本文整理汇总了C#中ImageMagick.MagickImage.Evaluate方法的典型用法代码示例。如果您正苦于以下问题:C# MagickImage.Evaluate方法的具体用法?C# MagickImage.Evaluate怎么用?C# MagickImage.Evaluate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ImageMagick.MagickImage
的用法示例。
在下文中一共展示了MagickImage.Evaluate方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateWatermark
public static void CreateWatermark()
{
// Read image that needs a watermark
using (MagickImage image = new MagickImage(SampleFiles.FujiFilmFinePixS1ProJpg))
{
// Read the watermark that will be put on top of the image
using (MagickImage watermark = new MagickImage(SampleFiles.SnakewarePng))
{
// Draw the watermark in the bottom right corner
image.Composite(watermark, Gravity.Southeast, CompositeOperator.Over);
// Optionally make the watermark more transparent
watermark.Evaluate(Channels.Alpha, EvaluateOperator.Divide, 4);
// Or draw the watermark at a specific location
image.Composite(watermark, 200, 50, CompositeOperator.Over);
}
// Save the result
image.Write(SampleFiles.OutputDirectory + "FujiFilmFinePixS1Pro.watermark.jpg");
}
}
示例2: ExecuteEvaluate
private void ExecuteEvaluate(XmlElement element, MagickImage image)
{
Hashtable arguments = new Hashtable();
foreach (XmlAttribute attribute in element.Attributes)
{
if (attribute.Name == "channels")
arguments["channels"] = Variables.GetValue<Channels>(attribute);
else if (attribute.Name == "evaluateFunction")
arguments["evaluateFunction"] = Variables.GetValue<EvaluateFunction>(attribute);
else if (attribute.Name == "evaluateOperator")
arguments["evaluateOperator"] = Variables.GetValue<EvaluateOperator>(attribute);
else if (attribute.Name == "geometry")
arguments["geometry"] = Variables.GetValue<MagickGeometry>(attribute);
else if (attribute.Name == "percentage")
arguments["percentage"] = Variables.GetValue<Percentage>(attribute);
else if (attribute.Name == "value")
arguments["value"] = Variables.GetValue<double>(attribute);
}
foreach (XmlElement elem in element.SelectNodes("*"))
{
arguments[elem.Name] = Variables.GetDoubleArray(elem);
}
if (OnlyContains(arguments, "channels", "evaluateFunction", "arguments"))
image.Evaluate((Channels)arguments["channels"], (EvaluateFunction)arguments["evaluateFunction"], (Double[])arguments["arguments"]);
else if (OnlyContains(arguments, "channels", "evaluateOperator", "percentage"))
image.Evaluate((Channels)arguments["channels"], (EvaluateOperator)arguments["evaluateOperator"], (Percentage)arguments["percentage"]);
else if (OnlyContains(arguments, "channels", "evaluateOperator", "value"))
image.Evaluate((Channels)arguments["channels"], (EvaluateOperator)arguments["evaluateOperator"], (double)arguments["value"]);
else if (OnlyContains(arguments, "channels", "geometry", "evaluateOperator", "percentage"))
image.Evaluate((Channels)arguments["channels"], (MagickGeometry)arguments["geometry"], (EvaluateOperator)arguments["evaluateOperator"], (Percentage)arguments["percentage"]);
else if (OnlyContains(arguments, "channels", "geometry", "evaluateOperator", "value"))
image.Evaluate((Channels)arguments["channels"], (MagickGeometry)arguments["geometry"], (EvaluateOperator)arguments["evaluateOperator"], (double)arguments["value"]);
else
throw new ArgumentException("Invalid argument combination for 'evaluate', allowed combinations are: [channels, evaluateFunction, arguments] [channels, evaluateOperator, percentage] [channels, evaluateOperator, value] [channels, geometry, evaluateOperator, percentage] [channels, geometry, evaluateOperator, value]");
}
示例3: DrawTreeCluster
private void DrawTreeCluster(MagickImage overlay, DrawableFixture fixture)
{
//MainForm.Log(string.Format("Image: {0} ({1}) ...", fixture.Name, fixture.TreeCluster.Tree), MainForm.LogLevel.notice);
string fileName = System.IO.Path.GetFileNameWithoutExtension(fixture.TreeCluster.Tree);
string defaultTree = "elm1";
// Load model image
if (!m_modelImages.ContainsKey(fileName))
{
string treeImageFile = string.Format("{0}\\data\\prerendered\\trees\\{1}.png", System.Windows.Forms.Application.StartupPath, fileName);
if (System.IO.File.Exists(treeImageFile))
{
MagickImage modelImage = new MagickImage(treeImageFile);
modelImage.Blur();
m_modelImages.Add(fileName, modelImage);
}
else
{
MainForm.Log(string.Format("Can not find image for tree {0} ({1}), using default tree", fixture.TreeCluster.Tree, fixture.NifName), MainForm.LogLevel.warning);
m_modelImages.Add(fileName, m_modelImages[defaultTree]);
}
}
if (m_modelImages.ContainsKey(fileName) && m_modelImages[fileName] != null)
{
// Get the width of the orginal tree shape
NifRow tree = FixturesLoader.NifRows.Where(n => n.Filename.ToLower() == fixture.TreeCluster.Tree.ToLower()).FirstOrDefault();
if (tree == null) return;
System.Drawing.SizeF treeSize = tree.GetSize(0, 0);
int dimensions = ((fixture.CanvasWidth > fixture.CanvasHeight) ? fixture.CanvasWidth : fixture.CanvasHeight) + 10;
int extendedWidth = dimensions - fixture.CanvasWidth;
int extendedHeight = dimensions - fixture.CanvasHeight;
using (MagickImage treeCluster = new MagickImage(MagickColor.Transparent, dimensions, dimensions))
{
double centerX = treeCluster.Width / 2d;
double centerY = treeCluster.Height / 2d;
foreach (SharpDX.Vector3 treeInstance in fixture.TreeCluster.TreeInstances)
{
using (MagickImage treeImage = m_modelImages[fileName].Clone())
{
double scaleWidthToTreeImage = treeSize.Width / treeImage.Width;
double scaleHeightToTreeImage = treeSize.Height / treeImage.Height;
int width = Convert.ToInt32(treeImage.Width * scaleWidthToTreeImage * fixture.Scale);
int height = Convert.ToInt32(treeImage.Height * scaleHeightToTreeImage * fixture.Scale);
treeImage.Resize(width, height);
int x = Convert.ToInt32(centerX - width / 2d - zoneConfiguration.ZoneCoordinateToMapCoordinate(treeInstance.X) * (fixture.FixtureRow.Scale / 100));
int y = Convert.ToInt32(centerY - height / 2d - zoneConfiguration.ZoneCoordinateToMapCoordinate(treeInstance.Y) * (fixture.FixtureRow.Scale / 100));
treeCluster.Composite(treeImage, x, y, CompositeOperator.SrcOver);
}
}
treeCluster.Rotate((360d * fixture.FixtureRow.AxisZ3D - fixture.FixtureRow.A) * -1);
using (MagickImage modelCanvas = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
{
foreach (DrawableElement drawableElement in fixture.DrawableElements)
{
modelCanvas.FillColor = new MagickColor(
Convert.ToUInt16(128 * 256 * drawableElement.lightning),
Convert.ToUInt16(128 * 256 * drawableElement.lightning),
Convert.ToUInt16(128 * 256 * drawableElement.lightning)
);
DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);
modelCanvas.Draw(polyDraw);
}
modelCanvas.Composite(treeCluster, Gravity.Center, CompositeOperator.DstIn);
treeCluster.Composite(modelCanvas, Gravity.Center, CompositeOperator.Overlay);
//treeCluster.Composite(modelCanvas, Gravity.Center, CompositeOperator.SrcOver);
}
if (fixture.RendererConf.HasShadow)
{
treeCluster.BorderColor = MagickColor.Transparent;
treeCluster.Border(1);
treeCluster.Shadow(
fixture.RendererConf.ShadowOffsetX,
fixture.RendererConf.ShadowOffsetY,
fixture.RendererConf.ShadowSize,
new Percentage(100 - fixture.RendererConf.ShadowTransparency),
fixture.RendererConf.ShadowColor
);
}
if (fixture.RendererConf.Transparency != 0)
{
treeCluster.Alpha(AlphaOption.Set);
double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
treeCluster.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
}
overlay.Composite(treeCluster, Convert.ToInt32(fixture.CanvasX - extendedWidth/2), Convert.ToInt32(fixture.CanvasY - extendedHeight/2), CompositeOperator.SrcOver);
}
//.........这里部分代码省略.........
示例4: DrawTree
private void DrawTree(MagickImage overlay, DrawableFixture fixture)
{
System.Drawing.Color testColor = System.Drawing.ColorTranslator.FromHtml("#5e683a");
using (MagickImage pattern = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
{
using (MagickImage patternTexture = new MagickImage(string.Format("{0}\\data\\textures\\{1}.png", System.Windows.Forms.Application.StartupPath, "leaves_mask")))
{
patternTexture.Resize(fixture.CanvasWidth / 2, fixture.CanvasHeight / 2);
pattern.Texture(patternTexture);
Random rnd = new Random();
pattern.Rotate(rnd.Next(0, 360));
using (MagickImage modelCanvas = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
{
foreach (DrawableElement drawableElement in fixture.DrawableElements)
{
DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);
// A Shaded model without lightning is not shaded... but just we add this just be flexible
if (fixture.RendererConf.HasLight)
{
float r, g, b, light;
light = (float)drawableElement.lightning * 2f;
r = fixture.Tree.AverageColor.R * light;
g = fixture.Tree.AverageColor.G * light;
b = fixture.Tree.AverageColor.B * light;
modelCanvas.FillColor = new MagickColor(
Convert.ToUInt16(r * 255),
Convert.ToUInt16(g * 255),
Convert.ToUInt16(b * 255)
);
}
else
{
modelCanvas.FillColor = fixture.RendererConf.Color;
}
modelCanvas.Draw(polyDraw);
}
// Add leaves pattern
pattern.Composite(modelCanvas, Gravity.Center, CompositeOperator.DstIn);
modelCanvas.Composite(pattern, Gravity.Center, CompositeOperator.CopyAlpha);
if (fixture.RendererConf.HasShadow)
{
modelCanvas.BorderColor = MagickColor.Transparent;
modelCanvas.Border((int)fixture.RendererConf.ShadowSize);
modelCanvas.Shadow(
fixture.RendererConf.ShadowOffsetX,
fixture.RendererConf.ShadowOffsetY,
fixture.RendererConf.ShadowSize,
new Percentage(100 - fixture.RendererConf.ShadowTransparency),
fixture.RendererConf.ShadowColor
);
// Update the canvas position to match the new border
fixture.CanvasX -= fixture.RendererConf.ShadowSize;
fixture.CanvasY -= fixture.RendererConf.ShadowSize;
}
if (fixture.RendererConf.Transparency != 0)
{
modelCanvas.Alpha(AlphaOption.Set);
double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
modelCanvas.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
}
overlay.Composite(modelCanvas, Convert.ToInt32(fixture.CanvasX), Convert.ToInt32(fixture.CanvasY), CompositeOperator.SrcOver);
}
}
}
}
示例5: DrawShaded
private void DrawShaded(MagickImage overlay, DrawableFixture fixture)
{
//MainForm.Log(string.Format("Shaded: {0} ({1}) ...", fixture.Name, fixture.NifName), MainForm.LogLevel.notice);
using (MagickImage modelCanvas = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
{
foreach (DrawableElement drawableElement in fixture.DrawableElements)
{
DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);
// A Shaded model without lightning is not shaded... but just we add this just be flexible
if (fixture.RendererConf.HasLight)
{
modelCanvas.FillColor = new MagickColor(
Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.R),
Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.G),
Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.B)
);
}
else
{
modelCanvas.FillColor = fixture.RendererConf.Color;
}
modelCanvas.Draw(polyDraw);
}
if (fixture.RendererConf.HasShadow)
{
modelCanvas.BorderColor = MagickColor.Transparent;
modelCanvas.Border((int)fixture.RendererConf.ShadowSize);
modelCanvas.Shadow(
fixture.RendererConf.ShadowOffsetX,
fixture.RendererConf.ShadowOffsetY,
fixture.RendererConf.ShadowSize,
new Percentage(100 - fixture.RendererConf.ShadowTransparency),
fixture.RendererConf.ShadowColor
);
// Update the canvas position to match the new border
fixture.CanvasX -= fixture.RendererConf.ShadowSize;
fixture.CanvasY -= fixture.RendererConf.ShadowSize;
}
if (fixture.RendererConf.Transparency != 0)
{
modelCanvas.Alpha(AlphaOption.Set);
double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
modelCanvas.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
}
overlay.Composite(modelCanvas, Convert.ToInt32(fixture.CanvasX), Convert.ToInt32(fixture.CanvasY), CompositeOperator.SrcOver);
}
}
示例6: DrawImage
//.........这里部分代码省略.........
else m_modelImages.Add(fileName, null);
}
}
// Draw the image
if (m_modelImages.ContainsKey(fileName) && m_modelImages[fileName] != null)
{
NifRow orginalNif = FixturesLoader.NifRows.Where(n => n.NifId == fixture.FixtureRow.NifId).FirstOrDefault();
if (orginalNif == null)
{
MainForm.Log(string.Format("Error with imaged nif ({0})!", fixture.FixtureRow.TextualName), MainForm.LogLevel.warning);
}
System.Drawing.SizeF objectSize = orginalNif.GetSize(0, 0);
// The final image
using (MagickImage modelImage = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
{
// Place the replacing image
using (MagickImage newModelImage = m_modelImages[fileName].Clone())
{
newModelImage.BackgroundColor = MagickColor.Transparent;
double scaleWidthToTreeImage = objectSize.Width / newModelImage.Width;
double scaleHeightToTreeImage = objectSize.Height / newModelImage.Height;
int width = Convert.ToInt32(newModelImage.Width * scaleWidthToTreeImage * fixture.Scale);
int height = Convert.ToInt32(newModelImage.Height * scaleHeightToTreeImage * fixture.Scale);
// Resize to new size
newModelImage.FilterType = FilterType.Gaussian;
newModelImage.VirtualPixelMethod = VirtualPixelMethod.Transparent;
newModelImage.Resize(width, height);
// Rotate the image
//newModelImage.Rotate(fixture.FixtureRow.A * -1 * fixture.FixtureRow.AxisZ3D);
newModelImage.Rotate((360d * fixture.FixtureRow.AxisZ3D - fixture.FixtureRow.A) * -1);
// Place in center of modelImage
modelImage.Composite(newModelImage, Gravity.Center, CompositeOperator.SrcOver);
}
// Draw the shaped model if wanted
if (fixture.RendererConf.HasLight)
{
using (MagickImage modelShaped = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
{
foreach (DrawableElement drawableElement in fixture.DrawableElements)
{
var light = 1 - drawableElement.lightning;
modelShaped.FillColor = new MagickColor(
Convert.ToUInt16(ushort.MaxValue * light),
Convert.ToUInt16(ushort.MaxValue * light),
Convert.ToUInt16(ushort.MaxValue * light)
);
DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);
modelShaped.Draw(polyDraw);
}
using(MagickImage modelMask = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
{
modelShaped.Blur();
modelMask.Composite(modelShaped, 0, 0, CompositeOperator.DstAtop);
modelMask.Composite(modelImage, 0, 0, CompositeOperator.DstIn);
modelMask.Level(new Percentage(20), new Percentage(100), Channels.All);
modelImage.Composite(modelMask, 0, 0, CompositeOperator.ColorDodge);
}
}
}
// Add the shadow if not a tree (tree shadow are substituted by a treeoverlay)
if (fixture.RendererConf.HasShadow && !fixture.IsTree)
{
modelImage.BorderColor = MagickColor.Transparent;
modelImage.Border((int)fixture.RendererConf.ShadowSize);
modelImage.Shadow(
fixture.RendererConf.ShadowOffsetX,
fixture.RendererConf.ShadowOffsetY,
fixture.RendererConf.ShadowSize,
new Percentage(100 - fixture.RendererConf.ShadowTransparency),
fixture.RendererConf.ShadowColor
);
// Update the canvas position to match the new border
fixture.CanvasX -= fixture.RendererConf.ShadowSize;
fixture.CanvasY -= fixture.RendererConf.ShadowSize;
}
// Set transprency if not a tree (see shadow)
if (fixture.RendererConf.Transparency != 0 && !fixture.IsTree)
{
double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
modelImage.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
}
// Place the image on the right position
overlay.Composite(modelImage, Convert.ToInt32(fixture.CanvasX), Convert.ToInt32(fixture.CanvasY), CompositeOperator.SrcOver);
}
}
}
示例7: Draw
private void Draw(MagickImage map, List<DrawableFixture> fixtures)
{
MainForm.ProgressStart(string.Format("Drawing fixtures ({0}) ...", fixtures.Count));
Stopwatch timer = Stopwatch.StartNew();
using (MagickImage modelsOverlay = new MagickImage(MagickColor.Transparent, zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize))
{
using (MagickImage treeOverlay = new MagickImage(MagickColor.Transparent, zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize))
{
int processCounter = 0;
foreach (DrawableFixture fixture in fixtures)
{
// Debug single models
/*
if (fixture.FixtureRow.NifId != 443 && fixture.FixtureRow.NifId != 433 && fixture.FixtureRow.NifId != 459)
{
continue;
}
else
{
DrawShaded((fixture.IsTree || fixture.IsTreeCluster) ? treeOverlay : modelsOverlay, fixture);
}
*/
switch (fixture.RendererConf.Renderer)
{
case FixtureRenderererType.Shaded:
DrawShaded((fixture.IsTree || fixture.IsTreeCluster) ? treeOverlay : modelsOverlay, fixture);
break;
case FixtureRenderererType.Flat:
DrawFlat((fixture.IsTree || fixture.IsTreeCluster) ? treeOverlay : modelsOverlay, fixture);
break;
case FixtureRenderererType.Image:
//DrawShaded((fixture.IsTree || fixture.IsTreeCluster) ? treeOverlay : modelsOverlay, fixture);
DrawImage((fixture.IsTree || fixture.IsTreeCluster) ? treeOverlay : modelsOverlay, fixture);
break;
}
int percent = 100 * processCounter / fixtures.Count();
MainForm.ProgressUpdate(percent);
processCounter++;
}
MainForm.ProgressStartMarquee("Merging ...");
FixtureRendererConfiguration2 treeImagesRConf = FixtureRendererConfigurations.GetRendererById("TreeImage");
if (treeImagesRConf.HasShadow)
{
//treeOverlay.BorderColor = MagickColor.Transparent;
//treeOverlay.Border(1);
treeOverlay.Shadow(
treeImagesRConf.ShadowOffsetX,
treeImagesRConf.ShadowOffsetY,
treeImagesRConf.ShadowSize,
new Percentage(100 - treeImagesRConf.ShadowTransparency),
treeImagesRConf.ShadowColor
);
}
if (treeImagesRConf.Transparency != 0)
{
treeOverlay.Alpha(AlphaOption.Set);
double divideValue = 100.0 / (100.0 - TreeTransparency);
treeOverlay.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
}
map.Composite(modelsOverlay, 0, 0, CompositeOperator.SrcOver);
map.Composite(treeOverlay, 0, 0, CompositeOperator.SrcOver);
}
}
timer.Stop();
MainForm.Log(string.Format("Finished in {0} seconds.", timer.Elapsed.TotalSeconds), MainForm.LogLevel.success);
MainForm.ProgressReset();
}
示例8: Draw
/// <summary>
/// Draw the bounds onto map
/// </summary>
/// <param name="map"></param>
public void Draw(MagickImage map)
{
if (m_bounds.Count == 0) return;
MainForm.ProgressStart("Drawing zone bounds ...");
// Sort the polygons
List<List<Coordinate>> polygons = new List<List<Coordinate>>();
List<List<Coordinate>> negatedPolygons = new List<List<Coordinate>>();
foreach (List<PointF> polygon in m_bounds)
{
bool isClockwise = Tools.PolygonHasClockwiseOrder(polygon);
var polygonConverted = polygon.Select(c => new Coordinate(zoneConfiguration.ZoneCoordinateToMapCoordinate(c.X), zoneConfiguration.ZoneCoordinateToMapCoordinate(c.Y))).ToList();
// polygons in clockwise order needs to be negated
if (isClockwise) negatedPolygons.Add(polygonConverted);
else polygons.Add(polygonConverted);
}
MagickColor backgroundColor = MagickColor.Transparent;
if (polygons.Count == 0) {
// There are no normal polygons, we need to fill the hole zone and substract negatedPolygons
backgroundColor = m_boundsColor;
}
using (MagickImage boundMap = new MagickImage(backgroundColor, zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize))
{
int progressCounter = 0;
boundMap.Alpha(AlphaOption.Set);
boundMap.FillColor = m_boundsColor;
foreach (List<Coordinate> coords in polygons)
{
DrawablePolygon poly = new DrawablePolygon(coords);
boundMap.Draw(poly);
progressCounter++;
int percent = 100 * progressCounter / m_bounds.Count();
MainForm.ProgressUpdate(percent);
}
if (negatedPolygons.Count > 0)
{
using (MagickImage negatedBoundMap = new MagickImage(Color.Transparent, zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize))
{
negatedBoundMap.FillColor = m_boundsColor;
foreach (List<Coordinate> coords in negatedPolygons)
{
DrawablePolygon poly = new DrawablePolygon(coords);
negatedBoundMap.Draw(poly);
progressCounter++;
int percent = 100 * progressCounter / m_bounds.Count();
MainForm.ProgressUpdate(percent);
}
boundMap.Composite(negatedBoundMap, 0, 0, CompositeOperator.DstOut);
}
}
MainForm.ProgressStartMarquee("Merging ...");
if (ExcludeFromMap)
{
map.Composite(boundMap, 0, 0, CompositeOperator.DstOut);
}
else
{
if (m_transparency != 0)
{
boundMap.Alpha(AlphaOption.Set);
double divideValue = 100.0 / (100.0 - m_transparency);
boundMap.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
}
map.Composite(boundMap, 0, 0, CompositeOperator.SrcOver);
}
}
if (debug)
{
DebugMaps();
}
MainForm.ProgressReset();
}
示例9: Draw
public void Draw(MagickImage map)
{
MainForm.ProgressStart("Rendering water ...");
using (PixelCollection heightmapPixels = zoneConfiguration.Heightmap.HeightmapScaled.GetReadOnlyPixels())
{
using (MagickImage water = new MagickImage(MagickColor.Transparent, zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize))
{
int progressCounter = 0;
foreach (WaterConfiguration river in m_waterAreas)
{
MainForm.Log(river.Name + "...", MainForm.LogLevel.notice);
MagickColor fillColor;
if (m_useClientColors) fillColor = river.Color;
else fillColor = m_waterColor;
//water.FillColor = fillColor;
// Get the river coordinates and scale them to the targets size
List<Coordinate> riverCoordinates = river.GetCoordinates().Select(c => new Coordinate(c.X * zoneConfiguration.MapScale, c.Y * zoneConfiguration.MapScale)).ToList();
// Texture
using (MagickImage texture = new MagickImage((river.Type.ToLower() == "lava") ? GetLavaTexture() : GetWateryTexture()))
{
using (MagickImage pattern = new MagickImage(fillColor, texture.Width, texture.Height))
{
texture.Composite(pattern, 0, 0, CompositeOperator.DstIn);
texture.Composite(pattern, 0, 0, CompositeOperator.ColorDodge);
water.FillPattern = texture;
DrawablePolygon poly = new DrawablePolygon(riverCoordinates);
water.Draw(poly);
}
}
// get the min/max and just process them
int minX = Convert.ToInt32(riverCoordinates.Min(m => m.X)) - 10;
int maxX = Convert.ToInt32(riverCoordinates.Max(m => m.X)) + 10;
int minY = Convert.ToInt32(riverCoordinates.Min(m => m.Y)) - 10;
int maxY = Convert.ToInt32(riverCoordinates.Max(m => m.Y)) + 10;
using (WritablePixelCollection riverPixelCollection = water.GetWritablePixels())
{
for (int x = minX; x < maxX; x++)
{
if (x < 0) continue;
if (x >= zoneConfiguration.TargetMapSize) continue;
for (int y = minY; y < maxY; y++)
{
if (y < 0) continue;
if (y >= zoneConfiguration.TargetMapSize) continue;
ushort pixelHeight = heightmapPixels.GetPixel(x, y).GetChannel(0);
if (pixelHeight > river.Height)
{
Pixel newPixel = new Pixel(x, y, new ushort[] { 0, 0, 0, ushort.MinValue });
riverPixelCollection.Set(newPixel);
}
}
}
}
if (debug)
{
DebugRiver(progressCounter, river, riverCoordinates);
}
int percent = 100 * progressCounter / m_waterAreas.Count();
MainForm.ProgressUpdate(percent);
progressCounter++;
}
MainForm.ProgressStartMarquee("Merging...");
if (WaterTransparency != 0)
{
water.Alpha(AlphaOption.Set);
double divideValue = 100.0 / (100.0 - WaterTransparency);
water.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
}
water.Blur();
map.Composite(water, 0, 0, CompositeOperator.SrcOver);
}
}
MainForm.ProgressReset();
}
示例10: Test_Evaluate
public void Test_Evaluate()
{
using (MagickImage image = new MagickImage(Files.Builtin.Logo))
{
ExceptionAssert.Throws<ArgumentNullException>(delegate ()
{
image.Evaluate(Channels.Red, EvaluateFunction.Arcsin, null);
});
ExceptionAssert.Throws<ArgumentException>(delegate ()
{
image.Evaluate(Channels.Red, EvaluateFunction.Arcsin, new double[] { });
});
ExceptionAssert.Throws<ArgumentNullException>(delegate ()
{
image.Evaluate(Channels.Red, null, EvaluateOperator.Set, 0.0);
});
image.Evaluate(Channels.Red, EvaluateFunction.Arcsin, new double[] { 5.0 });
ColorAssert.AreEqual(new MagickColor("#9068ffffffff"), image, 100, 295);
image.Evaluate(Channels.Red, new MagickGeometry(0, 0, 100, 295), EvaluateOperator.Set, 0);
ColorAssert.AreEqual(new MagickColor("#0ff"), image, 99, 195);
ColorAssert.AreEqual(new MagickColor("#9068ffffffff"), image, 100, 295);
image.Evaluate(Channels.Green, EvaluateOperator.Set, 0);
ColorAssert.AreEqual(new MagickColor("#00f"), image, 99, 195);
ColorAssert.AreEqual(new MagickColor("#90680000ffff"), image, 100, 295);
}
}
示例11: ExecuteThread
public string ExecuteThread(FileItem item, string infile, string dest, ValuePairEnumerator configData)
{
var conf = new OverlayTransformViewModel(configData);
using (MagickImage image = new MagickImage(infile))
{
Gravity gravity = Gravity.Center;
if (conf.A11)
{
gravity = Gravity.Northwest;
}
if (conf.A12)
{
gravity = Gravity.North;
}
if (conf.A13)
{
gravity = Gravity.Northeast;
}
if (conf.A21)
{
gravity = Gravity.West;
}
if (conf.A22)
{
gravity = Gravity.Center;
}
if (conf.A23)
{
gravity = Gravity.East;
}
if (conf.A31)
{
gravity = Gravity.Southwest;
}
if (conf.A32)
{
gravity = Gravity.South;
}
if (conf.A33)
{
gravity = Gravity.Southeast;
}
if (File.Exists(conf.OverlayFile))
{
// Read the watermark that will be put on top of the image
using (MagickImage watermark = new MagickImage(conf.OverlayFile))
{
if (conf.StrechOverlay)
watermark.Resize(image.Width, image.Height);
// Optionally make the watermark more transparent
if (conf.Transparency != 100)
watermark.Evaluate(Channels.Alpha, EvaluateOperator.Add,
-(255*(100 - conf.Transparency)/100));
// Draw the watermark in the bottom right corner
image.Composite(watermark, gravity, CompositeOperator.Over);
//// Optionally make the watermark more transparent
//watermark.Evaluate(Channels.Alpha, EvaluateOperator.Divide, 4);
//// Or draw the watermark at a specific location
//image.Composite(watermark, 200, 50, CompositeOperator.Over);
}
}
string text = "";
if (!string.IsNullOrEmpty(conf.Text))
{
Regex regPattern = new Regex(@"\[(.*?)\]", RegexOptions.Singleline);
MatchCollection matchX = regPattern.Matches(conf.Text);
text = matchX.Cast<Match>()
.Aggregate(conf.Text,
(current1, match) =>
item.FileNameTemplates.Where(
template =>
String.Compare(template.Name, match.Value,
StringComparison.InvariantCultureIgnoreCase) == 0).Aggregate(current1,
(current, template) => current.Replace(match.Value, template.Value)));
image.Font = conf.Font;
image.FontPointsize = conf.FontSize;
Color color = (Color) ColorConverter.ConvertFromString(conf.FontColor);
image.FillColor = new MagickColor(color.R, color.G, color.B, color.A);
image.StrokeColor = new MagickColor(color.R, color.G, color.B, color.A);
image.Annotate(text, gravity);
}
image.Format = MagickFormat.Jpeg;
image.Write(dest);
}
return dest;
}