本文整理汇总了C#中GoldTree.Messages.ClientMessage.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# ClientMessage.ToString方法的具体用法?C# ClientMessage.ToString怎么用?C# ClientMessage.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GoldTree.Messages.ClientMessage
的用法示例。
在下文中一共展示了ClientMessage.ToString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null)
{
RoomItem class2 = @class.method_28(Event.PopWiredUInt());
if (class2 != null)
{
string text = class2.GetBaseItem().InteractionType.ToLower();
if (text != null)
{
if (!(text == "wf_trg_onsay"))
{
if (!(text == "wf_trg_enterroom"))
{
if (!(text == "wf_trg_timer"))
{
if (!(text == "wf_trg_attime"))
{
if (text == "wf_trg_atscore")
{
Event.PopWiredBoolean();
string text2 = Event.ToString().Substring(Event.Length - (Event.RemainingLength - 2));
string[] array = text2.Split(new char[]
{
'@'
});
class2.string_3 = array[0];
class2.string_2 = Convert.ToString(Event.PopWiredInt32());
}
if (text != null && (text == "wf_cnd_time_more_than" || text == "wf_cnd_time_less_than"))
{
Event.PopWiredBoolean();
string text2 = Event.ToString().Substring(Event.Length - (Event.RemainingLength - 2));
string[] array = text2.Split(new char[]
{
'@'
});
class2.string_3 = array[0];
class2.string_2 = Convert.ToString(Convert.ToString((double)Event.PopWiredInt32() * 0.5));
}
}
else
{
Event.PopWiredBoolean();
string text2 = Event.ToString().Substring(Event.Length - (Event.RemainingLength - 2));
string[] array = text2.Split(new char[]
{
'@'
});
class2.string_3 = array[0];
class2.string_2 = Convert.ToString(Convert.ToString((double)Event.PopWiredInt32() * 0.5));
}
}
else
{
Event.PopWiredBoolean();
string text2 = Event.ToString().Substring(Event.Length - (Event.RemainingLength - 2));
string[] array = text2.Split(new char[]
{
'@'
});
class2.string_3 = array[0];
class2.string_2 = Convert.ToString(Convert.ToString((double)Event.PopWiredInt32() * 0.5));
}
}
else
{
Event.PopWiredBoolean();
string text3 = Event.PopFixedString();
class2.string_2 = text3;
}
}
else
{
Event.PopWiredBoolean();
bool value = Event.PopWiredBoolean();
string text3 = Event.PopFixedString();
text3 = GoldTree.DoFilter(text3, false, true);
if (text3.Length > 100)
{
text3 = text3.Substring(0, 100);
}
class2.string_2 = text3;
class2.string_3 = Convert.ToString(value);
}
}
class2.UpdateState(true, false);
}
}
}
示例2: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
try
{
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
uint uint_ = Event.PopWiredUInt();
RoomItem class2 = @class.method_28(uint_);
string text = class2.GetBaseItem().InteractionType.ToLower();
switch (text)
{
case "wf_act_give_phx":
{
Event.PopWiredBoolean();
string text2 = Event.PopFixedString();
text2 = GoldTree.DoFilter(text2, false, true);
text2 = ChatCommandHandler.smethod_4(text2);
if (!(text2 == class2.string_2))
{
string string_ = text2.Split(new char[]
{
':'
})[0].ToLower();
if (GoldTree.GetGame().GetRoleManager().method_12(string_, Session))
{
class2.string_2 = text2;
}
else
{
Session.GetHabbo().method_28(GoldTreeEnvironment.smethod_1("wired_error_permissions"));
}
}
break;
}
case "wf_cnd_phx":
{
Event.PopWiredBoolean();
string text2 = Event.PopFixedString();
text2 = GoldTree.DoFilter(text2, false, true);
text2 = ChatCommandHandler.smethod_4(text2);
if (!(text2 == class2.string_2))
{
string string_ = text2.Split(new char[]
{
':'
})[0].ToLower();
if (GoldTree.GetGame().GetRoleManager().method_11(string_, Session))
{
class2.string_2 = text2;
}
else
{
Session.GetHabbo().method_28(GoldTreeEnvironment.smethod_1("wired_error_permissions"));
}
}
break;
}
case "wf_act_saymsg":
{
Event.PopWiredBoolean();
string text2 = Event.PopFixedString();
text2 = GoldTree.DoFilter(text2, false, true);
if (text2.Length > 100)
{
text2 = text2.Substring(0, 100);
}
class2.string_2 = text2;
break;
}
case "wf_act_kick_user":
{
Event.PopWiredBoolean();
string text2 = Event.PopFixedString();
text2 = GoldTree.DoFilter(text2, false, true);
if (text2.Length > 200)
{
text2 = text2.Substring(0, 200);
}
class2.string_2 = text2;
break;
}
case "wf_trg_furnistate":
case "wf_trg_onfurni":
case "wf_trg_offfurni":
case "wf_act_moveuser":
case "wf_act_togglefurni":
{
Event.PopWiredBoolean();
Event.PopFixedString();
class2.string_2 = Event.ToString().Substring(Event.Length - (Event.RemainingLength - 2));
class2.string_2 = class2.string_2.Substring(0, class2.string_2.Length - 2);
Event.ResetPointer();
class2 = @class.method_28(Event.PopWiredUInt());
Event.PopWiredBoolean();
Event.PopFixedString();
int num2 = Event.PopWiredInt32();
class2.string_3 = "";
for (int i = 0; i < num2; i++)
{
class2.string_3 = class2.string_3 + "," + Convert.ToString(Event.PopWiredUInt());
}
//.........这里部分代码省略.........
示例3: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
ServerMessage Message = new ServerMessage(827u);
string text = Event.ToString().Split(new char[]
{
' '
})[1];
if (text.ToLower().Contains("pet"))
{
int num = Convert.ToInt32(text.Substring(3));
Message.AppendStringWithBreak("a0 pet" + num);
switch (num)
{
case 0:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_0"));
break;
case 1:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_1"));
break;
case 2:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_2"));
break;
case 3:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_3"));
break;
case 4:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_4"));
break;
case 5:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_5"));
break;
case 6:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_6"));
break;
case 7:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_7"));
break;
case 8:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_8"));
break;
case 9:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_9"));
break;
case 10:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_10"));
break;
case 11:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_11"));
break;
case 12:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_12"));
break;
case 13:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_13"));
break;
case 14:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_14"));
break;
case 15:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_15"));
break;
case 16:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_16"));
break;
case 17:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_17"));
break;
case 18:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_18"));
break;
case 19:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_19"));
break;
case 20:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_20"));
break;
case 21:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_21"));
break;
case 22:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_22"));
break;
case 23:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_23"));
break;
case 24:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_24"));
break;
case 25:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_25"));
break;
case 26:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_26"));
break;
case 27:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_27"));
break;
case 28:
Message.AppendString(GoldTreeEnvironment.smethod_1("pet_breeds_28"));
break;
//.........这里部分代码省略.........