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C# GameClient.GetHabbo方法代码示例

本文整理汇总了C#中GoldTree.HabboHotel.GameClients.GameClient.GetHabbo方法的典型用法代码示例。如果您正苦于以下问题:C# GameClient.GetHabbo方法的具体用法?C# GameClient.GetHabbo怎么用?C# GameClient.GetHabbo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GoldTree.HabboHotel.GameClients.GameClient的用法示例。


在下文中一共展示了GameClient.GetHabbo方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     uint num = Event.PopWiredUInt();
     string text = GoldTree.FilterString(Event.PopFixedString());
     if (Session.GetHabbo().GetMessenger() != null)
     {
         if (num == 0u && Session.GetHabbo().HasFuse("cmd_sa"))
         {
             ServerMessage Message = new ServerMessage(134u);
             Message.AppendUInt(0u);
             Message.AppendString(Session.GetHabbo().Username + ": " + text);
             GoldTree.GetGame().GetClientManager().method_17(Session, Message);
         }
         else
         {
             if (num == 0u)
             {
                 ServerMessage Message2 = new ServerMessage(261u);
                 Message2.AppendInt32(4);
                 Message2.AppendUInt(0u);
                 Session.SendMessage(Message2);
             }
             else
             {
                 if (Session != null && Session.GetHabbo() != null)
                 {
                     Session.GetHabbo().GetMessenger().method_18(num, text);
                 }
             }
         }
     }
 }
开发者ID:GoldTreeTheBest,项目名称:Gold-Tree-Emulator,代码行数:32,代码来源:SendMsgMessageEvent.cs

示例2: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     if (Session.GetHabbo().method_23() != null)
     {
         Session.SendMessage(Session.GetHabbo().method_23().method_15());
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:7,代码来源:GetPetInventoryEvent.cs

示例3: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
     if (@class != null && !Session.GetHabbo().list_4.Contains(@class.Id) && [email protected](Session, true))
     {
         switch (Event.PopWiredInt32())
         {
         case -1:
             @class.Score--;
             break;
         case 0:
             return;
         case 1:
             @class.Score++;
             break;
         default:
             return;
         }
         using (DatabaseClient class2 = GoldTree.GetDatabase().GetClient())
         {
             class2.ExecuteQuery(string.Concat(new object[]
             {
                 "UPDATE rooms SET score = '",
                 @class.Score,
                 "' WHERE Id = '",
                 @class.Id,
                 "' LIMIT 1"
             }));
         }
         Session.GetHabbo().list_4.Add(@class.Id);
         ServerMessage Message = new ServerMessage(345u);
         Message.AppendInt32(@class.Score);
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:35,代码来源:RateFlatMessageEvent.cs

示例4: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Room class14_ = Session.GetHabbo().CurrentRoom;
     if (class14_ != null)
     {
         Event.PopWiredUInt();
         string string_ = Event.PopFixedString();
         RoomUser @class = class14_.method_56(string_);
         if (@class != null && @class.GetClient().GetHabbo().Rank <= 2u)
         {
             uint uint_ = @class.GetClient().GetHabbo().Id;
             if (!Session.GetHabbo().list_2.Contains(uint_))
             {
                 Session.GetHabbo().list_2.Add(uint_);
                 using (DatabaseClient class2 = GoldTree.GetDatabase().GetClient())
                 {
                     class2.ExecuteQuery(string.Concat(new object[]
                     {
                         "INSERT INTO user_ignores(user_id, ignore_id) VALUES (",
                         Session.GetHabbo().Id,
                         ", ",
                         uint_,
                         ");"
                     }));
                 }
                 ServerMessage Message = new ServerMessage(419u);
                 Message.AppendInt32(1);
                 Session.SendMessage(Message);
             }
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:32,代码来源:IgnoreUserMessageEvent.cs

示例5: Handle

        public void Handle(GameClient Session, ClientMessage Event)
        {
            int int_ = Event.PopWiredInt32();
            uint uint_ = Event.PopWiredUInt();
            string string_ = Event.PopFixedString();

            if (Session == null || Session.GetHabbo() == null)
            {
                return;
            }

            if (Session.GetHabbo().int_24 > 1)
            {
                int num = 0;
                while (num < Session.GetHabbo().int_24 && GoldTree.GetGame().GetCatalog().method_6(Session, int_, uint_, string_, false, "", "", num == 0))
                {
                    num++;
                }
                Session.GetHabbo().int_24 = 1;
            }
            else
            {
                GoldTree.GetGame().GetCatalog().method_6(Session, int_, uint_, string_, false, "", "", true);
            }
        }
开发者ID:Waguiinhocvp,项目名称:Gold-Tree-Emulator,代码行数:25,代码来源:PurchaseFromCatalogEvent.cs

示例6: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     DataTable dataTable_ = Session.GetHabbo().dataTable_0;
     if (dataTable_ != null)
     {
         ServerMessage Message = new ServerMessage(915u);
         Message.AppendInt32(dataTable_.Rows.Count);
         foreach (DataRow dataRow in dataTable_.Rows)
         {
             GroupsManager @class = Groups.smethod_2((int)dataRow["groupid"]);
             Message.AppendInt32(@class.int_0);
             Message.AppendStringWithBreak(@class.string_0);
             Message.AppendStringWithBreak(@class.string_2);
             if (Session.GetHabbo().int_0 == @class.int_0) // is favorite group?
             {
                 Message.AppendBoolean(true);
             }
             else
             {
                 Message.AppendBoolean(false);
             }
         }
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:25,代码来源:LoadUserGroupsEvent.cs

示例7: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     if (Session != null && Session.GetHabbo() != null)
     {
         Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
         if (@class != null)
         {
             RoomUser class2 = @class.GetRoomUserByHabbo(Session.GetHabbo().Id);
             if (class2 != null)
             {
                 class2.Unidle();
                 int num = Event.PopWiredInt32();
                 int num2 = Event.PopWiredInt32();
                 if (num != class2.int_3 || num2 != class2.int_4)
                 {
                     int int_ = Class107.smethod_0(class2.int_3, class2.int_4, num, num2);
                     class2.method_9(int_);
                     if (class2.class34_1 != null && class2.RoomUser_0 != null)
                     {
                         class2.RoomUser_0.method_9(int_);
                     }
                 }
             }
         }
     }
 }
开发者ID:Waguiinhocvp,项目名称:Gold-Tree-Emulator,代码行数:26,代码来源:LockToMessageEvent.cs

示例8: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     if (Session != null && Session.GetHabbo() != null)
     {
         Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
         if (@class != null)
         {
             RoomUser class2 = @class.GetRoomUserByHabbo(Event.PopWiredUInt());
             if (class2 != null && !class2.IsBot && class2.GetClient() != null)
             {
                 ServerMessage Message = new ServerMessage(228u);
                 Message.AppendUInt(class2.GetClient().GetHabbo().Id);
                 Message.AppendInt32(class2.GetClient().GetHabbo().method_22().Int32_1);
                 using (TimedLock.Lock(class2.GetClient().GetHabbo().method_22().List_0))
                 {
                     foreach (Badge current in class2.GetClient().GetHabbo().method_22().List_0)
                     {
                         if (current.Slot > 0)
                         {
                             Message.AppendInt32(current.Slot);
                             Message.AppendStringWithBreak(current.Code);
                         }
                     }
                 }
                 Session.SendMessage(Message);
             }
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:29,代码来源:GetSelectedBadgesMessageEvent.cs

示例9: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Room class14_ = Session.GetHabbo().CurrentRoom;
     if (class14_ != null)
     {
         Event.PopWiredUInt();
         string string_ = Event.PopFixedString();
         RoomUser @class = class14_.method_56(string_);
         if (@class != null)
         {
             uint uint_ = @class.GetClient().GetHabbo().Id;
             if (Session.GetHabbo().list_2.Contains(uint_))
             {
                 Session.GetHabbo().list_2.Remove(uint_);
                 using (DatabaseClient class2 = GoldTree.GetDatabase().GetClient())
                 {
                     class2.ExecuteQuery(string.Concat(new object[]
                     {
                         "DELETE FROM user_ignores WHERE user_id = ",
                         Session.GetHabbo().Id,
                         " AND ignore_id = ",
                         uint_,
                         " LIMIT 1;"
                     }));
                 }
                 ServerMessage Message = new ServerMessage(419u);
                 Message.AppendInt32(3);
                 Session.SendMessage(Message);
             }
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:32,代码来源:UnignoreUserMessageEvent.cs

示例10: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
     if (@class != null && Session.GetHabbo().int_21 > 0)
     {
         RoomUser class2 = @class.GetRoomUserByHabbo(Event.PopWiredUInt());
         if (class2 != null && class2.GetClient().GetHabbo().Id != Session.GetHabbo().Id && !class2.IsBot)
         {
             Session.GetHabbo().int_21--;
             Session.GetHabbo().RespectGiven++;
             class2.GetClient().GetHabbo().Respect++;
             using (DatabaseClient class3 = GoldTree.GetDatabase().GetClient())
             {
                 class3.ExecuteQuery("UPDATE user_stats SET Respect = respect + 1 WHERE Id = '" + class2.GetClient().GetHabbo().Id + "' LIMIT 1");
                 class3.ExecuteQuery("UPDATE user_stats SET RespectGiven = RespectGiven + 1 WHERE Id = '" + Session.GetHabbo().Id + "' LIMIT 1");
                 class3.ExecuteQuery("UPDATE user_stats SET dailyrespectpoints = dailyrespectpoints - 1 WHERE Id = '" + Session.GetHabbo().Id + "' LIMIT 1");
             }
             ServerMessage Message = new ServerMessage(440u);
             Message.AppendUInt(class2.GetClient().GetHabbo().Id);
             Message.AppendInt32(class2.GetClient().GetHabbo().Respect);
             @class.SendMessage(Message, null);
             Session.GetHabbo().CheckRespectGivedAchievements();
             class2.GetClient().GetHabbo().CheckRespectReceivedAchievements();
             if (GoldTree.GetGame().GetQuestManager().GetQuestAction(Session.GetHabbo().CurrentQuestId) == "GIVE_RESPECT")
             {
                 GoldTree.GetGame().GetQuestManager().ProgressUserQuest(Session.GetHabbo().CurrentQuestId, Session);
             }
         }
     }
 }
开发者ID:GoldTreeTheBest,项目名称:Gold-Tree-Emulator,代码行数:30,代码来源:RespectUserMessageEvent.cs

示例11: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     if (Session != null && Session.GetHabbo() != null && Session.GetHabbo().GetMessenger() != null)
     {
         Session.SendMessage(Session.GetHabbo().GetMessenger().SerializeUpdates());
     }
 }
开发者ID:Waguiinhocvp,项目名称:Gold-Tree-Emulator,代码行数:7,代码来源:FriendListUpdateEvent.cs

示例12: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     DataTable dataTable = null;
     using (DatabaseClient @class = GoldTree.GetDatabase().GetClient())
     {
         dataTable = @class.ReadDataTable("SELECT asking_price FROM catalog_marketplace_offers WHERE user_id = '" + Session.GetHabbo().Id + "' AND state = '2'");
     }
     if (dataTable != null)
     {
         int num = 0;
         foreach (DataRow dataRow in dataTable.Rows)
         {
             num += (int)dataRow["asking_price"];
         }
         if (num >= 1)
         {
             Session.GetHabbo().Credits += num;
             Session.GetHabbo().method_13(true);
         }
         using (DatabaseClient @class = GoldTree.GetDatabase().GetClient())
         {
             @class.ExecuteQuery("DELETE FROM catalog_marketplace_offers WHERE user_id = '" + Session.GetHabbo().Id + "' AND state = '2'");
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:25,代码来源:RedeemOfferCreditsMessageEvent.cs

示例13: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
     if (@class != null && (@class.AllowPet || @class.CheckRights(Session, true)))
     {
         uint uint_ = Event.PopWiredUInt();
         Pet class2 = Session.GetHabbo().method_23().method_4(uint_);
         if (class2 != null && !class2.PlacedInRoom)
         {
             int num = Event.PopWiredInt32();
             int num2 = Event.PopWiredInt32();
             if (@class.method_30(num, num2, 0.0, true, false))
             {
                 if (@class.Int32_2 >= LicenseTools.int_2)
                 {
                     Session.SendNotif(GoldTreeEnvironment.smethod_1("error_maxpets") + LicenseTools.int_2);
                 }
                 else
                 {
                     class2.PlacedInRoom = true;
                     class2.RoomId = @class.Id;
                     List<RandomSpeech> list = new List<RandomSpeech>();
                     List<BotResponse> list2 = new List<BotResponse>();
                     @class.method_4(new RoomBot(class2.PetId, class2.RoomId, AIType.const_0, "freeroam", class2.Name, "", class2.Look, num, num2, 0, 0, 0, 0, 0, 0, ref list, ref list2, 0), class2);
                     if (@class.CheckRights(Session, true))
                     {
                         Session.GetHabbo().method_23().method_6(class2.PetId, @class.Id);
                     }
                 }
             }
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:33,代码来源:PlacePetMessageEvent.cs

示例14: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Room room = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
     if (room != null)
     {
         RoomUser roomUserByHabbo = room.GetRoomUserByHabbo(Session.GetHabbo().Id);
         if (roomUserByHabbo != null)
         {
             roomUserByHabbo.Unidle();
             int num = Event.PopWiredInt32();
             if (num < 0 || num > 4 || (!Session.GetHabbo().GetSubscriptionManager().HasSubscription("habbo_club") && num > 1))
             {
                 num = 0;
             }
             if (num > 0 && roomUserByHabbo.CarryItemID > 0)
             {
                 roomUserByHabbo.CarryItem(0);
             }
             roomUserByHabbo.DanceId = num;
             ServerMessage serverMessage = new ServerMessage(480u);
             serverMessage.AppendInt32(roomUserByHabbo.VirtualId);
             serverMessage.AppendInt32(num);
             room.SendMessage(serverMessage, null);
             if (GoldTree.GetGame().GetQuestManager().GetQuestAction(Session.GetHabbo().CurrentQuestId) == "DANCE")
             {
                 GoldTree.GetGame().GetQuestManager().ProgressUserQuest(Session.GetHabbo().CurrentQuestId, Session);
             }
         }
     }
 }
开发者ID:GoldTreeTheBest,项目名称:Gold-Tree-Emulator,代码行数:30,代码来源:DanceMessageEvent.cs

示例15: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     uint num = Event.PopWiredUInt();
     RoomData @class = GoldTree.GetGame().GetRoomManager().method_12(num);
     if (@class == null || Session.GetHabbo().list_1.Count >= 30 || Session.GetHabbo().list_1.Contains(num) || @class.Type == "public")
     {
         ServerMessage Message = new ServerMessage(33u);
         Message.AppendInt32(-9001);
         Session.SendMessage(Message);
     }
     else
     {
         ServerMessage Message2 = new ServerMessage(459u);
         Message2.AppendUInt(num);
         Message2.AppendBoolean(true);
         Session.SendMessage(Message2);
         Session.GetHabbo().list_1.Add(num);
         using (DatabaseClient class2 = GoldTree.GetDatabase().GetClient())
         {
             class2.ExecuteQuery(string.Concat(new object[]
             {
                 "INSERT INTO user_favorites (user_id,room_id) VALUES ('",
                 Session.GetHabbo().Id,
                 "','",
                 num,
                 "')"
             }));
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:30,代码来源:AddFavouriteRoomMessageEvent.cs


注:本文中的GoldTree.HabboHotel.GameClients.GameClient.GetHabbo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。