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C# GameScreen.LoadContent方法代码示例

本文整理汇总了C#中GameStateManagement.GameScreen.LoadContent方法的典型用法代码示例。如果您正苦于以下问题:C# GameScreen.LoadContent方法的具体用法?C# GameScreen.LoadContent怎么用?C# GameScreen.LoadContent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameStateManagement.GameScreen的用法示例。


在下文中一共展示了GameScreen.LoadContent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddScreen

        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer)
        {
            screen.ControllingPlayer = controllingPlayer;
            screen.ScreenManager = this;
            screen.IsExiting = false;

            // If we have a graphics device, tell the screen to load content.
            if (isInitialized)
            {
                screen.LoadContent();
            }

            screens.Add(screen);
        }
开发者ID:theplaymate,项目名称:windespacman,代码行数:17,代码来源:ScreenManager.cs

示例2: AddScreen

        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer)
        {
            screen.ControllingPlayer = controllingPlayer;
            screen.ScreenManager = this;
            screen.IsExiting = false;

            // If we have a graphics device, tell the screen to load content.
            if (isInitialized)
            {
                screen.LoadContent();
            }

            screens.Add(screen);

            // update the TouchPanel to respond to gestures this screen is interested in
            TouchPanel.EnabledGestures = screen.EnabledGestures;
        }
开发者ID:Saturnina,项目名称:GameProgramming,代码行数:20,代码来源:ScreenManager.cs

示例3: AddScreen

        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer)
        {
            screen.ControllingPlayer = controllingPlayer;
            screen.ScreenManager = this;
            screen.IsExiting = false;

            // If we have a graphics device, tell the screen to load content.
            if (isInitialized)
            {
                screen.LoadContent();
            }

            // update the TouchPanel to respond to gestures this screen is interested in
            TouchPanel.EnabledGestures = screen.EnabledGestures;

            if (screen.HumanReadableName.ToLower() == "debug")
            {
                dScreen = (DebugScreen)screen;
                DebugEnabled = true;
                screens.Add(screen);
            }
            else
            {
                if (DebugEnabled)
                {
                    DebugScreen ds = (DebugScreen)screens.FindLast(
                        delegate(GameScreen gs)
                        {
                            return gs.HumanReadableName == "debug";
                        }
                    );
                    if (ds != null)
                    {
                        screens.Remove(ds);
                        screens.Add(screen);
                        screens.Add(ds);
                    }
                    else
                    {
                        screens.Add(screen);
                    }
                }
                else
                {
                    screens.Add(screen);
                }
            }
        }
开发者ID:ckelner,项目名称:proto-lemming-death,代码行数:51,代码来源:ScreenManager.cs


注:本文中的GameStateManagement.GameScreen.LoadContent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。