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C# NetClient.CreateMessage方法代码示例

本文整理汇总了C#中Lidgren.Network.NetClient.CreateMessage方法的典型用法代码示例。如果您正苦于以下问题:C# NetClient.CreateMessage方法的具体用法?C# NetClient.CreateMessage怎么用?C# NetClient.CreateMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Lidgren.Network.NetClient的用法示例。


在下文中一共展示了NetClient.CreateMessage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: sendRequest

 public void sendRequest(NetClient n, int id, byte property)
 {
     NetOutgoingMessage propertyMessage = n.CreateMessage();
     propertyMessage.Write(id);
     NetOutgoingMessage idMessage = n.CreateMessage();
     idMessage.Write(property);
     n.SendMessage(idMessage, NetDeliveryMethod.ReliableOrdered);
     n.SendMessage(propertyMessage, NetDeliveryMethod.ReliableOrdered);
 }
开发者ID:vs-team,项目名称:internship-tilburg,代码行数:9,代码来源:CasanovaNetwork.cs

示例2: connectToServer

 public NetClient connectToServer(string ip, int port, string appname, int playernr, int entityID)
 {
     NetPeerConfiguration npc = new NetPeerConfiguration(appname);
     NetClient n = new NetClient(npc);
     n.Connect(ip, port);
     Debug.Log("Connected succesfully!");
     NetOutgoingMessage mess = n.CreateMessage();
     mess.Write(playernr);
     NetOutgoingMessage nm = n.CreateMessage();
     nm.Write(entityID);
     n.SendMessage(mess, NetDeliveryMethod.ReliableOrdered);
     n.SendMessage(nm, NetDeliveryMethod.ReliableOrdered);
     Debug.Log("Cleared identity with server!");
     return n;
 }
开发者ID:vs-team,项目名称:internship-tilburg,代码行数:15,代码来源:CasanovaNetwork.cs

示例3: Connect

        public static void Connect(IPEndPoint endpoint, MMDevice device, ICodec codec)
        {
            var config = new NetPeerConfiguration("airgap");

            _client = new NetClient(config);
            _client.RegisterReceivedCallback(MessageReceived);

            _client.Start();

            _waveIn = new WasapiLoopbackCapture(device);
            _codec = codec;

            _sourceFormat = _waveIn.WaveFormat;
            _targetFormat = new WaveFormat(_codec.SampleRate, _codec.Channels); // format to convert to

            _waveIn.DataAvailable += SendData;
            _waveIn.RecordingStopped += (sender, args) => Console.WriteLine("Stopped");
            // TODO: RecordingStopped is called when you change the audio device settings, should recover from that

            NetOutgoingMessage formatMsg = _client.CreateMessage();
            formatMsg.Write(_targetFormat.Channels);
            formatMsg.Write(_targetFormat.SampleRate);
            formatMsg.Write(codec.Name);

            _client.Connect(endpoint, formatMsg);
        }
开发者ID:JamieH,项目名称:AudioGap,代码行数:26,代码来源:Network.cs

示例4: Main

        public static void Main(string[] args)
        {
            Console.WriteLine("[CLIENT] Testing Lidgren-Network-v3...");

            NetPeerConfiguration clientConfig = new NetPeerConfiguration("test");
            clientConfig.EnableMessageType(NetIncomingMessageType.DiscoveryResponse);
            NetClient client = new NetClient(clientConfig);
            client.Start();

            SynchronizationContext.SetSynchronizationContext(new SynchronizationContext());
            client.RegisterReceivedCallback(new SendOrPostCallback(GotMessage));

            Console.WriteLine("IP to connect to: ");
            String ip = Console.ReadLine();

            client.Connect(new System.Net.IPEndPoint(System.Net.IPAddress.Parse(ip), 12345));

            while(true) {
                string msg = Console.ReadLine();

                NetOutgoingMessage sendMsg = client.CreateMessage();
                sendMsg.Write("[CLIENT] " + msg);
                client.SendMessage(sendMsg, NetDeliveryMethod.ReliableOrdered);
            }
        }
开发者ID:uwrov,项目名称:teaching,代码行数:25,代码来源:Client.cs

示例5: SendUpdates

 public void SendUpdates(NetClient client)
 {
     NetOutgoingMessage om = client.CreateMessage();
     om.Write(Helpers.TransferType.ProjectileUpdate);
     om.Write(new ProjectileTransferableData(client.UniqueIdentifier,ID,IsValid,Position,Angle));
     client.SendMessage(om, NetDeliveryMethod.UnreliableSequenced);
 }
开发者ID:elefantstudio-se,项目名称:xna-lidgren-multiplayer-game,代码行数:7,代码来源:ProjectileLocal.cs

示例6: Initialize

 public int Initialize(List<BaseUnit> VecUnits, Map map)
 {
     config = new NetPeerConfiguration("StarKampf");
     client = new NetClient(config);
     client.Start();
     client.Connect(host: "127.0.0.1", port: 12345);
     side = 0; //  later somebody need make ini side in moment connecting to the server // later means never // это типа комментарий к комментарию, ну вы поняли да?)
     outMsg = client.CreateMessage();
     unitsManager = new UnitsManager(VecUnits, map);
     return side;
 }
开发者ID:AmirjohnSanhinov,项目名称:StarKampf,代码行数:11,代码来源:ConnectionManager.cs

示例7: Initialize

 public int Initialize(ref List<BaseUnit> VecUnits, Map map)
 {
     config = new NetPeerConfiguration("StarKampf");
     client = new NetClient(config);
     client.Start();
     client.Connect(host: "127.0.0.1", port: 12345);
     outMsg = client.CreateMessage();
     this.VecUnits = VecUnits;
     unitsManager = new UnitsManager(ref VecUnits, map);
     OutComingCommandAboutIni = string.Empty;
     return side;
 }
开发者ID:AlexBoliachiy,项目名称:StarKampf,代码行数:12,代码来源:ConnectionManager.cs

示例8: ConnectPlayerToLobby

        public static void ConnectPlayerToLobby(string playername, Color playercolor)
        {
            NetPeerConfiguration config = new NetPeerConfiguration("chat");
            config.AutoFlushSendQueue = false;
            s_client = new NetClient(config);

            s_client.RegisterReceivedCallback(new SendOrPostCallback(LobbyForm.GotMessage));

            string hailmessage = guid.ToString() + ";" + playername + ";" + Convert.ToString(playercolor.ToArgb());

            s_client.Start();
            NetOutgoingMessage hail = s_client.CreateMessage(hailmessage);
            s_client.Connect(settings.ServerAdresse, settings.ChatPort, hail);
        }
开发者ID:JueZ,项目名称:ITP,代码行数:14,代码来源:Program.cs

示例9: Start

 public bool Start()
 {
     var random = new Random(); 
     _client = new NetClient(new NetPeerConfiguration("networkGame"));
     _client.Start();
     Username = "name_" + random.Next(0, 100);
     GroupId = "test";
     var outmsg = _client.CreateMessage();
     outmsg.Write(GroupId);
     outmsg.Write((byte)PacketType.Login);
     outmsg.Write(Username);
     _client.Connect("localhost", 14241, outmsg);
     return EsablishInfo(); 
 }
开发者ID:paulushcgcj,项目名称:SpeedCodingNetworkGame,代码行数:14,代码来源:ManagerNetwork.cs

示例10: SetupClient

        public void SetupClient(string gameName, string ip = "127.0.0.1", int port = 14242)
        {
            // Create new client, with previously created configs
            var config = new NetPeerConfiguration(gameName);
            _listOfOtherPlayers = new List<HeroEntity>();
            _client = new NetClient(config);
            _client.Start();

            // Connect client, to ip previously requested from user
            var outmsg = _client.CreateMessage();
            outmsg.Write(PacketType.Login);
            outmsg.WriteAllProperties(MainGame.MyHero.MyLoginInfo);
            _client.Connect(ip, port, outmsg);
        }
开发者ID:Choochoo,项目名称:Ship,代码行数:14,代码来源:Client.cs

示例11: Main

		static void Main(string[] args)
		{
			var config = new NetPeerConfiguration("enctest");
			var client = new NetClient(config);
			client.Start();

			System.Threading.Thread.Sleep(100); // give server time to start up

			client.Connect("localhost", 14242);

			var encryption = new NetAESEncryption(client, "Hallonpalt");

			// loop forever
			while (true)
			{
				// read messages
				var inc = client.ReadMessage();
				if (inc != null)
				{
					switch (inc.MessageType)
					{
						case NetIncomingMessageType.DebugMessage:
						case NetIncomingMessageType.WarningMessage:
						case NetIncomingMessageType.VerboseDebugMessage:
						case NetIncomingMessageType.ErrorMessage:
							Console.WriteLine(inc.ReadString());
							break;
						case NetIncomingMessageType.StatusChanged:
							var status = (NetConnectionStatus)inc.ReadByte();
							Console.WriteLine(inc.SenderConnection + " (" + status + ") " + inc.ReadString());
							break;
					}
				}

				// if we're connected, get input and send
				if (client.ServerConnection != null && client.ServerConnection.Status == NetConnectionStatus.Connected)
				{
					Console.WriteLine("Type a message:");
					var input = Console.ReadLine();

					var msg = client.CreateMessage();
					msg.Write(input);
					encryption.Encrypt(msg);

					var ok = client.SendMessage(msg, NetDeliveryMethod.ReliableOrdered);
					Console.WriteLine("Message sent: " + ok);
				}
			}
		}
开发者ID:g1111111g,项目名称:lidgren-network-gen3,代码行数:49,代码来源:Program.cs

示例12: ConnectToServer

        public static void ConnectToServer()
        {
            NetPeerConfiguration netconfig = new NetPeerConfiguration("game");

            netclient = new NetClient(netconfig);

            if (SynchronizationContext.Current == null)
                SynchronizationContext.SetSynchronizationContext(new SynchronizationContext());

            netclient.RegisterReceivedCallback(new SendOrPostCallback(ReceivedData));
            netclient.Start();

            NetOutgoingMessage message = netclient.CreateMessage("Connect");
            netclient.Connect(settings.ServerAdresse, settings.GamePort, message);
        }
开发者ID:JueZ,项目名称:ITP,代码行数:15,代码来源:Program.cs

示例13: Main

        static List<Player> players; //This will hold all players info from server

        #endregion Fields

        #region Methods

        static void Main(string[] args)
        {
            SynchronizationContext.SetSynchronizationContext(new SynchronizationContext());
            players = new List<Player>();
            Config = new NetPeerConfiguration("DND Server");//APP ID
            Console.WriteLine("Created Client Configuration.");
               // Config.Port = _SERVERPORT;
            Client = new NetClient(Config);
            Console.WriteLine("Initialized client socket");
            Client.RegisterReceivedCallback(new SendOrPostCallback(RecieveData));
            //Register the recieve callback.  Better if its before when the socket starts
            Client.Start();//start the socket
            Console.WriteLine("started the client socket");
            Client.Connect("localhost", _SERVERPORT);//connect the client to the server
            Console.WriteLine("Requesting Connection to server");
            //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            //An example input manager to get respont on console
            new Thread(new ThreadStart(delegate
            {
                string input;

                while ((input = Console.ReadLine()) != null)
                {
                    Console.WriteLine("Console input.");
                    string[] prms = input.Split(' ');//params for the input

                    switch (prms[0])//The first param is the command name
                    {
                        case "/changename":
                            //TODO: add code later
                            break;
                        case "/say":
                            NetOutgoingMessage outmsg;
                            outmsg = Client.CreateMessage();
                            outmsg.Write((byte)Headers.Chat);
                            string Message = "";
                            for(int i = 1; i < prms.Length; i++)
                                Message += prms[i] + " ";
                            Message += "\n";
                            outmsg.Write(Message);
                            Client.SendMessage(outmsg, NetDeliveryMethod.ReliableOrdered);
                                break;
                    }

                }
            })).Start();
            //END INPUT MANAGEMENT
        }
开发者ID:TimBritton,项目名称:Server,代码行数:54,代码来源:Client.cs

示例14: Start

        public override void Start()
        {
            if (m_peer != null)
            {
                throw new InvalidOperationException("Client already running");
            }

            NetPeerConfiguration config = new NetPeerConfiguration(m_name);

            m_peer = new NetClient(config);
            m_peer.Start();

            NetOutgoingMessage hailMessage = m_peer.CreateMessage();
            hailMessage.Write(CVars.name.value);
            m_peer.Connect(m_remoteEndPoint, hailMessage);
        }
开发者ID:bbqchickenrobot,项目名称:atomic-bomberman-xna,代码行数:16,代码来源:Client.cs

示例15: Start

 public bool Start()
 {
     Client = new NetClient(new NetPeerConfiguration("Battleship438"));
        Client.Configuration.EnableMessageType(NetIncomingMessageType.Data);
        Client.Configuration.EnableMessageType(NetIncomingMessageType.ConnectionApproval);
        Client.Start();
        Player = new Library.Player("Kevin F", 20, 10);
        //TODO: NEED TO ACQUIRE PLAYER1/2 FROM SERVER
        var outMsg = Client.CreateMessage();
        outMsg.Write((byte)PacketType.Login);
        outMsg.Write(Player.Name);
        outMsg.Write(Player.X);
        outMsg.Write(Player.Y);
        Client.Connect("localhost", 14241, outMsg);
        return EstablishInfo();
 }
开发者ID:kflo,项目名称:Battleship2,代码行数:16,代码来源:ManagerNetwork.cs


注:本文中的Lidgren.Network.NetClient.CreateMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。