; pos.y = (short)yy; pos.z = (short)zz;
                                            tempBuffer.Add(pos);
                                        }
                                    }
                                }
                            }
                            foreach (Vector3 cP in tempBuffer)
                            {
                                if (!buffer.Contains(cP))
                                {
                                    buffer.Add(cP);
                                    p.SendBlockChange((ushort)cP.x, (ushort)cP.z, (ushort)cP.y, Block.BlockList.GLASS);
                                }
                            }
                            foreach (Vector3 cP in buffer)
                            {
                                if (!tempBuffer.Contains(cP))
                                {
                                    p.SendBlockChange((ushort)cP.x, (ushort)cP.z, (ushort)cP.y, Block.BlockList.AIR);
                                    toRemove.Add(cP);
                                }
                            }
                            foreach (Vector3 cP in toRemove)
                            {
                                buffer.Remove(cP);
                            }
                            tempBuffer.Clear();
                            toRemove.Clear();
                        }
                        catch { }
                    }
                    catch { }
                    //
                    //p.Pos.CopyTo(oldpos, 0);
                }

                foreach (Vector3 cP in buffer)
                {
                    p.SendBlockChange((ushort)cP.x, (ushort)cP.z, (ushort)cP.y, 0); //Air
                }

                p.SendMessage("Stopped flying");
            }));
            fly.Start();
        }
开发者ID:timawesomeness,项目名称:MCForge-Vanilla,代码行数:81,代码来源:CmdFly.cs


注:本文中的MCForge.Entity.Player.SendBlockChange方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。