本文整理汇总了C#中GoldTree.HabboHotel.GameClients.GameClient类的典型用法代码示例。如果您正苦于以下问题:C# GameClient类的具体用法?C# GameClient怎么用?C# GameClient使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GameClient类属于GoldTree.HabboHotel.GameClients命名空间,在下文中一共展示了GameClient类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room class14_ = Session.GetHabbo().CurrentRoom;
if (class14_ != null)
{
Event.PopWiredUInt();
string string_ = Event.PopFixedString();
RoomUser @class = class14_.method_56(string_);
if (@class != null)
{
uint uint_ = @class.GetClient().GetHabbo().Id;
if (Session.GetHabbo().list_2.Contains(uint_))
{
Session.GetHabbo().list_2.Remove(uint_);
using (DatabaseClient class2 = GoldTree.GetDatabase().GetClient())
{
class2.ExecuteQuery(string.Concat(new object[]
{
"DELETE FROM user_ignores WHERE user_id = ",
Session.GetHabbo().Id,
" AND ignore_id = ",
uint_,
" LIMIT 1;"
}));
}
ServerMessage Message = new ServerMessage(419u);
Message.AppendInt32(3);
Session.SendMessage(Message);
}
}
}
}
示例2: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room room = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (room != null)
{
RoomUser roomUserByHabbo = room.GetRoomUserByHabbo(Session.GetHabbo().Id);
if (roomUserByHabbo != null)
{
roomUserByHabbo.Unidle();
int num = Event.PopWiredInt32();
if (num < 0 || num > 4 || (!Session.GetHabbo().GetSubscriptionManager().HasSubscription("habbo_club") && num > 1))
{
num = 0;
}
if (num > 0 && roomUserByHabbo.CarryItemID > 0)
{
roomUserByHabbo.CarryItem(0);
}
roomUserByHabbo.DanceId = num;
ServerMessage serverMessage = new ServerMessage(480u);
serverMessage.AppendInt32(roomUserByHabbo.VirtualId);
serverMessage.AppendInt32(num);
room.SendMessage(serverMessage, null);
if (Session.GetHabbo().CurrentQuestId > 0 && GoldTree.GetGame().GetQuestManager().GetQuestAction(Session.GetHabbo().CurrentQuestId) == "DANCE")
{
GoldTree.GetGame().GetQuestManager().ProgressUserQuest(Session.GetHabbo().CurrentQuestId, Session);
}
}
}
}
示例3: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
uint num = Event.PopWiredUInt();
Event.PopFixedString();
Event.PopWiredInt32();
RoomData @class = GoldTree.GetGame().GetRoomManager().method_12(num);
if (@class != null)
{
if (@class.Type == "private")
{
ServerMessage Message = new ServerMessage(286u);
Message.AppendBoolean(@class.IsPublicRoom);
Message.AppendUInt(num);
Session.SendMessage(Message);
}
else
{
ServerMessage Message2 = new ServerMessage(453u);
Message2.AppendUInt(@class.Id);
Message2.AppendStringWithBreak(@class.CCTs);
Message2.AppendUInt(@class.Id);
Session.SendMessage(Message2);
}
}
}
示例4: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
try
{
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && @class.CheckRights(Session, true) && @class.class67_0 != null)
{
ServerMessage Message = new ServerMessage(365u);
Message.AppendInt32(@class.class67_0.Presets.Count);
Message.AppendInt32(@class.class67_0.CurrentPreset);
int num = 0;
foreach (MoodlightPreset current in @class.class67_0.Presets)
{
num++;
Message.AppendInt32(num);
Message.AppendInt32(int.Parse(GoldTree.smethod_4(current.BackgroundOnly)) + 1);
Message.AppendStringWithBreak(current.ColorCode);
Message.AppendInt32(current.ColorIntensity);
}
Session.SendMessage(Message);
}
}
catch
{
}
}
示例5: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
ServerMessage Message = new ServerMessage(308u);
Message.AppendInt32(Session.GetHabbo().Volume);
Message.AppendBoolean(false);
Session.SendMessage(Message);
}
示例6: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session != null && Session.GetHabbo() != null)
{
Event.PopWiredInt32();
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && @class.CheckRights(Session, true))
{
RoomItem class2 = @class.method_28(Event.PopWiredUInt());
if (class2 != null)
{
string text = class2.GetBaseItem().InteractionType.ToLower();
if (text == null || !(text == "postit"))
{
@class.method_29(Session, class2.uint_0, false, true);
Session.GetHabbo().method_23().method_11(class2.uint_0, class2.uint_2, class2.ExtraData, false);
Session.GetHabbo().method_23().method_9(true);
if (Session.GetHabbo().CurrentQuestId > 0 && GoldTree.GetGame().GetQuestManager().GetQuestAction(Session.GetHabbo().CurrentQuestId) == "PICKUPITEM")
{
GoldTree.GetGame().GetQuestManager().ProgressUserQuest(Session.GetHabbo().CurrentQuestId, Session);
}
}
}
}
}
}
示例7: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && (@class.AllowPet || @class.CheckRights(Session, true)))
{
uint uint_ = Event.PopWiredUInt();
Pet class2 = Session.GetHabbo().method_23().method_4(uint_);
if (class2 != null && !class2.PlacedInRoom)
{
int num = Event.PopWiredInt32();
int num2 = Event.PopWiredInt32();
if (@class.method_30(num, num2, 0.0, true, false))
{
if (@class.Int32_2 >= LicenseTools.int_2)
{
Session.SendNotif(GoldTreeEnvironment.smethod_1("error_maxpets") + LicenseTools.int_2);
}
else
{
class2.PlacedInRoom = true;
class2.RoomId = @class.Id;
List<RandomSpeech> list = new List<RandomSpeech>();
List<BotResponse> list2 = new List<BotResponse>();
@class.method_4(new RoomBot(class2.PetId, class2.RoomId, AIType.const_0, "freeroam", class2.Name, "", class2.Look, num, num2, 0, 0, 0, 0, 0, 0, ref list, ref list2, 0), class2);
if (@class.CheckRights(Session, true))
{
Session.GetHabbo().method_23().method_6(class2.PetId, @class.Id);
}
}
}
}
}
}
示例8: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
ServerMessage Message = new ServerMessage(443u);
Message.AppendInt32(Session.GetHabbo().AchievementScore);
Message.AppendStringWithBreak("");
Session.SendMessage(Message);
}
示例9: OnTrigger
public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
{
RoomUser @class = RoomItem_0.method_8().GetRoomUserByHabbo(Session.GetHabbo().Id);
if (@class != null && (RoomItem_0.GStruct1_2.x < RoomItem_0.method_8().Class28_0.int_4 && RoomItem_0.GStruct1_2.y < RoomItem_0.method_8().Class28_0.int_5))
{
if (ThreeDCoord.smethod_1(@class.GStruct1_0, RoomItem_0.GStruct1_1) && @class.bool_0)
{
@class.method_4(RoomItem_0.GStruct1_1);
}
else
{
if (RoomItem_0.method_8().method_30(RoomItem_0.GStruct1_2.x, RoomItem_0.GStruct1_2.y, RoomItem_0.Double_0, true, false) && RoomItem_0.uint_3 == 0u)
{
RoomItem_0.uint_3 = @class.uint_0;
@class.bool_0 = false;
if (@class.bool_6 && (@class.int_10 != RoomItem_0.GStruct1_1.x || @class.int_11 != RoomItem_0.GStruct1_1.y))
{
@class.method_3(true);
}
@class.bool_1 = true;
@class.method_4(RoomItem_0.GStruct1_0);
RoomItem_0.ReqUpdate(3);
}
}
}
}
示例10: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
try
{
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && @class.CheckRights(Session, true) && @class.class67_0 != null)
{
RoomItem class2 = null;
foreach (RoomItem class3 in @class.Hashtable_1.Values)
{
if (class3.GetBaseItem().InteractionType.ToLower() == "dimmer")
{
class2 = class3;
break;
}
}
if (class2 != null)
{
if (@class.class67_0.Enabled)
{
@class.class67_0.method_1();
}
else
{
@class.class67_0.method_0();
}
class2.ExtraData = @class.class67_0.method_7();
class2.method_4();
}
}
}
catch
{
}
}
示例11: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
DataTable dataTable_ = Session.GetHabbo().dataTable_0;
if (dataTable_ != null)
{
ServerMessage Message = new ServerMessage(915u);
Message.AppendInt32(dataTable_.Rows.Count);
foreach (DataRow dataRow in dataTable_.Rows)
{
GroupsManager @class = Groups.smethod_2((int)dataRow["groupid"]);
Message.AppendInt32(@class.int_0);
Message.AppendStringWithBreak(@class.string_0);
Message.AppendStringWithBreak(@class.string_2);
if (Session.GetHabbo().int_0 == @class.int_0) // is favorite group?
{
Message.AppendBoolean(true);
}
else
{
Message.AppendBoolean(false);
}
}
Session.SendMessage(Message);
}
}
示例12: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
uint num = Event.PopWiredUInt();
string text = GoldTree.FilterString(Event.PopFixedString());
if (Session != null && Session.GetHabbo() != null && Session.GetHabbo().GetMessenger() != null)
{
if (num == 0u && Session.GetHabbo().HasFuse("cmd_sa"))
{
ServerMessage Message = new ServerMessage(134u);
Message.AppendUInt(0u);
Message.AppendString(Session.GetHabbo().Username + ": " + text);
GoldTree.GetGame().GetClientManager().method_17(Session, Message);
}
else
{
if (num == 0u)
{
ServerMessage Message2 = new ServerMessage(261u);
Message2.AppendInt32(4);
Message2.AppendUInt(0u);
Session.SendMessage(Message2);
}
else
{
if (Session != null && Session.GetHabbo() != null)
{
Session.GetHabbo().GetMessenger().method_18(num, text);
}
}
}
}
}
示例13: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (@class != null && !Session.GetHabbo().list_4.Contains(@class.Id) && [email protected](Session, true))
{
switch (Event.PopWiredInt32())
{
case -1:
@class.Score--;
break;
case 0:
return;
case 1:
@class.Score++;
break;
default:
return;
}
using (DatabaseClient class2 = GoldTree.GetDatabase().GetClient())
{
class2.ExecuteQuery(string.Concat(new object[]
{
"UPDATE rooms SET score = '",
@class.Score,
"' WHERE Id = '",
@class.Id,
"' LIMIT 1"
}));
}
Session.GetHabbo().list_4.Add(@class.Id);
ServerMessage Message = new ServerMessage(345u);
Message.AppendInt32(@class.Score);
Session.SendMessage(Message);
}
}
示例14: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
if (Session.GetHabbo() == null)
{
Session.method_6(Event.PopFixedString());
if (Session.GetHabbo() != null && Session.GetHabbo().list_2 != null && Session.GetHabbo().list_2.Count > 0)
{
using (DatabaseClient @class = GoldTree.GetDatabase().GetClient())
{
try
{
ServerMessage Message = new ServerMessage(420u);
Message.AppendInt32(Session.GetHabbo().list_2.Count);
foreach (uint current in Session.GetHabbo().list_2)
{
string string_ = @class.ReadString("SELECT username FROM users WHERE Id = " + current + " LIMIT 1;");
Message.AppendStringWithBreak(string_);
}
Session.SendMessage(Message);
}
catch
{
Console.ForegroundColor = ConsoleColor.Red;
Logging.WriteLine("Login error: User is ignoring a user that no longer exists");
Console.ForegroundColor = ConsoleColor.Gray;
}
}
}
}
}
示例15: Handle
public void Handle(GameClient Session, ClientMessage Event)
{
int PollId = Event.PopWiredInt32();
int QuestionId = Event.PopWiredInt32();
int AnswerCount = Event.PopWiredInt32();
string AnswerText = "";
if (AnswerCount > 1)
{
for (int i = 1; i <= AnswerCount; i++)
{
if (AnswerText == "")
{
AnswerText = Event.PopFixedString();
}
else
{
AnswerText = AnswerText + "," + Event.PopFixedString();
}
}
}
else
{
AnswerText = Event.PopFixedString();
}
using (DatabaseClient dbClient = GoldTree.GetDatabase().GetClient())
{
dbClient.ExecuteQuery("INSERT INTO `room_poll_results` (`poll_id`, `question_id`, `answer_text`, `user_id`) VALUES ('" + PollId +"', '" + QuestionId + "', '" + AnswerText + "', '" + Session.GetHabbo().Id + "')");
}
}