本文整理汇总了C#中MCForge.Player.GetMaxMaps方法的典型用法代码示例。如果您正苦于以下问题:C# Player.GetMaxMaps方法的具体用法?C# Player.GetMaxMaps怎么用?C# Player.GetMaxMaps使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MCForge.Player
的用法示例。
在下文中一共展示了Player.GetMaxMaps方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Use
//.........这里部分代码省略.........
string name = parameters[0].ToLower();
int mapnumber = 0;
ushort x = 1, y = 1, z = 1;
int seed = 0;
bool useSeed = false;
try
{
x = Convert.ToUInt16(parameters[1]);
y = Convert.ToUInt16(parameters[2]);
z = Convert.ToUInt16(parameters[3]);
}
catch { Player.SendMessage(p, "Invalid dimensions."); return; }
if (parameters.Length == 6)
{
try { seed = Convert.ToInt32(parameters[5]); }
catch { seed = parameters[5].GetHashCode(); }
useSeed = true;
}
if (!isGood(x)) { Player.SendMessage(p, x + " is not a good dimension! Use a power of 2 next time."); }
if (!isGood(y)) { Player.SendMessage(p, y + " is not a good dimension! Use a power of 2 next time."); }
if (!isGood(z)) { Player.SendMessage(p, z + " is not a good dimension! Use a power of 2 next time."); }
if (!Player.ValidName(name)) { Player.SendMessage(p, "Invalid name!"); return; }
//if (System.IO.File.Exists("levels/" + name + ".lvl")) { Player.SendMessage(p, "Level \"" + name + "\" already exists!"); return; }
StringBuilder dir = new StringBuilder("levels/" + name);
dir.Append(mapnumber != 0 ? "." + mapnumber.ToString() : "");
dir.Append(".lvl");
while (System.IO.File.Exists(dir.ToString()))
{
if (p != null)
{
if (mapnumber < p.GetMaxMaps())
{
Server.s.Log(mapnumber.ToString());
Server.s.Log(dir.ToString());
Server.s.Log(p.GetMaxMaps().ToString());
mapnumber++;
dir = null;
dir = new StringBuilder("levels/" + name);
dir.Append(mapnumber != 0 ? "." + mapnumber.ToString() : "");
dir.Append(".lvl");
}
else { Player.SendMessage(p, "You have used up your maps!"); return; }
}
else { Player.SendMessage(p, "Level \"" + name + "\" already exists!"); return; }
}
name = name + "." + mapnumber.ToString();
/*retry:
StringBuilder dir = new StringBuilder("levels/" + name);
dir.Append(mapnumber != 0 ? "." + mapnumber.ToString() : "");
dir.Append(".lvl");
if (System.IO.File.Exists(dir.ToString()))
{
if (p != null)
{
if (mapnumber <= p.GetMaxMaps())
{
mapnumber++;
goto retry;
}
else { Player.SendMessage(p, "You have used up your maps!"); return; }
}