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C# Serializer.WriteVarint方法代码示例

本文整理汇总了C#中GameRevision.GW2Emu.Common.Serialization.Serializer.WriteVarint方法的典型用法代码示例。如果您正苦于以下问题:C# Serializer.WriteVarint方法的具体用法?C# Serializer.WriteVarint怎么用?C# Serializer.WriteVarint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameRevision.GW2Emu.Common.Serialization.Serializer的用法示例。


在下文中一共展示了Serializer.WriteVarint方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.Write(this.Unknown0);
     serializer.WriteVarint(this.Unknown1);
     serializer.Write(this.Unknown2);
     serializer.Write(this.Unknown3);
     serializer.Write(this.Unknown4);
     serializer.Write(this.Unknown5);
     serializer.Write(this.Unknown6);
     serializer.Write(this.Unknown7);
     serializer.Write(this.Unknown8);
     serializer.Write((byte)Unknown9.Length);
     for (int i = 0; i < Unknown9.Length; i++)
     {
         serializer.WriteVarint(Unknown9[i]);
     }
     serializer.WriteUtf16String(this.Unknown10);
     serializer.WriteUtf16String(this.Unknown11);
     serializer.Write(this.Unknown12);
     serializer.Write(this.Unknown13);
     serializer.Write((byte)Unknown25.Length);
     for (int i = 0; i < Unknown25.Length; i++)
     {
         Unknown25[i].Serialize(serializer);
     }
     serializer.Write(this.Unknown26);
     serializer.Write(this.Unknown27);
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:29,代码来源:P604_UnknownMessage.cs

示例2: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.WriteVarint(this.Unknown1);
     serializer.WriteVarint(this.Unknown2);
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:7,代码来源:P500_UnknownMessage.cs

示例3: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.Write(this.Unknown0);
     serializer.WriteVarint(this.Unknown1);
     serializer.Write(this.Unknown2);
     serializer.WriteVarint(this.Unknown3);
     serializer.Write((byte)Unknown4.Length);
     for (int i = 0; i < Unknown4.Length; i++)
     {
         serializer.Write(Unknown4[i]);
     }
     serializer.Write(this.Unknown5);
     serializer.WriteVarint(this.Unknown6);
     serializer.Write(this.Unknown7);
     serializer.Write(this.Unknown8);
     serializer.Write(this.Unknown9);
     serializer.Write(this.Unknown10);
     serializer.Write(this.Unknown11);
     for (int i = 0; i < this.Unknown12.Length; i++)
     {
         serializer.Write(this.Unknown12[i]);
     }
     serializer.Write(this.Unknown13);
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:25,代码来源:P012_UnknownMessage.cs

示例4: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.WriteVarint(this.Unknown1);
     serializer.WriteVarint(this.Unknown2);
     serializer.WriteUtf16String(this.Unknown3);
     serializer.Write(this.Unknown4);
     serializer.Write(this.Unknown5);
     serializer.Write(this.Unknown6);
     serializer.WriteUtf16String(this.Unknown7);
     for (int i = 0; i < this.Unknown8.Length; i++)
     {
         serializer.WriteVarint(this.Unknown8[i]);
     }
     serializer.Write((byte)Unknown9.Length);
     for (int i = 0; i < Unknown9.Length; i++)
     {
         serializer.WriteVarint(Unknown9[i]);
     }
     serializer.Write((byte)Unknown10.Length);
     for (int i = 0; i < Unknown10.Length; i++)
     {
         serializer.Write(Unknown10[i]);
     }
     serializer.Write((byte)Unknown11.Length);
     for (int i = 0; i < Unknown11.Length; i++)
     {
         serializer.WriteVarint(Unknown11[i]);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:31,代码来源:P577_UnknownMessage.cs

示例5: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.Write(this.Unknown0);
     serializer.WriteVarint(this.Unknown1);
     serializer.Write(this.Unknown2);
     serializer.WriteVarint(this.Unknown3);
     serializer.Write((byte)Unknown4.Length);
     for (int i = 0; i < Unknown4.Length; i++)
     {
         serializer.Write(Unknown4[i]);
     }
     serializer.Write(this.Unknown5);
     serializer.WriteVarint(this.Unknown6);
     serializer.Write(this.Unknown7.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown7.IsPresent)
     {
         serializer.Write(this.Unknown7.Value);
     }
     serializer.Write(this.Unknown8);
     serializer.Write(this.Unknown9);
     serializer.Write(this.Unknown10);
     serializer.Write(this.Unknown11);
     serializer.Write(this.Unknown12);
     serializer.Write(this.Unknown13);
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:26,代码来源:P011_UnknownMessage.cs

示例6: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.WriteVarint(this.Unknown1);
     serializer.WriteVarint(this.Unknown2);
     serializer.Write(this.Unknown3);
     serializer.WriteUtf16String(this.Unknown4);
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:9,代码来源:P317_UnknownMessage.cs

示例7: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.Write((byte)Unknown1.Length);
     for (int i = 0; i < Unknown1.Length; i++)
     {
         serializer.WriteVarint(Unknown1[i]);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:10,代码来源:P086_UnknownMessage.cs

示例8: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.WriteVarint(this.Unknown1);
     serializer.Write(this.Unknown2);
     serializer.Write(this.Unknown3);
     serializer.Write(this.Unknown4);
     serializer.WriteVarint(this.Unknown5);
     serializer.Write(this.Unknown6);
     serializer.Write(this.Unknown7);
     serializer.WriteVarint(this.Unknown8);
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:13,代码来源:P367_UnknownMessage.cs

示例9: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.Write(this.Unknown1);
     serializer.WriteVarint(this.Unknown2);
     serializer.WriteUtf16String(this.Unknown3);
     serializer.Write((ushort)Unknown4.Length);
     for (int i = 0; i < Unknown4.Length; i++)
     {
         serializer.Write(Unknown4[i]);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:13,代码来源:P18_UnknownMessage.cs

示例10: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.Write(this.Unknown0);
     serializer.WriteVarint(this.Unknown1);
     serializer.Write(this.Unknown2);
     serializer.WriteVarint(this.Unknown3);
     serializer.Write((byte)Unknown4.Length);
     for (int i = 0; i < Unknown4.Length; i++)
     {
         serializer.Write(Unknown4[i]);
     }
     serializer.Write(this.Unknown5);
     serializer.WriteVarint(this.Unknown6);
     serializer.Write(this.Unknown7);
     serializer.Write(this.Unknown8);
     serializer.Write(this.Unknown9.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown9.IsPresent)
     {
         serializer.Write(this.Unknown9.Value);
     }
     serializer.Write(this.Unknown10);
     serializer.WriteVarint(this.Unknown11);
     serializer.Write(this.Unknown17.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown17.IsPresent)
     {
         this.Unknown17.Value.Serialize(serializer);
     }
     serializer.Write(this.Unknown18.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown18.IsPresent)
     {
         serializer.Write(this.Unknown18.Value);
     }
     serializer.Write(this.Unknown19.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown19.IsPresent)
     {
         serializer.Write(this.Unknown19.Value);
     }
     serializer.Write(this.Unknown23.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown23.IsPresent)
     {
         this.Unknown23.Value.Serialize(serializer);
     }
     serializer.WriteUtf16String(this.Unknown24);
     serializer.Write(this.Unknown25.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown25.IsPresent)
     {
         serializer.Write(this.Unknown25.Value);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:50,代码来源:P015_UnknownMessage.cs

示例11: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.Write(this.Unknown1);
     serializer.Write(this.Unknown2);
     serializer.WriteVarint(this.Unknown3);
     serializer.WriteVarint(this.Unknown4);
     serializer.WriteVarint(this.Unknown5);
     serializer.WriteVarint(this.Unknown6);
     serializer.WriteVarint(this.Unknown7);
     serializer.WriteVarint(this.Unknown8);
     for (int i = 0; i < this.Unknown9.Length; i++)
     {
         serializer.Write(this.Unknown9[i]);
     }
     serializer.Write((byte)Unknown16.Length);
     for (int i = 0; i < Unknown16.Length; i++)
     {
         Unknown16[i].Serialize(serializer);
     }
     for (int i = 0; i < this.Unknown17.Length; i++)
     {
         serializer.Write(this.Unknown17[i]);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:26,代码来源:P08_UnknownMessage.cs

示例12: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.Write((ushort)Unknown0.Length);
     for (int i = 0; i < Unknown0.Length; i++)
     {
         serializer.WriteVarint(Unknown0[i]);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:9,代码来源:P246_UnknownMessage.cs

示例13: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.Write(this.Unknown1);
     for (int i = 0; i < this.Unknown6.Length; i++)
     {
         this.Unknown6[i].Serialize(serializer);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:10,代码来源:P247_UnknownMessage.cs

示例14: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     for (int i = 0; i < this.Unknown1.Length; i++)
     {
         serializer.Write(this.Unknown1[i]);
     }
     serializer.Write(this.Unknown2);
     serializer.Write(this.Unknown3);
     serializer.Write(this.Unknown4);
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:12,代码来源:P073_UnknownMessage.cs

示例15: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.WriteVarint(this.Unknown1);
     serializer.WriteVarint(this.Unknown2);
     serializer.Write(this.Unknown3);
     serializer.Write(this.Unknown4);
     serializer.WriteVarint(this.Unknown5);
     serializer.WriteVarint(this.Unknown6);
     serializer.WriteVarint(this.Unknown7);
     serializer.WriteVarint(this.Unknown8);
     serializer.Write(this.Unknown9);
     serializer.WriteVarint(this.Unknown10);
     serializer.WriteVarint(this.Unknown11);
     serializer.WriteUtf16String(this.Unknown12);
     serializer.WriteUtf16String(this.Unknown13);
     serializer.WriteUtf16String(this.Unknown14);
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:19,代码来源:P319_UnknownMessage.cs


注:本文中的GameRevision.GW2Emu.Common.Serialization.Serializer.WriteVarint方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。