本文整理汇总了C#中ILCompiler.DependencyAnalysis.NodeFactory.VTable方法的典型用法代码示例。如果您正苦于以下问题:C# NodeFactory.VTable方法的具体用法?C# NodeFactory.VTable怎么用?C# NodeFactory.VTable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ILCompiler.DependencyAnalysis.NodeFactory
的用法示例。
在下文中一共展示了NodeFactory.VTable方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetVirtualMethodSlot
/// <summary>
/// Given a virtual method decl, return its VTable slot if the method is used on its containing type.
/// Return -1 if the virtual method is not used.
/// </summary>
public static int GetVirtualMethodSlot(NodeFactory factory, MethodDesc method)
{
// TODO: More efficient lookup of the slot
TypeDesc owningType = method.OwningType;
int baseSlots = 0;
var baseType = owningType.BaseType;
while (baseType != null)
{
IReadOnlyList<MethodDesc> baseVirtualSlots = factory.VTable(baseType).Slots;
baseSlots += baseVirtualSlots.Count;
baseType = baseType.BaseType;
}
IReadOnlyList<MethodDesc> virtualSlots = factory.VTable(owningType).Slots;
int methodSlot = -1;
for (int slot = 0; slot < virtualSlots.Count; slot++)
{
if (virtualSlots[slot] == method)
{
methodSlot = slot;
break;
}
}
return methodSlot == -1 ? -1 : baseSlots + methodSlot;
}
示例2: EmitDispatchMap
void EmitDispatchMap(ref ObjectDataBuilder builder, NodeFactory factory)
{
var entryCountReservation = builder.ReserveInt();
int entryCount = 0;
for (int interfaceIndex = 0; interfaceIndex < _type.RuntimeInterfaces.Length; interfaceIndex++)
{
var interfaceType = _type.RuntimeInterfaces[interfaceIndex];
Debug.Assert(interfaceType.IsInterface);
IReadOnlyList<MethodDesc> virtualSlots = factory.VTable(interfaceType).Slots;
for (int interfaceMethodSlot = 0; interfaceMethodSlot < virtualSlots.Count; interfaceMethodSlot++)
{
MethodDesc declMethod = virtualSlots[interfaceMethodSlot];
var implMethod = _type.GetClosestDefType().ResolveInterfaceMethodToVirtualMethodOnType(declMethod);
// Interface methods first implemented by a base type in the hierarchy will return null for the implMethod (runtime interface
// dispatch will walk the inheritance chain).
if (implMethod != null)
{
builder.EmitShort(checked((short)interfaceIndex));
builder.EmitShort(checked((short)interfaceMethodSlot));
builder.EmitShort(checked((short)VirtualMethodSlotHelper.GetVirtualMethodSlot(factory, implMethod)));
entryCount++;
}
}
}
builder.EmitInt(entryCountReservation, entryCount);
}
示例3: GetNumberOfBaseSlots
private static int GetNumberOfBaseSlots(NodeFactory factory, TypeDesc owningType)
{
int baseSlots = 0;
TypeDesc baseType = owningType.BaseType;
while (baseType != null)
{
// Normalize the base type. Necessary to make this work with the lazy vtable slot
// concept - if we start with a canonical type, the base type could end up being
// something like Base<__Canon, string>. We would get "0 slots used" for weird
// base types like this.
baseType = baseType.ConvertToCanonForm(CanonicalFormKind.Specific);
// For types that have a generic dictionary, the introduced virtual method slots are
// prefixed with a pointer to the generic dictionary.
if (baseType.HasGenericDictionarySlot())
baseSlots++;
IReadOnlyList<MethodDesc> baseVirtualSlots = factory.VTable(baseType).Slots;
baseSlots += baseVirtualSlots.Count;
baseType = baseType.BaseType;
}
return baseSlots;
}
示例4: ComputeNonRelocationBasedDependencies
protected override DependencyList ComputeNonRelocationBasedDependencies(NodeFactory factory)
{
DefType closestDefType = _type.GetClosestDefType();
DependencyList dependencyList = new DependencyList();
if (_type.RuntimeInterfaces.Length > 0)
{
dependencyList.Add(factory.InterfaceDispatchMap(_type), "Interface dispatch map");
// If any of the implemented interfaces have variance, calls against compatible interface methods
// could result in interface methods of this type being used (e.g. IEnumberable<object>.GetEnumerator()
// can dispatch to an implementation of IEnumerable<string>.GetEnumerator()).
// For now, we will not try to optimize this and we will pretend all interface methods are necessary.
foreach (var implementedInterface in _type.RuntimeInterfaces)
{
if (implementedInterface.HasVariance)
{
foreach (var interfaceMethod in implementedInterface.GetAllMethods())
{
if (interfaceMethod.Signature.IsStatic)
continue;
MethodDesc implMethod = closestDefType.ResolveInterfaceMethodToVirtualMethodOnType(interfaceMethod);
if (implMethod != null)
{
dependencyList.Add(factory.VirtualMethodUse(interfaceMethod), "Variant interface method");
dependencyList.Add(factory.VirtualMethodUse(implMethod), "Variant interface method");
}
}
}
}
}
if (_type.IsArray)
{
// Array EEType depends on System.Array's virtuals. Array EETypes don't point to
// their base type (i.e. there's no reloc based dependency making this "just work").
dependencyList.Add(factory.ConstructedTypeSymbol(_type.BaseType), "Array base type");
}
dependencyList.Add(factory.VTable(_type), "VTable");
if (closestDefType.HasGenericDictionarySlot())
{
// Generic dictionary pointer is part of the vtable and as such it gets only laid out
// at the final data emission phase. We need to report it as a non-relocation dependency.
dependencyList.Add(factory.TypeGenericDictionary(closestDefType), "Type generic dictionary");
}
// Include the optional fields by default. We don't know if optional fields will be needed until
// all of the interface usage has been stabilized. If we end up not needing it, the EEType node will not
// generate any relocs to it, and the optional fields node will instruct the object writer to skip
// emitting it.
dependencyList.Add(_optionalFieldsNode, "Optional fields");
return dependencyList;
}
示例5: GetNumberOfBaseSlots
private static int GetNumberOfBaseSlots(NodeFactory factory, TypeDesc owningType)
{
int baseSlots = 0;
var baseType = owningType.BaseType;
while (baseType != null)
{
// For types that have a generic dictionary, the introduced virtual method slots are
// prefixed with a pointer to the generic dictionary.
if (baseType.HasGenericDictionarySlot())
baseSlots++;
IReadOnlyList<MethodDesc> baseVirtualSlots = factory.VTable(baseType).Slots;
baseSlots += baseVirtualSlots.Count;
baseType = baseType.BaseType;
}
return baseSlots;
}
示例6: ComputeNonRelocationBasedDependencies
protected override DependencyList ComputeNonRelocationBasedDependencies(NodeFactory factory)
{
DependencyList dependencyList = new DependencyList();
if (_type.RuntimeInterfaces.Length > 0)
{
dependencyList.Add(factory.InterfaceDispatchMap(_type), "Interface dispatch map");
// If any of the implemented interfaces have variance, calls against compatible interface methods
// could result in interface methods of this type being used (e.g. IEnumberable<object>.GetEnumerator()
// can dispatch to an implementation of IEnumerable<string>.GetEnumerator()).
// For now, we will not try to optimize this and we will pretend all interface methods are necessary.
DefType defType = _type.GetClosestDefType();
foreach (var implementedInterface in defType.RuntimeInterfaces)
{
if (implementedInterface.HasVariance)
{
foreach (var interfaceMethod in implementedInterface.GetAllVirtualMethods())
{
MethodDesc implMethod = defType.ResolveInterfaceMethodToVirtualMethodOnType(interfaceMethod);
if (implMethod != null)
{
dependencyList.Add(factory.VirtualMethodUse(interfaceMethod), "Variant interface method");
dependencyList.Add(factory.VirtualMethodUse(implMethod), "Variant interface method");
}
}
}
}
}
if (_type.IsArray)
{
// Array EEType depends on System.Array's virtuals. Array EETypes don't point to
// their base type (i.e. there's no reloc based dependency making this "just work").
dependencyList.Add(factory.ConstructedTypeSymbol(_type.BaseType), "Array base type");
}
dependencyList.Add(factory.VTable(_type), "VTable");
return dependencyList;
}
示例7: GetVirtualMethodSlot
/// <summary>
/// Given a virtual method decl, return its VTable slot if the method is used on its containing type.
/// Return -1 if the virtual method is not used.
/// </summary>
public static int GetVirtualMethodSlot(NodeFactory factory, MethodDesc method)
{
// TODO: More efficient lookup of the slot
TypeDesc owningType = method.OwningType;
int baseSlots = GetNumberOfBaseSlots(factory, owningType);
// For types that have a generic dictionary, the introduced virtual method slots are
// prefixed with a pointer to the generic dictionary.
if (owningType.HasGenericDictionarySlot())
baseSlots++;
IReadOnlyList<MethodDesc> virtualSlots = factory.VTable(owningType).Slots;
int methodSlot = -1;
for (int slot = 0; slot < virtualSlots.Count; slot++)
{
if (virtualSlots[slot] == method)
{
methodSlot = slot;
break;
}
}
return methodSlot == -1 ? -1 : baseSlots + methodSlot;
}
示例8: ComputeNonRelocationBasedDependencies
protected override DependencyList ComputeNonRelocationBasedDependencies(NodeFactory factory)
{
if (_id == ReadyToRunHelperId.VirtualCall)
{
DependencyList dependencyList = new DependencyList();
dependencyList.Add(factory.VirtualMethodUse((MethodDesc)_target), "ReadyToRun Virtual Method Call");
dependencyList.Add(factory.VTable(((MethodDesc)_target).OwningType), "ReadyToRun Virtual Method Call Target VTable");
return dependencyList;
}
else if (_id == ReadyToRunHelperId.ResolveVirtualFunction)
{
DependencyList dependencyList = new DependencyList();
dependencyList.Add(factory.VirtualMethodUse((MethodDesc)_target), "ReadyToRun Virtual Method Address Load");
return dependencyList;
}
else
{
return null;
}
}
示例9: OutputVirtualSlotAndInterfaceCount
protected override void OutputVirtualSlotAndInterfaceCount(NodeFactory factory, ref ObjectDataBuilder objData)
{
int virtualSlotCount = 0;
TypeDesc currentTypeSlice = _type.GetClosestDefType();
while (currentTypeSlice != null)
{
if (currentTypeSlice.HasGenericDictionarySlot())
virtualSlotCount++;
virtualSlotCount += factory.VTable(currentTypeSlice).Slots.Count;
currentTypeSlice = currentTypeSlice.BaseType;
}
objData.EmitShort(checked((short)virtualSlotCount));
objData.EmitShort(checked((short)_type.RuntimeInterfaces.Length));
}
示例10: OutputVirtualSlots
protected override void OutputVirtualSlots(NodeFactory factory, ref ObjectDataBuilder objData, TypeDesc implType, TypeDesc declType)
{
declType = declType.GetClosestDefType();
var baseType = declType.BaseType;
if (baseType != null)
OutputVirtualSlots(factory, ref objData, implType, baseType);
// The generic dictionary pointer occupies the first slot of each type vtable slice
if (declType.HasGenericDictionarySlot())
{
objData.EmitPointerReloc(factory.TypeGenericDictionary(declType));
}
// Actual vtable slots follow
IReadOnlyList<MethodDesc> virtualSlots = factory.VTable(declType).Slots;
for (int i = 0; i < virtualSlots.Count; i++)
{
MethodDesc declMethod = virtualSlots[i];
MethodDesc implMethod = implType.GetClosestDefType().FindVirtualFunctionTargetMethodOnObjectType(declMethod);
if (declMethod.HasInstantiation)
{
// Generic virtual methods will "compile", but will fail to link. Check for it here.
throw new NotImplementedException("VTable for " + _type + " has generic virtual methods.");
}
if (!implMethod.IsAbstract)
{
MethodDesc canonImplMethod = implMethod.GetCanonMethodTarget(CanonicalFormKind.Specific);
objData.EmitPointerReloc(factory.MethodEntrypoint(canonImplMethod, implMethod.OwningType.IsValueType));
}
else
{
objData.EmitZeroPointer();
}
}
}
示例11: OutputVirtualSlots
protected override void OutputVirtualSlots(NodeFactory factory, ref ObjectDataBuilder objData, TypeDesc implType, TypeDesc declType)
{
declType = declType.GetClosestDefType();
var baseType = declType.BaseType;
if (baseType != null)
OutputVirtualSlots(factory, ref objData, implType, baseType);
IReadOnlyList<MethodDesc> virtualSlots = factory.VTable(declType).Slots;
for (int i = 0; i < virtualSlots.Count; i++)
{
MethodDesc declMethod = virtualSlots[i];
MethodDesc implMethod = implType.GetClosestDefType().FindVirtualFunctionTargetMethodOnObjectType(declMethod);
if (declMethod.HasInstantiation)
{
// Generic virtual methods will "compile", but will fail to link. Check for it here.
throw new NotImplementedException("VTable for " + _type + " has generic virtual methods.");
}
if (!implMethod.IsAbstract)
objData.EmitPointerReloc(factory.MethodEntrypoint(implMethod, implMethod.OwningType.IsValueType));
else
objData.EmitZeroPointer();
}
}
示例12: BuildDispatchMap
DispatchMapEntry[] BuildDispatchMap(NodeFactory factory)
{
ArrayBuilder<DispatchMapEntry> dispatchMapEntries = new ArrayBuilder<DispatchMapEntry>();
for (int i = 0; i < _type.RuntimeInterfaces.Length; i++)
{
var interfaceType = _type.RuntimeInterfaces[i];
Debug.Assert(interfaceType.IsInterface);
IReadOnlyList<MethodDesc> virtualSlots = factory.VTable(interfaceType).Slots;
for (int j = 0; j < virtualSlots.Count; j++)
{
MethodDesc declMethod = virtualSlots[j];
var implMethod = _type.GetClosestMetadataType().ResolveInterfaceMethodToVirtualMethodOnType(declMethod);
// Interface methods first implemented by a base type in the hierarchy will return null for the implMethod (runtime interface
// dispatch will walk the inheritance chain).
if (implMethod != null)
{
var entry = new DispatchMapEntry();
entry.InterfaceIndex = checked((short)i);
entry.InterfaceMethodSlot = checked((short)j);
entry.ImplementationMethodSlot = checked((short)VirtualMethodSlotHelper.GetVirtualMethodSlot(factory, implMethod));
dispatchMapEntries.Add(entry);
}
}
}
return dispatchMapEntries.ToArray();
}
示例13: OutputVirtualSlotAndInterfaceCount
private void OutputVirtualSlotAndInterfaceCount(NodeFactory factory, ref ObjectDataBuilder objData)
{
if (!_constructed)
{
objData.EmitShort(0);
objData.EmitShort(0);
return;
}
Debug.Assert(!_type.IsGenericDefinition);
int virtualSlotCount = 0;
TypeDesc currentTypeSlice = _type.GetClosestMetadataType();
while (currentTypeSlice != null)
{
virtualSlotCount += factory.VTable(currentTypeSlice).Slots.Count;
currentTypeSlice = currentTypeSlice.BaseType;
}
objData.EmitShort(checked((short)virtualSlotCount));
objData.EmitShort(checked((short)_type.RuntimeInterfaces.Length));
}
示例14: ComputeNonRelocationBasedDependencies
protected override DependencyList ComputeNonRelocationBasedDependencies(NodeFactory factory)
{
if (_constructed)
{
DependencyList dependencyList = new DependencyList();
if (_type.RuntimeInterfaces.Length > 0)
{
dependencyList.Add(factory.InterfaceDispatchMap(_type), "Interface dispatch map");
}
if (_type.IsArray)
{
// Array EEType depends on System.Array's virtuals. Array EETypes don't point to
// their base type (i.e. there's no reloc based dependency making this "just work").
dependencyList.Add(factory.ConstructedTypeSymbol(_type.BaseType), "Array base type");
}
dependencyList.Add(factory.VTable(_type), "VTable");
return dependencyList;
}
return null;
}