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C# Serializer.Write方法代码示例

本文整理汇总了C#中GameRevision.GW2Emu.Common.Serialization.Serializer.Write方法的典型用法代码示例。如果您正苦于以下问题:C# Serializer.Write方法的具体用法?C# Serializer.Write怎么用?C# Serializer.Write使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameRevision.GW2Emu.Common.Serialization.Serializer的用法示例。


在下文中一共展示了Serializer.Write方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.Write(this.Unknown1);
     serializer.Write(this.Unknown2);
     serializer.WriteVarint(this.Unknown3);
     serializer.WriteVarint(this.Unknown4);
     serializer.WriteVarint(this.Unknown5);
     serializer.WriteVarint(this.Unknown6);
     serializer.WriteVarint(this.Unknown7);
     serializer.WriteVarint(this.Unknown8);
     for (int i = 0; i < this.Unknown9.Length; i++)
     {
         serializer.Write(this.Unknown9[i]);
     }
     serializer.Write((byte)Unknown16.Length);
     for (int i = 0; i < Unknown16.Length; i++)
     {
         Unknown16[i].Serialize(serializer);
     }
     for (int i = 0; i < this.Unknown17.Length; i++)
     {
         serializer.Write(this.Unknown17[i]);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:26,代码来源:P08_UnknownMessage.cs

示例2: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.Write(this.Unknown0);
     serializer.WriteUtf16String(this.Unknown1);
     serializer.WriteUtf16String(this.Unknown2);
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:7,代码来源:P382_UnknownMessage.cs

示例3: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.Write(this.Unknown0);
     serializer.Write(this.Unknown1);
     serializer.WriteVarint(this.Unknown2);
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:7,代码来源:P687_UnknownMessage.cs

示例4: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.Write(this.Unknown0);
     serializer.WriteVarint(this.Unknown1);
     serializer.Write(this.Unknown2);
     serializer.Write(this.Unknown3);
     serializer.Write(this.Unknown4);
     serializer.Write(this.Unknown5);
     serializer.Write(this.Unknown6);
     serializer.Write(this.Unknown7);
     serializer.Write(this.Unknown8);
     serializer.Write((byte)Unknown9.Length);
     for (int i = 0; i < Unknown9.Length; i++)
     {
         serializer.WriteVarint(Unknown9[i]);
     }
     serializer.WriteUtf16String(this.Unknown10);
     serializer.WriteUtf16String(this.Unknown11);
     serializer.Write(this.Unknown12);
     serializer.Write(this.Unknown13);
     serializer.Write((byte)Unknown25.Length);
     for (int i = 0; i < Unknown25.Length; i++)
     {
         Unknown25[i].Serialize(serializer);
     }
     serializer.Write(this.Unknown26);
     serializer.Write(this.Unknown27);
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:29,代码来源:P604_UnknownMessage.cs

示例5: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     for (int i = 0; i < this.Unknown1.Length; i++)
     {
         serializer.Write(this.Unknown1[i]);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:9,代码来源:P075_UnknownMessage.cs

示例6: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.Write((byte)Unknown0.Length);
     for (int i = 0; i < Unknown0.Length; i++)
     {
         serializer.Write(Unknown0[i]);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:9,代码来源:P152_UnknownMessage.cs

示例7: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.Write(this.Unknown1);
     serializer.WriteVarint(this.Unknown2);
     serializer.WriteVarint(this.Unknown3);
     serializer.WriteVarint(this.Unknown4);
     serializer.WriteVarint(this.Unknown5);
     serializer.WriteVarint(this.Unknown6);
     serializer.Write((byte)Unknown10.Length);
     for (int i = 0; i < Unknown10.Length; i++)
     {
         Unknown10[i].Serialize(serializer);
     }
     serializer.Write(this.Unknown11.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown11.IsPresent)
     {
         serializer.WriteVarint(this.Unknown11.Value);
     }
     serializer.Write(this.Unknown12.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown12.IsPresent)
     {
         serializer.Write(this.Unknown12.Value);
     }
     serializer.Write(this.Unknown13.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown13.IsPresent)
     {
         serializer.Write(this.Unknown13.Value);
     }
     serializer.Write(this.Unknown14.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown14.IsPresent)
     {
         serializer.WriteVarint(this.Unknown14.Value);
     }
     serializer.Write(this.Unknown15.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown15.IsPresent)
     {
         serializer.Write(this.Unknown15.Value);
     }
     serializer.Write(this.Unknown22.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown22.IsPresent)
     {
         this.Unknown22.Value.Serialize(serializer);
     }
     serializer.Write(this.Unknown23.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown23.IsPresent)
     {
         serializer.WriteVarint(this.Unknown23.Value);
     }
     serializer.Write(this.Unknown24.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown24.IsPresent)
     {
         serializer.WriteVarint(this.Unknown24.Value);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:56,代码来源:P244_UnknownMessage.cs

示例8: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.Write((byte)Unknown5.Length);
     for (int i = 0; i < Unknown5.Length; i++)
     {
         Unknown5[i].Serialize(serializer);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:10,代码来源:P709_UnknownMessage.cs

示例9: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.Write(this.Unknown0);
     serializer.WriteVarint(this.Unknown1);
     serializer.Write(this.Unknown2);
     serializer.WriteVarint(this.Unknown3);
     serializer.Write((byte)Unknown4.Length);
     for (int i = 0; i < Unknown4.Length; i++)
     {
         serializer.Write(Unknown4[i]);
     }
     serializer.Write(this.Unknown5);
     serializer.WriteVarint(this.Unknown6);
     serializer.Write(this.Unknown7.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown7.IsPresent)
     {
         serializer.Write(this.Unknown7.Value);
     }
     serializer.Write(this.Unknown8);
     serializer.Write(this.Unknown9);
     serializer.Write(this.Unknown10);
     serializer.Write(this.Unknown11);
     serializer.Write(this.Unknown12);
     serializer.Write(this.Unknown13);
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:26,代码来源:P011_UnknownMessage.cs

示例10: Compress

        public byte[] Compress(byte[] buffer)
        {
            byte[] compressed = compressor.Compress(buffer);

            Serializer serializer = new Serializer();
            serializer.Write((short)compressed.Length);
            serializer.Write((short)buffer.Length);
            serializer.Write(compressed);

            return serializer.GetBytes();
        }
开发者ID:puppt,项目名称:GW2Emu,代码行数:11,代码来源:LZ4Compressor.cs

示例11: ToBytes

        public static byte[] ToBytes(uint[] uints)
        {
            Serializer serializer = new Serializer();
            serializer.Write(uints[0]);
            serializer.Write(uints[1]);
            serializer.Write(uints[2]);
            serializer.Write(uints[3]);
            serializer.Write(uints[4]);

            return serializer.GetBytes();
        }
开发者ID:puppt,项目名称:GW2Emu,代码行数:11,代码来源:CryptoUtils.cs

示例12: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.Write(this.Unknown1);
     serializer.Write(this.Unknown2);
     serializer.Write((byte)Unknown3.Length);
     for (int i = 0; i < Unknown3.Length; i++)
     {
         serializer.WriteVarint(Unknown3[i]);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:12,代码来源:P142_UnknownMessage.cs

示例13: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.Write(this.Unknown0);
     serializer.Write(this.Unknown1);
     serializer.WriteVarint(this.Unknown2);
     serializer.Write(this.Unknown3);
     serializer.WriteVarint(this.Unknown4);
     serializer.Write(this.Unknown5);
     serializer.WriteUtf16String(this.Unknown6);
     serializer.WriteUtf16String(this.Unknown7);
     serializer.WriteVarint(this.Unknown8);
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:13,代码来源:P578_UnknownMessage.cs

示例14: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.Write(this.Unknown1);
     serializer.WriteVarint(this.Unknown2);
     serializer.WriteUtf16String(this.Unknown3);
     serializer.Write((ushort)Unknown4.Length);
     for (int i = 0; i < Unknown4.Length; i++)
     {
         serializer.Write(Unknown4[i]);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:13,代码来源:P18_UnknownMessage.cs

示例15: Serialize

 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.WriteUtf16String(this.Unknown1);
     serializer.Write(this.Unknown2);
     serializer.Write(this.Unknown7.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown7.IsPresent)
     {
         this.Unknown7.Value.Serialize(serializer);
     }
     serializer.Write(this.Unknown13.IsPresent ? (byte) 1 : (byte) 0);
     if (this.Unknown13.IsPresent)
     {
         this.Unknown13.Value.Serialize(serializer);
     }
 }
开发者ID:puppt,项目名称:GW2Emu,代码行数:17,代码来源:P161_UnknownMessage.cs


注:本文中的GameRevision.GW2Emu.Common.Serialization.Serializer.Write方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。