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C# NetClient.SetMessageTypeEnabled方法代码示例

本文整理汇总了C#中Lidgren.Network.NetClient.SetMessageTypeEnabled方法的典型用法代码示例。如果您正苦于以下问题:C# NetClient.SetMessageTypeEnabled方法的具体用法?C# NetClient.SetMessageTypeEnabled怎么用?C# NetClient.SetMessageTypeEnabled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Lidgren.Network.NetClient的用法示例。


在下文中一共展示了NetClient.SetMessageTypeEnabled方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: NetClientWrapper

        public NetClientWrapper(NetClient netClient)
        {
            _netClient = netClient;

            _netClient.SetMessageTypeEnabled(NetMessageType.ConnectionRejected, true);
            _netClient.SetMessageTypeEnabled(NetMessageType.BadMessageReceived, true);

            //_netClient.Simulate(0.1f, 0.1f, 0.2f, 0.1f);

#if DEBUG
            _netClient.SetMessageTypeEnabled(NetMessageType.DebugMessage, true);
            _netClient.SetMessageTypeEnabled(NetMessageType.VerboseDebugMessage, true);
#endif
        }
开发者ID:zakvdm,项目名称:Frenetic,代码行数:14,代码来源:NetClientWrapper.cs

示例2: Main

		static void Main()
		{
			Application.EnableVisualStyles();
			Application.SetCompatibleTextRenderingDefault(false);
			s_mainForm = new Form1();

			NetConfiguration config = new NetConfiguration("OoBSample");
			s_client = new NetClient(config);
			s_client.SetMessageTypeEnabled(NetMessageType.OutOfBandData, true);
			s_client.Start();

			s_readBuffer = s_client.CreateBuffer();

			Application.Idle += new EventHandler(OnAppIdle);
			Application.Run(s_mainForm);

			s_client.Shutdown("Bye");
		}
开发者ID:zakvdm,项目名称:Frenetic,代码行数:18,代码来源:Program.cs

示例3: Main

		static void Main()
		{
			Application.EnableVisualStyles();
			Application.SetCompatibleTextRenderingDefault(false);
			m_mainForm = new Form1();

			NetConfiguration config = new NetConfiguration("largepacket");
			config.SendBufferSize = 128000;
			config.ThrottleBytesPerSecond = 8192;
			m_client = new NetClient(config);
			m_client.SimulatedLoss = 0.03f; // 3 %
			m_client.SimulatedMinimumLatency = 0.1f; // 100 ms
			m_client.SimulatedLatencyVariance = 0.05f; // 100-150 ms actually

			//m_client.SetMessageTypeEnabled(NetMessageType.VerboseDebugMessage, true);
			m_client.SetMessageTypeEnabled(NetMessageType.Receipt, true);

			m_readBuffer = m_client.CreateBuffer();

			Application.Idle += new EventHandler(OnAppIdle);
			Application.Run(m_mainForm);

			m_client.Shutdown("Application exiting");
		}
开发者ID:marvel54,项目名称:lidgren-network,代码行数:24,代码来源:Program.cs

示例4: Main


//.........这里部分代码省略.........
			byte[] rnd = new byte[24];
			int[] bits = new int[24];
			for (int i = 0; i < 24; i++)
			{
				rnd[i] = (byte)NetRandom.Instance.Next(0, 65);
				bits[i] = NetUtility.BitsToHoldUInt((uint)rnd[i]);

				small.Write(rnd[i], bits[i]);
			}

			small.Position = 0;
			for (int i = 0; i < 24; i++)
			{
				byte got = small.ReadByte(bits[i]);
				if (got != rnd[i])
					throw new Exception("Failed small allocation test");
			}

			double timeEnd = NetTime.Now;
			double timeSpan = timeEnd - timeStart;

			Console.WriteLine("Trivial tests passed in " + (timeSpan * 1000.0) + " milliseconds");

			Console.WriteLine("Creating client and server for live testing...");

			NetConfiguration config = new NetConfiguration("unittest");
			config.Port = 14242;
			NetServer server = new NetServer(config);
			NetBuffer serverBuffer = new NetBuffer();
			server.Start();

			config = new NetConfiguration("unittest");
			NetClient client = new NetClient(config);
			client.SetMessageTypeEnabled(NetMessageType.Receipt, true);
			NetBuffer clientBuffer = client.CreateBuffer();
			client.Start();

			client.Connect("127.0.0.1", 14242);

			List<string> events = new List<string>();

			double end = double.MaxValue;
			double disconnect = double.MaxValue;

			while (NetTime.Now < end)
			{
				double now = NetTime.Now;

				NetMessageType nmt;
				NetConnection sender;

				//
				// client
				//
				if (client.ReadMessage(clientBuffer, out nmt))
				{
					switch (nmt)
					{
						case NetMessageType.StatusChanged:
							Console.WriteLine("Client: " + client.Status + " (" + clientBuffer.ReadString() + ")");
							events.Add("CStatus " + client.Status);
							if (client.Status == NetConnectionStatus.Connected)
							{
								// send reliable message
								NetBuffer buf = client.CreateBuffer();
								buf.Write(true);
开发者ID:marvel54,项目名称:lidgren-network,代码行数:67,代码来源:Program.cs

示例5: PropertyBag

        bool colorDirection = true; //increases when true

        #endregion Fields

        #region Constructors

        public PropertyBag(InfiniminerGame gameInstance)
        {
            // Initialize our network device.
            NetConfiguration netConfig = new NetConfiguration("InfiniminerPlus");

            netClient = new NetClient(netConfig);
            netClient.SetMessageTypeEnabled(NetMessageType.ConnectionRejected, true);

            //netClient.SimulatedMinimumLatency = 0.5f;
            //netClient.SimulatedLatencyVariance = 0.1f;
            //netClient.SimulatedLoss = 0.2f;
            //netClient.SimulatedDuplicates = 0.1f;
            for (int a = 0; a < 50; a++)
            {
                Content[a] = 0;
            }
            artifactActive = new int[3, 20];

            netClient.Start();

            // Initialize engines.
            blockEngine = new BlockEngine(gameInstance);
            interfaceEngine = new InterfaceEngine(gameInstance);
            playerEngine = new PlayerEngine(gameInstance);
            skyplaneEngine = new SkyplaneEngine(gameInstance);
            particleEngine = new ParticleEngine(gameInstance);
            // Create a camera.
            playerCamera = new Camera(gameInstance.GraphicsDevice);

            UpdateCamera();

            // Load sounds.
            if (!gameInstance.NoSound)
            {
                soundList[InfiniminerSound.DigDirt] = gameInstance.Content.Load<SoundEffect>("sounds/dig-dirt");
                soundList[InfiniminerSound.DigMetal] = gameInstance.Content.Load<SoundEffect>("sounds/dig-metal");
                soundList[InfiniminerSound.Ping] = gameInstance.Content.Load<SoundEffect>("sounds/ping");
                soundList[InfiniminerSound.ConstructionGun] = gameInstance.Content.Load<SoundEffect>("sounds/build");
                soundList[InfiniminerSound.Death] = gameInstance.Content.Load<SoundEffect>("sounds/death");
                soundList[InfiniminerSound.CashDeposit] = gameInstance.Content.Load<SoundEffect>("sounds/cash");
                soundList[InfiniminerSound.ClickHigh] = gameInstance.Content.Load<SoundEffect>("sounds/click-loud");
                soundList[InfiniminerSound.ClickLow] = gameInstance.Content.Load<SoundEffect>("sounds/click-quiet");
                soundList[InfiniminerSound.GroundHit] = gameInstance.Content.Load<SoundEffect>("sounds/hitground");
                soundList[InfiniminerSound.Teleporter] = gameInstance.Content.Load<SoundEffect>("sounds/teleport");
                soundList[InfiniminerSound.Jumpblock] = gameInstance.Content.Load<SoundEffect>("sounds/jumpblock");
                soundList[InfiniminerSound.Explosion] = gameInstance.Content.Load<SoundEffect>("sounds/explosion");
                soundList[InfiniminerSound.RadarHigh] = gameInstance.Content.Load<SoundEffect>("sounds/radar-high");
                soundList[InfiniminerSound.RadarLow] = gameInstance.Content.Load<SoundEffect>("sounds/radar-low");
                soundList[InfiniminerSound.RadarSwitch] = gameInstance.Content.Load<SoundEffect>("sounds/switch");
                soundList[InfiniminerSound.RockFall] = gameInstance.Content.Load<SoundEffect>("sounds/rockfall");
            }
        }
开发者ID:bobisfat,项目名称:Infiniminer,代码行数:58,代码来源:PropertyBag.cs

示例6: setupNetwork

        public static void setupNetwork()
        {
            NetConfiguration config = new NetConfiguration("apache");

            client = new NetClient(config);
            client.SetMessageTypeEnabled(NetMessageType.ConnectionRejected, true);
            //client.SetMessageTypeEnabled(NetMessageType.DebugMessage, true);
            //client.SetMessageTypeEnabled(NetMessageType.VerboseDebugMessage, true);
            client.Start();

            // Wait half a second to allow server to start up if run via Visual Studio
            Thread.Sleep(500);

            // Emit discovery signal
            //client.DiscoverLocalServers(14242);
            client.Connect("127.0.0.1", 14242, Encoding.ASCII.GetBytes("Hail from client"));

            Thread.Sleep(500);
        }
开发者ID:stevehenderson,项目名称:infooverload,代码行数:19,代码来源:Program.cs

示例7: Main

        static void Main(string[] args)
        {
            NetConfiguration config = new NetConfiguration("durable");
            NetClient client = new NetClient(config);

            client.SimulatedMinimumLatency = 0.05f;
            client.SimulatedLatencyVariance = 0.025f;
            client.SimulatedLoss = 0.03f;

            // wait half a second to allow server to start up in Visual Studio
            Thread.Sleep(500);

            // create a buffer to read data into
            NetBuffer buffer = client.CreateBuffer();

            // connect to localhost
            client.Connect("localhost", 14242, Encoding.ASCII.GetBytes("Hail from client"));

            // enable some library messages
            client.SetMessageTypeEnabled(NetMessageType.BadMessageReceived, true);
            //client.SetMessageTypeEnabled(NetMessageType.VerboseDebugMessage, true);
            client.SetMessageTypeEnabled(NetMessageType.ConnectionRejected, true);

            FileStream fs = new FileStream("./clientlog.txt", FileMode.Create, FileAccess.Write, FileShare.Read);
            StreamWriter wrt = new StreamWriter(fs);
            Output(wrt, "Log started at " + DateTime.Now);
            wrt.Flush();

            // create a stopwatch
            Stopwatch sw = new Stopwatch();
            sw.Start();
            int loops = 0;

            while (!Console.KeyAvailable)
            {
                NetMessageType type;
                if (client.ReadMessage(buffer, out type))
                {
                    switch (type)
                    {
                        case NetMessageType.StatusChanged:
                            if (client.ServerConnection.RemoteHailData != null)
                                Output(wrt, "New status: " + client.Status + " (" + buffer.ReadString() + ") Remote hail is: " + Encoding.ASCII.GetString(client.ServerConnection.RemoteHailData));
                            else
                                Output(wrt, "New status: " + client.Status + " (" + buffer.ReadString() + ") Remote hail hasn't arrived.");
                            break;
                        case NetMessageType.BadMessageReceived:
                        case NetMessageType.ConnectionRejected:
                        case NetMessageType.DebugMessage:
                        case NetMessageType.VerboseDebugMessage:
                            //
                            // These types of messages all contain a string in the buffer; display it.
                            //
                            Output(wrt, buffer.ReadString());
                            break;
                        case NetMessageType.Data:
                        default:
                            //
                            // For this application; server doesn't send any data... so Data messages are unhandled
                            //
                            Output(wrt, "Unhandled: " + type + " " + buffer.ToString());
                            break;
                    }
                }

                // send a message every second
                if (client.Status == NetConnectionStatus.Connected && sw.Elapsed.TotalMilliseconds >= 516)
                {
                    loops++;
                    //Console.WriteLine("Sending message #" + loops);
                    Console.Title = "Client; Messages sent: " + loops;

                    Output(wrt, "Sending #" + loops + " at " + NetTime.ToMillis(NetTime.Now));
                    NetBuffer send = client.CreateBuffer();
                    send.Write("Message #" + loops);
                    client.SendMessage(send, NetChannel.ReliableInOrder14);

                    sw.Reset();
                    sw.Start();
                }

                Thread.Sleep(1);
            }

            // clean shutdown
            client.Shutdown("Application exiting");
            wrt.Close();
        }
开发者ID:JeffM2501,项目名称:HackSharp,代码行数:88,代码来源:Program.cs

示例8: Run

        protected virtual void Run()
        {
            connected = false;
            client = new NetClient(netConfig);
            client.Connect(host, port, Encoding.ASCII.GetBytes("Hail"));

            client.SetMessageTypeEnabled(NetMessageType.ConnectionRejected, true);
            #if DEBUG
            client.SetMessageTypeEnabled(NetMessageType.DebugMessage, true);
            #endif
            buffer = client.CreateBuffer();

            while (true)
            {
                CheckUpdates();
                Thread.Sleep(1);
            }
        }
开发者ID:JeffM2501,项目名称:HackSharp,代码行数:18,代码来源:Client.cs


注:本文中的Lidgren.Network.NetClient.SetMessageTypeEnabled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。