本文整理汇总了C#中ImageMagick.MagickImage.Composite方法的典型用法代码示例。如果您正苦于以下问题:C# MagickImage.Composite方法的具体用法?C# MagickImage.Composite怎么用?C# MagickImage.Composite使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ImageMagick.MagickImage
的用法示例。
在下文中一共展示了MagickImage.Composite方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public void Draw(MagickImage map)
{
MainForm.ProgressStart("Drawing lightmap ...");
// Get the heightmap
MagickImage heightmap = zoneConfiguration.Heightmap.Heightmap;
using (MagickImage lightmap = new MagickImage(Color.Transparent, 256, 256))
{
using (PixelCollection heightmapPixels = heightmap.GetReadOnlyPixels())
{
using (WritablePixelCollection lightmapPixels = lightmap.GetWritablePixels())
{
// z-component of surface normals
double nz = 512d / zScale;
double nz_2 = nz * nz;
double nzlz = nz * lightVector[2];
int y1 = 0, y2 = 0;
for (int y = 0; y < lightmap.Height; y++)
{
if (y == 0) y1 = 0;
else y1 = y - 1;
if (y == 255) y2 = 255;
else y2 = y + 1;
int x1 = 0, x2 = 0;
for (int x = 0; x < lightmap.Width; x++)
{
if (x == 0) x1 = 0;
else x1 = x - 1;
if (x == 255) x2 = 255;
else x2 = x + 1;
double l = heightmapPixels.GetPixel(x1, y).GetChannel(0);
double r = heightmapPixels.GetPixel(x2, y).GetChannel(0);
double u = heightmapPixels.GetPixel(x, y1).GetChannel(0);
double d = heightmapPixels.GetPixel(x, y2).GetChannel(0);
double nx = l - r;
double ny = u - d;
double m_normal = Math.Sqrt(nx * nx + ny * ny + nz_2);
double ndotl = (nx * lightVector[0] + ny * lightVector[1] + nzlz) / m_normal;
double pixelValue = lightBase - ndotl * lightScale * 256d;
ushort pixelValueDiff = 0;
ushort alphaValue = ushort.MaxValue;
if(pixelValue < 0)
{
pixelValueDiff = 0;
alphaValue = (ushort)pixelValue;
}
else
{
pixelValueDiff = (ushort)pixelValue;
}
// ColorDodge map
// white lightens areas where black does nothing
// alpha darkens areas
lightmapPixels.Set(x, y, new ushort[] { pixelValueDiff, pixelValueDiff, pixelValueDiff, alphaValue });
}
int percent = 100 * y / lightmap.Height;
MainForm.ProgressUpdate(percent);
}
}
}
MainForm.ProgressStartMarquee("Merging...");
lightmap.Blur(0.0, 0.5);
lightmap.VirtualPixelMethod = VirtualPixelMethod.Transparent;
lightmap.FilterType = FilterType.Gaussian;
lightmap.Resize(zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize);
// Apply the bumpmap using ColorDodge
map.Composite(lightmap, 0, 0, CompositeOperator.ColorDodge);
MainForm.ProgressReset();
}
}
示例2: CreateSketchesPath
/// <summary>
/// Returns the path to the sketch image just created
/// <param name="mask">Mask image of the button</param>
/// <param name="texture">Texture image of the item</param>
/// <param name="nameSketch">Name of the image to create</param>
public static string CreateSketchesPath(string mask, string texture, string nameSketch)
{
MagickImage Mask = new MagickImage(mask);
MagickImage Texture = new MagickImage(texture);
Texture.Crop(Mask.Width, Mask.Height);
Texture.Composite(Mask, CompositeOperator.CopyAlpha);
Mask.Composite(Texture, CompositeOperator.Multiply);
MagickImage sketch = Mask;
try
{
// sketch.Write(Helpers.ResourcesHelper.SketchesPath() + nameSketch);
string p = Helpers.ResourcesHelper.SketchesPath() + nameSketch;
System.IO.Stream s = new System.IO.FileStream(p, System.IO.FileMode.Create);
sketch.Write(s);
s.Close();
}
catch (MagickException ex)
{
string s= ex.Message;
}
catch
{
}
sketch.Dispose();
sketch = null;
string path = Helpers.ResourcesHelper.SketchesPath() + nameSketch;
return path;
}
示例3: CreateWatermark
public static void CreateWatermark()
{
// Read image that needs a watermark
using (MagickImage image = new MagickImage(SampleFiles.FujiFilmFinePixS1ProJpg))
{
// Read the watermark that will be put on top of the image
using (MagickImage watermark = new MagickImage(SampleFiles.SnakewarePng))
{
// Draw the watermark in the bottom right corner
image.Composite(watermark, Gravity.Southeast, CompositeOperator.Over);
// Optionally make the watermark more transparent
watermark.Evaluate(Channels.Alpha, EvaluateOperator.Divide, 4);
// Or draw the watermark at a specific location
image.Composite(watermark, 200, 50, CompositeOperator.Over);
}
// Save the result
image.Write(SampleFiles.OutputDirectory + "FujiFilmFinePixS1Pro.watermark.jpg");
}
}
示例4: Drukuj
private void Drukuj(string text)
{
var img = new MagickImage("image.jpg");
using (var imgText = new MagickImage())
{
imgText.FontPointsize = 24;
imgText.BackgroundColor = new MagickColor(Color.White);
imgText.FillColor = new MagickColor(Color.Black);
imgText.AntiAlias = true;
imgText.FontFamily = "Fake Receipt";
imgText.Read("label:" + text);
img.Composite(imgText, Gravity.West);
}
image.Source = img.ToBitmapSource();
}
示例5: Compare
public double Compare(MagickImage leftImage, MagickImage rightImage, out MagickImage diffImage)
{
// See:
// [1] https://stackoverflow.com/questions/5132749/diff-an-image-using-imagemagick
// [2] https://stackoverflow.com/questions/20582620/how-to-compare-2-images-ignoring-areas#26584462
// resize image to the same size - ImageMagick requires both images to be of the same size
rightImage.Crop(leftImage.BaseWidth, leftImage.BaseHeight);
// apply the mask to the screenshot
rightImage.Composite(leftImage, CompositeOperator.DstIn);
// compare masked screenshot against reference image
diffImage = new MagickImage();
return rightImage.Compare(leftImage, ErrorMetric.Absolute, diffImage);
}
示例6: Draw
/// <summary>
/// Draw the bounds onto map
/// </summary>
/// <param name="map"></param>
public void Draw(MagickImage map)
{
if (m_bounds.Count == 0) return;
MainForm.ProgressStart("Drawing zone bounds ...");
// Sort the polygons
List<List<Coordinate>> polygons = new List<List<Coordinate>>();
List<List<Coordinate>> negatedPolygons = new List<List<Coordinate>>();
foreach (List<PointF> polygon in m_bounds)
{
bool isClockwise = Tools.PolygonHasClockwiseOrder(polygon);
var polygonConverted = polygon.Select(c => new Coordinate(zoneConfiguration.ZoneCoordinateToMapCoordinate(c.X), zoneConfiguration.ZoneCoordinateToMapCoordinate(c.Y))).ToList();
// polygons in clockwise order needs to be negated
if (isClockwise) negatedPolygons.Add(polygonConverted);
else polygons.Add(polygonConverted);
}
MagickColor backgroundColor = MagickColor.Transparent;
if (polygons.Count == 0) {
// There are no normal polygons, we need to fill the hole zone and substract negatedPolygons
backgroundColor = m_boundsColor;
}
using (MagickImage boundMap = new MagickImage(backgroundColor, zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize))
{
int progressCounter = 0;
boundMap.Alpha(AlphaOption.Set);
boundMap.FillColor = m_boundsColor;
foreach (List<Coordinate> coords in polygons)
{
DrawablePolygon poly = new DrawablePolygon(coords);
boundMap.Draw(poly);
progressCounter++;
int percent = 100 * progressCounter / m_bounds.Count();
MainForm.ProgressUpdate(percent);
}
if (negatedPolygons.Count > 0)
{
using (MagickImage negatedBoundMap = new MagickImage(Color.Transparent, zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize))
{
negatedBoundMap.FillColor = m_boundsColor;
foreach (List<Coordinate> coords in negatedPolygons)
{
DrawablePolygon poly = new DrawablePolygon(coords);
negatedBoundMap.Draw(poly);
progressCounter++;
int percent = 100 * progressCounter / m_bounds.Count();
MainForm.ProgressUpdate(percent);
}
boundMap.Composite(negatedBoundMap, 0, 0, CompositeOperator.DstOut);
}
}
MainForm.ProgressStartMarquee("Merging ...");
if (ExcludeFromMap)
{
map.Composite(boundMap, 0, 0, CompositeOperator.DstOut);
}
else
{
if (m_transparency != 0)
{
boundMap.Alpha(AlphaOption.Set);
double divideValue = 100.0 / (100.0 - m_transparency);
boundMap.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
}
map.Composite(boundMap, 0, 0, CompositeOperator.SrcOver);
}
}
if (debug)
{
DebugMaps();
}
MainForm.ProgressReset();
}
示例7: ImageProcessing
// Load images from twitter, process them into collage
string ImageProcessing(List<string> urls, int size, List<int> counts, bool resize)
{
byte[] imageByteData = null;
byte[] data = null;
// Load images into collection
using (MagickImageCollection collection = new MagickImageCollection())
{
for (int i = 0; i < urls.Count; i++)
{
imageByteData = new System.Net.WebClient().DownloadData(urls[i]);
MagickImage tmpImage = new MagickImage(imageByteData);
collection.Add(tmpImage);
}
// generade byte array for collage from images collection
if (resize)
{
// collage with proportional images
SizableImages simages = new SizableImages(counts);
List<SizableImage> arrangedImages = simages.GetImages();
int width = simages.GetXBottom() - simages.GetXTop();
int height = simages.GetYBottom() - simages.GetYTop();
int maxDimension;
if (width < height)
{
maxDimension = height;
}
else
{
maxDimension = width;
}
double correction = (double)size / maxDimension;
MagickReadSettings settings = new MagickReadSettings();
settings.Width = (int)(width * correction);
settings.Height = (int)(height * correction);
using (MagickImage image = new MagickImage("xc:white", settings))
{
for (int i = 0; i < arrangedImages.Count(); i++)
{
collection[
arrangedImages[i].id
].Resize(new MagickGeometry((int)(arrangedImages[i].size * correction)));
image.Composite(collection[arrangedImages[i].id],
(int)(arrangedImages[i].positionX * correction),
(int)(arrangedImages[i].positionY * correction));
}
image.Format = MagickFormat.Png;
data = image.ToByteArray();
}
}
else
{
// collage with single sized images
data = GenerateCollage(collection, size);
}
}
// convert byte array to data url
string imageBase64Data = Convert.ToBase64String(data/*imageByteData*/);
string imageDataURL = string.Format("data:image/png;base64,{0}", imageBase64Data);
return imageDataURL;
}
示例8: DrawTreeCluster
private void DrawTreeCluster(MagickImage overlay, DrawableFixture fixture)
{
//MainForm.Log(string.Format("Image: {0} ({1}) ...", fixture.Name, fixture.TreeCluster.Tree), MainForm.LogLevel.notice);
string fileName = System.IO.Path.GetFileNameWithoutExtension(fixture.TreeCluster.Tree);
string defaultTree = "elm1";
// Load model image
if (!m_modelImages.ContainsKey(fileName))
{
string treeImageFile = string.Format("{0}\\data\\prerendered\\trees\\{1}.png", System.Windows.Forms.Application.StartupPath, fileName);
if (System.IO.File.Exists(treeImageFile))
{
MagickImage modelImage = new MagickImage(treeImageFile);
modelImage.Blur();
m_modelImages.Add(fileName, modelImage);
}
else
{
MainForm.Log(string.Format("Can not find image for tree {0} ({1}), using default tree", fixture.TreeCluster.Tree, fixture.NifName), MainForm.LogLevel.warning);
m_modelImages.Add(fileName, m_modelImages[defaultTree]);
}
}
if (m_modelImages.ContainsKey(fileName) && m_modelImages[fileName] != null)
{
// Get the width of the orginal tree shape
NifRow tree = FixturesLoader.NifRows.Where(n => n.Filename.ToLower() == fixture.TreeCluster.Tree.ToLower()).FirstOrDefault();
if (tree == null) return;
System.Drawing.SizeF treeSize = tree.GetSize(0, 0);
int dimensions = ((fixture.CanvasWidth > fixture.CanvasHeight) ? fixture.CanvasWidth : fixture.CanvasHeight) + 10;
int extendedWidth = dimensions - fixture.CanvasWidth;
int extendedHeight = dimensions - fixture.CanvasHeight;
using (MagickImage treeCluster = new MagickImage(MagickColor.Transparent, dimensions, dimensions))
{
double centerX = treeCluster.Width / 2d;
double centerY = treeCluster.Height / 2d;
foreach (SharpDX.Vector3 treeInstance in fixture.TreeCluster.TreeInstances)
{
using (MagickImage treeImage = m_modelImages[fileName].Clone())
{
double scaleWidthToTreeImage = treeSize.Width / treeImage.Width;
double scaleHeightToTreeImage = treeSize.Height / treeImage.Height;
int width = Convert.ToInt32(treeImage.Width * scaleWidthToTreeImage * fixture.Scale);
int height = Convert.ToInt32(treeImage.Height * scaleHeightToTreeImage * fixture.Scale);
treeImage.Resize(width, height);
int x = Convert.ToInt32(centerX - width / 2d - zoneConfiguration.ZoneCoordinateToMapCoordinate(treeInstance.X) * (fixture.FixtureRow.Scale / 100));
int y = Convert.ToInt32(centerY - height / 2d - zoneConfiguration.ZoneCoordinateToMapCoordinate(treeInstance.Y) * (fixture.FixtureRow.Scale / 100));
treeCluster.Composite(treeImage, x, y, CompositeOperator.SrcOver);
}
}
treeCluster.Rotate((360d * fixture.FixtureRow.AxisZ3D - fixture.FixtureRow.A) * -1);
using (MagickImage modelCanvas = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
{
foreach (DrawableElement drawableElement in fixture.DrawableElements)
{
modelCanvas.FillColor = new MagickColor(
Convert.ToUInt16(128 * 256 * drawableElement.lightning),
Convert.ToUInt16(128 * 256 * drawableElement.lightning),
Convert.ToUInt16(128 * 256 * drawableElement.lightning)
);
DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);
modelCanvas.Draw(polyDraw);
}
modelCanvas.Composite(treeCluster, Gravity.Center, CompositeOperator.DstIn);
treeCluster.Composite(modelCanvas, Gravity.Center, CompositeOperator.Overlay);
//treeCluster.Composite(modelCanvas, Gravity.Center, CompositeOperator.SrcOver);
}
if (fixture.RendererConf.HasShadow)
{
treeCluster.BorderColor = MagickColor.Transparent;
treeCluster.Border(1);
treeCluster.Shadow(
fixture.RendererConf.ShadowOffsetX,
fixture.RendererConf.ShadowOffsetY,
fixture.RendererConf.ShadowSize,
new Percentage(100 - fixture.RendererConf.ShadowTransparency),
fixture.RendererConf.ShadowColor
);
}
if (fixture.RendererConf.Transparency != 0)
{
treeCluster.Alpha(AlphaOption.Set);
double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
treeCluster.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
}
overlay.Composite(treeCluster, Convert.ToInt32(fixture.CanvasX - extendedWidth/2), Convert.ToInt32(fixture.CanvasY - extendedHeight/2), CompositeOperator.SrcOver);
}
//.........这里部分代码省略.........
示例9: DrawTree
private void DrawTree(MagickImage overlay, DrawableFixture fixture)
{
System.Drawing.Color testColor = System.Drawing.ColorTranslator.FromHtml("#5e683a");
using (MagickImage pattern = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
{
using (MagickImage patternTexture = new MagickImage(string.Format("{0}\\data\\textures\\{1}.png", System.Windows.Forms.Application.StartupPath, "leaves_mask")))
{
patternTexture.Resize(fixture.CanvasWidth / 2, fixture.CanvasHeight / 2);
pattern.Texture(patternTexture);
Random rnd = new Random();
pattern.Rotate(rnd.Next(0, 360));
using (MagickImage modelCanvas = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
{
foreach (DrawableElement drawableElement in fixture.DrawableElements)
{
DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);
// A Shaded model without lightning is not shaded... but just we add this just be flexible
if (fixture.RendererConf.HasLight)
{
float r, g, b, light;
light = (float)drawableElement.lightning * 2f;
r = fixture.Tree.AverageColor.R * light;
g = fixture.Tree.AverageColor.G * light;
b = fixture.Tree.AverageColor.B * light;
modelCanvas.FillColor = new MagickColor(
Convert.ToUInt16(r * 255),
Convert.ToUInt16(g * 255),
Convert.ToUInt16(b * 255)
);
}
else
{
modelCanvas.FillColor = fixture.RendererConf.Color;
}
modelCanvas.Draw(polyDraw);
}
// Add leaves pattern
pattern.Composite(modelCanvas, Gravity.Center, CompositeOperator.DstIn);
modelCanvas.Composite(pattern, Gravity.Center, CompositeOperator.CopyAlpha);
if (fixture.RendererConf.HasShadow)
{
modelCanvas.BorderColor = MagickColor.Transparent;
modelCanvas.Border((int)fixture.RendererConf.ShadowSize);
modelCanvas.Shadow(
fixture.RendererConf.ShadowOffsetX,
fixture.RendererConf.ShadowOffsetY,
fixture.RendererConf.ShadowSize,
new Percentage(100 - fixture.RendererConf.ShadowTransparency),
fixture.RendererConf.ShadowColor
);
// Update the canvas position to match the new border
fixture.CanvasX -= fixture.RendererConf.ShadowSize;
fixture.CanvasY -= fixture.RendererConf.ShadowSize;
}
if (fixture.RendererConf.Transparency != 0)
{
modelCanvas.Alpha(AlphaOption.Set);
double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
modelCanvas.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
}
overlay.Composite(modelCanvas, Convert.ToInt32(fixture.CanvasX), Convert.ToInt32(fixture.CanvasY), CompositeOperator.SrcOver);
}
}
}
}
示例10: DrawShaded
private void DrawShaded(MagickImage overlay, DrawableFixture fixture)
{
//MainForm.Log(string.Format("Shaded: {0} ({1}) ...", fixture.Name, fixture.NifName), MainForm.LogLevel.notice);
using (MagickImage modelCanvas = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
{
foreach (DrawableElement drawableElement in fixture.DrawableElements)
{
DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates);
// A Shaded model without lightning is not shaded... but just we add this just be flexible
if (fixture.RendererConf.HasLight)
{
modelCanvas.FillColor = new MagickColor(
Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.R),
Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.G),
Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.B)
);
}
else
{
modelCanvas.FillColor = fixture.RendererConf.Color;
}
modelCanvas.Draw(polyDraw);
}
if (fixture.RendererConf.HasShadow)
{
modelCanvas.BorderColor = MagickColor.Transparent;
modelCanvas.Border((int)fixture.RendererConf.ShadowSize);
modelCanvas.Shadow(
fixture.RendererConf.ShadowOffsetX,
fixture.RendererConf.ShadowOffsetY,
fixture.RendererConf.ShadowSize,
new Percentage(100 - fixture.RendererConf.ShadowTransparency),
fixture.RendererConf.ShadowColor
);
// Update the canvas position to match the new border
fixture.CanvasX -= fixture.RendererConf.ShadowSize;
fixture.CanvasY -= fixture.RendererConf.ShadowSize;
}
if (fixture.RendererConf.Transparency != 0)
{
modelCanvas.Alpha(AlphaOption.Set);
double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency);
modelCanvas.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
}
overlay.Composite(modelCanvas, Convert.ToInt32(fixture.CanvasX), Convert.ToInt32(fixture.CanvasY), CompositeOperator.SrcOver);
}
}
示例11: DrawImage
private void DrawImage(MagickImage overlay, DrawableFixture fixture)
{
//MainForm.Log(string.Format("Image: {0} ({1}) ...", fixture.Name, fixture.NifName), MainForm.LogLevel.notice);
string fileName = System.IO.Path.GetFileNameWithoutExtension(fixture.NifName);
string defaultTree = "elm1";
// Load default tree
if (!m_modelImages.ContainsKey(defaultTree))
{
string defaultTreeImage = string.Format("{0}\\data\\prerendered\\trees\\{1}.png", System.Windows.Forms.Application.StartupPath, defaultTree);
if (System.IO.File.Exists(defaultTreeImage))
{
MagickImage treeImage = new MagickImage(defaultTreeImage);
treeImage.Blur();
m_modelImages.Add(defaultTree, treeImage);
}
else
{
m_modelImages.Add(fileName, null);
}
}
// TreeClusters are sets of trees in a specified arrangement
// They need to be drawe separately
if (fixture.IsTreeCluster)
{
DrawTreeCluster(overlay, fixture);
return;
}
// Load model image
if (!m_modelImages.ContainsKey(fileName))
{
string objectImageFile = string.Format("{0}\\data\\prerendered\\objects\\{1}.png", System.Windows.Forms.Application.StartupPath, fileName);
if (fixture.IsTree) objectImageFile = string.Format("{0}\\data\\prerendered\\trees\\{1}.png", System.Windows.Forms.Application.StartupPath, fileName);
if (System.IO.File.Exists(objectImageFile))
{
MagickImage objectImage = new MagickImage(objectImageFile);
if(fixture.IsTree) objectImage.Blur();
m_modelImages.Add(fileName, objectImage);
}
else
{
if (fixture.IsTree)
{
MainForm.Log(string.Format("Can not find image for tree {0} ({1}), using default tree", fixture.Name, fixture.NifName), MainForm.LogLevel.warning);
m_modelImages.Add(fileName, m_modelImages[defaultTree]);
}
else m_modelImages.Add(fileName, null);
}
}
// Draw the image
if (m_modelImages.ContainsKey(fileName) && m_modelImages[fileName] != null)
{
NifRow orginalNif = FixturesLoader.NifRows.Where(n => n.NifId == fixture.FixtureRow.NifId).FirstOrDefault();
if (orginalNif == null)
{
MainForm.Log(string.Format("Error with imaged nif ({0})!", fixture.FixtureRow.TextualName), MainForm.LogLevel.warning);
}
System.Drawing.SizeF objectSize = orginalNif.GetSize(0, 0);
// The final image
using (MagickImage modelImage = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
{
// Place the replacing image
using (MagickImage newModelImage = m_modelImages[fileName].Clone())
{
newModelImage.BackgroundColor = MagickColor.Transparent;
double scaleWidthToTreeImage = objectSize.Width / newModelImage.Width;
double scaleHeightToTreeImage = objectSize.Height / newModelImage.Height;
int width = Convert.ToInt32(newModelImage.Width * scaleWidthToTreeImage * fixture.Scale);
int height = Convert.ToInt32(newModelImage.Height * scaleHeightToTreeImage * fixture.Scale);
// Resize to new size
newModelImage.FilterType = FilterType.Gaussian;
newModelImage.VirtualPixelMethod = VirtualPixelMethod.Transparent;
newModelImage.Resize(width, height);
// Rotate the image
//newModelImage.Rotate(fixture.FixtureRow.A * -1 * fixture.FixtureRow.AxisZ3D);
newModelImage.Rotate((360d * fixture.FixtureRow.AxisZ3D - fixture.FixtureRow.A) * -1);
// Place in center of modelImage
modelImage.Composite(newModelImage, Gravity.Center, CompositeOperator.SrcOver);
}
// Draw the shaped model if wanted
if (fixture.RendererConf.HasLight)
{
using (MagickImage modelShaped = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight))
{
foreach (DrawableElement drawableElement in fixture.DrawableElements)
{
var light = 1 - drawableElement.lightning;
modelShaped.FillColor = new MagickColor(
Convert.ToUInt16(ushort.MaxValue * light),
//.........这里部分代码省略.........
示例12: Draw
private void Draw(MagickImage map, List<DrawableFixture> fixtures)
{
MainForm.ProgressStart(string.Format("Drawing fixtures ({0}) ...", fixtures.Count));
Stopwatch timer = Stopwatch.StartNew();
using (MagickImage modelsOverlay = new MagickImage(MagickColor.Transparent, zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize))
{
using (MagickImage treeOverlay = new MagickImage(MagickColor.Transparent, zoneConfiguration.TargetMapSize, zoneConfiguration.TargetMapSize))
{
int processCounter = 0;
foreach (DrawableFixture fixture in fixtures)
{
// Debug single models
/*
if (fixture.FixtureRow.NifId != 443 && fixture.FixtureRow.NifId != 433 && fixture.FixtureRow.NifId != 459)
{
continue;
}
else
{
DrawShaded((fixture.IsTree || fixture.IsTreeCluster) ? treeOverlay : modelsOverlay, fixture);
}
*/
switch (fixture.RendererConf.Renderer)
{
case FixtureRenderererType.Shaded:
DrawShaded((fixture.IsTree || fixture.IsTreeCluster) ? treeOverlay : modelsOverlay, fixture);
break;
case FixtureRenderererType.Flat:
DrawFlat((fixture.IsTree || fixture.IsTreeCluster) ? treeOverlay : modelsOverlay, fixture);
break;
case FixtureRenderererType.Image:
//DrawShaded((fixture.IsTree || fixture.IsTreeCluster) ? treeOverlay : modelsOverlay, fixture);
DrawImage((fixture.IsTree || fixture.IsTreeCluster) ? treeOverlay : modelsOverlay, fixture);
break;
}
int percent = 100 * processCounter / fixtures.Count();
MainForm.ProgressUpdate(percent);
processCounter++;
}
MainForm.ProgressStartMarquee("Merging ...");
FixtureRendererConfiguration2 treeImagesRConf = FixtureRendererConfigurations.GetRendererById("TreeImage");
if (treeImagesRConf.HasShadow)
{
//treeOverlay.BorderColor = MagickColor.Transparent;
//treeOverlay.Border(1);
treeOverlay.Shadow(
treeImagesRConf.ShadowOffsetX,
treeImagesRConf.ShadowOffsetY,
treeImagesRConf.ShadowSize,
new Percentage(100 - treeImagesRConf.ShadowTransparency),
treeImagesRConf.ShadowColor
);
}
if (treeImagesRConf.Transparency != 0)
{
treeOverlay.Alpha(AlphaOption.Set);
double divideValue = 100.0 / (100.0 - TreeTransparency);
treeOverlay.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue);
}
map.Composite(modelsOverlay, 0, 0, CompositeOperator.SrcOver);
map.Composite(treeOverlay, 0, 0, CompositeOperator.SrcOver);
}
}
timer.Stop();
MainForm.Log(string.Format("Finished in {0} seconds.", timer.Elapsed.TotalSeconds), MainForm.LogLevel.success);
MainForm.ProgressReset();
}
示例13: Test_RegionMask
public void Test_RegionMask()
{
using (MagickImage red = new MagickImage("xc:red", 100, 100))
{
using (MagickImage green = new MagickImage("xc:green", 100, 100))
{
red.RegionMask(new MagickGeometry(10, 10, 50, 50));
green.Composite(red, CompositeOperator.SrcOver);
ColorAssert.AreEqual(MagickColors.Green, green, 0, 0);
ColorAssert.AreEqual(MagickColors.Red, green, 10, 10);
ColorAssert.AreEqual(MagickColors.Green, green, 60, 60);
red.RemoveRegionMask();
green.Composite(red, CompositeOperator.SrcOver);
ColorAssert.AreEqual(MagickColors.Red, green, 0, 0);
ColorAssert.AreEqual(MagickColors.Red, green, 10, 10);
ColorAssert.AreEqual(MagickColors.Red, green, 60, 60);
}
}
}
示例14: Test_Composite_Gravity
public void Test_Composite_Gravity()
{
MagickColor backgroundColor = MagickColors.LightBlue;
MagickColor overlayColor = MagickColors.YellowGreen;
using (MagickImage background = new MagickImage(backgroundColor, 100, 100))
{
using (MagickImage overlay = new MagickImage(overlayColor, 50, 50))
{
background.Composite(overlay, Gravity.West, CompositeOperator.Over);
ColorAssert.AreEqual(backgroundColor, background, 0, 0);
ColorAssert.AreEqual(overlayColor, background, 0, 25);
ColorAssert.AreEqual(backgroundColor, background, 0, 75);
ColorAssert.AreEqual(backgroundColor, background, 49, 0);
ColorAssert.AreEqual(overlayColor, background, 49, 25);
ColorAssert.AreEqual(backgroundColor, background, 49, 75);
ColorAssert.AreEqual(backgroundColor, background, 50, 0);
ColorAssert.AreEqual(backgroundColor, background, 50, 25);
ColorAssert.AreEqual(backgroundColor, background, 50, 75);
ColorAssert.AreEqual(backgroundColor, background, 99, 0);
ColorAssert.AreEqual(backgroundColor, background, 99, 25);
ColorAssert.AreEqual(backgroundColor, background, 99, 75);
}
}
using (MagickImage background = new MagickImage(backgroundColor, 100, 100))
{
using (MagickImage overlay = new MagickImage(overlayColor, 50, 50))
{
background.Composite(overlay, Gravity.East, CompositeOperator.Over);
ColorAssert.AreEqual(backgroundColor, background, 0, 0);
ColorAssert.AreEqual(backgroundColor, background, 0, 50);
ColorAssert.AreEqual(backgroundColor, background, 0, 75);
ColorAssert.AreEqual(backgroundColor, background, 49, 0);
ColorAssert.AreEqual(backgroundColor, background, 49, 25);
ColorAssert.AreEqual(backgroundColor, background, 49, 75);
ColorAssert.AreEqual(backgroundColor, background, 50, 0);
ColorAssert.AreEqual(overlayColor, background, 50, 25);
ColorAssert.AreEqual(backgroundColor, background, 50, 75);
ColorAssert.AreEqual(backgroundColor, background, 99, 0);
ColorAssert.AreEqual(overlayColor, background, 99, 25);
ColorAssert.AreEqual(backgroundColor, background, 99, 75);
}
}
}
示例15: ExecuteComposite
private void ExecuteComposite(XmlElement element, MagickImage image)
{
Hashtable arguments = new Hashtable();
foreach (XmlAttribute attribute in element.Attributes)
{
if (attribute.Name == "args")
arguments["args"] = Variables.GetValue<String>(attribute);
else if (attribute.Name == "compose")
arguments["compose"] = Variables.GetValue<CompositeOperator>(attribute);
else if (attribute.Name == "gravity")
arguments["gravity"] = Variables.GetValue<Gravity>(attribute);
else if (attribute.Name == "offset")
arguments["offset"] = Variables.GetValue<PointD>(attribute);
else if (attribute.Name == "x")
arguments["x"] = Variables.GetValue<Int32>(attribute);
else if (attribute.Name == "y")
arguments["y"] = Variables.GetValue<Int32>(attribute);
}
foreach (XmlElement elem in element.SelectNodes("*"))
{
arguments[elem.Name] = CreateMagickImage(elem);
}
if (OnlyContains(arguments, "image"))
image.Composite((MagickImage)arguments["image"]);
else if (OnlyContains(arguments, "image", "compose"))
image.Composite((MagickImage)arguments["image"], (CompositeOperator)arguments["compose"]);
else if (OnlyContains(arguments, "image", "compose", "args"))
image.Composite((MagickImage)arguments["image"], (CompositeOperator)arguments["compose"], (String)arguments["args"]);
else if (OnlyContains(arguments, "image", "gravity"))
image.Composite((MagickImage)arguments["image"], (Gravity)arguments["gravity"]);
else if (OnlyContains(arguments, "image", "gravity", "compose"))
image.Composite((MagickImage)arguments["image"], (Gravity)arguments["gravity"], (CompositeOperator)arguments["compose"]);
else if (OnlyContains(arguments, "image", "gravity", "compose", "args"))
image.Composite((MagickImage)arguments["image"], (Gravity)arguments["gravity"], (CompositeOperator)arguments["compose"], (String)arguments["args"]);
else if (OnlyContains(arguments, "image", "offset"))
image.Composite((MagickImage)arguments["image"], (PointD)arguments["offset"]);
else if (OnlyContains(arguments, "image", "offset", "compose"))
image.Composite((MagickImage)arguments["image"], (PointD)arguments["offset"], (CompositeOperator)arguments["compose"]);
else if (OnlyContains(arguments, "image", "offset", "compose", "args"))
image.Composite((MagickImage)arguments["image"], (PointD)arguments["offset"], (CompositeOperator)arguments["compose"], (String)arguments["args"]);
else if (OnlyContains(arguments, "image", "x", "y"))
image.Composite((MagickImage)arguments["image"], (Int32)arguments["x"], (Int32)arguments["y"]);
else if (OnlyContains(arguments, "image", "x", "y", "compose"))
image.Composite((MagickImage)arguments["image"], (Int32)arguments["x"], (Int32)arguments["y"], (CompositeOperator)arguments["compose"]);
else if (OnlyContains(arguments, "image", "x", "y", "compose", "args"))
image.Composite((MagickImage)arguments["image"], (Int32)arguments["x"], (Int32)arguments["y"], (CompositeOperator)arguments["compose"], (String)arguments["args"]);
else
throw new ArgumentException("Invalid argument combination for 'composite', allowed combinations are: [image] [image, compose] [image, compose, args] [image, gravity] [image, gravity, compose] [image, gravity, compose, args] [image, offset] [image, offset, compose] [image, offset, compose, args] [image, x, y] [image, x, y, compose] [image, x, y, compose, args]");
}