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C# Player.killPlayer方法代码示例

本文整理汇总了C#中MCForge.Player.killPlayer方法的典型用法代码示例。如果您正苦于以下问题:C# Player.killPlayer方法的具体用法?C# Player.killPlayer怎么用?C# Player.killPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MCForge.Player的用法示例。


在下文中一共展示了Player.killPlayer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ExplodeTNT

        public static void ExplodeTNT(Player p, ushort x, ushort y, ushort z, int radius)
        {
            Player.players.ForEach(delegate(Player pl)
            {
                if (pl == p || !p.placedTNT.isActive || !CTF.gameOn || pl.team == p.team)
                {
                    return;
                }

                currLevel.Blockchange(x, y, z, Block.air);
                p.placedTNT.isActive = false;

                ushort px = (ushort)(pl.pos[0] / 32);
                ushort py = (ushort)(pl.pos[1] / 32);
                ushort pz = (ushort)(pl.pos[2] / 32);

                if ((Math.Max(px, x) - Math.Min(px, x)) <= radius)
                {
                    if ((Math.Max(py, y) - Math.Min(py, y)) <= radius)
                    {
                        if ((Math.Max(pz, z) - Math.Min(pz, z)) <= radius)
                        {
                            Player.GlobalMessage("&f- " + pl.color + pl.name + "&S was exploded by " + p.color + p.name + "&S's TNT!");
                            p.killPlayer(pl);
                            Server.s.Log(p.name + " exploded " + pl.name + "!");
                        }
                    }
                }

                ushort minX = (ushort)(x - radius);
                ushort minY = (ushort)(y - radius);
                ushort minZ = (ushort)(z - radius);
                ushort maxX = (ushort)(x + radius);
                ushort maxY = (ushort)(y + radius);
                ushort maxZ = (ushort)(z + radius);

                for (ushort xx = minX; xx <= maxX; xx++)
                {
                    for (ushort yy = minY; yy <= maxY; yy++)
                    {
                        for (ushort zz = minZ; zz <= maxZ; zz++)
                        {
                            if (currLevel.GetTile(xx, yy, zz) != Block.blackrock && tntDestroyBlocks)
                            {
                                currLevel.Blockchange(xx, yy, zz, Block.air);
                                Player.GlobalBlockchange(currLevel, xx, yy, zz, Block.air);
                            }
                        }
                    }
                }
            });
        }
开发者ID:Goodlyay,项目名称:MCForge-Vanilla-Redux,代码行数:52,代码来源:CTF.cs


注:本文中的MCForge.Player.killPlayer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。