本文整理汇总了C#中ILCompiler.DependencyAnalysis.NodeFactory.ConstantUtf8String方法的典型用法代码示例。如果您正苦于以下问题:C# NodeFactory.ConstantUtf8String方法的具体用法?C# NodeFactory.ConstantUtf8String怎么用?C# NodeFactory.ConstantUtf8String使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ILCompiler.DependencyAnalysis.NodeFactory
的用法示例。
在下文中一共展示了NodeFactory.ConstantUtf8String方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
ObjectDataBuilder builder = new ObjectDataBuilder(factory);
builder.DefinedSymbols.Add(this);
//
// Emit a MethodFixupCell struct
//
// Address (to be fixed up at runtime)
builder.EmitZeroPointer();
// Entry point name
if (factory.Target.IsWindows && _entryPointName.StartsWith("#", StringComparison.OrdinalIgnoreCase))
{
// Windows-specific ordinal import
// CLR-compatible behavior: Strings that can't be parsed as a signed integer are treated as zero.
int entrypointOrdinal;
if (!int.TryParse(_entryPointName.Substring(1), out entrypointOrdinal))
entrypointOrdinal = 0;
// CLR-compatible behavior: Ordinal imports are 16-bit on Windows. Discard rest of the bits.
builder.EmitNaturalInt((ushort)entrypointOrdinal);
}
else
{
// Import by name
builder.EmitPointerReloc(factory.ConstantUtf8String(_entryPointName));
}
// Module fixup cell
builder.EmitPointerReloc(factory.PInvokeModuleFixup(_moduleName));
return builder.ToObjectData();
}
示例2: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
ObjectDataBuilder builder = new ObjectDataBuilder(factory);
builder.DefinedSymbols.Add(this);
//
// Emit a MethodFixupCell struct
//
builder.EmitZeroPointer();
builder.EmitPointerReloc(factory.ConstantUtf8String(_entryPointName));
builder.EmitPointerReloc(factory.PInvokeModuleFixup(_moduleName));
return builder.ToObjectData();
}
示例3: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
ObjectDataBuilder builder = new ObjectDataBuilder(factory);
builder.DefinedSymbols.Add(this);
ISymbolNode nameSymbol = factory.Target.IsWindows ?
factory.ConstantUtf16String(_moduleName) :
factory.ConstantUtf8String(_moduleName);
//
// Emit a ModuleFixupCell struct
//
builder.EmitZeroPointer();
builder.EmitPointerReloc(nameSymbol);
return builder.ToObjectData();
}