本文整理汇总了C#中GoldTree.HabboHotel.GameClients.GameClient.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# GameClient.SendMessage方法的具体用法?C# GameClient.SendMessage怎么用?C# GameClient.SendMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GoldTree.HabboHotel.GameClients.GameClient
的用法示例。
在下文中一共展示了GameClient.SendMessage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
uint num = Event.PopWiredUInt();
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && [email protected]_3)
{
RoomUser class2 = @class.method_48(num);
if (class2 == null || class2.PetData == null)
{
DataRow dataRow = null;
using (DatabaseClient class3 = GoldTree.GetDatabase().GetClient())
{
class3.AddParamWithValue("petid", num);
dataRow = class3.ReadDataRow("SELECT Id, user_id, room_id, name, type, race, color, expirience, energy, nutrition, respect, createstamp, x, y, z FROM user_pets WHERE Id = @petid LIMIT 1");
}
if (dataRow != null)
{
Session.SendMessage(GoldTree.GetGame().GetCatalog().method_12(dataRow).SerializeInfo());
}
}
else
{
Session.SendMessage(class2.PetData.SerializeInfo());
}
}
}
示例2: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
uint num = Event.PopWiredUInt();
RoomData @class = GoldTree.GetGame().GetRoomManager().method_12(num);
if (@class == null || Session.GetHabbo().list_1.Count >= 30 || Session.GetHabbo().list_1.Contains(num) || @class.Type == "public")
{
ServerMessage Message = new ServerMessage(33u);
Message.AppendInt32(-9001);
Session.SendMessage(Message);
}
else
{
ServerMessage Message2 = new ServerMessage(459u);
Message2.AppendUInt(num);
Message2.AppendBoolean(true);
Session.SendMessage(Message2);
Session.GetHabbo().list_1.Add(num);
using (DatabaseClient class2 = GoldTree.GetDatabase().GetClient())
{
class2.ExecuteQuery(string.Concat(new object[]
{
"INSERT INTO user_favorites (user_id,room_id) VALUES ('",
Session.GetHabbo().Id,
"','",
num,
"')"
}));
}
}
}
示例3: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
uint num = Event.PopWiredUInt();
Event.PopFixedString();
Event.PopWiredInt32();
RoomData @class = GoldTree.GetGame().GetRoomManager().method_12(num);
if (@class != null)
{
if (@class.Type == "private")
{
ServerMessage Message = new ServerMessage(286u);
Message.AppendBoolean(@class.IsPublicRoom);
Message.AppendUInt(num);
Session.SendMessage(Message);
}
else
{
ServerMessage Message2 = new ServerMessage(453u);
Message2.AppendUInt(@class.Id);
Message2.AppendStringWithBreak(@class.CCTs);
Message2.AppendUInt(@class.Id);
Session.SendMessage(Message2);
}
}
}
示例4: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Dictionary<Room, int> dictionary = GoldTree.GetGame().GetRoomManager().method_21();
Room @class = null;
IEnumerable<Room> arg_35_0 = dictionary.Keys;
if (FindNewFriendsMessageEvent.func_0 == null)
{
FindNewFriendsMessageEvent.func_0 = new Func<Room, int>(FindNewFriendsMessageEvent.smethod_0);
}
IOrderedEnumerable<Room> orderedEnumerable = arg_35_0.OrderByDescending(FindNewFriendsMessageEvent.func_0);
int num = 0;
foreach (Room current in orderedEnumerable)
{
num++;
string a = GoldTree.smethod_5(1, 5).ToString();
if (a == "2")
{
goto IL_83;
}
if (num == orderedEnumerable.Count<Room>())
{
goto IL_83;
}
bool arg_A2_0 = true;
IL_A2:
if (arg_A2_0)
{
continue;
}
@class = current;
break;
IL_83:
arg_A2_0 = (Session == null ||Session.GetHabbo() == null || Session.GetHabbo().CurrentRoom == null || Session.GetHabbo().CurrentRoom == current);
goto IL_A2;
}
if (@class == null)
{
ServerMessage Message = new ServerMessage(831u);
Message.AppendBoolean(false);
Session.SendMessage(Message);
}
else
{
ServerMessage Message2 = new ServerMessage(286u);
Message2.AppendBoolean(@class.Boolean_3);
Message2.AppendUInt(@class.Id);
Session.SendMessage(Message2);
ServerMessage Message3 = new ServerMessage(831u);
Message3.AppendBoolean(true);
Session.SendMessage(Message3);
}
}
示例5: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session.GetHabbo().method_23() != null)
{
Session.SendMessage(Session.GetHabbo().method_23().method_15());
}
}
示例6: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
ServerMessage Message = new ServerMessage(308u);
Message.AppendInt32(Session.GetHabbo().Volume);
Message.AppendBoolean(false);
Session.SendMessage(Message);
}
示例7: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && @class.CheckRights(Session, true))
{
ServerMessage Message = new ServerMessage(465u);
Message.AppendUInt(@class.Id);
Message.AppendStringWithBreak(@class.Name);
Message.AppendStringWithBreak(@class.Description);
Message.AppendInt32(@class.State);
Message.AppendInt32(@class.Category);
Message.AppendInt32(@class.UsersMax);
Message.AppendInt32(100);
Message.AppendInt32(@class.Tags.Count);
foreach (string current in @class.Tags)
{
Message.AppendStringWithBreak(current);
}
Message.AppendInt32(@class.UsersWithRights.Count);
foreach (uint current2 in @class.UsersWithRights)
{
Message.AppendUInt(current2);
Message.AppendStringWithBreak(GoldTree.GetGame().GetClientManager().GetNameById(current2));
}
Message.AppendInt32(@class.UsersWithRights.Count);
Message.AppendBoolean(@class.AllowPet);
Message.AppendBoolean(@class.AllowPetsEating);
Message.AppendBoolean(@class.AllowWalkthrough);
Message.AppendBoolean(@class.Hidewall);
Message.AppendInt32(@class.Wallthick);
Message.AppendInt32(@class.Floorthick);
Session.SendMessage(Message);
}
}
示例8: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session != null)
{
Session.SendMessage(GoldTree.GetGame().GetNavigator().method_12(Session, -3));
}
}
示例9: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session != null && Session.GetHabbo() != null)
{
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null)
{
RoomUser class2 = @class.GetRoomUserByHabbo(Event.PopWiredUInt());
if (class2 != null && !class2.IsBot && class2.GetClient() != null)
{
ServerMessage Message = new ServerMessage(228u);
Message.AppendUInt(class2.GetClient().GetHabbo().Id);
Message.AppendInt32(class2.GetClient().GetHabbo().method_22().Int32_1);
using (TimedLock.Lock(class2.GetClient().GetHabbo().method_22().List_0))
{
foreach (Badge current in class2.GetClient().GetHabbo().method_22().List_0)
{
if (current.Slot > 0)
{
Message.AppendInt32(current.Slot);
Message.AppendStringWithBreak(current.Code);
}
}
}
Session.SendMessage(Message);
}
}
}
}
示例10: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session != null && Session.GetHabbo() != null && Session.GetHabbo().GetMessenger() != null)
{
Session.SendMessage(Session.GetHabbo().GetMessenger().SerializeUpdates());
}
}
示例11: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
int num = Event.PopWiredInt32();
ServerMessage Message = new ServerMessage(300u);
Message.AppendInt32(num);
if (num > 0)
{
for (int i = 0; i < num; i++)
{
int num2 = Event.PopWiredInt32();
if (num2 > 0)
{
/*Soundtrack @class = GoldTree.GetGame().GetItemManager().method_4(num2);
Message.AppendInt32(@class.Id);
Message.AppendStringWithBreak(@class.Name);
Message.AppendStringWithBreak(@class.Track);
Message.AppendInt32(@class.Length);
Message.AppendStringWithBreak(@class.Author);*/
Message.AppendInt32(SongManager.GetSong(num2).Id);
Message.AppendStringWithBreak(SongManager.GetSong(num2).Name);
Message.AppendStringWithBreak(SongManager.GetSong(num2).Track);
Message.AppendInt32(SongManager.GetSong(num2).Length);
Message.AppendStringWithBreak(SongManager.GetSong(num2).Author);
}
}
}
Session.SendMessage(Message);
}
示例12: OnTrigger
public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
{
if (bool_0)
{
ServerMessage Message = new ServerMessage(650u);
Message.AppendInt32(0);
Message.AppendInt32(5);
Message.AppendInt32(0);
Message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
Message.AppendUInt(RoomItem_0.uint_0);
Message.AppendStringWithBreak("");
Message.AppendString("I");
if (RoomItem_0.string_3.Length > 0)
{
Message.AppendString(RoomItem_0.string_3);
}
else
{
Message.AppendString("RB");
}
Message.AppendStringWithBreak("HRAH");
Session.SendMessage(Message);
RoomItem_0.ReqUpdate(1);
}
}
示例13: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
ServerMessage Message = new ServerMessage(611u);
Message.AppendBoolean(true);
Message.AppendInt32(2);
Session.SendMessage(Message);
}
示例14: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
ServerMessage Message = new ServerMessage(620u);
Message.AppendInt32(1);
Message.AppendInt32(1);
Message.AppendInt32(10);
for (int i = 187; i < 191; i++)
{
Message.AppendInt32(i);
}
Message.AppendInt32(7);
Message.AppendInt32(0);
Message.AppendInt32(1);
Message.AppendInt32(2);
Message.AppendInt32(3);
Message.AppendInt32(4);
Message.AppendInt32(5);
Message.AppendInt32(6);
Message.AppendInt32(11);
Message.AppendInt32(0);
Message.AppendInt32(1);
Message.AppendInt32(2);
Message.AppendInt32(3);
Message.AppendInt32(4);
Message.AppendInt32(5);
Message.AppendInt32(6);
Message.AppendInt32(7);
Message.AppendInt32(8);
Message.AppendInt32(9);
Message.AppendInt32(10);
Message.AppendInt32(1);
Session.SendMessage(Message);
}
示例15: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (((Session != null) && (Session.GetHabbo() != null)) && (Session.GetHabbo().CurrentRoom != null))
{
Room currentRoom = Session.GetHabbo().CurrentRoom;
if (currentRoom.CheckRights(Session, true))
{
RoomMusicController roomMusicController = currentRoom.GetRoomMusicController();
if (roomMusicController.PlaylistSize < roomMusicController.PlaylistCapacity)
{
int num = Event.PopWiredInt32();
UserItem item = Session.GetHabbo().method_23().method_10((uint)num);
if ((item != null) && (item.method_1().InteractionType == "musicdisc"))
{
SongItem diskItem = new SongItem(item);
if (roomMusicController.AddDisk(diskItem) >= 0)
{
//diskItem.SaveToDatabase((int)currentRoom.Id); // <-- old
diskItem.SaveToDatabase((int)roomMusicController.LinkedItemId); // <-- new
Session.GetHabbo().method_23().method_12((uint)num, 0u, true);
Session.GetHabbo().method_23().method_9(true);
Session.SendMessage(JukeboxDiscksComposer.Compose(roomMusicController.PlaylistCapacity, roomMusicController.Playlist.Values.ToList<SongInstance>()));
}
}
}
}
}
}