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C# NodeFactory.InterfaceDispatchMap方法代码示例

本文整理汇总了C#中ILCompiler.DependencyAnalysis.NodeFactory.InterfaceDispatchMap方法的典型用法代码示例。如果您正苦于以下问题:C# NodeFactory.InterfaceDispatchMap方法的具体用法?C# NodeFactory.InterfaceDispatchMap怎么用?C# NodeFactory.InterfaceDispatchMap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ILCompiler.DependencyAnalysis.NodeFactory的用法示例。


在下文中一共展示了NodeFactory.InterfaceDispatchMap方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ComputeNonRelocationBasedDependencies

        protected override DependencyList ComputeNonRelocationBasedDependencies(NodeFactory factory)
        {
            DefType closestDefType = _type.GetClosestDefType();

            DependencyList dependencyList = new DependencyList();
            if (_type.RuntimeInterfaces.Length > 0)
            {
                dependencyList.Add(factory.InterfaceDispatchMap(_type), "Interface dispatch map");

                // If any of the implemented interfaces have variance, calls against compatible interface methods
                // could result in interface methods of this type being used (e.g. IEnumberable<object>.GetEnumerator()
                // can dispatch to an implementation of IEnumerable<string>.GetEnumerator()).
                // For now, we will not try to optimize this and we will pretend all interface methods are necessary.
                
                foreach (var implementedInterface in _type.RuntimeInterfaces)
                {
                    if (implementedInterface.HasVariance)
                    {
                        foreach (var interfaceMethod in implementedInterface.GetAllMethods())
                        {
                            if (interfaceMethod.Signature.IsStatic)
                                continue;

                            MethodDesc implMethod = closestDefType.ResolveInterfaceMethodToVirtualMethodOnType(interfaceMethod);
                            if (implMethod != null)
                            {
                                dependencyList.Add(factory.VirtualMethodUse(interfaceMethod), "Variant interface method");
                                dependencyList.Add(factory.VirtualMethodUse(implMethod), "Variant interface method");
                            }
                        }
                    }
                }
            }

            if (_type.IsArray)
            {
                // Array EEType depends on System.Array's virtuals. Array EETypes don't point to
                // their base type (i.e. there's no reloc based dependency making this "just work").
                dependencyList.Add(factory.ConstructedTypeSymbol(_type.BaseType), "Array base type");
            }

            dependencyList.Add(factory.VTable(_type), "VTable");

            if (closestDefType.HasGenericDictionarySlot())
            {
                // Generic dictionary pointer is part of the vtable and as such it gets only laid out
                // at the final data emission phase. We need to report it as a non-relocation dependency.
                dependencyList.Add(factory.TypeGenericDictionary(closestDefType), "Type generic dictionary");
            }

            // Include the optional fields by default. We don't know if optional fields will be needed until
            // all of the interface usage has been stabilized. If we end up not needing it, the EEType node will not
            // generate any relocs to it, and the optional fields node will instruct the object writer to skip
            // emitting it.
            dependencyList.Add(_optionalFieldsNode, "Optional fields");
            
            return dependencyList;
        }
开发者ID:hoyMS,项目名称:corert,代码行数:58,代码来源:ConstructedEETypeNode.cs

示例2: ComputeNonRelocationBasedDependencies

        protected override DependencyList ComputeNonRelocationBasedDependencies(NodeFactory factory)
        {
            DependencyList dependencyList = new DependencyList();
            if (_type.RuntimeInterfaces.Length > 0)
            {
                dependencyList.Add(factory.InterfaceDispatchMap(_type), "Interface dispatch map");

                // If any of the implemented interfaces have variance, calls against compatible interface methods
                // could result in interface methods of this type being used (e.g. IEnumberable<object>.GetEnumerator()
                // can dispatch to an implementation of IEnumerable<string>.GetEnumerator()).
                // For now, we will not try to optimize this and we will pretend all interface methods are necessary.
                DefType defType = _type.GetClosestDefType();
                foreach (var implementedInterface in defType.RuntimeInterfaces)
                {
                    if (implementedInterface.HasVariance)
                    {
                        foreach (var interfaceMethod in implementedInterface.GetAllVirtualMethods())
                        {
                            MethodDesc implMethod = defType.ResolveInterfaceMethodToVirtualMethodOnType(interfaceMethod);
                            if (implMethod != null)
                            {
                                dependencyList.Add(factory.VirtualMethodUse(interfaceMethod), "Variant interface method");
                                dependencyList.Add(factory.VirtualMethodUse(implMethod), "Variant interface method");
                            }
                        }
                    }
                }
            }

            if (_type.IsArray)
            {
                // Array EEType depends on System.Array's virtuals. Array EETypes don't point to
                // their base type (i.e. there's no reloc based dependency making this "just work").
                dependencyList.Add(factory.ConstructedTypeSymbol(_type.BaseType), "Array base type");
            }

            dependencyList.Add(factory.VTable(_type), "VTable");

            return dependencyList;
        }
开发者ID:tijoytom,项目名称:corert,代码行数:40,代码来源:ConstructedEETypeNode.cs

示例3: ComputeNonRelocationBasedDependencies

        protected override DependencyList ComputeNonRelocationBasedDependencies(NodeFactory factory)
        {
            DependencyList dependencyList = new DependencyNodeCore<NodeFactory>.DependencyList();
            if (_type is MetadataType && _constructed && _type.RuntimeInterfaces.Length > 0)
            {
                dependencyList.Add(factory.InterfaceDispatchMap(_type), "Interface dispatch map");
            }

            dependencyList.Add(factory.EETypeOptionalFields(_optionalFieldsBuilder), "EEType optional fields");
            return dependencyList;
        }
开发者ID:modulexcite,项目名称:corert,代码行数:11,代码来源:EETypeNode.cs

示例4: ComputeNonRelocationBasedDependencies

        protected override DependencyList ComputeNonRelocationBasedDependencies(NodeFactory factory)
        {
            if (_constructed)
            {
                DependencyList dependencyList = new DependencyList();
                if (_type.RuntimeInterfaces.Length > 0)
                {
                    dependencyList.Add(factory.InterfaceDispatchMap(_type), "Interface dispatch map");
                }

                if (_type.IsArray)
                {
                    // Array EEType depends on System.Array's virtuals. Array EETypes don't point to
                    // their base type (i.e. there's no reloc based dependency making this "just work").
                    dependencyList.Add(factory.ConstructedTypeSymbol(_type.BaseType), "Array base type");
                }

                return dependencyList;
            }

            return null;
        }
开发者ID:schellap,项目名称:corert,代码行数:22,代码来源:EETypeNode.cs


注:本文中的ILCompiler.DependencyAnalysis.NodeFactory.InterfaceDispatchMap方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。